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22 Commits

Author SHA1 Message Date
Ben Visness
50ab386db5 Sort of get FPS controls working
not really though, holy cow
2018-08-14 13:16:04 -05:00
Ben Visness
f5c8f23d62 Update build.bat to better contain files 2018-07-10 21:31:13 -05:00
Ben Visness
d67607d3d1 Get stuff kind of working on Windows 2018-07-10 21:26:16 -05:00
Ben Visness
fabad91c39 Get an FPS cam kind of working! (no mouse input yet) 2018-07-01 15:08:46 +02:00
Ben Visness
8332a2d907 leave a more...aggressive comment for future me 2018-07-01 15:08:46 +02:00
Ben Visness
449091185e Clean up rotation mess (and leave a comment about why it's wobbly) 2018-07-01 15:08:46 +02:00
Ben Visness
33f24a8289 Commit all this horrible rotation stuff for posterity before I delete it 2018-07-01 15:08:46 +02:00
Ben Visness
d24e33c03a Fix whitespace issues 2018-07-01 15:08:46 +02:00
Ben Visness
0a79c70dff Add more tests that actually break stuff for some reason 2018-07-01 15:08:46 +02:00
Ben Visness
eedda7ca4c First attempt at Mat4 to Quaternion (might have rows and columns swapped?) 2018-07-01 15:08:46 +02:00
Ben Visness
850efa3606 Bump file version 2018-07-01 15:08:46 +02:00
Ben Visness
9097224f37 Add array subscript operators for all types (#88)
* Add array subscript operators for all types

* Taking the parameter for the operator[] as a reference. This should allow it to be inlined

* I guess you can't do that.

* Update version and readme
2018-07-01 15:08:46 +02:00
Ben Visness
b13e3a317c WIP: Properly initialize all elements of LookAt matrix (#84)
* Properly initialize all elements of LookAt matrix

* Update version and readme

* Add a test for LookAt

good enough
2018-07-01 15:08:46 +02:00
Ben Visness
88d583e6ac WIP camera stuff. Missing some useful quaternion helpers. 2018-06-11 15:40:31 -05:00
Ben Visness
3a382212f9 Add .obj loading and rendering 2018-05-28 17:44:35 -05:00
Ben Visness
ba02e1a9c4 Rework RenderComponent to be more flexible 2018-05-28 13:21:43 -05:00
Ben Visness
ba5982b2a9 Add delta time stuff 2018-05-28 12:31:17 -05:00
Ben Visness
373e9517b4 Add a bit of a component tree 2018-05-27 21:36:00 -05:00
Ben Visness
2d71b1b11b Add an example cube (tutorials!) 2018-05-27 16:22:54 -05:00
Ben Visness
fdea881102 Start of example program 2018-05-27 15:08:07 -05:00
Ben Visness
f8b3a84cec WIP: Make tests quite a lot nicer (#81)
Make tests quite a lot nicer
2018-02-18 14:19:31 -06:00
IJzerbaard
77914405c3 Use SSE in HMM_MultiplyMat4ByVec4 (#77)
Implements HMM_MultiplyMat4ByVec4 with HMM_LinearCombineSSE if SSE is
enabled.
2018-02-11 13:24:39 -06:00
1110 changed files with 48429 additions and 210724 deletions

8
.gitignore vendored
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@@ -5,7 +5,6 @@
*.slo
*.lo
*.o
*.obj
*.vs
# Precompiled Headers
@@ -31,7 +30,6 @@
*.exe
*.out
*.app
hmm_test
hmm_test*
benchmark_c
benchmark_cpp
test/build
example/build

3
.gitmodules vendored
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@@ -0,0 +1,3 @@
[submodule "example/external/glfw"]
path = example/external/glfw
url = git@github.com:glfw/glfw.git

View File

@@ -6,7 +6,7 @@ install:
- cd test
- make
script:
- ./hmm_test_c
- ./hmm_test_c_no_sse
- ./hmm_test_cpp
- ./hmm_test_cpp_no_sse
- build/hmm_test_c
- build/hmm_test_c_no_sse
- build/hmm_test_cpp
- build/hmm_test_cpp_no_sse

View File

@@ -1,5 +1,5 @@
/*
HandmadeMath.h v1.5.0
HandmadeMath.h v1.6.0
This is a single header file with a bunch of useful functions for game and
graphics math operations.
@@ -166,8 +166,14 @@
(*) Changed internal structure for better performance and inlining.
(*) As a result, HANDMADE_MATH_NO_INLINE has been removed and no
longer has any effect.
1.5.1
(*) Fixed a bug with uninitialized elements in HMM_LookAt.
1.6.0
(*) Added array subscript operators for vector and matrix types in
C++. This is provided as a convenience, but be aware that it may
incur an extra function call in unoptimized builds.
LICENSE
This software is in the public domain. Where that dedication is not
@@ -312,6 +318,13 @@ typedef union hmm_vec2
};
float Elements[2];
#ifdef __cplusplus
inline float &operator[](int Index)
{
return Elements[Index];
}
#endif
} hmm_vec2;
typedef union hmm_vec3
@@ -356,6 +369,13 @@ typedef union hmm_vec3
};
float Elements[3];
#ifdef __cplusplus
inline float &operator[](int Index)
{
return Elements[Index];
}
#endif
} hmm_vec3;
typedef union hmm_vec4
@@ -413,6 +433,13 @@ typedef union hmm_vec4
#ifdef HANDMADE_MATH__USE_SSE
__m128 InternalElementsSSE;
#endif
#ifdef __cplusplus
inline float &operator[](int Index)
{
return Elements[Index];
}
#endif
} hmm_vec4;
typedef union hmm_mat4
@@ -422,6 +449,21 @@ typedef union hmm_mat4
#ifdef HANDMADE_MATH__USE_SSE
__m128 Rows[4];
#endif
#ifdef __cplusplus
inline hmm_vec4 operator[](const int Index)
{
float* col = Elements[Index];
hmm_vec4 result;
result.Elements[0] = col[0];
result.Elements[1] = col[1];
result.Elements[2] = col[2];
result.Elements[3] = col[3];
return result;
}
#endif
} hmm_mat4;
typedef union hmm_quaternion
@@ -1203,6 +1245,8 @@ HMM_INLINE hmm_mat4 HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
HMM_EXTERN hmm_mat4 HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar);
#endif
HMM_EXTERN hmm_quaternion HMM_Mat4ToQuaternion(hmm_mat4 Matrix);
/*
* Common graphics transformations
@@ -1392,6 +1436,12 @@ HMM_EXTERN hmm_quaternion HMM_Slerp(hmm_quaternion Left, float Time, hmm_quatern
HMM_EXTERN hmm_mat4 HMM_QuaternionToMat4(hmm_quaternion Left);
HMM_EXTERN hmm_quaternion HMM_QuaternionFromAxisAngle(hmm_vec3 Axis, float AngleOfRotation);
HMM_INLINE hmm_quaternion HMM_QuaternionFromVectors(hmm_vec3 Normal, hmm_vec3 Up)
{
// TODO: zero cases
return HMM_QuaternionFromAxisAngle(HMM_Cross(Up, Normal), HMM_ACosF(HMM_DotVec3(Normal, Up)));
}
#ifdef __cplusplus
}
#endif
@@ -2043,6 +2093,11 @@ HMM_INLINE hmm_mat4 &operator*=(hmm_mat4 &Left, float Right)
return (Left = Left * Right);
}
HMM_INLINE hmm_quaternion &operator*=(hmm_quaternion &Left, hmm_quaternion Right)
{
return (Left = Left * Right);
}
HMM_INLINE hmm_quaternion &operator*=(hmm_quaternion &Left, float Right)
{
return (Left = Left * Right);
@@ -2259,7 +2314,10 @@ hmm_mat4 HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
hmm_vec4 HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector)
{
hmm_vec4 Result;
#ifdef HANDMADE_MATH__USE_SSE
Result.InternalElementsSSE = HMM_LinearCombineSSE(Vector.InternalElementsSSE, Matrix);
#else
int Columns, Rows;
for(Rows = 0; Rows < 4; ++Rows)
{
@@ -2271,7 +2329,8 @@ hmm_vec4 HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector)
Result.Elements[Rows] = Sum;
}
#endif
return (Result);
}
@@ -2294,6 +2353,42 @@ hmm_mat4 HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
}
#endif
hmm_quaternion HMM_Mat4ToQuaternion(hmm_mat4 m)
{
hmm_quaternion q;
float trace = m.Elements[0][0] + m.Elements[1][1] + m.Elements[2][2];
if (trace > 0) {
float s = 0.5f / HMM_SquareRootF(trace + 1.0f);
q.X = (m.Elements[1][2] - m.Elements[2][1] ) * s;
q.Y = (m.Elements[2][0] - m.Elements[0][2] ) * s;
q.Z = (m.Elements[0][1] - m.Elements[1][0] ) * s;
q.W = 0.25f / s;
} else {
if (m.Elements[0][0] > m.Elements[1][1] && m.Elements[0][0] > m.Elements[2][2]) {
float s = 2.0f * HMM_SquareRootF(1.0f + m.Elements[0][0] - m.Elements[1][1] - m.Elements[2][2]);
q.X = 0.25f * s;
q.Y = (m.Elements[1][0] + m.Elements[0][1]) / s;
q.Z = (m.Elements[2][0] + m.Elements[0][2]) / s;
q.W = (m.Elements[1][2] - m.Elements[2][1]) / s;
} else if (m.Elements[1][1] > m.Elements[2][2]) {
float s = 2.0f * HMM_SquareRootF(1.0f + m.Elements[1][1] - m.Elements[0][0] - m.Elements[2][2]);
q.X = (m.Elements[1][0] + m.Elements[0][1]) / s;
q.Y = 0.25f * s;
q.Z = (m.Elements[2][1] + m.Elements[1][2]) / s;
q.W = (m.Elements[2][0] - m.Elements[0][2]) / s;
} else {
float s = 2.0f * HMM_SquareRootF(1.0f + m.Elements[2][2] - m.Elements[0][0] - m.Elements[1][1]);
q.X = (m.Elements[2][0] + m.Elements[0][2]) / s;
q.Y = (m.Elements[2][1] + m.Elements[1][2]) / s;
q.Z = 0.25f * s;
q.W = (m.Elements[0][1] - m.Elements[1][0]) / s;
}
}
return q;
}
hmm_mat4 HMM_Rotate(float Angle, hmm_vec3 Axis)
{
hmm_mat4 Result = HMM_Mat4d(1.0f);
@@ -2330,14 +2425,17 @@ hmm_mat4 HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up)
Result.Elements[0][0] = S.X;
Result.Elements[0][1] = U.X;
Result.Elements[0][2] = -F.X;
Result.Elements[0][3] = 0.0f;
Result.Elements[1][0] = S.Y;
Result.Elements[1][1] = U.Y;
Result.Elements[1][2] = -F.Y;
Result.Elements[1][3] = 0.0f;
Result.Elements[2][0] = S.Z;
Result.Elements[2][1] = U.Z;
Result.Elements[2][2] = -F.Z;
Result.Elements[2][3] = 0.0f;
Result.Elements[3][0] = -HMM_DotVec3(S, Eye);
Result.Elements[3][1] = -HMM_DotVec3(U, Eye);

View File

@@ -8,8 +8,10 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
-----
Version | Changes |
Version | Changes |
----------------|----------------|
**1.6.0** | Added array subscript operators for vector and matrix types in C++. This is provided as a convenience, but be aware that it may incur an extra function call in unoptimized builds.
**1.5.1** | Fixed a bug with uninitialized elements in HMM_LookAt.
**1.5.0** | Changed internal structure for better performance and inlining. As a result, `HANDMADE_MATH_NO_INLINE` has been removed and no longer has any effect.
**1.4.0** | Fixed bug when using C mode. SSE'd all vec4 operations. Removed zeroing for better performance.
**1.3.0** | Removed need to `#define HANDMADE_MATH_CPP_MODE`. C++ definitions are now included automatically in C++ environments.

BIN
example/Axes.blend Normal file

Binary file not shown.

10
example/Axes.mtl Normal file
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@@ -0,0 +1,10 @@
# Blender MTL File: 'Axes.blend'
# Material Count: 1
newmtl None
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

481
example/Axes.obj Normal file
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@@ -0,0 +1,481 @@
# Blender v2.78 (sub 0) OBJ File: 'Axes.blend'
# www.blender.org
mtllib Axes.mtl
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BUILD_DIR=build
CXXFLAGS+=-std=c++11
clean:
rm -rf $(BUILD_DIR)
glfw:
mkdir -p $(BUILD_DIR)/glfw
cd $(BUILD_DIR)/glfw \
&& cmake -DGLFW_BUILD_TESTS=off -DGLFW_BUILD_DOCS=off -DGLFW_BUILD_EXAMPLES=off ../../external/glfw \
&& make
example:
mkdir -p $(BUILD_DIR)/example
cd $(BUILD_DIR)/example \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmmexample \
-I../../external/glfw/include -I../../.. \
-L../glfw/src \
-lglew -lglfw3 \
-framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo \
../../src/*.cpp

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# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

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# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

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14
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@echo off
mkdir build\example
pushd build\example
cl^
/I..\..\.. /I..\..\external\glew\include /I..\..\external\glfw-win64\include^
/MD /EHsc^
..\..\src\*.cpp^
/Fehmm_example.exe^
/link^
/LIBPATH:..\..\external\glew\lib\Release\x64 /LIBPATH:..\..\external\glfw-win64\lib-vc2015^
opengl32.lib gdi32.lib user32.lib shell32.lib glew32.lib glfw3.lib
copy ..\..\external\glew\bin\Release\x64\glew32.dll glew32.dll
popd

73
example/external/glew/LICENSE.txt vendored Normal file
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The OpenGL Extension Wrangler Library
Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
Mesa 3-D graphics library
Version: 7.0
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Copyright (c) 2007 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

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1
example/external/glfw vendored Submodule

Submodule example/external/glfw added at 617a322bd8

22
example/external/glfw-win64/COPYING.txt vendored Normal file
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@@ -0,0 +1,22 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would
be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.

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@@ -0,0 +1,456 @@
/*************************************************************************
* GLFW 3.2 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define exactly one
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
* * `GLFW_EXPOSE_NATIVE_MIR`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
#include <ApplicationServices/ApplicationServices.h>
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
#include <mir_toolkit/mir_client_library.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_MIR)
/*! @brief Returns the `MirConnection*` used by GLFW.
*
* @return The `MirConnection*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirConnection* glfwGetMirDisplay(void);
/*! @brief Returns the Mir output ID of the specified monitor.
*
* @return The Mir output ID of the specified monitor, or zero if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `MirSurface*` of the specified window.
*
* @return The `MirSurface*` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */

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@echo off
if not defined ORIGINALPATH set ORIGINALPATH=%PATH%
set PATH=%ORIGINALPATH%
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x64

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#include <HandmadeMath.h>
#include "Entity.h"
#include "RenderComponent.h"
#ifndef HMME_CUBE_H
#define HMME_CUBE_H
// Our vertices. Three consecutive floats give a 3D vertex; Three consecutive vertices give a triangle.
// A cube has 6 faces with 2 triangles each, so this makes 6*2=12 triangles, and 12*3 vertices
static const GLfloat cubeVertices[] = {
-1.0f,-1.0f,-1.0f, // triangle 1 : begin
-1.0f,-1.0f, 1.0f,
-1.0f, 1.0f, 1.0f, // triangle 1 : end
1.0f, 1.0f,-1.0f, // triangle 2 : begin
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f,-1.0f, // triangle 2 : end
1.0f,-1.0f, 1.0f,
-1.0f,-1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, 1.0f,-1.0f,
1.0f,-1.0f, 1.0f,
-1.0f,-1.0f, 1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f,-1.0f, 1.0f,
1.0f,-1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f, 1.0f,
1.0f,-1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f,-1.0f,
-1.0f, 1.0f,-1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f,-1.0f, 1.0f
};
// One color for each vertex. They were generated randomly.
static const GLfloat cubeColors[] = {
0.583f, 0.771f, 0.014f,
0.609f, 0.115f, 0.436f,
0.327f, 0.483f, 0.844f,
0.822f, 0.569f, 0.201f,
0.435f, 0.602f, 0.223f,
0.310f, 0.747f, 0.185f,
0.597f, 0.770f, 0.761f,
0.559f, 0.436f, 0.730f,
0.359f, 0.583f, 0.152f,
0.483f, 0.596f, 0.789f,
0.559f, 0.861f, 0.639f,
0.195f, 0.548f, 0.859f,
0.014f, 0.184f, 0.576f,
0.771f, 0.328f, 0.970f,
0.406f, 0.615f, 0.116f,
0.676f, 0.977f, 0.133f,
0.971f, 0.572f, 0.833f,
0.140f, 0.616f, 0.489f,
0.997f, 0.513f, 0.064f,
0.945f, 0.719f, 0.592f,
0.543f, 0.021f, 0.978f,
0.279f, 0.317f, 0.505f,
0.167f, 0.620f, 0.077f,
0.347f, 0.857f, 0.137f,
0.055f, 0.953f, 0.042f,
0.714f, 0.505f, 0.345f,
0.783f, 0.290f, 0.734f,
0.722f, 0.645f, 0.174f,
0.302f, 0.455f, 0.848f,
0.225f, 0.587f, 0.040f,
0.517f, 0.713f, 0.338f,
0.053f, 0.959f, 0.120f,
0.393f, 0.621f, 0.362f,
0.673f, 0.211f, 0.457f,
0.820f, 0.883f, 0.371f,
0.982f, 0.099f, 0.879f
};
class CubeRenderComponent : public RenderComponent {
public:
GLuint vaoID;
GLuint vertexBufferID;
GLuint colorBufferID;
CubeRenderComponent() {
glGenVertexArrays(1, &vaoID);
glGenBuffers(1, &vertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(cubeVertices), cubeVertices, GL_STATIC_DRAW);
glGenBuffers(1, &colorBufferID);
glBindBuffer(GL_ARRAY_BUFFER, colorBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(cubeColors), cubeColors, GL_STATIC_DRAW);
}
void Draw() override {
glBindVertexArray(vaoID);
// 1st attribute buffer : vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID);
glVertexAttribPointer(
0, // attribute 0. No particular reason for 0, but must match the layout in the shader.
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
// 2nd attribute buffer : colors
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, colorBufferID);
glVertexAttribPointer(
1, // attribute. No particular reason for 1, but must match the layout in the shader.
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
// Shader??
// Draw the triangle!
glDrawArrays(GL_TRIANGLES, 0, 36); // Starting from vertex 0; 3 vertices total -> 1 triangle
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
}
};
class Cube : public Entity {
public:
float x = 0;
CubeRenderComponent rc = CubeRenderComponent();
Cube() {
// renderComponent = &rc;
}
void Tick(float deltaSeconds, Input previousInput, Input input) override {
x += deltaSeconds;
// position.X = 2.0f * HMM_SINF(x);
rotation *= HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), deltaSeconds * HMM_ToRadians(45.0f));
}
};
#endif

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#include <vector>
#include <HandmadeMath.h>
#ifndef HMME_ENTITY_H
#define HMME_ENTITY_H
#include "RenderComponent.h"
class Entity {
public:
hmm_vec3 position = HMM_Vec3(0.0f, 0.0f, 0.0f);
hmm_quaternion rotation = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_vec3 scale = HMM_Vec3(1.0f, 1.0f, 1.0f);
std::vector<Entity*> children;
void AddChild(Entity* e) {
children.push_back(e);
}
virtual void Tick(float deltaSeconds, Input previousInput, Input input) {}
RenderComponent *renderComponent = NULL;
struct CameraInfo {
float fov = 90.0f;
float aspect = 1024.0f / 768.0f;
float near = 0.1f;
float far = 100.0f;
};
CameraInfo camera;
hmm_mat4 projectionMatrix() {
return HMM_Perspective(camera.fov, camera.aspect, camera.near, camera.far);
}
hmm_mat4 viewMatrix() {
return HMM_LookAt(worldPosition(), worldPosition() + forward(), up());
}
hmm_vec3 worldPosition() {
return (modelMatrix * HMM_Vec4(0.0f, 0.0f, 0.0f, 1.0f)).XYZ;
}
hmm_vec3 up() {
return (modelMatrix * HMM_Vec4(0.0f, 1.0f, 0.0f, 1.0f)).XYZ - worldPosition();
}
hmm_vec3 forward() {
return (modelMatrix * HMM_Vec4(1.0f, 0.0f, 0.0f, 1.0f)).XYZ - worldPosition();
}
hmm_vec3 right() {
return (modelMatrix * HMM_Vec4(0.0f, 0.0f, 1.0f, 1.0f)).XYZ - worldPosition();
}
// Context for rendering and stuff
hmm_mat4 parentModelMatrix;
hmm_mat4 modelMatrix;
};
class EntityIterator {
public:
typedef struct State {
Entity *entity;
int childIndex;
State(Entity *e) {
entity = e;
childIndex = -1;
}
} State;
EntityIterator(Entity *e) {
stack.push_back(State(e));
}
bool HasNext() {
return !stack.empty();
}
Entity *Next() {
Entity *result = 0;
// Pass 1 - get a result by either grabbing the current entity or making another state
while (true) {
State *state = &stack.back();
if (state->childIndex < 0) {
result = state->entity;
state->childIndex = 0;
break;
} else {
int nextIndex = state->childIndex;
state->childIndex++;
stack.push_back(State(state->entity->children[nextIndex]));
}
}
// Pass 2 - remove exhausted states from the stack
while (!stack.empty()) {
State state = stack.back();
if (state.childIndex >= state.entity->children.size()) {
stack.pop_back();
} else {
break;
}
}
return result;
}
private:
std::vector<State> stack;
};
#endif

