Stephan Soller 
							
						 
					 
					
						
						
							
						
						93d3212914 
					 
					
						
						
							
							[examples] Added an example for raylib OpenGL interop ( #1726 )  
						
						 
						
						... 
						
						
						
						* Added an example for raylib OpenGL interop.
* Removed C99 variable-length array to fix MSVC errors
* Moved the opengl interop example from shaders to others. 
						
						
					 
					
						2021-04-19 20:28:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stephan Soller 
							
						 
					 
					
						
						
							
						
						7f1068ef96 
					 
					
						
						
							
							Added zoom independent sharp edges to the SDF text example. ( #1727 )  
						
						 
						
						
						
						
					 
					
						2021-04-19 19:40:34 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								noloop 
							
						 
					 
					
						
						
							
						
						8453ff837b 
					 
					
						
						
							
							Fix old directories used and windows/linux portability ( #1722 )  
						
						 
						
						... 
						
						
						
						* Fix olds directories used and windows/linux portability
* Fix windows/linux portability 
						
						
					 
					
						2021-04-16 00:25:40 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						d7b6505f64 
					 
					
						
						
							
							Update Makefile  
						
						 
						
						
						
						
					 
					
						2021-04-14 21:05:23 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						45c964c1e6 
					 
					
						
						
							
							Update core_vr_simulator.c  
						
						 
						
						
						
						
					 
					
						2021-04-07 12:30:45 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						bafa13f207 
					 
					
						
						
							
							Update core_vr_simulator.c  
						
						 
						
						
						
						
					 
					
						2021-04-07 12:27:11 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						bdc5686e4c 
					 
					
						
						
							
							Update shaders_julia_set.c  
						
						 
						
						
						
						
					 
					
						2021-04-07 12:25:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						ed96bc6441 
					 
					
						
						
							
							Update core_vr_simulator.c  
						
						 
						
						
						
						
					 
					
						2021-04-07 12:24:43 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						b3f75b91ff 
					 
					
						
						
							
							REDESIGNED: Vr stereo mode  
						
						 
						
						
						
						
					 
					
						2021-04-06 23:23:03 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						84d0d21f23 
					 
					
						
						
							
							Reviewed Vr stereo  
						
						 
						
						
						
						
					 
					
						2021-04-06 23:06:03 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						71b86bf4d0 
					 
					
						
						
							
							REDESIGNED: Vr stereo rendering  
						
						 
						
						
						
						
					 
					
						2021-04-06 22:49:41 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								frithrah 
							
						 
					 
					
						
						
							
						
						b2545e053a 
					 
					
						
						
							
							Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: Simon <simon@frithrah.com > 
						
						
					 
					
						2021-04-06 14:29:58 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						46650b5fb1 
					 
					
						
						
							
							Reviewed skybox and pbr examples  
						
						 
						
						
						
						
					 
					
						2021-04-02 15:41:44 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						51f3129c5d 
					 
					
						
						
							
							Reviewed examples  
						
						 
						
						
						
						
					 
					
						2021-04-02 15:34:32 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						ccdf7ff335 
					 
					
						
						
							
							REDESIGN: Move GenTexture*() functions to PBR example  #721  
						
						 
						
						... 
						
						
						
						Removed functions from rlgl module. 
						
						
					 
					
						2021-04-02 14:29:33 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						736d5920c7 
					 
					
						
						
							
							Update core_input_gamepad.c  
						
						 
						
						
						
						
					 
					
						2021-04-01 20:22:52 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						cdc3754449 
					 
					
						
						
							
							ADDED: Support model normal matrix location  #1691  
						
						 
						
						
						
						
					 
					
						2021-03-31 20:44:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						c772de702b 
					 
					
						
						
							
							REVIEWED: DrawMeshInstanced() matrix computations  
						
						 
						
						... 
						
						
						
						Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations 
						
						
					 
					
						2021-03-31 19:59:23 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						fd3e2fda00 
					 
					
						
						
							
							RENAMED: example: shaders_mesh_instancing  
						
						 
						
						... 
						
						
						
						shaders_rlgl_mesh_instanced -> shaders_mesh_instancing 
						
						
					 
					
						2021-03-31 18:40:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						00e71faed6 
					 
					
						
						
							
							REVIEWED: text_draw_3d, code formatting  
						
						 
						
						
						
						
					 
					
						2021-03-28 21:09:34 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						8f3e91ae83 
					 
					
						
						
							
							REVIEWED: models_gltf_model  #1684  
						
						 
						
						
						
						
					 
					
						2021-03-28 20:15:57 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								raysan5 
							
						 
					 
					
						
						
							
						
						bc6b16beb2 
					 
					
						
						
							
							REVIEWED: DrawTexturePoly()  
						
						 
						
						
						
						
					 
					
						2021-03-28 20:07:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Vlad Adrian 
							
						 
					 
					
						
						
							
						
						668ba870e4 
					 
					
						
						
							
							Added draw 3d text example ( #1689 )  
						
						 
						
						
						
						
					 
					
						2021-03-28 16:08:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						f9bab14fdb 
					 
					
						
						
							
							REVIEWED: DrawMeshInstanced()  
						
						 
						
						
						
						
					 
					
						2021-03-26 00:12:29 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						c6828070dc 
					 
					
						
						
							
							Update models_yaw_pitch_roll.c  
						
						 
						
						
						
						
					 
					
						2021-03-26 00:11:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								chriscamacho 
							
						 
					 
					
						
						
							
						
						9569d6a802 
					 
					
						
						
							
							Add DrawTexturedPoly and example ( #1677 )  
						
						 
						
						... 
						
