Ray
7d780d18b5
REVIEWED: New example format and requirements: core_input_actions
#5211
2025-09-28 23:31:07 +02:00
Jett
a2a22e5e48
ADDED: example: core_input_actions
( #5211 )
...
* adding core_input_actions
action based input API vs direct input, allows remapping of buttons or keys to an action.
* adjusted formatting.
* updates for struct name
and fixed a typo
2025-09-28 23:02:53 +02:00
Smallz3201
fe8c83b57d
Update palette_switch.fs ( #5205 )
...
Removed unnecessary `a` in palette_switch.fs `note` comment
2025-09-26 20:56:54 +02:00
Maicon Santana
07033cff90
Fix polygon drawing example for opengl 1.1 ( #5202 )
2025-09-24 20:44:15 +02:00
Ray
4f9b933b34
REXM: Update examples; text_unicode_emojis
requires additional resources on Web
2025-09-24 10:17:34 +02:00
Ray
bb28d7fd0e
Update normalmap.fs
2025-09-21 20:37:01 +02:00
Ray
8ada37d967
Update depth_write.fs
2025-09-21 13:28:30 +02:00
Ray
e7cfd3d4a3
Update depth_render.fs
2025-09-21 13:28:27 +02:00
Ray
ed8f1a22d1
Remove trailing spaces
2025-09-14 18:07:58 +02:00
Ray
96fb4851ce
Merge branch 'master' of https://github.com/raysan5/raylib
2025-09-14 10:27:08 +02:00
Ray
068978d5b3
REXM: RENAME: example: models_gpu_skinning
--> models_animation_gpu_skinning
2025-09-14 10:26:04 +02:00
Ray
c1615aaac4
Update examples_template.c
2025-09-14 10:22:56 +02:00
Bruno Cabral
b281101001
[build][cmake] Review web compilation system ( #5181 )
...
* [cmake] export automatically raylib definitions and compile/link options
* [cmake] pass emscripten options to consumer project
* [web] compile for web
* [web] canvas width 100%
2025-09-14 10:05:07 +02:00
Ray
c9b1f2ce54
REVIEWED: example: core_input_gestures_testbed
, follow default structure
2025-09-14 10:04:24 +02:00
Ray
9931ddd27a
Update core_undo_redo.c
2025-09-13 21:17:16 +02:00
Ray
36ad7127c2
REXM: Update
2025-09-13 21:09:59 +02:00
Ray
36824b6c0a
REXM: ADDED: example: core_undo_redo
2025-09-13 20:58:27 +02:00
Ray
161cab24da
Update core_random_sequence.c
2025-09-13 20:57:20 +02:00
Ray
b8420d4821
REXM: Update examples
2025-09-13 10:46:14 +02:00
Ray
3148206758
Renamed shaders for consistency
2025-09-13 10:44:12 +02:00
Ray
adac5f7770
REXM: RENAME: example: shaders_write_depth
--> shaders_depth_writing
2025-09-13 10:41:25 +02:00
Ray
28ce99b539
Update core_3d_camera_fps.c
2025-09-12 21:44:56 +02:00
Ray
2550a45821
Update core_render_texture.c
2025-09-10 18:31:52 +02:00
Ray
109b3b2d2e
REXM: ADDED: example: text_inline_styling
2025-09-10 18:31:49 +02:00
Ray
ffe74658ab
REXM: ADDED: example: core_render_texture
2025-09-10 18:26:43 +02:00
Ray
84e2cbccc4
Update complexity level for shapes_digital_clock
2025-09-09 17:33:19 +02:00
Ray
a42eb2f79b
REDESIGNED: example: shapes_digital_clock
2025-09-09 17:32:13 +02:00
Ray
698d37c57a
Update shaders_normalmap_rendering.c
2025-09-09 17:30:25 +02:00
Ray
f4250da042
Update text_unicode_ranges.c
2025-09-09 09:37:06 +02:00
Ray
4447868c60
REXM: Updated examples, resources checking
2025-09-09 00:16:47 +02:00
Ray
28c5d16000
Update shaders_shadowmap_rendering.c
2025-09-09 00:15:26 +02:00
Ray
811ec4fb1e
REVIEWED: shaders_shadowmap_rendering
example
2025-09-08 21:02:58 +02:00
Ray
ef0dd5f774
REXM: Updated examples after some renames
2025-09-08 21:01:59 +02:00
Ray
c7f8843200
REXM: RENAME: example: shaders_eratosthenes
--> shaders_eratosthenes_sieve
2025-09-08 20:37:27 +02:00
Ray
851bb3120d
REXM: RENAME: example: shaders_view_depth
--> shaders_depth_rendering
2025-09-08 20:37:11 +02:00
Ray
adda398e65
REXM: RENAME: example: shapes_easings_rectangle_array
--> shapes_easings_rectangles
2025-09-08 20:36:48 +02:00
Ray
5ac0539481
REXM: RENAME: example: shapes_easings_box_anim
--> shapes_easings_box
2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7
REXM: RENAME: example: shapes_easings_ball_anim
--> shapes_easings_ball
2025-09-08 20:36:29 +02:00
Ray
ede4547015
REXM: RENAME: example: models_draw_cube_texture
--> models_textured_cube
2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f
REXM: RENAME: example: models_animation
--> models_animation_playing
2025-09-08 20:35:27 +02:00
Ray
4a23ed698f
REXM: RENAME: example: shaders_raymarching
--> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e
REXM: RENAME: example: shaders_spotlight
--> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
Ray
11ca32493a
REXM: RENAME: example: shaders_lightmap
--> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
Ray
07070b81e8
REXM: RENAME: example: shaders_shadowmap
--> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
Ray
6afc608477
REXM: RENAME: example: shaders_normal_map
--> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e
REXM: RENAME: example: shaders_hybrid_render
--> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
Ray
14bef50464
REXM: RENAME: example: shaders_deferred_render
--> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00
Ray
ab3e99fd30
REXM: RENAME: example: models_cubicmap
--> models_cubicmap_rendering
2025-09-08 20:30:07 +02:00
Ray
463d069eff
REXM: RENAME: example: models_heightmap
--> models_heightmap_rendering
2025-09-08 20:29:53 +02:00
Ray
b67e7ffc44
REXM: RENAME: example: shapes_draw_circle_sector
--> shapes_circle_sector_drawing
2025-09-08 20:28:17 +02:00