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#include <stdio.h>
#include <tgmath.h>
#ifndef HMME_FPSCAM_H
#define HMME_FPSCAM_H
#include "Entity.h"
#include "FollowCam.h"
#include "HandmadeMath.h"
#include "debug.h"
class FPSCam : public Entity {
public:
FollowCam cam = FollowCam(0); // TODO: Why on earth is this necessary?? Remove this and fix the error.
Entity target;
// all angles in radians
float yaw = 0;
float pitch = 0;
float sensitivity = 0.002f;
FPSCam() {
target = Entity();
target.position = HMM_Vec3(0.0f, 0.0f, -1.0f);
cam = FollowCam(&target);
AddChild(&target);
AddChild(&cam);
}
void Tick(float deltaSeconds, Input previousInput, Input input) override {
double deltaX = input.mouseX - previousInput.mouseX;
double deltaY = input.mouseY - previousInput.mouseY;
// HACK: Pitch is being weird for reasons I don't understand. It works fine for
// 360 degrees, then does something silly for 360 degrees, then repeats. I suspect
// I'm just doing something wrong with quaternions because I know they encode twice
// the angle or whatever. In any case, I've hacked around it for now to splice
// together ranges that work.
yaw = yaw + (-deltaX * sensitivity);
pitch = HMM_Clamp(-HMM_PI32 / 2, pitch + (-deltaY * sensitivity), HMM_PI32 / 2);
// HACK: MEGAHACK: why the heck is the apparent rotation twice what it should be?
float hackyPitch = HMM_PI32;
if (pitch > 0) {
hackyPitch = HMM_PI32 + pitch / 2;
} else if (pitch < 0) {
hackyPitch = 2 * HMM_PI32 + pitch / 2;
}
printf("%f\t%f\n", pitch, hackyPitch);
hmm_quaternion rotationYaw = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), yaw);
hmm_quaternion rotationPitch = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), hackyPitch);
rotation = rotationPitch * rotationYaw;
}
};
#endif

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#include <stdio.h>
#ifndef HMME_FOLLOWCAM_H
#define HMME_FOLLOWCAM_H
#include "Entity.h"
#include "HandmadeMath.h"
#include "debug.h"
class FollowCam : public Entity {
public:
Entity *target;
FollowCam(Entity *t) {
target = t;
}
void Tick(float deltaSeconds, Input previousInput, Input input) override {
// TODO: Find a way to do this rotation routine in a single quaternion. Maybe that
// just means finding a correct method, then doing some quaternion multiplication
// on paper to see how the axis and angle shake out.
rotation = GetLookAtRotation();
}
hmm_quaternion GetLookAtRotation() {
hmm_vec3 fwd = (parentModelMatrix * HMM_Vec4(1.0f, 0.0f, 0.0f, 0.0f)).XYZ;
hmm_vec3 up = (parentModelMatrix * HMM_Vec4(0.0f, 1.0f, 0.0f, 0.0f)).XYZ;
hmm_vec3 to = target->worldPosition() - worldPosition();
hmm_vec3 pointAxis = HMM_Cross(fwd, to);
hmm_quaternion justPointAt;
// TODO: proper epsilon! and probably implement some kind of nan
// protection because a single nan ruins everything.
if (HMM_ABS(HMM_Length(pointAxis)) < 0.0001f) {
// Already pointing at the thing!
justPointAt = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
} else {
justPointAt = HMM_QuaternionFromAxisAngle(
pointAxis,
HMM_ACosF(HMM_Dot(HMM_Normalize(fwd), HMM_Normalize(to)))
);
}
hmm_vec3 newUp = (HMM_QuaternionToMat4(justPointAt) * HMM_Vec4v(up, 0.0f)).XYZ;
hmm_quaternion backUpright = HMM_QuaternionFromAxisAngle(
to,
// TODO: This angle is not quite right! After this corrective rotation,
// the new up vector will *not* necessarily align with world up! So this
// will overshoot a little bit.
//
// You should probably project the world up vector onto the plane of the
// to vector before you do the dot product. This is a good opportunity to
// add the vector projection stuff that we somehow have left out!
-HMM_ACosF(HMM_Dot(HMM_Normalize(newUp), HMM_Vec3(0.0f, 1.0f, 0.0f)))
);
return backUpright * justPointAt;
// BEN
//
// YOU MUST ALWAYS REMEMBER THAT QUATERNION MULTIPLICATION IS NOT COMMUTATIVE
// AND THAT IT GOES RIGHT TO LEFT
//
// NEVER FORGET THIS LEST YOU SUFFER THROUGH THIS MESS AGAIN
}
};
#endif

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#define HANDMADE_MATH_IMPLEMENTATION
#include <HandmadeMath.h>

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#include <string>
#include <vector>
#ifndef HMME_MESH_RENDER_COMPONENT_H
#define HMME_MESH_RENDER_COMPONENT_H
#include "tiny_obj_loader.h"
class MeshRenderComponent : public RenderComponent {
public:
bool didLoad = false;
struct Shape {
GLuint vaoID = 0;
GLuint vertexBufferID = 0;
GLuint normalBufferID = 0;
GLuint uvBufferID = 0;
GLuint colorBufferID = 0;
int numVerts = 0;
};
std::vector<Shape> renderShapes;
MeshRenderComponent(const char *filename) {
// Load the model
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename);
if (!err.empty()) { // `err` may contain warning message.
printf("Failed to load mesh: %s\n", err.c_str());
}
if (!ret) {
return;
}
for (auto shape : shapes) {
std::vector<tinyobj::real_t> vertices;
std::vector<tinyobj::real_t> normals;
std::vector<tinyobj::real_t> uvs;
std::vector<tinyobj::real_t> colors;
for (auto indices : shape.mesh.indices) {
if (indices.vertex_index > -1) {
for (int i = 0; i < 3; i++) {
int attribIndex = 3 * indices.vertex_index + i;
vertices.push_back(attrib.vertices[attribIndex]);
colors.push_back(attrib.colors[attribIndex]);
}
}
if (indices.normal_index > -1) {
for (int i = 0; i < 3; i++) {
int attribIndex = 3 * indices.normal_index + i;
normals.push_back(attrib.normals[attribIndex]);
}
}
if (indices.texcoord_index > -1) {
for (int i = 0; i < 2; i++) {
int attribIndex = 2 * indices.texcoord_index + i;
uvs.push_back(attrib.texcoords[attribIndex]);
}
}
}
Shape s; // the new shape to insert into our list
glGenVertexArrays(1, &s.vaoID);
if (!vertices.empty()) {
glGenBuffers(1, &s.vertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, s.vertexBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(tinyobj::real_t) * vertices.size(), &vertices.front(), GL_STATIC_DRAW);
glGenBuffers(1, &s.colorBufferID);
glBindBuffer(GL_ARRAY_BUFFER, s.colorBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(tinyobj::real_t) * colors.size(), &colors.front(), GL_STATIC_DRAW);
}
if (!normals.empty()) {
glGenBuffers(1, &s.normalBufferID);
glBindBuffer(GL_ARRAY_BUFFER, s.normalBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(tinyobj::real_t) * normals.size(), &normals.front(), GL_STATIC_DRAW);
}
if (!uvs.empty()) {
glGenBuffers(1, &s.uvBufferID);
glBindBuffer(GL_ARRAY_BUFFER, s.uvBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(tinyobj::real_t) * uvs.size(), &uvs.front(), GL_STATIC_DRAW);
}
s.numVerts = vertices.size() / 3;
renderShapes.push_back(s);
}
didLoad = true;
}
void Draw() override {
if (!didLoad) {
return;
}
for (auto s : renderShapes) {
glBindVertexArray(s.vaoID);
// 1st attribute buffer : vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, s.vertexBufferID);
glVertexAttribPointer(
0, // attribute 0. No particular reason for 0, but must match the layout in the shader.
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
// 2nd attribute buffer : colors
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, s.colorBufferID);
glVertexAttribPointer(
1, // attribute. No particular reason for 1, but must match the layout in the shader.
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
if (s.normalBufferID != 0) {
// 3rd attribute buffer : normals
glEnableVertexAttribArray(2);
glBindBuffer(GL_ARRAY_BUFFER, s.normalBufferID);
glVertexAttribPointer(
2, // must match the layout in the shader
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
}
if (s.uvBufferID != 0) {
// 4th attribute buffer : uvs
glEnableVertexAttribArray(3);
glBindBuffer(GL_ARRAY_BUFFER, s.normalBufferID);
glVertexAttribPointer(
3, // must match the layout in the shader
2, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
}
// Shader??
// Draw the triangle!
glDrawArrays(GL_TRIANGLES, 0, s.numVerts); // Starting from vertex 0; 3 vertices total -> 1 triangle
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
if (s.normalBufferID != 0) {
glDisableVertexAttribArray(2);
}
if (s.uvBufferID != 0) {
glDisableVertexAttribArray(3);
}
}
}
};
#endif

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#include <HandmadeMath.h>
#ifndef HMME_RENDER_COMPONENT_H
#define HMME_RENDER_COMPONENT_H
#include "Entity.h"
class RenderComponent {
public:
virtual void Draw() = 0;
};
#endif

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#include <stdio.h>
#ifndef DEBUG_H
#define DEBUG_H
#include "HandmadeMath.h"
void printVec3(hmm_vec3 v) {
printf("%f\t%f\t%f\n", v.X, v.Y, v.Z);
}
void printVec4(hmm_vec4 v) {
printf("%f\t%f\t%f\t%f\n", v.X, v.Y, v.Z, v.W);
}
void printQuaternion(hmm_quaternion q) {
printf("%f\t%f\t%f\t%f\n", q.X, q.Y, q.Z, q.W);
}
void printMat4(hmm_mat4 m) {
printf("/\n");
for (int r = 0; r < 4; r++) {
printf("| %f\t%f\t%f\t%f |\n", m[0][r], m[1][r], m[2][r], m[3][r]);
}
printf("\\\n");
}
#endif

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example/src/fragment.glsl Normal file
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#version 330 core
in vec3 fragmentPosition_world;
in vec3 fragmentColor;
in vec3 fragmentNormal_world;
in vec2 fragmentUV;
out vec3 color;
void main() {
vec3 ambient = vec3(0.1, 0.1, 0.1);
vec3 toLight_world = normalize(vec3(1, 1, 1));
float cosTheta = clamp(dot(normalize(fragmentNormal_world), toLight_world), 0.1, 1);
color = cosTheta * fragmentColor + ambient;
}

19
example/src/input.h Normal file
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#include <GLFW/glfw3.h>
#ifndef HMME_INPUT_H
#define HMME_INPUT_H
struct Input {
double mouseX;
double mouseY;
};
Input GetInput(GLFWwindow *window) {
Input i;
glfwGetCursorPos(window, &i.mouseX, &i.mouseY);
return i;
}
#endif

190
example/src/main.cpp Normal file
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#include <stdio.h>
#include <chrono>
#include <unistd.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <HandmadeMath.h>
#include "input.h"
#include "shaders.h"
#include "Entity.h"
#include "Cube.h"
#include "MeshRenderComponent.h"
#include "FPSCam.h"
void TickTree(Entity *e, float deltaSeconds, Input previousInput, Input input);
void ComputeModelMatrices(Entity *ep, hmm_mat4 parentModelMatrix);
void HandleMouseMove(GLFWwindow *window, double mouseX, double mouseY);
using std::chrono::high_resolution_clock;
#define WIDTH 1024
#define HEIGHT 768
int main() {
// Initialise GLFW
glewExperimental = true; // Needed for core profile
if (!glfwInit()) {
fprintf( stderr, "Failed to initialize GLFW\n" );
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want OpenGL 3.3
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // We don't want the old OpenGL
// Open a window and create its OpenGL context
GLFWwindow* window; // (In the accompanying source code, this variable is global for simplicity)
window = glfwCreateWindow(WIDTH, HEIGHT, "Handmade Math Example", NULL, NULL);
if (window == NULL) {
fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n" );
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window); // Initialize GLEW
glewExperimental=true; // Needed in core profile
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW\n");
return -1;
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Hide the mouse cursor
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// glfwSetCursorPos(window, WIDTH / 2, HEIGHT / 2);
// glfwSetCursorPosCallback(window, [](GLFWwindow *window, double mouseX, double mouseY) {
// printf("%f\t%f\n", mouseX, mouseY);
// // glfwSetCursorPos(window, WIDTH / 2, HEIGHT / 2);
// });
// Create and compile our GLSL program from the shaders
GLuint programID = LoadShaders("src/vertex.glsl", "src/fragment.glsl");
if (!programID) {
return 1;
}
// Get a handle for our "MVP" uniform
// Only during the initialisation
GLuint uniformID_M = glGetUniformLocation(programID, "M");
GLuint uniformID_V = glGetUniformLocation(programID, "V");
GLuint uniformID_MVP = glGetUniformLocation(programID, "MVP");
// Enable depth test
glEnable(GL_DEPTH_TEST);
// Accept fragment if it closer to the camera than the former one
glDepthFunc(GL_LESS);
Cube c1 = Cube();
Entity monkey = Entity();
monkey.position = HMM_Vec3(2.1f, 0.0f, 0.0f);
monkey.renderComponent = new MeshRenderComponent("MonkeySmooth.obj");
Entity backmonkey = Entity();
backmonkey.position = HMM_Vec3(0.0f, 0.0f, 5.0f);
backmonkey.renderComponent = new MeshRenderComponent("MonkeySmooth.obj");
FPSCam fpsCam = FPSCam();
fpsCam.position = HMM_Vec3(-1.0f, 1.0f, 3.0f);
Entity *cam = &fpsCam.cam;
// Cube c = Cube();
// monkey.position = HMM_Vec3(2.1f, 0.0f, 0.0f);
// monkey.AddChild(&c);
c1.AddChild(&monkey);
Entity root = Entity();
root.AddChild(&c1);
root.AddChild(&fpsCam);
root.AddChild(&backmonkey);
Entity axes = Entity();
axes.renderComponent = new MeshRenderComponent("Axes.obj");
root.AddChild(&axes);
bool hasTicked = false;
high_resolution_clock::time_point lastTickTime;
Input previousInput = GetInput(window);
do {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Get inputs
Input input = GetInput(window);
// Tick
auto now = high_resolution_clock::now();
if (hasTicked) {
auto elapsedNanoseconds = std::chrono::duration_cast<std::chrono::nanoseconds>(now - lastTickTime).count();
float elapsedSeconds = elapsedNanoseconds / 1000000000.0f;
TickTree(&root, elapsedSeconds, previousInput, input);
}
lastTickTime = now;
hasTicked = true;
previousInput = input;
// Compute model positions for rendering
ComputeModelMatrices(&root, HMM_Mat4d(1.0f));
// Render!
hmm_mat4 projection = cam->projectionMatrix();
hmm_mat4 view = cam->viewMatrix();
hmm_mat4 vp = projection * view;
auto it = EntityIterator(&root);
while (it.HasNext()) {
Entity *e = it.Next();
if (e->renderComponent) {
// Use our shader
glUseProgram(programID);
// Send uniforms
glUniformMatrix4fv(uniformID_M, 1, GL_FALSE, &e->modelMatrix.Elements[0][0]);
glUniformMatrix4fv(uniformID_V, 1, GL_FALSE, &view.Elements[0][0]);
hmm_mat4 mvp = vp * e->modelMatrix;
glUniformMatrix4fv(uniformID_MVP, 1, GL_FALSE, &mvp.Elements[0][0]);
e->renderComponent->Draw();
}
}
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
} while (
// Check if the ESC key was pressed or the window was closed
glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS
&& glfwWindowShouldClose(window) == 0
);
}
void TickTree(Entity *e, float deltaSeconds, Input previousInput, Input input) {
e->Tick(deltaSeconds, previousInput, input);
for (auto child : e->children) {
TickTree(child, deltaSeconds, previousInput, input);
}
}
void ComputeModelMatrices(Entity *e, hmm_mat4 parentModelMatrix) {
e->parentModelMatrix = parentModelMatrix;
e->modelMatrix = parentModelMatrix * HMM_Translate(e->position) * HMM_QuaternionToMat4(e->rotation) * HMM_Scale(e->scale);
for (int i = 0; i < e->children.size(); i++) {
ComputeModelMatrices(e->children[i], e->modelMatrix);
}
}

94
example/src/shaders.cpp Normal file
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#include <stdio.h>
#include <string>
#include <vector>
#include <iostream>
#include <fstream>
#include <sstream>
#include "shaders.h"
GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path) {
// Create the shaders
GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
// Read the Vertex Shader code from the file
std::string VertexShaderCode;
std::ifstream VertexShaderStream(vertex_file_path, std::ios::in);
if(VertexShaderStream.is_open()){
std::stringstream sstr;
sstr << VertexShaderStream.rdbuf();
VertexShaderCode = sstr.str();
VertexShaderStream.close();
}else{
printf("Impossible to open %s. Are you in the right directory ? Don't forget to read the FAQ !\n", vertex_file_path);
return 0;
}
// Read the Fragment Shader code from the file
std::string FragmentShaderCode;
std::ifstream FragmentShaderStream(fragment_file_path, std::ios::in);
if(FragmentShaderStream.is_open()){
std::stringstream sstr;
sstr << FragmentShaderStream.rdbuf();
FragmentShaderCode = sstr.str();
FragmentShaderStream.close();
}
GLint Result = GL_FALSE;
int InfoLogLength;
// Compile Vertex Shader
printf("Compiling shader : %s\n", vertex_file_path);
char const * VertexSourcePointer = VertexShaderCode.c_str();
glShaderSource(VertexShaderID, 1, &VertexSourcePointer , NULL);
glCompileShader(VertexShaderID);
// Check Vertex Shader
glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if ( InfoLogLength > 0 ){
std::vector<char> VertexShaderErrorMessage(InfoLogLength+1);
glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
printf("%s\n", &VertexShaderErrorMessage[0]);
}
// Compile Fragment Shader
printf("Compiling shader : %s\n", fragment_file_path);
char const * FragmentSourcePointer = FragmentShaderCode.c_str();
glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , NULL);
glCompileShader(FragmentShaderID);
// Check Fragment Shader
glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if ( InfoLogLength > 0 ){
std::vector<char> FragmentShaderErrorMessage(InfoLogLength+1);
glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
printf("%s\n", &FragmentShaderErrorMessage[0]);
}
// Link the program
printf("Linking program\n");
GLuint ProgramID = glCreateProgram();
glAttachShader(ProgramID, VertexShaderID);
glAttachShader(ProgramID, FragmentShaderID);
glLinkProgram(ProgramID);
// Check the program
glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if ( InfoLogLength > 0 ){
std::vector<char> ProgramErrorMessage(InfoLogLength+1);
glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]);
printf("%s\n", &ProgramErrorMessage[0]);
}
glDetachShader(ProgramID, VertexShaderID);
glDetachShader(ProgramID, FragmentShaderID);
glDeleteShader(VertexShaderID);
glDeleteShader(FragmentShaderID);
return ProgramID;
}

9
example/src/shaders.h Normal file
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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#ifndef HMME_SHADERS_H
#define HMME_SHADERS_H
GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path);
#endif

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#define TINYOBJLOADER_IMPLEMENTATION
#include "tiny_obj_loader.h"

File diff suppressed because it is too large Load Diff

28
example/src/vertex.glsl Normal file
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#version 330 core
// These match the values in glVertexAttribPointer
layout(location = 0) in vec3 vertexPosition_model;
layout(location = 1) in vec3 vertexColor;
layout(location = 2) in vec3 vertexNormal_model;
layout(location = 3) in vec2 vertexUV;
uniform mat4 M;
uniform mat4 V;
uniform mat4 MVP;
out vec3 fragmentPosition_world;
out vec3 fragmentColor;
out vec3 fragmentNormal_world;
out vec2 fragmentUV;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = MVP * vec4(vertexPosition_model, 1);
fragmentPosition_world = (M * vec4(vertexPosition_model, 1)).xyz;
fragmentColor = vertexColor;
fragmentNormal_world = (M * vec4(vertexNormal_model, 0)).xyz;
fragmentUV = vertexUV;
}

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@@ -1,2 +1,3 @@
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"