						
						
						* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com > 
						
						
					 
					
						2021-03-25 14:22:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						dd59350485 
					 
					
						
						
							
							REVIEW: instancing example formating  
						
						 
						
						
						
						
					 
					
						2021-03-25 13:41:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Max 
							
						 
					 
					
						
						
							
						
						7e58838895 
					 
					
						
						
							
							added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )  
						
						 
						
						
						
						
					 
					
						2021-03-25 11:12:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						60bfee4a7d 
					 
					
						
						
							
							Added security check for render batch  #1670  
						
						 
						
						
						
						
					 
					
						2021-03-23 23:45:14 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						71fe0bff95 
					 
					
						
						
							
							Update text_raylib_fonts.c  
						
						 
						
						
						
						
					 
					
						2021-03-23 12:20:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						89278953ae 
					 
					
						
						
							
							Update text_raylib_fonts.c  
						
						 
						
						
						
						
					 
					
						2021-03-23 12:20:11 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						6f5a4a9351 
					 
					
						
						
							
							REVIEWED: rlgl_standalone usage  
						
						 
						
						
						
						
					 
					
						2021-03-23 11:51:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jeffery Myers 
							
						 
					 
					
						
						
							
						
						e48b9a6da1 
					 
					
						
						
							
							[Examples] Warning fixes (pt 1) ( #1668 )  
						
						 
						
						... 
						
						
						
						* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com > 
						
						
					 
					
						2021-03-23 07:51:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rabia Alhaffar 
							
						 
					 
					
						
						
							
						
						8e1e1ef970 
					 
					
						
						
							
							Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! ( #1666 )  
						
						 
						
						
						
						
					 
					
						2021-03-22 16:44:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						ed4ca6a7f3 
					 
					
						
						
							
							WARNING: BREAKING: rlgl module redesign -WIP-  
						
						 
						
						... 
						
						
						
						- Some rlgl functions have been moved to core
 - Some functions have been made internal to rlgl
 - rlgl functions prefixed with rl*() 
						
						
					 
					
						2021-03-21 01:29:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						a76fcaba3e 
					 
					
						
						
							
							BIG CHANGE: REDESIGNED: Vr device simulator  #1582  
						
						 
						
						... 
						
						
						
						Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples. 
						
						
					 
					
						2021-03-20 18:36:25 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						4fba09794f 
					 
					
						
						
							
							Example considering HighDPI on RenderTexture draw  #1086  
						
						 
						
						
						
						
					 
					
						2021-03-20 13:34:06 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						75882f3254 
					 
					
						
						
							
							Delete Avocado.glb  
						
						 
						
						
						
						
					 
					
						2021-03-20 00:02:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						442abaab72 
					 
					
						
						
							
							Updated example assets  
						
						 
						
						
						
						
					 
					
						2021-03-19 22:39:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						be8d5a7ae2 
					 
					
						
						
							
							RENAMED: camera.type -> camera.projection  
						
						 
						
						
						
						
					 
					
						2021-03-19 20:14:14 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								frithrah 
							
						 
					 
					
						
						
							
						
						2f367a905e 
					 
					
						
						
							
							Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )  
						
						 
						
						... 
						
						
						
						Co-authored-by: Simon <simon@frithrah.com > 
						
						
					 
					
						2021-03-19 19:13:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						7a566a07ea 
					 
					
						
						
							
							Update text_input_box.c  
						
						 
						
						
						
						
					 
					
						2021-03-19 19:12:08 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						8527dbc6e2 
					 
					
						
						
							
							WARNING: REMOVED: GamepadNumber enum  
						
						 
						
						
						
						
					 
					
						2021-03-19 18:16:05 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						07d82a91c5 
					 
					
						
						
							
							WARNING: BREAKING: RENAMED: camera.type to camera.projection  
						
						 
						
						
						
						
					 
					
						2021-03-19 13:56:46 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						e5834210d3 
					 
					
						
						
							
							Update models_skybox.c  
						
						 
						
						
						
						
					 
					
						2021-03-17 19:40:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						bae423be41 
					 
					
						
						
							
							Create reload.fs  
						
						 
						
						
						
						
					 
					
						2021-03-17 19:18:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						ff6d5c8ddb 
					 
					
						
						
							
							REVIEWED: shaders_multi_sample2d  
						
						 
						
						
						
						
					 
					
						2021-03-17 19:03:51 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Hristo Stamenov 
							
						 
					 
					
						
						
							
						
						f9b79403d1 
					 
					
						
						
							
							Improve gltf support ( #1647 )  
						
						 
						
						... 
						
						
						
						* Implement a load values from accessor function.
Added some more value types for the different GLTF attributes.
Fixed crash when loading animated triangle.
* Split GLTF model loading into separate functions for readability.
* Fixed the already working models that I broke when introducing GLTFReadValue.
Improved the example for gltf models to be able to switch between a few models.
* Removed license from screen. It is pu inside a license file anyway.
* Small improvements on the naming of functions
Removed (*model). and replaced it with model-> 
						
						
					 
					
						2021-03-14 12:09:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						01e28263be 
					 
					
						
						
							
							WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency  
						
						 
						
						... 
						
						
						
						Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE 
						
						
					 
					
						2021-03-14 11:05:51 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ray 
							
						 
					 
					
						
						
							
						
						fe3256be9f 
					 
					
						
						
							
							Renamed some functions to use latest raylib version  
						
						 
						
						
						
						
					 
					
						2021-03-12 18:00:36 +01:00