Ray
adda398e65
REXM: RENAME: example: shapes_easings_rectangle_array
--> shapes_easings_rectangles
2025-09-08 20:36:48 +02:00
Ray
5ac0539481
REXM: RENAME: example: shapes_easings_box_anim
--> shapes_easings_box
2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7
REXM: RENAME: example: shapes_easings_ball_anim
--> shapes_easings_ball
2025-09-08 20:36:29 +02:00
Ray
ede4547015
REXM: RENAME: example: models_draw_cube_texture
--> models_textured_cube
2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f
REXM: RENAME: example: models_animation
--> models_animation_playing
2025-09-08 20:35:27 +02:00
Ray
4a23ed698f
REXM: RENAME: example: shaders_raymarching
--> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e
REXM: RENAME: example: shaders_spotlight
--> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
Ray
11ca32493a
REXM: RENAME: example: shaders_lightmap
--> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
Ray
07070b81e8
REXM: RENAME: example: shaders_shadowmap
--> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
Ray
6afc608477
REXM: RENAME: example: shaders_normal_map
--> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e
REXM: RENAME: example: shaders_hybrid_render
--> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
Ray
14bef50464
REXM: RENAME: example: shaders_deferred_render
--> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00
Ray
ab3e99fd30
REXM: RENAME: example: models_cubicmap
--> models_cubicmap_rendering
2025-09-08 20:30:07 +02:00
Ray
463d069eff
REXM: RENAME: example: models_heightmap
--> models_heightmap_rendering
2025-09-08 20:29:53 +02:00
Ray
b67e7ffc44
REXM: RENAME: example: shapes_draw_circle_sector
--> shapes_circle_sector_drawing
2025-09-08 20:28:17 +02:00
Ray
16fbca2e8b
REXM: RENAME: example: shapes_draw_rectangle_rounded
--> shapes_rounded_rectangle_drawing
2025-09-08 20:27:00 +02:00
Ray
1bbd4c3566
REXM: RENAME: example: shapes_draw_ring
--> shapes_ring_drawing
2025-09-07 11:19:29 +02:00
Ray
c0234e5e3d
REXM: RENAME: example: textures_sprite_anim
--> textures_sprite_animation
2025-09-07 11:14:56 +02:00
Ray
fb42819eab
Added project to folder in solution
2025-09-04 16:56:38 +02:00
Ray
d418704c0b
REXM: Update examples collection
2025-09-04 16:17:23 +02:00
Ray
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing
--> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
Ray
41dee9e9f9
REXM: RENAME: example: shaders_fog
--> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
Ray
3cbe911613
REXM: RENAME: example: models_billboard
--> models_billboard_rendering
2025-09-04 11:04:00 +02:00
Ray
b17936de22
REXM: RENAME: example: models_billboard
--> models_billboard_rendering
2025-09-04 10:55:48 +02:00
Ray
1008066644
Removed core_loading_thread
project
2025-09-03 19:58:26 +02:00
Ray
5cbe013273
REXM: RENAME: example: models_skybox
--> models_skybox_rendering
2025-09-03 18:48:20 +02:00
Ray
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled
--> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
Ray
33327760f1
REXM: RENAME: example: text_draw_3d
--> text_3d_drawing
2025-09-03 18:43:17 +02:00
Ray
785ad4015c
REXM: RENAME: example: textures_polygon
--> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
Ray
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts
-> text_sprite_fonts
2025-09-03 18:33:33 +02:00
Ray
64d6a90d48
REXM: RENAME: example: text_unicode
--> text_unicode_emojis
2025-09-03 18:14:47 +02:00
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
2025-09-01 20:47:59 +02:00
Ray
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller
to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
Ray
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
alexander-nichols
5d9c8c365e
[build] Fixed VS2022 broken build
...
Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
2025-08-21 17:42:07 +01:00
Ray
a8dfd9db76
REXM: RENAMED: shaders_normalmap
--> shaders_normal_map
2025-08-18 14:35:04 +02:00
Ray
afdc7972d6
REXM: Automatic validation and update of examples
2025-08-14 21:07:10 +02:00
Ray
f0131f6ee6
Added missing project to solution
2025-08-13 23:53:35 +02:00
Ray
601091b69e
Update raylib.sln
2025-08-13 09:56:22 +02:00
Ray
388bc5075e
Update raylib.sln
2025-08-13 08:56:50 +02:00
Ray
ff1087480c
ADDED: New projects to VS2022 solution
2025-08-07 17:04:49 +02:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
...
[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Jonathan Marler
336fd78f74
Add core_highdpi example
...
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
Peter0x44
99d2119dd6
[build] Add CI for ARM64 with Visual Studio ( #4781 )
...
* [build] Add ARM64 configuration to raylib.sln
* [build] Add ARM64 to windows.yml
2025-02-21 15:31:50 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
...
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-23 10:51:36 +01:00
Ray
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
Jeffery Myers
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
2024-12-13 09:21:45 +01:00
kovidomi
65f955a4dc
Add missing VS2022 example projects for models_bone_socket and shaders_vertex_displacement ( #4510 )
2024-11-19 09:05:09 +01:00