View File

@@ -1,104 +1,263 @@
/*
HandmadeTest.h
This is Handmade Math's test framework. It is fully compatible with both C
and C++, although it requires some compiler-specific features.
The basic way of creating a test is using the TEST macro, which registers a
single test to be run:
TEST(MyCategory, MyTestName) {
// test code, including asserts/expects
}
The main function of your test code should then call hmt_run_all_tests and
return the result:
int main() {
return hmt_run_all_tests();
}
=============================================================================
If Handmade Test's macros are conflicting with existing macros in your
project, you may define HMT_SAFE_MACROS before you include HandmadeTest.h.
You may then prefix each macro with HMT_. For example, you may use HMT_TEST
instead of TEST and HMT_EXPECT_TRUE instead of EXPECT_TRUE.
*/
#ifndef HANDMADETEST_H
#define HANDMADETEST_H
#include <float.h>
#include <stdio.h>
#include <string.h>
int hmt_count_tests = 0;
int hmt_count_failedtests = 0;
int hmt_count_failures = 0;
#include "initializer.h"
#define RESET "\033[0m"
#define RED "\033[31m"
#define GREEN "\033[32m"
#define HMT_RESET "\033[0m"
#define HMT_RED "\033[31m"
#define HMT_GREEN "\033[32m"
#define CATEGORY_BEGIN(name) { \
int count_categorytests = 0; \
int count_categoryfailedtests = 0; \
int count_categoryfailures = 0; \
printf("\n" #name ":\n");
#define CATEGORY_END(name) \
hmt_count_tests += count_categorytests; \
hmt_count_failedtests += count_categoryfailedtests; \
hmt_count_failures += count_categoryfailures; \
printf("%d/%d tests passed, %d failures\n", count_categorytests - count_categoryfailedtests, count_categorytests, count_categoryfailures); \
#define HMT_INITIAL_ARRAY_SIZE 1024
typedef struct hmt_testresult_struct {
int count_cases;
int count_failures;
} hmt_testresult;
typedef void (*hmt_test_func)(hmt_testresult*);
typedef struct hmt_test_struct {
const char* name;
hmt_test_func func;
} hmt_test;
typedef struct hmt_category_struct {
const char* name;
int num_tests;
int tests_capacity;
hmt_test* tests;
} hmt_category;
int hmt_num_categories = 0;
int hmt_category_capacity = HMT_INITIAL_ARRAY_SIZE;
hmt_category* categories = 0;
hmt_category _hmt_new_category(const char* name) {
hmt_category cat = {
.name = name,
.num_tests = 0,
.tests_capacity = HMT_INITIAL_ARRAY_SIZE,
.tests = (hmt_test*) malloc(HMT_INITIAL_ARRAY_SIZE * sizeof(hmt_test))
};
return cat;
}
#define TEST_BEGIN(name) { \
int count_testcases = 0, count_testfailures = 0; \
count_categorytests++; \
printf(" " #name ":");
#define TEST_END() \
count_categoryfailures += count_testfailures; \
if (count_testfailures > 0) { \
count_categoryfailedtests++; \
printf("\n " RED "(%d/%d passed)" RESET, count_testcases - count_testfailures, count_testcases); \
printf("\n"); \
} else { \
printf(GREEN " [PASS] (%d/%d passed) \n" RESET, count_testcases - count_testfailures, count_testcases); \
} \
hmt_test _hmt_new_test(const char* name, hmt_test_func func) {
hmt_test test = {
.name = name,
.func = func
};
return test;
}
#define CASE_START() \
count_testcases++;
int hmt_register_test(const char* category, const char* name, hmt_test_func func) {
// initialize categories array if not initialized
if (!categories) {
categories = (hmt_category*) malloc(hmt_category_capacity * sizeof(hmt_category));
}
#define CASE_FAIL() \
count_testfailures++; \
printf("\n - " RED "[FAIL] (%d) " RESET, __LINE__);
// Find the matching category, if possible
int cat_index;
for (cat_index = 0; cat_index < hmt_num_categories; cat_index++) {
if (strcmp(categories[cat_index].name, category) == 0) {
break;
}
}
// Expand the array of categories if necessary
if (cat_index >= hmt_category_capacity) {
// TODO: If/when we ever split HandmadeTest off into its own package,
// we should start with a smaller initial capacity and dynamically expand.
}
// Add a new category if necessary
if (cat_index >= hmt_num_categories) {
categories[cat_index] = _hmt_new_category(category);
hmt_num_categories++;
}
hmt_category* cat = &categories[cat_index];
// Add the test to the category
if (cat->num_tests >= cat->tests_capacity) {
// TODO: If/when we ever split HandmadeTest off into its own package,
// we should start with a smaller initial capacity and dynamically expand.
}
cat->tests[cat->num_tests] = _hmt_new_test(name, func);
cat->num_tests++;
return 0;
}
int hmt_run_all_tests() {
int count_alltests = 0;
int count_allfailedtests = 0; // failed test cases
int count_allfailures = 0; // failed asserts
for (int i = 0; i < hmt_num_categories; i++) {
hmt_category cat = categories[i];
int count_catfailedtests = 0;
int count_catfailures = 0;
printf("\n%s:\n", cat.name);
for (int j = 0; j < cat.num_tests; j++) {
hmt_test test = cat.tests[j];
printf(" %s:", test.name);
hmt_testresult result = {
.count_cases = 0,
.count_failures = 0
};
test.func(&result);
count_catfailures += result.count_failures;
if (result.count_failures > 0) {
count_catfailedtests++;
printf("\n " HMT_RED "(%d/%d passed)" HMT_RESET, result.count_cases - result.count_failures, result.count_cases);
printf("\n");
} else {
printf(HMT_GREEN " [PASS] (%d/%d passed) \n" HMT_RESET, result.count_cases - result.count_failures, result.count_cases);
}
}
count_alltests += cat.num_tests;
count_allfailedtests += count_catfailedtests;
count_allfailures += count_catfailures;
printf("%d/%d tests passed, %d failures\n", cat.num_tests - count_catfailedtests, cat.num_tests, count_catfailures);
}
if (count_allfailedtests > 0) {
printf(HMT_RED);
} else {
printf(HMT_GREEN);
}
printf("\n%d/%d tests passed overall, %d failures\n" HMT_RESET, count_alltests - count_allfailedtests, count_alltests, count_allfailures);
printf("\n");
return (count_allfailedtests > 0);
}
#define _HMT_TEST_FUNCNAME(category, name) category ## _ ## name
#define _HMT_TEST_FUNCNAME_INIT(category, name) category ## _ ## name ## _init
#define HMT_TEST(category, name) \
void _HMT_TEST_FUNCNAME(category, name)(hmt_testresult* _result); \
INITIALIZER(_HMT_TEST_FUNCNAME_INIT(category, name)) { \
hmt_register_test(#category, #name, _HMT_TEST_FUNCNAME(category, name)); \
} \
void _HMT_TEST_FUNCNAME(category, name)(hmt_testresult* _result)
#define _HMT_CASE_START() \
_result->count_cases++;
#define _HMT_CASE_FAIL() \
_result->count_failures++; \
printf("\n - " HMT_RED "[FAIL] (%d) " HMT_RESET, __LINE__);
/*
* Asserts and expects
*/
#define EXPECT_TRUE(_actual) do { \
CASE_START(); \
#define HMT_EXPECT_TRUE(_actual) do { \
_HMT_CASE_START(); \
if (!(_actual)) { \
CASE_FAIL(); \
_HMT_CASE_FAIL(); \
printf("Expected true but got something false"); \
} \
} while (0)
#define EXPECT_FALSE(_actual) do { \
CASE_START(); \
#define HMT_EXPECT_FALSE(_actual) do { \
_HMT_CASE_START(); \
if (_actual) { \
CASE_FAIL(); \
_HMT_CASE_FAIL(); \
printf("Expected false but got something true"); \
} \
} while (0)
#define EXPECT_FLOAT_EQ(_actual, _expected) do { \
CASE_START(); \
#define HMT_EXPECT_FLOAT_EQ(_actual, _expected) do { \
_HMT_CASE_START(); \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
CASE_FAIL(); \
_HMT_CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
} while (0)
#define EXPECT_NEAR(_actual, _expected, _epsilon) do { \
CASE_START(); \
#define HMT_EXPECT_NEAR(_actual, _expected, _epsilon) do { \
_HMT_CASE_START(); \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -(_epsilon) || (_epsilon) < diff) { \
CASE_FAIL(); \
_HMT_CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
} while (0)
#define EXPECT_LT(_actual, _expected) do { \
CASE_START(); \
#define HMT_EXPECT_LT(_actual, _expected) do { \
_HMT_CASE_START(); \
if ((_actual) >= (_expected)) { \
CASE_FAIL(); \
_HMT_CASE_FAIL(); \
printf("Expected %f to be less than %f", (_actual), (_expected)); \
} \
} while (0)
#define EXPECT_GT(_actual, _expected) do { \
CASE_START(); \
#define HMT_EXPECT_GT(_actual, _expected) do { \
_HMT_CASE_START(); \
if ((_actual) <= (_expected)) { \
CASE_FAIL(); \
_HMT_CASE_FAIL(); \
printf("Expected %f to be greater than %f", (_actual), (_expected)); \
} \
} while (0)
#endif
#ifndef HMT_SAFE_MACROS
// Friendly defines
#define TEST(category, name) HMT_TEST(category, name)
#define EXPECT_TRUE(_actual) HMT_EXPECT_TRUE(_actual)
#define EXPECT_FALSE(_actual) HMT_EXPECT_FALSE(_actual)
#define EXPECT_FLOAT_EQ(_actual, _expected) HMT_EXPECT_FLOAT_EQ(_actual, _expected)
#define EXPECT_NEAR(_actual, _expected, _epsilon) HMT_EXPECT_NEAR(_actual, _expected, _epsilon)
#define EXPECT_LT(_actual, _expected) HMT_EXPECT_LT(_actual, _expected)
#define EXPECT_GT(_actual, _expected) HMT_EXPECT_GT(_actual, _expected)
#endif // HMT_SAFE_MACROS
#endif // HANDMADETEST_H

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@@ -1,48 +1,45 @@
ROOT_DIR=..
BUILD_DIR=build
CXXFLAGS+=-g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
all: c c_no_sse cpp cpp_no_sse
clean:
rm -f hmm_test_c hmm_test_cpp hmm_test_c_no_sse hmm_test_cpp_no_sse *.o
rm -rf $(BUILD_DIR)
c: $(ROOT_DIR)/test/HandmadeMath.c test_impl
c: HandmadeMath.c test_impl
@echo "\nCompiling in C mode"
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c \
-lm
$(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR)\
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-c ../HandmadeMath.c ../hmm_test.c \
-lm \
&& $(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
c_no_sse: $(ROOT_DIR)/test/HandmadeMath.c test_impl
c_no_sse: HandmadeMath.c test_impl
@echo "\nCompiling in C mode (no SSE)"
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-DHANDMADE_MATH_NO_SSE \
-c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c \
-lm
$(CC) -ohmm_test_c_no_sse HandmadeMath.o hmm_test.o -lm
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-DHANDMADE_MATH_NO_SSE \
-c ../HandmadeMath.c ../hmm_test.c \
-lm \
&& $(CC) -ohmm_test_c_no_sse HandmadeMath.o hmm_test.o -lm
cpp: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
cpp: HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode"
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp \
-DHANDMADE_MATH_CPP_MODE \
$(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp \
-DHANDMADE_MATH_CPP_MODE \
../HandmadeMath.cpp ../hmm_test.cpp
cpp_no_sse: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
cpp_no_sse: HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode (no SSE)"
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
-DHANDMADE_MATH_CPP_MODE -DHANDMADE_MATH_NO_SSE \
$(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
-DHANDMADE_MATH_CPP_MODE -DHANDMADE_MATH_NO_SSE \
../HandmadeMath.cpp ../hmm_test.cpp
test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c
benchmark_c: $(ROOT_DIR)/test/benchmark.c
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -D_POSIX_C_SOURCE=199309L \
-c $(ROOT_DIR)/test/benchmark.c \
-lm
$(CC) -obenchmark_c benchmark.o -lm
benchmark_cpp: $(ROOT_DIR)/test/benchmark.cpp
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -obenchmark_cpp -O3 \
-DHANDMADE_MATH_CPP_MODE \
$(ROOT_DIR)/test/benchmark.cpp
test_impl: hmm_test.cpp hmm_test.c

View File

@@ -4,8 +4,8 @@ You can compile and run the tests yourself by running:
```
make
./hmm_test_c
./hmm_test_c_no_sse
./hmm_test_cpp
./hmm_test_cpp_no_sse
build/hmm_test_c
build/hmm_test_c_no_sse
build/hmm_test_cpp
build/hmm_test_cpp_no_sse
```

View File

@@ -1,83 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_SSE
#include "../HandmadeMath.h"
#define BILLION 1000000000L
#define NUM_CASES 5
long benchmark_vec4_add()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_vec4 a = HMM_Vec4(rand(), rand(), rand(), rand());
hmm_vec4 b = HMM_Vec4(rand(), rand(), rand(), rand());
hmm_vec4 result = HMM_AddVec4(a, b);
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_transpose()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_mat4 a;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a.Elements[column][row] = rand();
}
}
hmm_mat4 result = HMM_Transpose(a);
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_vec4_add();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main2()
{
printf("Sleeping for 10 seconds...\n");
sleep(10);
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_transpose();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}

View File

@@ -1,228 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "glm/glm/glm.hpp"
#define HANDMADE_MATH_IMPLEMENTATION
// #define HANDMADE_MATH_NO_SSE
#include "../HandmadeMath.h"
#define BILLION 1000000000L
#define NUM_CASES 5
long benchmark_vec4_add()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_vec4 a = HMM_Vec4(rand(), rand(), rand(), rand());
hmm_vec4 b = HMM_Vec4(rand(), rand(), rand(), rand());
hmm_vec4 result = HMM_AddVec4(a, b);
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_vec4_add_glm()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
glm::vec4 a(rand(), rand(), rand(), rand());
glm::vec4 b(rand(), rand(), rand(), rand());
glm::vec4 result = a + b;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_transpose()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_mat4 a;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a.Elements[column][row] = rand();
}
}
hmm_mat4 result = HMM_Transpose(a);
// hmm_mat4 result = a;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_transpose_glm()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
glm::mat4 a;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a[column][row] = rand();
}
}
glm::mat4 result = glm::transpose(a);
// glm::mat4 result = a;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_multiply()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_mat4 a, b;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a.Elements[column][row] = rand();
b.Elements[column][row] = rand();
}
}
hmm_mat4 result = HMM_MultiplyMat4(a, b);
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
// clock_gettime(CLOCK_MONOTONIC_RAW, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_multiply_glm()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
glm::mat4 a, b;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a[column][row] = rand();
b[column][row] = rand();
}
}
glm::mat4 result = a * b;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
int main_add_hmm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_vec4_add();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main_add_glm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_vec4_add_glm();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main_transpose_hmm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_transpose();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main_transpose_glm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_transpose_glm();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
// int main_multiply_hmm()
int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_multiply();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main_multiply_glm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_multiply_glm();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}

209
test/categories/Addition.h Normal file
View File

@@ -0,0 +1,209 @@
#include "../HandmadeTest.h"
TEST(Addition, Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
{
hmm_vec2 result = HMM_AddVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Add(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
{
hmm_vec2 result = v2_1 + v2_2;
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
v2_1 += v2_2;
EXPECT_FLOAT_EQ(v2_1.X, 4.0f);
EXPECT_FLOAT_EQ(v2_1.Y, 6.0f);
#endif
}
TEST(Addition, Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
{
hmm_vec3 result = HMM_AddVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Add(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
{
hmm_vec3 result = v3_1 + v3_2;
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
v3_1 += v3_2;
EXPECT_FLOAT_EQ(v3_1.X, 5.0f);
EXPECT_FLOAT_EQ(v3_1.Y, 7.0f);
EXPECT_FLOAT_EQ(v3_1.Z, 9.0f);
#endif
}
TEST(Addition, Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_vec4 result = HMM_AddVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Add(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_vec4 result = v4_1 + v4_2;
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
v4_1 += v4_2;
EXPECT_FLOAT_EQ(v4_1.X, 6.0f);
EXPECT_FLOAT_EQ(v4_1.Y, 8.0f);
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
EXPECT_FLOAT_EQ(v4_1.W, 12.0f);
#endif
}
TEST(Addition, Mat4)
{
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
// Fill the matrices
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_1.Elements[Column][Row] = Counter;
++Counter;
}
}
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_2.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_AddMat4(m4_1, m4_2);
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Add(m4_1, m4_2);
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
{
hmm_mat4 result = m4_1 + m4_2;
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
m4_1 += m4_2;
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
#endif
}
TEST(Addition, Quaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_AddQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Add(q1, q2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_quaternion result = q1 + q2;
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
q1 += q2;
EXPECT_FLOAT_EQ(q1.X, 6.0f);
EXPECT_FLOAT_EQ(q1.Y, 8.0f);
EXPECT_FLOAT_EQ(q1.Z, 10.0f);
EXPECT_FLOAT_EQ(q1.W, 12.0f);
#endif
}

325
test/categories/Division.h Normal file
View File

@@ -0,0 +1,325 @@
#include "../HandmadeTest.h"
TEST(Division, Vec2Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f);
hmm_vec2 v2_2 = HMM_Vec2(2.0f, 4.0f);
{
hmm_vec2 result = HMM_DivideVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Divide(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
}
{
hmm_vec2 result = v2_1 / v2_2;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
}
v2_1 /= v2_2;
EXPECT_FLOAT_EQ(v2_1.X, 0.5f);
EXPECT_FLOAT_EQ(v2_1.Y, 0.75f);
#endif
}
TEST(Division, Vec2Scalar)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
float s = 2;
{
hmm_vec2 result = HMM_DivideVec2f(v2, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Divide(v2, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
}
{
hmm_vec2 result = v2 / s;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
}
v2 /= s;
EXPECT_FLOAT_EQ(v2.X, 0.5f);
EXPECT_FLOAT_EQ(v2.Y, 1.0f);
#endif
}
TEST(Division, Vec3Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 3.0f, 5.0f);
hmm_vec3 v3_2 = HMM_Vec3(2.0f, 4.0f, 0.5f);
{
hmm_vec3 result = HMM_DivideVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Divide(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
}
{
hmm_vec3 result = v3_1 / v3_2;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
}
v3_1 /= v3_2;
EXPECT_FLOAT_EQ(v3_1.X, 0.5f);
EXPECT_FLOAT_EQ(v3_1.Y, 0.75f);
EXPECT_FLOAT_EQ(v3_1.Z, 10.0f);
#endif
}
TEST(Division, Vec3Scalar)
{
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
float s = 2;
{
hmm_vec3 result = HMM_DivideVec3f(v3, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Divide(v3, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
}
{
hmm_vec3 result = v3 / s;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
}
v3 /= s;
EXPECT_FLOAT_EQ(v3.X, 0.5f);
EXPECT_FLOAT_EQ(v3.Y, 1.0f);
EXPECT_FLOAT_EQ(v3.Z, 1.5f);
#endif
}
TEST(Division, Vec4Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 3.0f, 5.0f, 1.0f);
hmm_vec4 v4_2 = HMM_Vec4(2.0f, 4.0f, 0.5f, 4.0f);
{
hmm_vec4 result = HMM_DivideVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 0.25f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Divide(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 0.25f);
}
{
hmm_vec4 result = v4_1 / v4_2;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 0.25f);
}
v4_1 /= v4_2;
EXPECT_FLOAT_EQ(v4_1.X, 0.5f);
EXPECT_FLOAT_EQ(v4_1.Y, 0.75f);
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
EXPECT_FLOAT_EQ(v4_1.W, 0.25f);
#endif
}
TEST(Division, Vec4Scalar)
{
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
float s = 2;
{
hmm_vec4 result = HMM_DivideVec4f(v4, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Divide(v4, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
{
hmm_vec4 result = v4 / s;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
v4 /= s;
EXPECT_FLOAT_EQ(v4.X, 0.5f);
EXPECT_FLOAT_EQ(v4.Y, 1.0f);
EXPECT_FLOAT_EQ(v4.Z, 1.5f);
EXPECT_FLOAT_EQ(v4.W, 2.0f);
#endif
}
TEST(Division, Mat4Scalar)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
float s = 2;
// Fill the matrix
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_DivideMat4f(m4, s);
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Divide(m4, s);
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
}
{
hmm_mat4 result = m4 / s;
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
}
m4 /= s;
EXPECT_FLOAT_EQ(m4.Elements[0][0], 0.5f);
EXPECT_FLOAT_EQ(m4.Elements[0][1], 1.0f);
EXPECT_FLOAT_EQ(m4.Elements[0][2], 1.5f);
EXPECT_FLOAT_EQ(m4.Elements[0][3], 2.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][0], 2.5f);
EXPECT_FLOAT_EQ(m4.Elements[1][1], 3.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][2], 3.5f);
EXPECT_FLOAT_EQ(m4.Elements[1][3], 4.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][0], 4.5f);
EXPECT_FLOAT_EQ(m4.Elements[2][1], 5.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][2], 5.5f);
EXPECT_FLOAT_EQ(m4.Elements[2][3], 6.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][0], 6.5f);
EXPECT_FLOAT_EQ(m4.Elements[3][1], 7.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][2], 7.5f);
EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f);
#endif
}
TEST(Division, QuaternionScalar)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
float f = 2.0f;
{
hmm_quaternion result = HMM_DivideQuaternionF(q, f);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Divide(q, f);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
{
hmm_quaternion result = q / f;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
q /= f;
EXPECT_FLOAT_EQ(q.X, 0.5f);
EXPECT_FLOAT_EQ(q.Y, 1.0f);
EXPECT_FLOAT_EQ(q.Z, 1.5f);
EXPECT_FLOAT_EQ(q.W, 2.0f);
#endif
}

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#include "../HandmadeTest.h"
TEST(Equality, Vec2)
{
hmm_vec2 a = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 b = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 c = HMM_Vec2(3.0f, 4.0f);
EXPECT_TRUE(HMM_EqualsVec2(a, b));
EXPECT_FALSE(HMM_EqualsVec2(a, c));
#ifdef __cplusplus
EXPECT_TRUE(HMM_Equals(a, b));
EXPECT_FALSE(HMM_Equals(a, c));
EXPECT_TRUE(a == b);
EXPECT_FALSE(a == c);
#endif
}
TEST(Equality, Vec3)
{
hmm_vec3 a = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 b = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 c = HMM_Vec3(4.0f, 5.0f, 6.0f);
EXPECT_TRUE(HMM_EqualsVec3(a, b));
EXPECT_FALSE(HMM_EqualsVec3(a, c));
#ifdef __cplusplus
EXPECT_TRUE(HMM_Equals(a, b));
EXPECT_FALSE(HMM_Equals(a, c));
EXPECT_TRUE(a == b);
EXPECT_FALSE(a == c);
#endif
}
TEST(Equality, Vec4)
{
hmm_vec4 a = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 b = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 c = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
EXPECT_TRUE(HMM_EqualsVec4(a, b));
EXPECT_FALSE(HMM_EqualsVec4(a, c));
#ifdef __cplusplus
EXPECT_TRUE(HMM_Equals(a, b));
EXPECT_FALSE(HMM_Equals(a, c));
EXPECT_TRUE(a == b);
EXPECT_FALSE(a == c);
#endif
}

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#include "../HandmadeTest.h"
TEST(Initialization, Vectors)
{
//
// Test vec2
//
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2i = HMM_Vec2(1, 2);
EXPECT_FLOAT_EQ(v2.X, 1.0f);
EXPECT_FLOAT_EQ(v2.Y, 2.0f);
EXPECT_FLOAT_EQ(v2.U, 1.0f);
EXPECT_FLOAT_EQ(v2.V, 2.0f);
EXPECT_FLOAT_EQ(v2.Left, 1.0f);
EXPECT_FLOAT_EQ(v2.Right, 2.0f);
EXPECT_FLOAT_EQ(v2.Width, 1.0f);
EXPECT_FLOAT_EQ(v2.Height, 2.0f);
EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v2[0], 1.0f);
EXPECT_FLOAT_EQ(v2[1], 2.0f);
#endif
EXPECT_FLOAT_EQ(v2i.X, 1.0f);
EXPECT_FLOAT_EQ(v2i.Y, 2.0f);
EXPECT_FLOAT_EQ(v2i.U, 1.0f);
EXPECT_FLOAT_EQ(v2i.V, 2.0f);
EXPECT_FLOAT_EQ(v2i.Left, 1.0f);
EXPECT_FLOAT_EQ(v2i.Right, 2.0f);
EXPECT_FLOAT_EQ(v2i.Width, 1.0f);
EXPECT_FLOAT_EQ(v2i.Height, 2.0f);
EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v2i[0], 1.0f);
EXPECT_FLOAT_EQ(v2i[1], 2.0f);
#endif
//
// Test vec3
//
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3i = HMM_Vec3i(1, 2, 3);
EXPECT_FLOAT_EQ(v3.X, 1.0f);
EXPECT_FLOAT_EQ(v3.Y, 2.0f);
EXPECT_FLOAT_EQ(v3.Z, 3.0f);
EXPECT_FLOAT_EQ(v3.U, 1.0f);
EXPECT_FLOAT_EQ(v3.V, 2.0f);
EXPECT_FLOAT_EQ(v3.W, 3.0f);
EXPECT_FLOAT_EQ(v3.R, 1.0f);
EXPECT_FLOAT_EQ(v3.G, 2.0f);
EXPECT_FLOAT_EQ(v3.B, 3.0f);
EXPECT_FLOAT_EQ(v3.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v3.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v3.UV.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3.UV.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3.VW.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3.VW.Elements[1], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v3[0], 1.0f);
EXPECT_FLOAT_EQ(v3[1], 2.0f);
EXPECT_FLOAT_EQ(v3[2], 3.0f);
#endif
EXPECT_FLOAT_EQ(v3i.X, 1.0f);
EXPECT_FLOAT_EQ(v3i.Y, 2.0f);
EXPECT_FLOAT_EQ(v3i.Z, 3.0f);
EXPECT_FLOAT_EQ(v3i.U, 1.0f);
EXPECT_FLOAT_EQ(v3i.V, 2.0f);
EXPECT_FLOAT_EQ(v3i.W, 3.0f);
EXPECT_FLOAT_EQ(v3i.R, 1.0f);
EXPECT_FLOAT_EQ(v3i.G, 2.0f);
EXPECT_FLOAT_EQ(v3i.B, 3.0f);
EXPECT_FLOAT_EQ(v3i.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3i.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3i.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v3i.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3i.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3i.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3i.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v3i.UV.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3i.UV.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3i.VW.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3i.VW.Elements[1], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v3i[0], 1.0f);
EXPECT_FLOAT_EQ(v3i[1], 2.0f);
EXPECT_FLOAT_EQ(v3i[2], 3.0f);
#endif
//
// Test vec4
//
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4i = HMM_Vec4i(1, 2, 3, 4);
hmm_vec4 v4v = HMM_Vec4v(v3, 4.0f);
EXPECT_FLOAT_EQ(v4.X, 1.0f);
EXPECT_FLOAT_EQ(v4.Y, 2.0f);
EXPECT_FLOAT_EQ(v4.Z, 3.0f);
EXPECT_FLOAT_EQ(v4.W, 4.0f);
EXPECT_FLOAT_EQ(v4.R, 1.0f);
EXPECT_FLOAT_EQ(v4.G, 2.0f);
EXPECT_FLOAT_EQ(v4.B, 3.0f);
EXPECT_FLOAT_EQ(v4.A, 4.0f);
EXPECT_FLOAT_EQ(v4.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v4.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v4.ZW.Elements[0], 3.0f);
EXPECT_FLOAT_EQ(v4.ZW.Elements[1], 4.0f);
EXPECT_FLOAT_EQ(v4.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.XYZ.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.XYZ.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.XYZ.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v4.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4[0], 1.0f);
EXPECT_FLOAT_EQ(v4[1], 2.0f);
EXPECT_FLOAT_EQ(v4[2], 3.0f);
EXPECT_FLOAT_EQ(v4[3], 4.0f);
#endif
EXPECT_FLOAT_EQ(v4i.X, 1.0f);
EXPECT_FLOAT_EQ(v4i.Y, 2.0f);
EXPECT_FLOAT_EQ(v4i.Z, 3.0f);
EXPECT_FLOAT_EQ(v4i.W, 4.0f);
EXPECT_FLOAT_EQ(v4i.R, 1.0f);
EXPECT_FLOAT_EQ(v4i.G, 2.0f);
EXPECT_FLOAT_EQ(v4i.B, 3.0f);
EXPECT_FLOAT_EQ(v4i.A, 4.0f);
EXPECT_FLOAT_EQ(v4i.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v4i.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v4i.ZW.Elements[0], 3.0f);
EXPECT_FLOAT_EQ(v4i.ZW.Elements[1], 4.0f);
EXPECT_FLOAT_EQ(v4i.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v4i.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4i[0], 1.0f);
EXPECT_FLOAT_EQ(v4i[1], 2.0f);
EXPECT_FLOAT_EQ(v4i[2], 3.0f);
EXPECT_FLOAT_EQ(v4i[3], 4.0f);
#endif
EXPECT_FLOAT_EQ(v4v.X, 1.0f);
EXPECT_FLOAT_EQ(v4v.Y, 2.0f);
EXPECT_FLOAT_EQ(v4v.Z, 3.0f);
EXPECT_FLOAT_EQ(v4v.W, 4.0f);
EXPECT_FLOAT_EQ(v4v.R, 1.0f);
EXPECT_FLOAT_EQ(v4v.G, 2.0f);
EXPECT_FLOAT_EQ(v4v.B, 3.0f);
EXPECT_FLOAT_EQ(v4v.A, 4.0f);
EXPECT_FLOAT_EQ(v4v.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v4v.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v4v.ZW.Elements[0], 3.0f);
EXPECT_FLOAT_EQ(v4v.ZW.Elements[1], 4.0f);
EXPECT_FLOAT_EQ(v4v.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v4v.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4v[0], 1.0f);
EXPECT_FLOAT_EQ(v4v[1], 2.0f);
EXPECT_FLOAT_EQ(v4v[2], 3.0f);
EXPECT_FLOAT_EQ(v4v[3], 4.0f);
#endif
}
TEST(Initialization, MatrixEmpty)
{
hmm_mat4 m4 = HMM_Mat4();
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(m4[Column][Row], 0.0f);
#endif
}
}
}
TEST(Initialization, MatrixDiagonal)
{
hmm_mat4 m4d = HMM_Mat4d(1.0f);
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
if (Column == Row) {
EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 1.0f);
} else {
EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 0.0f);
}
}
}
}
TEST(Initialization, Quaternion)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
EXPECT_FLOAT_EQ(q.X, 1.0f);
EXPECT_FLOAT_EQ(q.Y, 2.0f);
EXPECT_FLOAT_EQ(q.Z, 3.0f);
EXPECT_FLOAT_EQ(q.W, 4.0f);
EXPECT_FLOAT_EQ(q.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(q.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(q.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(q.Elements[3], 4.0f);
hmm_vec4 v = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion qv = HMM_QuaternionV4(v);
EXPECT_FLOAT_EQ(qv.X, 1.0f);
EXPECT_FLOAT_EQ(qv.Y, 2.0f);
EXPECT_FLOAT_EQ(qv.Z, 3.0f);
EXPECT_FLOAT_EQ(qv.W, 4.0f);
}

154
test/categories/MatrixOps.h Normal file
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#include "../HandmadeTest.h"
void printQuat(hmm_quaternion quat) {
printf("\n%f %f %f %f", quat.X, quat.Y, quat.Z, quat.W);
}
TEST(MatrixOps, Transpose)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
// Fill the matrix
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the matrix
hmm_mat4 result = HMM_Transpose(m4);
EXPECT_FLOAT_EQ(result.Elements[0][0], 1.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 5.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 13.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 10.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 14.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 7.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 11.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 4.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 8.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f);
}
TEST(MatrixOps, ToQuaternion)
{
{ // Test 90 degree rotation about X axis
hmm_mat4 rot = {
1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
0.0f, 0.0f, 1.0f, 0.0f, // second column (Y)
0.0f, -1.0f, 0.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 90 degree rotation about Y axis
hmm_mat4 rot = {
0.0f, 0.0f, -1.0f, 0.0f, // first column (X)
0.0f, 1.0f, 0.0f, 0.0f, // second column (Y)
1.0f, 0.0f, 0.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 90 degree rotation about Z axis
hmm_mat4 rot = {
0.0f, 1.0f, 0.0f, 0.0f, // first column (X)
-1.0f, 0.0f, 0.0f, 0.0f, // second column (Y)
0.0f, 0.0f, 1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 180 degree rotation about X axis
hmm_mat4 rot = {
1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
0.0f, -1.0f, 1.0f, 0.0f, // second column (Y)
0.0f, 0.0f, -1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
printQuat(expected);
printQuat(actualResult);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 180 degree rotation about Y axis
hmm_mat4 rot = {
-1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
0.0f, 1.0f, 1.0f, 0.0f, // second column (Y)
0.0f, 0.0f, -1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
printQuat(expected);
printQuat(actualResult);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 180 degree rotation about Z axis
hmm_mat4 rot = {
-1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
0.0f, -1.0f, 1.0f, 0.0f, // second column (Y)
0.0f, 0.0f, 1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
printQuat(expected);
printQuat(actualResult);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
}

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@@ -0,0 +1,536 @@
#include "../HandmadeTest.h"
TEST(Multiplication, Vec2Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
{
hmm_vec2 result = HMM_MultiplyVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Multiply(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
}
{
hmm_vec2 result = v2_1 * v2_2;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
}
v2_1 *= v2_2;
EXPECT_FLOAT_EQ(v2_1.X, 3.0f);
EXPECT_FLOAT_EQ(v2_1.Y, 8.0f);
#endif
}
TEST(Multiplication, Vec2Scalar)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
float s = 3.0f;
{
hmm_vec2 result = HMM_MultiplyVec2f(v2, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Multiply(v2, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
{
hmm_vec2 result = v2 * s;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
{
hmm_vec2 result = s * v2;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
v2 *= s;
EXPECT_FLOAT_EQ(v2.X, 3.0f);
EXPECT_FLOAT_EQ(v2.Y, 6.0f);
#endif
}
TEST(Multiplication, Vec3Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
{
hmm_vec3 result = HMM_MultiplyVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 10.0f);
EXPECT_FLOAT_EQ(result.Z, 18.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Multiply(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 10.0f);
EXPECT_FLOAT_EQ(result.Z, 18.0f);
}
{
hmm_vec3 result = v3_1 * v3_2;
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 10.0f);
EXPECT_FLOAT_EQ(result.Z, 18.0f);
}
v3_1 *= v3_2;
EXPECT_FLOAT_EQ(v3_1.X, 4.0f);
EXPECT_FLOAT_EQ(v3_1.Y, 10.0f);
EXPECT_FLOAT_EQ(v3_1.Z, 18.0f);
#endif
}
TEST(Multiplication, Vec3Scalar)
{
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
float s = 3.0f;
{
hmm_vec3 result = HMM_MultiplyVec3f(v3, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Multiply(v3, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
{
hmm_vec3 result = v3 * s;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
{
hmm_vec3 result = s * v3;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
v3 *= s;
EXPECT_FLOAT_EQ(v3.X, 3.0f);
EXPECT_FLOAT_EQ(v3.Y, 6.0f);
EXPECT_FLOAT_EQ(v3.Z, 9.0f);
#endif
}
TEST(Multiplication, Vec4Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_vec4 result = HMM_MultiplyVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 12.0f);
EXPECT_FLOAT_EQ(result.Z, 21.0f);
EXPECT_FLOAT_EQ(result.W, 32.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Multiply(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 12.0f);
EXPECT_FLOAT_EQ(result.Z, 21.0f);
EXPECT_FLOAT_EQ(result.W, 32.0f);
}
{
hmm_vec4 result = v4_1 * v4_2;
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 12.0f);
EXPECT_FLOAT_EQ(result.Z, 21.0f);
EXPECT_FLOAT_EQ(result.W, 32.0f);
}
v4_1 *= v4_2;
EXPECT_FLOAT_EQ(v4_1.X, 5.0f);
EXPECT_FLOAT_EQ(v4_1.Y, 12.0f);
EXPECT_FLOAT_EQ(v4_1.Z, 21.0f);
EXPECT_FLOAT_EQ(v4_1.W, 32.0f);
#endif
}
TEST(Multiplication, Vec4Scalar)
{
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
float s = 3.0f;
{
hmm_vec4 result = HMM_MultiplyVec4f(v4, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Multiply(v4, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_vec4 result = v4 * s;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_vec4 result = s * v4;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
v4 *= s;
EXPECT_FLOAT_EQ(v4.X, 3.0f);
EXPECT_FLOAT_EQ(v4.Y, 6.0f);
EXPECT_FLOAT_EQ(v4.Z, 9.0f);
#endif
}
TEST(Multiplication, Mat4Mat4)
{
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
// Fill the matrices
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_1.Elements[Column][Row] = Counter;
++Counter;
}
}
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_2.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_MultiplyMat4(m4_1, m4_2);
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Multiply(m4_1, m4_2);
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
}
{
hmm_mat4 result = m4_1 * m4_2;
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
}
// At the time I wrote this, I intentionally omitted
// the *= operator for matrices because matrix
// multiplication is not commutative. (bvisness)
#endif
}
TEST(Multiplication, Mat4Scalar)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
float s = 3;
// Fill the matrix
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_MultiplyMat4f(m4, s);
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Multiply(m4, s);
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
}
{
hmm_mat4 result = m4 * s;
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
}
{
hmm_mat4 result = s * m4;
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
}
m4 *= s;
EXPECT_FLOAT_EQ(m4.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(m4.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(m4.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(m4.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][3], 48.0f);
#endif
}
TEST(Multiplication, Mat4Vec4)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
// Fill the matrix
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_vec4 result = HMM_MultiplyMat4ByVec4(m4, v4);
EXPECT_FLOAT_EQ(result.X, 90.0f);
EXPECT_FLOAT_EQ(result.Y, 100.0f);
EXPECT_FLOAT_EQ(result.Z, 110.0f);
EXPECT_FLOAT_EQ(result.W, 120.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Multiply(m4, v4);
EXPECT_FLOAT_EQ(result.X, 90.0f);
EXPECT_FLOAT_EQ(result.Y, 100.0f);
EXPECT_FLOAT_EQ(result.Z, 110.0f);
EXPECT_FLOAT_EQ(result.W, 120.0f);
}
{
hmm_vec4 result = m4 * v4;
EXPECT_FLOAT_EQ(result.X, 90.0f);
EXPECT_FLOAT_EQ(result.Y, 100.0f);
EXPECT_FLOAT_EQ(result.Z, 110.0f);
EXPECT_FLOAT_EQ(result.W, 120.0f);
}
// *= makes no sense for this particular case.
#endif
}
TEST(Multiplication, QuaternionQuaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_MultiplyQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Multiply(q1, q2);
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
{
hmm_quaternion result = q1 * q2;
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
// Like with matrices, we're not implementing the *=
// operator for quaternions because quaternion multiplication
// is not commutative.
#endif
}
TEST(Multiplication, QuaternionScalar)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
float f = 2.0f;
{
hmm_quaternion result = HMM_MultiplyQuaternionF(q, f);
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Multiply(q, f);
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
{
hmm_quaternion result = q * f;
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
{
hmm_quaternion result = f * q;
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
q *= f;
EXPECT_FLOAT_EQ(q.X, 2.0f);
EXPECT_FLOAT_EQ(q.Y, 4.0f);
EXPECT_FLOAT_EQ(q.Z, 6.0f);
EXPECT_FLOAT_EQ(q.W, 8.0f);
#endif
}

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#include "../HandmadeTest.h"
TEST(Projection, Orthographic)
{
hmm_mat4 projection = HMM_Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f);
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f);
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(projected.X, 0.5f);
EXPECT_FLOAT_EQ(projected.Y, 1.0f);
EXPECT_FLOAT_EQ(projected.Z, -2.0f);
EXPECT_FLOAT_EQ(projected.W, 1.0f);
}
TEST(Projection, Perspective)
{
hmm_mat4 projection = HMM_Perspective(90.0f, 2.0f, 5.0f, 15.0f);
{
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -15.0f);
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(projected.X, 5.0f);
EXPECT_FLOAT_EQ(projected.Y, 10.0f);
EXPECT_FLOAT_EQ(projected.Z, 15.0f);
EXPECT_FLOAT_EQ(projected.W, 15.0f);
}
{
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f);
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(projected.X, 5.0f);
EXPECT_FLOAT_EQ(projected.Y, 10.0f);
EXPECT_FLOAT_EQ(projected.Z, -5.0f);
EXPECT_FLOAT_EQ(projected.W, 5.0f);
}
}

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#include "../HandmadeTest.h"
TEST(QuaternionOps, Inverse)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion inverse = HMM_InverseQuaternion(q1);
hmm_quaternion result = HMM_MultiplyQuaternion(q1, inverse);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 1.0f);
}
TEST(QuaternionOps, Dot)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
float result = HMM_DotQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result, 70.0f);
}
#ifdef __cplusplus
{
float result = HMM_Dot(q1, q2);
EXPECT_FLOAT_EQ(result, 70.0f);
}
#endif
}
TEST(QuaternionOps, Normalize)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
{
hmm_quaternion result = HMM_NormalizeQuaternion(q);
EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Normalize(q);
EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
}
#endif
}
TEST(QuaternionOps, NLerp)
{
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
hmm_quaternion result = HMM_NLerp(from, 0.5f, to);
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
}
TEST(QuaternionOps, Slerp)
{
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
}
TEST(QuaternionOps, ToMat4)
{
const float abs_error = 0.0001f;
{
// Identity quaternion
hmm_quaternion rot = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_mat4 result = HMM_QuaternionToMat4(rot);
EXPECT_NEAR(result.Elements[0][0], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[0][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[0][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[0][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][1], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[1][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][2], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[2][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][3], 1.0f, abs_error);
}
{
// Straightforward 90 degree rotation
hmm_quaternion rot = HMM_Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f);
hmm_mat4 result = HMM_QuaternionToMat4(rot);
EXPECT_NEAR(result.Elements[0][0], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[0][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[0][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[0][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][2], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[1][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][1], -1.0f, abs_error);
EXPECT_NEAR(result.Elements[2][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][3], 1.0f, abs_error);
}
}
TEST(QuaternionOps, FromAxisAngle)
{
hmm_vec3 axis = HMM_Vec3(1.0f, 0.0f, 0.0f);
float angle = HMM_PI32 / 2.0f;
hmm_quaternion result = HMM_QuaternionFromAxisAngle(axis, angle);
EXPECT_NEAR(result.X, 0.707107f, FLT_EPSILON * 2);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_NEAR(result.W, 0.707107f, FLT_EPSILON * 2);
}

41
test/categories/SSE.h Normal file
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#include "../HandmadeTest.h"
#ifdef HANDMADE_MATH__USE_SSE
TEST(SSE, LinearCombine)
{
hmm_mat4 MatrixOne = HMM_Mat4d(2.0f);
hmm_mat4 MatrixTwo = HMM_Mat4d(4.0f);
hmm_mat4 Result;
Result.Rows[0] = HMM_LinearCombineSSE(MatrixOne.Rows[0], MatrixTwo);
Result.Rows[1] = HMM_LinearCombineSSE(MatrixOne.Rows[1], MatrixTwo);
Result.Rows[2] = HMM_LinearCombineSSE(MatrixOne.Rows[2], MatrixTwo);
Result.Rows[3] = HMM_LinearCombineSSE(MatrixOne.Rows[3], MatrixTwo);
{
EXPECT_FLOAT_EQ(Result.Elements[0][0], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[0][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[0][2], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[0][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][2], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][2], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][2], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][3], 8.0f);
}
}
#endif

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#include "../HandmadeTest.h"
TEST(ScalarMath, Trigonometry)
{
// We have to be a little looser with our equality constraint
// because of floating-point precision issues.
const float trigAbsError = 0.0001f;
EXPECT_NEAR(HMM_SinF(0.0f), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_SinF(HMM_PI32 / 2), 1.0f, trigAbsError);
EXPECT_NEAR(HMM_SinF(HMM_PI32), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_SinF(3 * HMM_PI32 / 2), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_SinF(-HMM_PI32 / 2), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(0.0f), 1.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(HMM_PI32 / 2), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(HMM_PI32), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(3 * HMM_PI32 / 2), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(-HMM_PI32), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(0.0f), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(HMM_PI32 / 4), 1.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(3 * HMM_PI32 / 4), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(HMM_PI32), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(-HMM_PI32 / 4), -1.0f, trigAbsError);
// This isn't the most rigorous because we're really just sanity-
// checking that things work by default.
}
TEST(ScalarMath, ToRadians)
{
EXPECT_FLOAT_EQ(HMM_ToRadians(0.0f), 0.0f);
EXPECT_FLOAT_EQ(HMM_ToRadians(180.0f), HMM_PI32);
EXPECT_FLOAT_EQ(HMM_ToRadians(-180.0f), -HMM_PI32);
}
TEST(ScalarMath, SquareRoot)
{
EXPECT_FLOAT_EQ(HMM_SquareRootF(16.0f), 4.0f);
}
TEST(ScalarMath, RSquareRootF)
{
EXPECT_NEAR(HMM_RSquareRootF(10.0f), 0.31616211f, 0.0001f);
}
TEST(ScalarMath, Power)
{
EXPECT_FLOAT_EQ(HMM_Power(2.0f, 0), 1.0f);
EXPECT_FLOAT_EQ(HMM_Power(2.0f, 4), 16.0f);
EXPECT_FLOAT_EQ(HMM_Power(2.0f, -2), 0.25f);
}
TEST(ScalarMath, PowerF)
{
EXPECT_FLOAT_EQ(HMM_PowerF(2.0f, 0), 1.0f);
EXPECT_NEAR(HMM_PowerF(2.0f, 4.1), 17.148376f, 0.0001f);
EXPECT_NEAR(HMM_PowerF(2.0f, -2.5), 0.176777f, 0.0001f);
}
TEST(ScalarMath, Lerp)
{
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.0f, 2.0f), -2.0f);
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.5f, 2.0f), 0.0f);
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 1.0f, 2.0f), 2.0f);
}
TEST(ScalarMath, Clamp)
{
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 0.0f, 2.0f), 0.0f);
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, -3.0f, 2.0f), -2.0f);
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 3.0f, 2.0f), 2.0f);
}

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#include "../HandmadeTest.h"
TEST(Subtraction, Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
{
hmm_vec2 result = HMM_SubtractVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, -2.0f);
EXPECT_FLOAT_EQ(result.Y, -2.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Subtract(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, -2.0f);
EXPECT_FLOAT_EQ(result.Y, -2.0f);
}
{
hmm_vec2 result = v2_1 - v2_2;
EXPECT_FLOAT_EQ(result.X, -2.0f);
EXPECT_FLOAT_EQ(result.Y, -2.0f);
}
v2_1 -= v2_2;
EXPECT_FLOAT_EQ(v2_1.X, -2.0f);
EXPECT_FLOAT_EQ(v2_1.Y, -2.0f);
#endif
}
TEST(Subtraction, Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
{
hmm_vec3 result = HMM_SubtractVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, -3.0f);
EXPECT_FLOAT_EQ(result.Y, -3.0f);
EXPECT_FLOAT_EQ(result.Z, -3.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Subtract(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, -3.0f);
EXPECT_FLOAT_EQ(result.Y, -3.0f);
EXPECT_FLOAT_EQ(result.Z, -3.0f);
}
{
hmm_vec3 result = v3_1 - v3_2;
EXPECT_FLOAT_EQ(result.X, -3.0f);
EXPECT_FLOAT_EQ(result.Y, -3.0f);
EXPECT_FLOAT_EQ(result.Z, -3.0f);
}
v3_1 -= v3_2;
EXPECT_FLOAT_EQ(v3_1.X, -3.0f);
EXPECT_FLOAT_EQ(v3_1.Y, -3.0f);
EXPECT_FLOAT_EQ(v3_1.Z, -3.0f);
#endif
}
TEST(Subtraction, Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_vec4 result = HMM_SubtractVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Subtract(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
{
hmm_vec4 result = v4_1 - v4_2;
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
v4_1 -= v4_2;
EXPECT_FLOAT_EQ(v4_1.X, -4.0f);
EXPECT_FLOAT_EQ(v4_1.Y, -4.0f);
EXPECT_FLOAT_EQ(v4_1.Z, -4.0f);
EXPECT_FLOAT_EQ(v4_1.W, -4.0f);
#endif
}
TEST(Subtraction, Mat4)
{
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
// Fill the matrices
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_1.Elements[Column][Row] = Counter;
++Counter;
}
}
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_2.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_SubtractMat4(m4_1, m4_2);
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
}
}
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Subtract(m4_1, m4_2);
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
}
}
}
{
hmm_mat4 result = m4_1 - m4_2;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
}
}
}
m4_1 -= m4_2;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], -16.0f);
}
}
#endif
}
TEST(Subtraction, Quaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_SubtractQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Subtract(q1, q2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
{
hmm_quaternion result = q1 - q2;
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
q1 -= q2;
EXPECT_FLOAT_EQ(q1.X, -4.0f);
EXPECT_FLOAT_EQ(q1.Y, -4.0f);
EXPECT_FLOAT_EQ(q1.Z, -4.0f);
EXPECT_FLOAT_EQ(q1.W, -4.0f);
#endif
}

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#include "../HandmadeTest.h"
TEST(Transformations, Translate)
{
hmm_mat4 translate = HMM_Translate(HMM_Vec3(1.0f, -3.0f, 6.0f));
hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec4 translated = HMM_MultiplyMat4ByVec4(translate, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(translated.X, 2.0f);
EXPECT_FLOAT_EQ(translated.Y, -1.0f);
EXPECT_FLOAT_EQ(translated.Z, 9.0f);
EXPECT_FLOAT_EQ(translated.W, 1.0f);
}
TEST(Transformations, Rotate)
{
hmm_vec3 original = HMM_Vec3(1.0f, 1.0f, 1.0f);
hmm_mat4 rotateX = HMM_Rotate(90, HMM_Vec3(1, 0, 0));
hmm_vec4 rotatedX = HMM_MultiplyMat4ByVec4(rotateX, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(rotatedX.X, 1.0f);
EXPECT_FLOAT_EQ(rotatedX.Y, -1.0f);
EXPECT_FLOAT_EQ(rotatedX.Z, 1.0f);
EXPECT_FLOAT_EQ(rotatedX.W, 1.0f);
hmm_mat4 rotateY = HMM_Rotate(90, HMM_Vec3(0, 1, 0));
hmm_vec4 rotatedY = HMM_MultiplyMat4ByVec4(rotateY, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(rotatedY.X, 1.0f);
EXPECT_FLOAT_EQ(rotatedY.Y, 1.0f);
EXPECT_FLOAT_EQ(rotatedY.Z, -1.0f);
EXPECT_FLOAT_EQ(rotatedY.W, 1.0f);
hmm_mat4 rotateZ = HMM_Rotate(90, HMM_Vec3(0, 0, 1));
hmm_vec4 rotatedZ = HMM_MultiplyMat4ByVec4(rotateZ, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(rotatedZ.X, -1.0f);
EXPECT_FLOAT_EQ(rotatedZ.Y, 1.0f);
EXPECT_FLOAT_EQ(rotatedZ.Z, 1.0f);
EXPECT_FLOAT_EQ(rotatedZ.W, 1.0f);
}
TEST(Transformations, Scale)
{
hmm_mat4 scale = HMM_Scale(HMM_Vec3(2.0f, -3.0f, 0.5f));
hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec4 scaled = HMM_MultiplyMat4ByVec4(scale, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(scaled.X, 2.0f);
EXPECT_FLOAT_EQ(scaled.Y, -6.0f);
EXPECT_FLOAT_EQ(scaled.Z, 1.5f);
EXPECT_FLOAT_EQ(scaled.W, 1.0f);
}
TEST(Transformations, LookAt)
{
const float abs_error = 0.0001f;
hmm_mat4 result = HMM_LookAt(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_Vec3(0.0f, 2.0f, 1.0f), HMM_Vec3(2.0f, 1.0f, 1.0f));
EXPECT_NEAR(result.Elements[0][0], 0.169031f, abs_error);
EXPECT_NEAR(result.Elements[0][1], 0.897085f, abs_error);
EXPECT_NEAR(result.Elements[0][2], 0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[0][3], 0.0f);
EXPECT_NEAR(result.Elements[1][0], 0.507093f, abs_error);
EXPECT_NEAR(result.Elements[1][1], 0.276026f, abs_error);
EXPECT_NEAR(result.Elements[1][2], -0.816497f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[1][3], 0.0f);
EXPECT_NEAR(result.Elements[2][0], -0.845154f, abs_error);
EXPECT_NEAR(result.Elements[2][1], 0.345033f, abs_error);
EXPECT_NEAR(result.Elements[2][2], -0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[2][3], 0.0f);
EXPECT_NEAR(result.Elements[3][0], -0.169031f, abs_error);
EXPECT_NEAR(result.Elements[3][1], -0.897085f, abs_error);
EXPECT_NEAR(result.Elements[3][2], -0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1.0f);
}

194
test/categories/VectorOps.h Normal file
View File

@@ -0,0 +1,194 @@
#include "../HandmadeTest.h"
TEST(VectorOps, LengthSquared)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, 1.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec2(v2), 5.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec3(v3), 14.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec4(v4), 15.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_LengthSquared(v2), 5.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquared(v3), 14.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquared(v4), 15.0f);
#endif
}
TEST(VectorOps, Length)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, -9.0f);
hmm_vec3 v3 = HMM_Vec3(2.0f, -3.0f, 6.0f);
hmm_vec4 v4 = HMM_Vec4(2.0f, -3.0f, 6.0f, 12.0f);
EXPECT_FLOAT_EQ(HMM_LengthVec2(v2), 9.0553856f);
EXPECT_FLOAT_EQ(HMM_LengthVec3(v3), 7.0f);
EXPECT_FLOAT_EQ(HMM_LengthVec4(v4), 13.892444f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_Length(v2), 9.0553856f);
EXPECT_FLOAT_EQ(HMM_Length(v3), 7.0f);
EXPECT_FLOAT_EQ(HMM_Length(v4), 13.892444f);
#endif
}
TEST(VectorOps, Normalize)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, -1.0f);
{
hmm_vec2 result = HMM_NormalizeVec2(v2);
EXPECT_FLOAT_EQ(HMM_LengthVec2(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_NormalizeVec3(v3);
EXPECT_FLOAT_EQ(HMM_LengthVec3(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_NormalizeVec4(v4);
EXPECT_FLOAT_EQ(HMM_LengthVec4(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
EXPECT_LT(result.W, 0.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Normalize(v2);
EXPECT_FLOAT_EQ(HMM_LengthVec2(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_Normalize(v3);
EXPECT_FLOAT_EQ(HMM_LengthVec3(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_Normalize(v4);
EXPECT_FLOAT_EQ(HMM_LengthVec4(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
EXPECT_LT(result.W, 0.0f);
}
#endif
}
TEST(VectorOps, NormalizeZero)
{
hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
{
hmm_vec2 result = HMM_NormalizeVec2(v2);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_NormalizeVec3(v3);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_NormalizeVec4(v4);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Normalize(v2);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_Normalize(v3);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_Normalize(v4);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.0f);
}
#endif
}
TEST(VectorOps, Cross)
{
{
// Normal cross
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
hmm_vec3 result = HMM_Cross(v1, v2);
EXPECT_FLOAT_EQ(result.X, -3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, -3.0f);
}
{
// Vector with itself
hmm_vec3 v = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 result = HMM_Cross(v, v);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
}
TEST(VectorOps, DotVec2)
{
hmm_vec2 v1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2 = HMM_Vec2(3.0f, 4.0f);
EXPECT_FLOAT_EQ(HMM_DotVec2(v1, v2), 11.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 11.0f);
#endif
}
TEST(VectorOps, DotVec3)
{
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
EXPECT_FLOAT_EQ(HMM_DotVec3(v1, v2), 32.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 32.0f);
#endif
}
TEST(VectorOps, DotVec4)
{
hmm_vec4 v1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
EXPECT_FLOAT_EQ(HMM_DotVec4(v1, v2), 70.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 70.0f);
#endif
}

View File

@@ -1,37 +0,0 @@
clone_folder: c:\dev\glm-cmake
os:
- Visual Studio 2013
- Visual Studio 2015
- Visual Studio 2017
platform:
- x86
- x86_64
build_script:
- cmake --version
- md build_pure_11
- cd build_pure_11
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build . --config Debug
- cmake -E time cmake --build . --config Release
- cd ..
- md build_simd_11
- cd build_simd_11
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON ..
- cmake -E time cmake --build . --config Debug
- cmake -E time cmake --build . --config Release
- cd ..
- md build_pure_98
- cd build_pure_98
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build . --config Debug
- cmake -E time cmake --build . --config Release
- cd ..
- md build_simd_98
- cd build_simd_98
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON ..
- cmake -E time cmake --build . --config Debug
- cmake -E time cmake --build . --config Release
- cd ..

56
test/glm/.gitignore vendored
View File

@@ -1,56 +0,0 @@
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# CMake
CMakeCache.txt
CMakeFiles
cmake_install.cmake
install_manifest.txt
*.cmake
# ^ May need to add future .cmake files as exceptions
# Test logs
Testing/*
# Test input
test/gtc/*.dds
# Project Files
Makefile
*.cbp
*.user
# Misc.
*.log
# local build(s)
build*
/.vs
/CMakeSettings.json

View File

@@ -1,100 +0,0 @@
language: cpp
os:
- linux
- osx
matrix:
include:
- compiler: gcc
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.9
env: COMPILER=g++-4.9
- compiler: gcc
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-7
env: COMPILER=g++-7
- compiler: clang
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-precise-3.6
packages:
- clang-3.6
env: COMPILER=clang++-3.6
- compiler: clang
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
- clang-4.0
env: COMPILER=clang++-4.0
compiler:
- clang
before_script:
script:
- cmake --version
- mkdir ./build_pure_11
- cd ./build_pure_11
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
- cd ..
- mkdir ./build_pure_98
- cd ./build_pure_98
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake --build .
- ctest
- cd ..
- mkdir ./build_pure_11_debug
- cd ./build_pure_11_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
- cd ..
- mkdir ./build_pure_98_debug
- cd ./build_pure_98_debug
- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON ..
- cmake -E time cmake --build .
- ctest
- cd ..
- mkdir ./build_simd_11
- cd ./build_simd_11
- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi
- cmake -E time cmake --build .
- ctest
- cd ..
- mkdir ./build_simd_98
- cd ./build_simd_98
- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi
- cmake -E time cmake --build .
- ctest
- cd ..
- mkdir ./build_simd_11_debug
- cd ./build_simd_11_debug
- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi
- cmake -E time cmake --build .
- ctest
- cd ..
- mkdir ./build_simd_98_debug
- cd ./build_simd_98_debug
- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi
- cmake -E time cmake --build .
- ctest
- cd ..

View File

@@ -1,223 +0,0 @@
cmake_minimum_required(VERSION 3.2 FATAL_ERROR)
cmake_policy(VERSION 3.2)
set(GLM_VERSION "0.9.9")
project(glm VERSION ${GLM_VERSION} LANGUAGES CXX)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
enable_testing()
option(GLM_STATIC_LIBRARY_ENABLE "GLM static library" OFF)
if(GLM_STATIC_LIBRARY_ENABLE)
message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_STATIC_LIBRARY_ENABLE with ON to build an optional static library")
endif()
option(GLM_DYNAMIC_LIBRARY_ENABLE "GLM dynamic library" OFF)
if(GLM_DYNAMIC_LIBRARY_ENABLE)
message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_DYNAMIC_LIBRARY_ENABLE with ON to build an optional dynamic library")
endif()
option(GLM_TEST_ENABLE "GLM test" OFF)
if(NOT GLM_TEST_ENABLE)
message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_TEST_ENABLE with ON to build and run the test bench")
endif()
option(GLM_TEST_ENABLE_CXX_98 "Enable C++ 98" OFF)
option(GLM_TEST_ENABLE_CXX_11 "Enable C++ 11" OFF)
option(GLM_TEST_ENABLE_CXX_14 "Enable C++ 14" OFF)
option(GLM_TEST_ENABLE_CXX_17 "Enable C++ 17" OFF)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(GLM_TEST_ENABLE_CXX_17)
set(CMAKE_CXX_STANDARD 17)
message(STATUS "GLM: Build with C++17 features")
elseif(GLM_TEST_ENABLE_CXX_14)
set(CMAKE_CXX_STANDARD 14)
message(STATUS "GLM: Build with C++14 features")
elseif(GLM_TEST_ENABLE_CXX_11)
set(CMAKE_CXX_STANDARD 11)
message(STATUS "GLM: Build with C++11 features")
elseif(GLM_TEST_ENABLE_CXX_98)
set(CMAKE_CXX_STANDARD 98)
message(STATUS "GLM: Build with C++98 features")
endif()
option(GLM_TEST_ENABLE_LANG_EXTENSIONS "Enable language extensions" OFF)
if(GLM_TEST_ENABLE_LANG_EXTENSIONS)
set(CMAKE_CXX_EXTENSIONS ON)
message(STATUS "GLM: Build with C++ language extensions")
else()
set(CMAKE_CXX_EXTENSIONS OFF)
endif()
option(GLM_TEST_ENABLE_FAST_MATH "Enable fast math optimizations" OFF)
if(GLM_TEST_ENABLE_FAST_MATH)
message(STATUS "GLM: Build with fast math optimizations")
if((CMAKE_CXX_COMPILER_ID MATCHES "Clang") OR (CMAKE_CXX_COMPILER_ID MATCHES "GNU"))
add_compile_options(-ffast-math)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/fp:fast)
endif()
else()
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/fp:precise)
endif()
endif()
option(GLM_TEST_ENABLE_SIMD_SSE2 "Enable SSE2 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSE3 "Enable SSE3 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_AVX "Enable AVX optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_AVX2 "Enable AVX2 optimizations" OFF)
option(GLM_TEST_FORCE_PURE "Force 'pure' instructions" OFF)
if(GLM_TEST_FORCE_PURE)
add_definitions(-DGLM_FORCE_PURE)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
add_compile_options(-mfpmath=387)
endif()
message(STATUS "GLM: No SIMD instruction set")
elseif(GLM_TEST_ENABLE_SIMD_AVX2)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-mavx2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxAVX2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/arch:AVX2)
endif()
message(STATUS "GLM: AVX2 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_AVX)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-mavx)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxAVX)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/arch:AVX)
endif()
message(STATUS "GLM: AVX instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE3)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse3)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE3)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support /arch:SSE3
endif()
message(STATUS "GLM: SSE3 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE2)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE2)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2)
endif()
message(STATUS "GLM: SSE2 instruction set")
endif()
# Compiler and default options
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
message("GLM: Clang - ${CMAKE_CXX_COMPILER_ID} compiler")
add_compile_options(-Werror -Weverything)
add_compile_options(-Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-c++11-long-long -Wno-padded -Wno-gnu-anonymous-struct -Wno-nested-anon-types)
add_compile_options(-Wno-undefined-reinterpret-cast -Wno-sign-conversion -Wno-unused-variable -Wno-missing-prototypes -Wno-unreachable-code -Wno-missing-variable-declarations -Wno-sign-compare -Wno-global-constructors -Wno-unused-macros -Wno-format-nonliteral)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
message("GLM: GCC - ${CMAKE_CXX_COMPILER_ID} compiler")
add_compile_options(-O2)
add_compile_options(-Wno-long-long)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
message("GLM: Intel - ${CMAKE_CXX_COMPILER_ID} compiler")
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
message("GLM: Visual C++ - ${CMAKE_CXX_COMPILER_ID} compiler")
add_compile_options(/FAs /W4 /WX)
add_compile_options(/wd4309 /wd4324 /wd4389 /wd4127 /wd4267 /wd4146 /wd4201 /wd4464 /wd4514 /wd4701 /wd4820 /wd4365)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories("${PROJECT_SOURCE_DIR}")
add_subdirectory(glm)
add_subdirectory(test)
option(GLM_INSTALL_ENABLE "GLM install" ON)
set(GLM_INSTALL_CONFIGDIR "${CMAKE_INSTALL_LIBDIR}/cmake/glm")
if (GLM_INSTALL_ENABLE)
install(DIRECTORY glm DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
endif()
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake" VERSION ${GLM_VERSION} COMPATIBILITY AnyNewerVersion)
# build tree package config
configure_file(cmake/glmBuildConfig.cmake.in glmConfig.cmake @ONLY)
# install tree package config
configure_package_config_file(
cmake/glmConfig.cmake.in
${GLM_INSTALL_CONFIGDIR}/glmConfig.cmake
INSTALL_DESTINATION ${GLM_INSTALL_CONFIGDIR}
PATH_VARS CMAKE_INSTALL_INCLUDEDIR
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
if(GLM_INSTALL_ENABLE)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/${GLM_INSTALL_CONFIGDIR}/glmConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake"
DESTINATION ${GLM_INSTALL_CONFIGDIR})
endif()
add_library(glm INTERFACE)
target_include_directories(glm INTERFACE
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
install(TARGETS glm EXPORT glmTargets)
export(EXPORT glmTargets FILE "${CMAKE_CURRENT_BINARY_DIR}/glmTargets.cmake")
if(GLM_INSTALL_ENABLE)
install(EXPORT glmTargets FILE glmTargets.cmake DESTINATION ${GLM_INSTALL_CONFIGDIR})
endif()
# build pkg-config file
configure_file("./cmake/glm.pc.in" "glm.pc" @ONLY)
# install pkg-config file
if (GLM_INSTALL_ENABLE)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/glm.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
endif()
export(PACKAGE glm)
if(NOT TARGET uninstall)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P
${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

View File

@@ -1,7 +0,0 @@
prefix=@CMAKE_INSTALL_PREFIX@
includedir=${prefix}/include
Name: GLM
Description: OpenGL Mathematics
Version: @GLM_VERSION@
Cflags: -I${includedir}

View File

@@ -1,6 +0,0 @@
set(GLM_VERSION "@GLM_VERSION@")
set(GLM_INCLUDE_DIRS "@CMAKE_CURRENT_SOURCE_DIR@")
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake")
endif()

View File

@@ -1,9 +0,0 @@
set(GLM_VERSION "@GLM_VERSION@")
@PACKAGE_INIT@
set_and_check(GLM_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_INCLUDEDIR@")
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake")
endif()

View File

@@ -1,26 +0,0 @@
if(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: @CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
endif(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
if (NOT DEFINED CMAKE_INSTALL_PREFIX)
set (CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@")
endif ()
message(${CMAKE_INSTALL_PREFIX})
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach(file ${files})
message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
exec_program(
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval
)
if(NOT "${rm_retval}" STREQUAL 0)
message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
endif(NOT "${rm_retval}" STREQUAL 0)
else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
endforeach(file)

View File

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<a href="a00001.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// #define GLM_CXX98_EXCEPTIONS</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// #define GLM_CXX98_RTTI</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// #define GLM_CXX11_RVALUE_REFERENCES</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// Rvalue references - GCC 4.3</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// GLM_CXX11_TRAILING_RETURN</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// Rvalue references for *this - GCC not supported</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// GLM_CXX11_NONSTATIC_MEMBER_INIT</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// Initialization of class objects by rvalues - GCC any</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// GLM_CXX11_NONSTATIC_MEMBER_INIT</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// Non-static data member initializers - GCC 4.7</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">// #define GLM_CXX11_VARIADIC_TEMPLATE</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Variadic templates - GCC 4.3</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="comment">// Extending variadic template template parameters - GCC 4.4</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="comment">// #define GLM_CXX11_GENERALIZED_INITIALIZERS</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="comment">// Initializer lists - GCC 4.4</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm</span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">// #define GLM_CXX11_STATIC_ASSERT </span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment">// Static assertions - GCC 4.3</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="comment">// #define GLM_CXX11_AUTO_TYPE</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="comment">// auto-typed variables - GCC 4.4</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="comment">// #define GLM_CXX11_AUTO_TYPE</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="comment">// Multi-declarator auto - GCC 4.4</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf</span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="comment">// #define GLM_CXX11_AUTO_TYPE</span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="comment">// Removal of auto as a storage-class specifier - GCC 4.4</span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="comment">// #define GLM_CXX11_AUTO_TYPE</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="comment">// New function declarator syntax - GCC 4.4</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="comment">// #define GLM_CXX11_LAMBDAS</span></div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="comment">// New wording for C++0x lambdas - GCC 4.5</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="comment">// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf</span></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="comment">// #define GLM_CXX11_DECLTYPE</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="comment">// Declared type of an expression - GCC 4.3</span></div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment">// Right angle brackets - GCC 4.3</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html</span></div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment">// Default template arguments for function templates DR226 GCC 4.3</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226</span></div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="comment">// Solving the SFINAE problem for expressions DR339 GCC 4.4</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html</span></div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment">// #define GLM_CXX11_ALIAS_TEMPLATE</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment">// Template aliases N2258 GCC 4.7</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf</span></div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="comment">// Extern templates N1987 Yes</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm</span></div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="comment">// #define GLM_CXX11_NULLPTR</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">// Null pointer constant N2431 GCC 4.6</span></div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment">// #define GLM_CXX11_STRONG_ENUMS</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="comment">// Strongly-typed enums N2347 GCC 4.4</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf</span></div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="comment">// Forward declarations for enums N2764 GCC 4.6</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment">// Generalized attributes N2761 GCC 4.8</span></div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf</span></div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="comment">// Generalized constant expressions N2235 GCC 4.6</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf</span></div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="comment">// Alignment support N2341 GCC 4.8</span></div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf</span></div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="comment">// #define GLM_CXX11_DELEGATING_CONSTRUCTORS</span></div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="comment">// Delegating constructors N1986 GCC 4.7</span></div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf</span></div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="comment">// Inheriting constructors N2540 GCC 4.8</span></div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm</span></div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="comment">// #define GLM_CXX11_EXPLICIT_CONVERSIONS</span></div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="comment">// Explicit conversion operators N2437 GCC 4.5</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf</span></div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="comment">// New character types N2249 GCC 4.4</span></div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html</span></div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="comment">// Unicode string literals N2442 GCC 4.5</span></div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm</span></div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="comment">// Raw string literals N2442 GCC 4.5</span></div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm</span></div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="comment">// Universal character name literals N2170 GCC 4.5</span></div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html</span></div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;</div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;<span class="comment">// #define GLM_CXX11_USER_LITERALS</span></div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;<span class="comment">// User-defined literals N2765 GCC 4.7</span></div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf</span></div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="comment">// Standard Layout Types N2342 GCC 4.5</span></div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm</span></div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;</div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="comment">// #define GLM_CXX11_DEFAULTED_FUNCTIONS</span></div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<span class="comment">// #define GLM_CXX11_DELETED_FUNCTIONS</span></div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="comment">// Defaulted and deleted functions N2346 GCC 4.4</span></div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm</span></div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;<span class="comment">// Extended friend declarations N1791 GCC 4.7</span></div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf</span></div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="comment">// Extending sizeof N2253 GCC 4.4</span></div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html</span></div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="comment">// #define GLM_CXX11_INLINE_NAMESPACES</span></div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="comment">// Inline namespaces N2535 GCC 4.4</span></div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm</span></div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;</div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="comment">// #define GLM_CXX11_UNRESTRICTED_UNIONS</span></div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="comment">// Unrestricted unions N2544 GCC 4.6</span></div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf</span></div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="comment">// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS</span></div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="comment">// Local and unnamed types as template arguments N2657 GCC 4.5</span></div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm</span></div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="comment">// #define GLM_CXX11_RANGE_FOR</span></div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="comment">// Range-based for N2930 GCC 4.6</span></div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="comment">// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html</span></div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="comment">// #define GLM_CXX11_OVERRIDE_CONTROL</span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="comment">// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7</span></div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="comment">// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm</span></div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm</span></div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm</span></div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="comment">// Minimal support for garbage collection and reachability-based leak detection N2670 No</span></div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm</span></div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="comment">// #define GLM_CXX11_NOEXCEPT</span></div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="comment">// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)</span></div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html</span></div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;</div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="comment">// Defining move special member functions N3053 GCC 4.6</span></div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html</span></div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;</div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="comment">// Sequence points N2239 Yes</span></div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html</span></div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;</div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="comment">// Atomic operations N2427 GCC 4.4</span></div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html</span></div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<span class="comment">// Strong Compare and Exchange N2748 GCC 4.5</span></div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html</span></div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;</div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;<span class="comment">// Bidirectional Fences N2752 GCC 4.8</span></div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm</span></div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;</div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;<span class="comment">// Memory model N2429 GCC 4.8</span></div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm</span></div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;</div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160;<span class="comment">// Data-dependency ordering: atomics and memory model N2664 GCC 4.4</span></div>
<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm</span></div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;</div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;<span class="comment">// Propagating exceptions N2179 GCC 4.4</span></div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html</span></div>
<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;</div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;<span class="comment">// Abandoning a process and at_quick_exit N2440 GCC 4.8</span></div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm</span></div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="comment">// Allow atomics use in signal handlers N2547 Yes</span></div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm</span></div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;<span class="comment">// Thread-local storage N2659 GCC 4.8</span></div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm</span></div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;</div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160;<span class="comment">// Dynamic initialization and destruction with concurrency N2660 GCC 4.3</span></div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm</span></div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;</div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;<span class="comment">// __func__ predefined identifier N2340 GCC 4.3</span></div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm</span></div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;</div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;<span class="comment">// C99 preprocessor N1653 GCC 4.3</span></div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm</span></div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160;</div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;<span class="comment">// long long N1811 GCC 4.3</span></div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf</span></div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;</div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160;<span class="comment">// Extended integral types N1988 Yes</span></div>
<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;<span class="comment">// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf</span></div>
<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160;</div>
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<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160;</div>
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<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;</div>
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<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;</div>
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<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160;</div>
<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_alignas))</span></div>
<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;<span class="preprocessor"># define GLM_CXX11_ALIGNAS</span></div>
<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;</div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_attributes))</span></div>
<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;<span class="preprocessor"># define GLM_CXX11_ATTRIBUTES</span></div>
<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160;</div>
<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_constexpr))</span></div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160;<span class="preprocessor"># define GLM_CXX11_CONSTEXPR</span></div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160;</div>
<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_decltype))</span></div>
<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160;<span class="preprocessor"># define GLM_CXX11_DECLTYPE</span></div>
<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160;</div>
<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_default_function_template_args))</span></div>
<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160;<span class="preprocessor"># define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS</span></div>
<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160;</div>
<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_defaulted_functions))</span></div>
<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160;<span class="preprocessor"># define GLM_CXX11_DEFAULTED_FUNCTIONS</span></div>
<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160;</div>
<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_delegating_constructors))</span></div>
<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160;<span class="preprocessor"># define GLM_CXX11_DELEGATING_CONSTRUCTORS</span></div>
<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;</div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_deleted_functions))</span></div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160;<span class="preprocessor"># define GLM_CXX11_DELETED_FUNCTIONS</span></div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160;</div>
<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_explicit_conversions))</span></div>
<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160;<span class="preprocessor"># define GLM_CXX11_EXPLICIT_CONVERSIONS</span></div>
<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;</div>
<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_generalized_initializers))</span></div>
<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;<span class="preprocessor"># define GLM_CXX11_GENERALIZED_INITIALIZERS</span></div>
<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160;</div>
<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_implicit_moves))</span></div>
<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160;<span class="preprocessor"># define GLM_CXX11_IMPLICIT_MOVES</span></div>
<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_inheriting_constructors))</span></div>
<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;<span class="preprocessor"># define GLM_CXX11_INHERITING_CONSTRUCTORS</span></div>
<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;</div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_inline_namespaces))</span></div>
<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;<span class="preprocessor"># define GLM_CXX11_INLINE_NAMESPACES</span></div>
<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;</div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_lambdas))</span></div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="preprocessor"># define GLM_CXX11_LAMBDAS</span></div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;</div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_local_type_template_args))</span></div>
<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;<span class="preprocessor"># define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS</span></div>
<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;</div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_noexcept))</span></div>
<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;<span class="preprocessor"># define GLM_CXX11_NOEXCEPT</span></div>
<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160;</div>
<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_nonstatic_member_init))</span></div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160;<span class="preprocessor"># define GLM_CXX11_NONSTATIC_MEMBER_INIT</span></div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160;</div>
<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_nullptr))</span></div>
<div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;<span class="preprocessor"># define GLM_CXX11_NULLPTR</span></div>
<div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160;</div>
<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_override_control))</span></div>
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<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160;</div>
<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_reference_qualified_functions))</span></div>
<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160;<span class="preprocessor"># define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS</span></div>
<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160;</div>
<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_range_for))</span></div>
<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160;<span class="preprocessor"># define GLM_CXX11_RANGE_FOR</span></div>
<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160;</div>
<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_raw_string_literals))</span></div>
<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160;<span class="preprocessor"># define GLM_CXX11_RAW_STRING_LITERALS</span></div>
<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160;</div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_rvalue_references))</span></div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160;<span class="preprocessor"># define GLM_CXX11_RVALUE_REFERENCES</span></div>
<div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>&#160;</div>
<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_static_assert))</span></div>
<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160;<span class="preprocessor"># define GLM_CXX11_STATIC_ASSERT</span></div>
<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160;</div>
<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_auto_type))</span></div>
<div class="line"><a name="l00370"></a><span class="lineno"> 370</span>&#160;<span class="preprocessor"># define GLM_CXX11_AUTO_TYPE</span></div>
<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160;</div>
<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_strong_enums))</span></div>
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<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160;</div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_trailing_return))</span></div>
<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160;<span class="preprocessor"># define GLM_CXX11_TRAILING_RETURN</span></div>
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<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160;</div>
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<div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160;<span class="preprocessor"># define GLM_CXX11_UNICODE_LITERALS</span></div>
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<div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160;</div>
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<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;<span class="preprocessor"># define GLM_CXX11_UNRESTRICTED_UNIONS</span></div>
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<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160;</div>
<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_user_literals))</span></div>
<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160;<span class="preprocessor"># define GLM_CXX11_USER_LITERALS</span></div>
<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160;<span class="preprocessor"># endif</span></div>
<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160;</div>
<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160;<span class="preprocessor"># if(__has_feature(cxx_variadic_templates))</span></div>
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<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160;</div>
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<a href="a00003.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; GLM_FUNC_QUALIFIER T permute(T <span class="keyword">const</span>&amp; x)</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; {</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="keywordflow">return</span> mod289(((x * static_cast&lt;T&gt;(34)) + static_cast&lt;T&gt;(1)) * x);</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; }</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; GLM_FUNC_QUALIFIER vec&lt;2, T, Q&gt; permute(vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; x)</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; {</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <span class="keywordflow">return</span> mod289(((x * static_cast&lt;T&gt;(34)) + static_cast&lt;T&gt;(1)) * x);</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; }</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; </div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; GLM_FUNC_QUALIFIER vec&lt;3, T, Q&gt; permute(vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; x)</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; {</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keywordflow">return</span> mod289(((x * static_cast&lt;T&gt;(34)) + static_cast&lt;T&gt;(1)) * x);</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; }</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; </div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; GLM_FUNC_QUALIFIER vec&lt;4, T, Q&gt; permute(vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; x)</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; {</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="keywordflow">return</span> mod289(((x * static_cast&lt;T&gt;(34)) + static_cast&lt;T&gt;(1)) * x);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; }</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; GLM_FUNC_QUALIFIER T taylorInvSqrt(T <span class="keyword">const</span>&amp; r)</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; {</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keywordflow">return</span> T(1.79284291400159) - T(0.85373472095314) * r;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; }</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; </div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; GLM_FUNC_QUALIFIER vec&lt;2, T, Q&gt; taylorInvSqrt(vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; r)</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; {</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keywordflow">return</span> T(1.79284291400159) - T(0.85373472095314) * r;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; }</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; </div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; GLM_FUNC_QUALIFIER vec&lt;3, T, Q&gt; taylorInvSqrt(vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; r)</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; {</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <span class="keywordflow">return</span> T(1.79284291400159) - T(0.85373472095314) * r;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; }</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; </div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; GLM_FUNC_QUALIFIER vec&lt;4, T, Q&gt; taylorInvSqrt(vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; r)</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; {</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keywordflow">return</span> T(1.79284291400159) - T(0.85373472095314) * r;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; }</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; GLM_FUNC_QUALIFIER vec&lt;2, T, Q&gt; fade(vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; t)</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; {</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keywordflow">return</span> (t * t * t) * (t * (t * T(6) - T(15)) + T(10));</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; }</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; </div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; GLM_FUNC_QUALIFIER vec&lt;3, T, Q&gt; fade(vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; t)</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; {</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="keywordflow">return</span> (t * t * t) * (t * (t * T(6) - T(15)) + T(10));</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; }</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; </div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; GLM_FUNC_QUALIFIER vec&lt;4, T, Q&gt; fade(vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; t)</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; {</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keywordflow">return</span> (t * t * t) * (t * (t * T(6) - T(15)) + T(10));</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; }</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;}<span class="comment">//namespace detail</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00140_html_gaa9d0742639e85b29c7c5de11cfd6840d"><div class="ttname"><a href="a00140.html#gaa9d0742639e85b29c7c5de11cfd6840d">glm::floor</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; floor(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns a value equal to the nearest integer that is less then or equal to x. </div></div>
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<a href="a00004.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a>{</div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="keyword">namespace </span>detail</div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;{</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160; <span class="comment">// Internal class for implementing swizzle operators</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keywordtype">int</span> N&gt;</div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160; <span class="keyword">struct </span>_swizzle_base0</div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160; {</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; GLM_FUNC_QUALIFIER T&amp; elem(<span class="keywordtype">size_t</span> i){ <span class="keywordflow">return</span> (reinterpret_cast&lt;T*&gt;(_buffer))[i]; }</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; GLM_FUNC_QUALIFIER T <span class="keyword">const</span>&amp; elem(<span class="keywordtype">size_t</span> i)<span class="keyword"> const</span>{ <span class="keywordflow">return</span> (reinterpret_cast&lt;const T*&gt;(_buffer))[i]; }</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; <span class="comment">// Use an opaque buffer to *ensure* the compiler doesn&#39;t call a constructor.</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; <span class="comment">// The size 1 buffer is assumed to aligned to the actual members so that the</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; <span class="comment">// elem() </span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; <span class="keywordtype">char</span> _buffer[1];</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; };</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="keyword">template</span>&lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T, qualifier Q, <span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2, <span class="keywordtype">int</span> E3, <span class="keywordtype">bool</span> Aligned&gt;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <span class="keyword">struct </span>_swizzle_base1 : <span class="keyword">public</span> _swizzle_base0&lt;T, N&gt;</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; {</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; };</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q, <span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">bool</span> Aligned&gt;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <span class="keyword">struct </span>_swizzle_base1&lt;2, T, Q, E0,E1,-1,-2, Aligned&gt; : <span class="keyword">public</span> _swizzle_base0&lt;T, 2&gt;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; {</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; GLM_FUNC_QUALIFIER vec&lt;2, T, Q&gt; operator ()()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vec&lt;2, T, Q&gt;(this-&gt;elem(E0), this-&gt;elem(E1)); }</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; };</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q, <span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2, <span class="keywordtype">bool</span> Aligned&gt;</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">struct </span>_swizzle_base1&lt;3, T, Q, E0,E1,E2,-1, Aligned&gt; : <span class="keyword">public</span> _swizzle_base0&lt;T, 3&gt;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; {</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; GLM_FUNC_QUALIFIER vec&lt;3, T, Q&gt; operator ()()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vec&lt;3, T, Q&gt;(this-&gt;elem(E0), this-&gt;elem(E1), this-&gt;elem(E2)); }</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; };</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q, <span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2, <span class="keywordtype">int</span> E3, <span class="keywordtype">bool</span> Aligned&gt;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="keyword">struct </span>_swizzle_base1&lt;4, T, Q, E0,E1,E2,E3, Aligned&gt; : <span class="keyword">public</span> _swizzle_base0&lt;T, 4&gt;</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; { </div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; GLM_FUNC_QUALIFIER vec&lt;4, T, Q&gt; operator ()()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vec&lt;4, T, Q&gt;(this-&gt;elem(E0), this-&gt;elem(E1), this-&gt;elem(E2), this-&gt;elem(E3)); }</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; };</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="comment">// Internal class for implementing swizzle operators</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="comment">/*</span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="comment"> Template parameters:</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="comment"> T = type of scalar values (e.g. float, double)</span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="comment"> N = number of components in the vector (e.g. 3)</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="comment"> E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="comment"> DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="comment"> containing duplicate elements so that they cannot be used as r-values). </span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keyword">template</span>&lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T, qualifier Q, <span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2, <span class="keywordtype">int</span> E3, <span class="keywordtype">int</span> DUPLICATE_ELEMENTS&gt;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keyword">struct </span>_swizzle_base2 : <span class="keyword">public</span> _swizzle_base1&lt;N, T, Q, E0,E1,E2,E3, detail::is_aligned&lt;Q&gt;::value&gt;</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; {</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; GLM_FUNC_QUALIFIER _swizzle_base2&amp; operator= (<span class="keyword">const</span> T&amp; t)</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; {</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; N; ++i)</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; (*<span class="keyword">this</span>)[i] = t;</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; }</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; GLM_FUNC_QUALIFIER _swizzle_base2&amp; operator= (vec&lt;N, T, Q&gt; <span class="keyword">const</span>&amp; that)</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; {</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keyword">struct </span>op { </div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator() (T&amp; <a class="code" href="a00151.html#ga4b7956eb6e2fbedfc7cf2e46e85c5139">e</a>, T&amp; t) { e = t; } </div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; };</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; _apply_op(that, op());</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; }</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator -= (vec&lt;N, T, Q&gt; <span class="keyword">const</span>&amp; that)</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; {</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="keyword">struct </span>op { </div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator() (T&amp; <a class="code" href="a00151.html#ga4b7956eb6e2fbedfc7cf2e46e85c5139">e</a>, T&amp; t) { e -= t; } </div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; };</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; _apply_op(that, op());</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; }</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator += (vec&lt;N, T, Q&gt; <span class="keyword">const</span>&amp; that)</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; {</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keyword">struct </span>op { </div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator() (T&amp; <a class="code" href="a00151.html#ga4b7956eb6e2fbedfc7cf2e46e85c5139">e</a>, T&amp; t) { e += t; } </div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; };</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; _apply_op(that, op());</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; }</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator *= (vec&lt;N, T, Q&gt; <span class="keyword">const</span>&amp; that)</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; {</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keyword">struct </span>op { </div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator() (T&amp; <a class="code" href="a00151.html#ga4b7956eb6e2fbedfc7cf2e46e85c5139">e</a>, T&amp; t) { e *= t; } </div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; };</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; _apply_op(that, op());</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; }</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator /= (vec&lt;N, T, Q&gt; <span class="keyword">const</span>&amp; that)</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; {</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keyword">struct </span>op { </div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> operator() (T&amp; <a class="code" href="a00151.html#ga4b7956eb6e2fbedfc7cf2e46e85c5139">e</a>, T&amp; t) { e /= t; } </div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; };</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; _apply_op(that, op());</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; }</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; GLM_FUNC_QUALIFIER T&amp; operator[](<span class="keywordtype">size_t</span> i)</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; {</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> offset_dst[4] = { E0, E1, E2, E3 };</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; <span class="keywordflow">return</span> this-&gt;elem(offset_dst[i]);</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; }</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; GLM_FUNC_QUALIFIER T operator[](<span class="keywordtype">size_t</span> i)<span class="keyword"> const</span></div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="keyword"> </span>{</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> offset_dst[4] = { E0, E1, E2, E3 };</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; <span class="keywordflow">return</span> this-&gt;elem(offset_dst[i]);</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; }</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> U&gt;</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; GLM_FUNC_QUALIFIER <span class="keywordtype">void</span> _apply_op(vec&lt;N, T, Q&gt; <span class="keyword">const</span>&amp; that, U op)</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; {</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; <span class="comment">// Make a copy of the data in this == &amp;that.</span></div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; <span class="comment">// The copier should optimize out the copy in cases where the function is</span></div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; <span class="comment">// properly inlined and the copy is not necessary.</span></div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; T t[N];</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; N; ++i)</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; t[i] = that[i];</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; N; ++i)</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; op( (*<span class="keyword">this</span>)[i], t[i] );</div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; }</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; };</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; <span class="comment">// Specialization for swizzles containing duplicate elements. These cannot be modified.</span></div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <span class="keyword">template</span>&lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T, qualifier Q, <span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2, <span class="keywordtype">int</span> E3&gt;</div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; <span class="keyword">struct </span>_swizzle_base2&lt;N, T, Q, E0,E1,E2,E3, 1&gt; : <span class="keyword">public</span> _swizzle_base1&lt;N, T, Q, E0,E1,E2,E3, detail::is_aligned&lt;Q&gt;::value&gt;</div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; {</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="keyword">struct </span>Stub {};</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; GLM_FUNC_QUALIFIER _swizzle_base2&amp; operator= (Stub <span class="keyword">const</span>&amp;) { <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;</div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; GLM_FUNC_QUALIFIER T operator[] (<span class="keywordtype">size_t</span> i)<span class="keyword"> const</span></div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="keyword"> </span>{</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> offset_dst[4] = { E0, E1, E2, E3 };</div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <span class="keywordflow">return</span> this-&gt;elem(offset_dst[i]);</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; }</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; };</div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;</div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <span class="keyword">template</span>&lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T, qualifier Q, <span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2, <span class="keywordtype">int</span> E3&gt;</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="keyword">struct </span>_swizzle : <span class="keyword">public</span> _swizzle_base2&lt;N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)&gt;</div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; {</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; <span class="keyword">typedef</span> _swizzle_base2&lt;N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)&gt; base_type;</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="keyword">using</span> base_type::operator=;</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">operator</span> vec&lt;N, T, Q&gt; () <span class="keyword">const</span> { <span class="keywordflow">return</span> (*<span class="keyword">this</span>)(); }</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; };</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;</div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="comment">// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros</span></div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_TEMPLATE1 template&lt;int N, typename T, qualifier Q, int E0, int E1, int E2, int E3&gt;</span></div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_TEMPLATE2 template&lt;int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3&gt;</span></div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_TYPE1 _swizzle&lt;N, T, Q, E0, E1, E2, E3&gt;</span></div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_TYPE2 _swizzle&lt;N, T, Q, F0, F1, F2, F3&gt;</span></div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="comment">// Wrapper for a binary operator (e.g. u.yy + v.zy)</span></div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \</span></div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE2 \</span></div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER vec&lt;N, T, Q&gt; operator OPERAND ( const GLM_SWIZZLE_TYPE1&amp; a, const GLM_SWIZZLE_TYPE2&amp; b) \</span></div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="preprocessor"> return a() OPERAND b(); \</span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER vec&lt;N, T, Q&gt; operator OPERAND ( const GLM_SWIZZLE_TYPE1&amp; a, const vec&lt;N, T, Q&gt;&amp; b) \</span></div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor"> return a() OPERAND b; \</span></div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER vec&lt;N, T, Q&gt; operator OPERAND ( const vec&lt;N, T, Q&gt;&amp; a, const GLM_SWIZZLE_TYPE1&amp; b) \</span></div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="preprocessor"> return a OPERAND b(); \</span></div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="preprocessor"> }</span></div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;</div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="comment">// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)</span></div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \</span></div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER vec&lt;N, T, Q&gt; operator OPERAND ( const GLM_SWIZZLE_TYPE1&amp; a, const T&amp; b) \</span></div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="preprocessor"> return a() OPERAND b; \</span></div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER vec&lt;N, T, Q&gt; operator OPERAND ( const T&amp; a, const GLM_SWIZZLE_TYPE1&amp; b) \</span></div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="preprocessor"> return a OPERAND b(); \</span></div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="preprocessor"> }</span></div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="comment">// Macro for wrapping a function taking one argument (e.g. abs())</span></div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \</span></div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1&amp; a) \</span></div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;<span class="preprocessor"> return FUNCTION(a()); \</span></div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;<span class="preprocessor"> }</span></div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;</div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160;<span class="comment">// Macro for wrapping a function taking two vector arguments (e.g. dot()).</span></div>
<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \</span></div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE2 \</span></div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1&amp; a, const GLM_SWIZZLE_TYPE2&amp; b) \</span></div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;<span class="preprocessor"> return FUNCTION(a(), b()); \</span></div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1&amp; a, const GLM_SWIZZLE_TYPE1&amp; b) \</span></div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;<span class="preprocessor"> return FUNCTION(a(), b()); \</span></div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1&amp; a, const typename V&amp; b) \</span></div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;<span class="preprocessor"> return FUNCTION(a(), b); \</span></div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V&amp; a, const GLM_SWIZZLE_TYPE1&amp; b) \</span></div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;<span class="preprocessor"> return FUNCTION(a, b()); \</span></div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;<span class="preprocessor"> } </span></div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160;</div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160;<span class="comment">// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).</span></div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \</span></div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE2 \</span></div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1&amp; a, const GLM_SWIZZLE_TYPE2&amp; b, const T&amp; c) \</span></div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="preprocessor"> return FUNCTION(a(), b(), c); \</span></div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1&amp; a, const GLM_SWIZZLE_TYPE1&amp; b, const T&amp; c) \</span></div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160;<span class="preprocessor"> return FUNCTION(a(), b(), c); \</span></div>
<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1&amp; a, const typename S0::vec_type&amp; b, const T&amp; c)\</span></div>
<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160;<span class="preprocessor"> return FUNCTION(a(), b, c); \</span></div>
<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160;<span class="preprocessor"> } \</span></div>
<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_TEMPLATE1 \</span></div>
<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160;<span class="preprocessor"> GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V&amp; a, const GLM_SWIZZLE_TYPE1&amp; b, const T&amp; c) \</span></div>
<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;<span class="preprocessor"> { \</span></div>
<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;<span class="preprocessor"> return FUNCTION(a, b(), c); \</span></div>
<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;<span class="preprocessor"> } </span></div>
<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160; </div>
<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160;}<span class="comment">//namespace detail </span></div>
<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160;</div>
<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160;{</div>
<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160; <span class="keyword">namespace </span>detail</div>
<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160; {</div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160; GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)</div>
<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160; GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)</div>
<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160; GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)</div>
<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160; GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)</div>
<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160; GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)</div>
<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160; GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)</div>
<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160; }</div>
<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;</div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160; <span class="comment">//</span></div>
<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="comment">// Swizzles are distinct types from the unswizzled type. The below macros will</span></div>
<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160; <span class="comment">// provide template specializations for the swizzle types for the given functions</span></div>
<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160; <span class="comment">// so that the compiler does not have any ambiguity to choosing how to handle</span></div>
<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160; <span class="comment">// the function.</span></div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160; <span class="comment">//</span></div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160; <span class="comment">// The alternative is to use the operator()() when calling the function in order</span></div>
<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160; <span class="comment">// to explicitly convert the swizzled type to the unswizzled type.</span></div>
<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160; <span class="comment">//</span></div>
<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160;</div>
<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);</span></div>
<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);</span></div>
<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);</span></div>
<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);</span></div>
<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);</span></div>
<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160;</div>
<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);</span></div>
<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);</span></div>
<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step); </span></div>
<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160; <span class="comment">//GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);</span></div>
<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160;}</div>
<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160;</div>
<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \</span></div>
<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2, T, Q, 0,0,-1,-2&gt; E0 ## E0; }; \</span></div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2, T, Q, 0,1,-1,-2&gt; E0 ## E1; }; \</span></div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2, T, Q, 1,0,-1,-2&gt; E1 ## E0; }; \</span></div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2, T, Q, 1,1,-1,-2&gt; E1 ## E1; }; </span></div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160;</div>
<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \</span></div>
<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3,T, Q, 0,0,0,-1&gt; E0 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3,T, Q, 0,0,1,-1&gt; E0 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3,T, Q, 0,1,0,-1&gt; E0 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3,T, Q, 0,1,1,-1&gt; E0 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3,T, Q, 1,0,0,-1&gt; E1 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3,T, Q, 1,0,1,-1&gt; E1 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3,T, Q, 1,1,0,-1&gt; E1 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3,T, Q, 1,1,1,-1&gt; E1 ## E1 ## E1; }; </span></div>
<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160;</div>
<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \</span></div>
<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,0,0&gt; E0 ## E0 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,0,1&gt; E0 ## E0 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,1,0&gt; E0 ## E0 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,1,1&gt; E0 ## E0 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,0,0&gt; E0 ## E1 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,0,1&gt; E0 ## E1 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,1,0&gt; E0 ## E1 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,1,1&gt; E0 ## E1 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,0,0&gt; E1 ## E0 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,0,1&gt; E1 ## E0 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,1,0&gt; E1 ## E0 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,1,1&gt; E1 ## E0 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,1,0,0&gt; E1 ## E1 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,1,0,1&gt; E1 ## E1 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,1,1,0&gt; E1 ## E1 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,1,1,1&gt; E1 ## E1 ## E1 ## E1; };</span></div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;</div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \</span></div>
<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 0,0,-1,-2&gt; E0 ## E0; }; \</span></div>
<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 0,1,-1,-2&gt; E0 ## E1; }; \</span></div>
<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 0,2,-1,-2&gt; E0 ## E2; }; \</span></div>
<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 1,0,-1,-2&gt; E1 ## E0; }; \</span></div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 1,1,-1,-2&gt; E1 ## E1; }; \</span></div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 1,2,-1,-2&gt; E1 ## E2; }; \</span></div>
<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 2,0,-1,-2&gt; E2 ## E0; }; \</span></div>
<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 2,1,-1,-2&gt; E2 ## E1; }; \</span></div>
<div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 2,2,-1,-2&gt; E2 ## E2; };</span></div>
<div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;</div>
<div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \</span></div>
<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,0,0,-1&gt; E0 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,0,1,-1&gt; E0 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,0,2,-1&gt; E0 ## E0 ## E2; }; \</span></div>
<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,1,0,-1&gt; E0 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,1,1,-1&gt; E0 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,1,2,-1&gt; E0 ## E1 ## E2; }; \</span></div>
<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,2,0,-1&gt; E0 ## E2 ## E0; }; \</span></div>
<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,2,1,-1&gt; E0 ## E2 ## E1; }; \</span></div>
<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 0,2,2,-1&gt; E0 ## E2 ## E2; }; \</span></div>
<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,0,0,-1&gt; E1 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,0,1,-1&gt; E1 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,0,2,-1&gt; E1 ## E0 ## E2; }; \</span></div>
<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,1,0,-1&gt; E1 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,1,1,-1&gt; E1 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,1,2,-1&gt; E1 ## E1 ## E2; }; \</span></div>
<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,2,0,-1&gt; E1 ## E2 ## E0; }; \</span></div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,2,1,-1&gt; E1 ## E2 ## E1; }; \</span></div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,2,2,-1&gt; E1 ## E2 ## E2; }; \</span></div>
<div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,0,0,-1&gt; E2 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,0,1,-1&gt; E2 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,0,2,-1&gt; E2 ## E0 ## E2; }; \</span></div>
<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,1,0,-1&gt; E2 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,1,1,-1&gt; E2 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,1,2,-1&gt; E2 ## E1 ## E2; }; \</span></div>
<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,2,0,-1&gt; E2 ## E2 ## E0; }; \</span></div>
<div class="line"><a name="l00370"></a><span class="lineno"> 370</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,2,1,-1&gt; E2 ## E2 ## E1; }; \</span></div>
<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,2,2,-1&gt; E2 ## E2 ## E2; };</span></div>
<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160;</div>
<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \</span></div>
<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,0,0&gt; E0 ## E0 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,0,1&gt; E0 ## E0 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,0,2&gt; E0 ## E0 ## E0 ## E2; }; \</span></div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,1,0&gt; E0 ## E0 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,1,1&gt; E0 ## E0 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,1,2&gt; E0 ## E0 ## E1 ## E2; }; \</span></div>
<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,2,0&gt; E0 ## E0 ## E2 ## E0; }; \</span></div>
<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,2,1&gt; E0 ## E0 ## E2 ## E1; }; \</span></div>
<div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,0,2,2&gt; E0 ## E0 ## E2 ## E2; }; \</span></div>
<div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,0,0&gt; E0 ## E1 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,0,1&gt; E0 ## E1 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,0,2&gt; E0 ## E1 ## E0 ## E2; }; \</span></div>
<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,1,0&gt; E0 ## E1 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,1,1&gt; E0 ## E1 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,1,2&gt; E0 ## E1 ## E1 ## E2; }; \</span></div>
<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,2,0&gt; E0 ## E1 ## E2 ## E0; }; \</span></div>
<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,2,1&gt; E0 ## E1 ## E2 ## E1; }; \</span></div>
<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,1,2,2&gt; E0 ## E1 ## E2 ## E2; }; \</span></div>
<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,0,0&gt; E0 ## E2 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,0,1&gt; E0 ## E2 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,0,2&gt; E0 ## E2 ## E0 ## E2; }; \</span></div>
<div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,1,0&gt; E0 ## E2 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,1,1&gt; E0 ## E2 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,1,2&gt; E0 ## E2 ## E1 ## E2; }; \</span></div>
<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,2,0&gt; E0 ## E2 ## E2 ## E0; }; \</span></div>
<div class="line"><a name="l00399"></a><span class="lineno"> 399</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,2,1&gt; E0 ## E2 ## E2 ## E1; }; \</span></div>
<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 0,2,2,2&gt; E0 ## E2 ## E2 ## E2; }; \</span></div>
<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,0,0&gt; E1 ## E0 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,0,1&gt; E1 ## E0 ## E0 ## E1; }; \</span></div>
<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,0,2&gt; E1 ## E0 ## E0 ## E2; }; \</span></div>
<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,1,0&gt; E1 ## E0 ## E1 ## E0; }; \</span></div>
<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,1,1&gt; E1 ## E0 ## E1 ## E1; }; \</span></div>
<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,1,2&gt; E1 ## E0 ## E1 ## E2; }; \</span></div>
<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,2,0&gt; E1 ## E0 ## E2 ## E0; }; \</span></div>
<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,2,1&gt; E1 ## E0 ## E2 ## E1; }; \</span></div>
<div class="line"><a name="l00409"></a><span class="lineno"> 409</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 1,0,2,2&gt; E1 ## E0 ## E2 ## E2; }; \</span></div>
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<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4,T, Q, 2,0,2,1&gt; E2 ## E0 ## E2 ## E1; }; \</span></div>
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<div class="line"><a name="l00455"></a><span class="lineno"> 455</span>&#160;</div>
<div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \</span></div>
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<div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;2,T, Q, 3,1,-1,-2&gt; E3 ## E1; }; \</span></div>
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<div class="line"><a name="l00473"></a><span class="lineno"> 473</span>&#160;</div>
<div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \</span></div>
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<div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,0,3,-1&gt; E1 ## E0 ## E3; }; \</span></div>
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<div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,1,1,-1&gt; E1 ## E1 ## E1; }; \</span></div>
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<div class="line"><a name="l00498"></a><span class="lineno"> 498</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,1,3,-1&gt; E1 ## E1 ## E3; }; \</span></div>
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<div class="line"><a name="l00501"></a><span class="lineno"> 501</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,2,2,-1&gt; E1 ## E2 ## E2; }; \</span></div>
<div class="line"><a name="l00502"></a><span class="lineno"> 502</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,2,3,-1&gt; E1 ## E2 ## E3; }; \</span></div>
<div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,3,0,-1&gt; E1 ## E3 ## E0; }; \</span></div>
<div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,3,1,-1&gt; E1 ## E3 ## E1; }; \</span></div>
<div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,3,2,-1&gt; E1 ## E3 ## E2; }; \</span></div>
<div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 1,3,3,-1&gt; E1 ## E3 ## E3; }; \</span></div>
<div class="line"><a name="l00507"></a><span class="lineno"> 507</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,0,0,-1&gt; E2 ## E0 ## E0; }; \</span></div>
<div class="line"><a name="l00508"></a><span class="lineno"> 508</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;3, T, Q, 2,0,1,-1&gt; E2 ## E0 ## E1; }; \</span></div>
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<div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;</div>
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<div class="line"><a name="l00578"></a><span class="lineno"> 578</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4, T, Q, 0,2,1,1&gt; E0 ## E2 ## E1 ## E1; }; \</span></div>
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<div class="line"><a name="l00591"></a><span class="lineno"> 591</span>&#160;<span class="preprocessor"> struct { detail::_swizzle&lt;4, T, Q, 0,3,0,2&gt; E0 ## E3 ## E0 ## E2; }; \</span></div>
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<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00151_html_ga4b7956eb6e2fbedfc7cf2e46e85c5139"><div class="ttname"><a href="a00151.html#ga4b7956eb6e2fbedfc7cf2e46e85c5139">glm::e</a></div><div class="ttdeci">GLM_FUNC_DECL GLM_CONSTEXPR genType e()</div><div class="ttdoc">Return e constant. </div></div>
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<a href="a00005.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \</span></div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \</span></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \</span></div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \</span></div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)</span></div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \</span></div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \</span></div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \</span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \</span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \</span></div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \</span></div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \</span></div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \</span></div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \</span></div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \</span></div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \</span></div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \</span></div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \</span></div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \</span></div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \</span></div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \</span></div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \</span></div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \</span></div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)</span></div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \</span></div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \</span></div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \</span></div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \</span></div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \</span></div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \</span></div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \</span></div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \</span></div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \</span></div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \</span></div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \</span></div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \</span></div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \</span></div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \</span></div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \</span></div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \</span></div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \</span></div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \</span></div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \</span></div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \</span></div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \</span></div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \</span></div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \</span></div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \</span></div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)</span></div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \</span></div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \</span></div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \</span></div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)</span></div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \</span></div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \</span></div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \</span></div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)</span></div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \</span></div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \</span></div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \</span></div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \</span></div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)</span></div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;</div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \</span></div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \</span></div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \</span></div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \</span></div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \</span></div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \</span></div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \</span></div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \</span></div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)</span></div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \</span></div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \</span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \</span></div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \</span></div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \</span></div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \</span></div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \</span></div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \</span></div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \</span></div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \</span></div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \</span></div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \</span></div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \</span></div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \</span></div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \</span></div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \</span></div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)</span></div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;</div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \</span></div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \</span></div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \</span></div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)</span></div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;</div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \</span></div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \</span></div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \</span></div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)</span></div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;</div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \</span></div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \</span></div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \</span></div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \</span></div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \</span></div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \</span></div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \</span></div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \</span></div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \</span></div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)</span></div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;</div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \</span></div>
<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \</span></div>
<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \</span></div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \</span></div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \</span></div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \</span></div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \</span></div>
<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \</span></div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \</span></div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \</span></div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \</span></div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \</span></div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \</span></div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \</span></div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \</span></div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \</span></div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \</span></div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \</span></div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \</span></div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \</span></div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \</span></div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \</span></div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \</span></div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \</span></div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \</span></div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \</span></div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \</span></div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)</span></div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;</div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \</span></div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \</span></div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \</span></div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \</span></div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \</span></div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \</span></div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \</span></div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \</span></div>
<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \</span></div>
<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \</span></div>
<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \</span></div>
<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \</span></div>
<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \</span></div>
<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \</span></div>
<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \</span></div>
<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \</span></div>
<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \</span></div>
<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \</span></div>
<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \</span></div>
<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \</span></div>
<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \</span></div>
<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \</span></div>
<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \</span></div>
<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \</span></div>
<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \</span></div>
<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \</span></div>
<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \</span></div>
<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \</span></div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \</span></div>
<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \</span></div>
<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \</span></div>
<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \</span></div>
<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \</span></div>
<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \</span></div>
<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \</span></div>
<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \</span></div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \</span></div>
<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \</span></div>
<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \</span></div>
<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \</span></div>
<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \</span></div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \</span></div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \</span></div>
<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \</span></div>
<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \</span></div>
<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \</span></div>
<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \</span></div>
<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \</span></div>
<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \</span></div>
<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \</span></div>
<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \</span></div>
<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \</span></div>
<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \</span></div>
<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \</span></div>
<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \</span></div>
<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \</span></div>
<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \</span></div>
<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \</span></div>
<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \</span></div>
<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \</span></div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \</span></div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \</span></div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \</span></div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \</span></div>
<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \</span></div>
<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \</span></div>
<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \</span></div>
<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \</span></div>
<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \</span></div>
<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \</span></div>
<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \</span></div>
<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \</span></div>
<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \</span></div>
<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \</span></div>
<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \</span></div>
<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \</span></div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \</span></div>
<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \</span></div>
<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \</span></div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \</span></div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \</span></div>
<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)</span></div>
<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;</div>
<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \</span></div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \</span></div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \</span></div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)</span></div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;</div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \</span></div>
<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \</span></div>
<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \</span></div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)</span></div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;</div>
<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \</span></div>
<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \</span></div>
<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \</span></div>
<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \</span></div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \</span></div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \</span></div>
<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \</span></div>
<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \</span></div>
<div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \</span></div>
<div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \</span></div>
<div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \</span></div>
<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \</span></div>
<div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \</span></div>
<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \</span></div>
<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \</span></div>
<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \</span></div>
<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)</span></div>
<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160;</div>
<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \</span></div>
<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \</span></div>
<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \</span></div>
<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \</span></div>
<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \</span></div>
<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \</span></div>
<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \</span></div>
<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \</span></div>
<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \</span></div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \</span></div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \</span></div>
<div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \</span></div>
<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \</span></div>
<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \</span></div>
<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \</span></div>
<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \</span></div>
<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \</span></div>
<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \</span></div>
<div class="line"><a name="l00370"></a><span class="lineno"> 370</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \</span></div>
<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \</span></div>
<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \</span></div>
<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \</span></div>
<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \</span></div>
<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \</span></div>
<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \</span></div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \</span></div>
<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \</span></div>
<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \</span></div>
<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \</span></div>
<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \</span></div>
<div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \</span></div>
<div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \</span></div>
<div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \</span></div>
<div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \</span></div>
<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \</span></div>
<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \</span></div>
<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \</span></div>
<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \</span></div>
<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \</span></div>
<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \</span></div>
<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \</span></div>
<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \</span></div>
<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \</span></div>
<div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \</span></div>
<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \</span></div>
<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \</span></div>
<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \</span></div>
<div class="line"><a name="l00399"></a><span class="lineno"> 399</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \</span></div>
<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \</span></div>
<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \</span></div>
<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \</span></div>
<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \</span></div>
<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \</span></div>
<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \</span></div>
<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \</span></div>
<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \</span></div>
<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \</span></div>
<div class="line"><a name="l00409"></a><span class="lineno"> 409</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \</span></div>
<div class="line"><a name="l00410"></a><span class="lineno"> 410</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \</span></div>
<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \</span></div>
<div class="line"><a name="l00412"></a><span class="lineno"> 412</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \</span></div>
<div class="line"><a name="l00413"></a><span class="lineno"> 413</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \</span></div>
<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \</span></div>
<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \</span></div>
<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)</span></div>
<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;</div>
<div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160;<span class="preprocessor">#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \</span></div>
<div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \</span></div>
<div class="line"><a name="l00420"></a><span class="lineno"> 420</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \</span></div>
<div class="line"><a name="l00421"></a><span class="lineno"> 421</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \</span></div>
<div class="line"><a name="l00422"></a><span class="lineno"> 422</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \</span></div>
<div class="line"><a name="l00423"></a><span class="lineno"> 423</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \</span></div>
<div class="line"><a name="l00424"></a><span class="lineno"> 424</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \</span></div>
<div class="line"><a name="l00425"></a><span class="lineno"> 425</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \</span></div>
<div class="line"><a name="l00426"></a><span class="lineno"> 426</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \</span></div>
<div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \</span></div>
<div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \</span></div>
<div class="line"><a name="l00429"></a><span class="lineno"> 429</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \</span></div>
<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \</span></div>
<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \</span></div>
<div class="line"><a name="l00432"></a><span class="lineno"> 432</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \</span></div>
<div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \</span></div>
<div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \</span></div>
<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \</span></div>
<div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \</span></div>
<div class="line"><a name="l00437"></a><span class="lineno"> 437</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \</span></div>
<div class="line"><a name="l00438"></a><span class="lineno"> 438</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \</span></div>
<div class="line"><a name="l00439"></a><span class="lineno"> 439</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \</span></div>
<div class="line"><a name="l00440"></a><span class="lineno"> 440</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \</span></div>
<div class="line"><a name="l00441"></a><span class="lineno"> 441</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \</span></div>
<div class="line"><a name="l00442"></a><span class="lineno"> 442</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \</span></div>
<div class="line"><a name="l00443"></a><span class="lineno"> 443</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \</span></div>
<div class="line"><a name="l00444"></a><span class="lineno"> 444</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \</span></div>
<div class="line"><a name="l00445"></a><span class="lineno"> 445</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \</span></div>
<div class="line"><a name="l00446"></a><span class="lineno"> 446</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \</span></div>
<div class="line"><a name="l00447"></a><span class="lineno"> 447</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \</span></div>
<div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \</span></div>
<div class="line"><a name="l00449"></a><span class="lineno"> 449</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \</span></div>
<div class="line"><a name="l00450"></a><span class="lineno"> 450</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \</span></div>
<div class="line"><a name="l00451"></a><span class="lineno"> 451</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \</span></div>
<div class="line"><a name="l00452"></a><span class="lineno"> 452</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \</span></div>
<div class="line"><a name="l00453"></a><span class="lineno"> 453</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \</span></div>
<div class="line"><a name="l00454"></a><span class="lineno"> 454</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \</span></div>
<div class="line"><a name="l00455"></a><span class="lineno"> 455</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \</span></div>
<div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \</span></div>
<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \</span></div>
<div class="line"><a name="l00458"></a><span class="lineno"> 458</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \</span></div>
<div class="line"><a name="l00459"></a><span class="lineno"> 459</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \</span></div>
<div class="line"><a name="l00460"></a><span class="lineno"> 460</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \</span></div>
<div class="line"><a name="l00461"></a><span class="lineno"> 461</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \</span></div>
<div class="line"><a name="l00462"></a><span class="lineno"> 462</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \</span></div>
<div class="line"><a name="l00463"></a><span class="lineno"> 463</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \</span></div>
<div class="line"><a name="l00464"></a><span class="lineno"> 464</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \</span></div>
<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \</span></div>
<div class="line"><a name="l00466"></a><span class="lineno"> 466</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \</span></div>
<div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \</span></div>
<div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \</span></div>
<div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \</span></div>
<div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \</span></div>
<div class="line"><a name="l00471"></a><span class="lineno"> 471</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \</span></div>
<div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \</span></div>
<div class="line"><a name="l00473"></a><span class="lineno"> 473</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \</span></div>
<div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \</span></div>
<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \</span></div>
<div class="line"><a name="l00476"></a><span class="lineno"> 476</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \</span></div>
<div class="line"><a name="l00477"></a><span class="lineno"> 477</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \</span></div>
<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \</span></div>
<div class="line"><a name="l00479"></a><span class="lineno"> 479</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \</span></div>
<div class="line"><a name="l00480"></a><span class="lineno"> 480</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \</span></div>
<div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \</span></div>
<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \</span></div>
<div class="line"><a name="l00483"></a><span class="lineno"> 483</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \</span></div>
<div class="line"><a name="l00484"></a><span class="lineno"> 484</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \</span></div>
<div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \</span></div>
<div class="line"><a name="l00486"></a><span class="lineno"> 486</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \</span></div>
<div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \</span></div>
<div class="line"><a name="l00488"></a><span class="lineno"> 488</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \</span></div>
<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \</span></div>
<div class="line"><a name="l00490"></a><span class="lineno"> 490</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \</span></div>
<div class="line"><a name="l00491"></a><span class="lineno"> 491</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \</span></div>
<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \</span></div>
<div class="line"><a name="l00493"></a><span class="lineno"> 493</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \</span></div>
<div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \</span></div>
<div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \</span></div>
<div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \</span></div>
<div class="line"><a name="l00497"></a><span class="lineno"> 497</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \</span></div>
<div class="line"><a name="l00498"></a><span class="lineno"> 498</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \</span></div>
<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \</span></div>
<div class="line"><a name="l00500"></a><span class="lineno"> 500</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \</span></div>
<div class="line"><a name="l00501"></a><span class="lineno"> 501</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \</span></div>
<div class="line"><a name="l00502"></a><span class="lineno"> 502</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \</span></div>
<div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \</span></div>
<div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \</span></div>
<div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \</span></div>
<div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \</span></div>
<div class="line"><a name="l00507"></a><span class="lineno"> 507</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \</span></div>
<div class="line"><a name="l00508"></a><span class="lineno"> 508</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \</span></div>
<div class="line"><a name="l00509"></a><span class="lineno"> 509</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \</span></div>
<div class="line"><a name="l00510"></a><span class="lineno"> 510</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \</span></div>
<div class="line"><a name="l00511"></a><span class="lineno"> 511</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \</span></div>
<div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \</span></div>
<div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \</span></div>
<div class="line"><a name="l00514"></a><span class="lineno"> 514</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \</span></div>
<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \</span></div>
<div class="line"><a name="l00516"></a><span class="lineno"> 516</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \</span></div>
<div class="line"><a name="l00517"></a><span class="lineno"> 517</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \</span></div>
<div class="line"><a name="l00518"></a><span class="lineno"> 518</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \</span></div>
<div class="line"><a name="l00519"></a><span class="lineno"> 519</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \</span></div>
<div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \</span></div>
<div class="line"><a name="l00521"></a><span class="lineno"> 521</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \</span></div>
<div class="line"><a name="l00522"></a><span class="lineno"> 522</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \</span></div>
<div class="line"><a name="l00523"></a><span class="lineno"> 523</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \</span></div>
<div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \</span></div>
<div class="line"><a name="l00525"></a><span class="lineno"> 525</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \</span></div>
<div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \</span></div>
<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \</span></div>
<div class="line"><a name="l00528"></a><span class="lineno"> 528</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \</span></div>
<div class="line"><a name="l00529"></a><span class="lineno"> 529</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \</span></div>
<div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \</span></div>
<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \</span></div>
<div class="line"><a name="l00532"></a><span class="lineno"> 532</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \</span></div>
<div class="line"><a name="l00533"></a><span class="lineno"> 533</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \</span></div>
<div class="line"><a name="l00534"></a><span class="lineno"> 534</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \</span></div>
<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \</span></div>
<div class="line"><a name="l00536"></a><span class="lineno"> 536</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \</span></div>
<div class="line"><a name="l00537"></a><span class="lineno"> 537</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \</span></div>
<div class="line"><a name="l00538"></a><span class="lineno"> 538</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \</span></div>
<div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \</span></div>
<div class="line"><a name="l00540"></a><span class="lineno"> 540</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \</span></div>
<div class="line"><a name="l00541"></a><span class="lineno"> 541</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \</span></div>
<div class="line"><a name="l00542"></a><span class="lineno"> 542</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \</span></div>
<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \</span></div>
<div class="line"><a name="l00544"></a><span class="lineno"> 544</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \</span></div>
<div class="line"><a name="l00545"></a><span class="lineno"> 545</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \</span></div>
<div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \</span></div>
<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \</span></div>
<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \</span></div>
<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \</span></div>
<div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \</span></div>
<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \</span></div>
<div class="line"><a name="l00552"></a><span class="lineno"> 552</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \</span></div>
<div class="line"><a name="l00553"></a><span class="lineno"> 553</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \</span></div>
<div class="line"><a name="l00554"></a><span class="lineno"> 554</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \</span></div>
<div class="line"><a name="l00555"></a><span class="lineno"> 555</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \</span></div>
<div class="line"><a name="l00556"></a><span class="lineno"> 556</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \</span></div>
<div class="line"><a name="l00557"></a><span class="lineno"> 557</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \</span></div>
<div class="line"><a name="l00558"></a><span class="lineno"> 558</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \</span></div>
<div class="line"><a name="l00559"></a><span class="lineno"> 559</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \</span></div>
<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \</span></div>
<div class="line"><a name="l00561"></a><span class="lineno"> 561</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \</span></div>
<div class="line"><a name="l00562"></a><span class="lineno"> 562</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \</span></div>
<div class="line"><a name="l00563"></a><span class="lineno"> 563</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \</span></div>
<div class="line"><a name="l00564"></a><span class="lineno"> 564</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \</span></div>
<div class="line"><a name="l00565"></a><span class="lineno"> 565</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \</span></div>
<div class="line"><a name="l00566"></a><span class="lineno"> 566</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \</span></div>
<div class="line"><a name="l00567"></a><span class="lineno"> 567</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \</span></div>
<div class="line"><a name="l00568"></a><span class="lineno"> 568</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \</span></div>
<div class="line"><a name="l00569"></a><span class="lineno"> 569</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \</span></div>
<div class="line"><a name="l00570"></a><span class="lineno"> 570</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \</span></div>
<div class="line"><a name="l00571"></a><span class="lineno"> 571</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \</span></div>
<div class="line"><a name="l00572"></a><span class="lineno"> 572</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \</span></div>
<div class="line"><a name="l00573"></a><span class="lineno"> 573</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \</span></div>
<div class="line"><a name="l00574"></a><span class="lineno"> 574</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \</span></div>
<div class="line"><a name="l00575"></a><span class="lineno"> 575</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \</span></div>
<div class="line"><a name="l00576"></a><span class="lineno"> 576</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \</span></div>
<div class="line"><a name="l00577"></a><span class="lineno"> 577</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \</span></div>
<div class="line"><a name="l00578"></a><span class="lineno"> 578</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \</span></div>
<div class="line"><a name="l00579"></a><span class="lineno"> 579</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \</span></div>
<div class="line"><a name="l00580"></a><span class="lineno"> 580</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \</span></div>
<div class="line"><a name="l00581"></a><span class="lineno"> 581</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \</span></div>
<div class="line"><a name="l00582"></a><span class="lineno"> 582</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \</span></div>
<div class="line"><a name="l00583"></a><span class="lineno"> 583</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \</span></div>
<div class="line"><a name="l00584"></a><span class="lineno"> 584</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \</span></div>
<div class="line"><a name="l00585"></a><span class="lineno"> 585</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \</span></div>
<div class="line"><a name="l00586"></a><span class="lineno"> 586</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \</span></div>
<div class="line"><a name="l00587"></a><span class="lineno"> 587</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \</span></div>
<div class="line"><a name="l00588"></a><span class="lineno"> 588</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \</span></div>
<div class="line"><a name="l00589"></a><span class="lineno"> 589</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \</span></div>
<div class="line"><a name="l00590"></a><span class="lineno"> 590</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \</span></div>
<div class="line"><a name="l00591"></a><span class="lineno"> 591</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \</span></div>
<div class="line"><a name="l00592"></a><span class="lineno"> 592</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \</span></div>
<div class="line"><a name="l00593"></a><span class="lineno"> 593</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \</span></div>
<div class="line"><a name="l00594"></a><span class="lineno"> 594</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \</span></div>
<div class="line"><a name="l00595"></a><span class="lineno"> 595</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \</span></div>
<div class="line"><a name="l00596"></a><span class="lineno"> 596</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \</span></div>
<div class="line"><a name="l00597"></a><span class="lineno"> 597</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \</span></div>
<div class="line"><a name="l00598"></a><span class="lineno"> 598</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \</span></div>
<div class="line"><a name="l00599"></a><span class="lineno"> 599</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \</span></div>
<div class="line"><a name="l00600"></a><span class="lineno"> 600</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \</span></div>
<div class="line"><a name="l00601"></a><span class="lineno"> 601</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \</span></div>
<div class="line"><a name="l00602"></a><span class="lineno"> 602</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \</span></div>
<div class="line"><a name="l00603"></a><span class="lineno"> 603</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \</span></div>
<div class="line"><a name="l00604"></a><span class="lineno"> 604</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \</span></div>
<div class="line"><a name="l00605"></a><span class="lineno"> 605</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \</span></div>
<div class="line"><a name="l00606"></a><span class="lineno"> 606</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \</span></div>
<div class="line"><a name="l00607"></a><span class="lineno"> 607</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \</span></div>
<div class="line"><a name="l00608"></a><span class="lineno"> 608</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \</span></div>
<div class="line"><a name="l00609"></a><span class="lineno"> 609</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \</span></div>
<div class="line"><a name="l00610"></a><span class="lineno"> 610</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \</span></div>
<div class="line"><a name="l00611"></a><span class="lineno"> 611</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \</span></div>
<div class="line"><a name="l00612"></a><span class="lineno"> 612</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \</span></div>
<div class="line"><a name="l00613"></a><span class="lineno"> 613</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \</span></div>
<div class="line"><a name="l00614"></a><span class="lineno"> 614</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \</span></div>
<div class="line"><a name="l00615"></a><span class="lineno"> 615</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \</span></div>
<div class="line"><a name="l00616"></a><span class="lineno"> 616</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \</span></div>
<div class="line"><a name="l00617"></a><span class="lineno"> 617</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \</span></div>
<div class="line"><a name="l00618"></a><span class="lineno"> 618</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \</span></div>
<div class="line"><a name="l00619"></a><span class="lineno"> 619</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \</span></div>
<div class="line"><a name="l00620"></a><span class="lineno"> 620</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \</span></div>
<div class="line"><a name="l00621"></a><span class="lineno"> 621</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \</span></div>
<div class="line"><a name="l00622"></a><span class="lineno"> 622</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \</span></div>
<div class="line"><a name="l00623"></a><span class="lineno"> 623</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \</span></div>
<div class="line"><a name="l00624"></a><span class="lineno"> 624</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \</span></div>
<div class="line"><a name="l00625"></a><span class="lineno"> 625</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \</span></div>
<div class="line"><a name="l00626"></a><span class="lineno"> 626</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \</span></div>
<div class="line"><a name="l00627"></a><span class="lineno"> 627</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \</span></div>
<div class="line"><a name="l00628"></a><span class="lineno"> 628</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \</span></div>
<div class="line"><a name="l00629"></a><span class="lineno"> 629</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \</span></div>
<div class="line"><a name="l00630"></a><span class="lineno"> 630</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \</span></div>
<div class="line"><a name="l00631"></a><span class="lineno"> 631</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \</span></div>
<div class="line"><a name="l00632"></a><span class="lineno"> 632</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \</span></div>
<div class="line"><a name="l00633"></a><span class="lineno"> 633</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \</span></div>
<div class="line"><a name="l00634"></a><span class="lineno"> 634</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \</span></div>
<div class="line"><a name="l00635"></a><span class="lineno"> 635</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \</span></div>
<div class="line"><a name="l00636"></a><span class="lineno"> 636</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \</span></div>
<div class="line"><a name="l00637"></a><span class="lineno"> 637</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \</span></div>
<div class="line"><a name="l00638"></a><span class="lineno"> 638</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \</span></div>
<div class="line"><a name="l00639"></a><span class="lineno"> 639</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \</span></div>
<div class="line"><a name="l00640"></a><span class="lineno"> 640</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \</span></div>
<div class="line"><a name="l00641"></a><span class="lineno"> 641</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \</span></div>
<div class="line"><a name="l00642"></a><span class="lineno"> 642</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \</span></div>
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<div class="line"><a name="l00647"></a><span class="lineno"> 647</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \</span></div>
<div class="line"><a name="l00648"></a><span class="lineno"> 648</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \</span></div>
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<div class="line"><a name="l00650"></a><span class="lineno"> 650</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \</span></div>
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<div class="line"><a name="l00652"></a><span class="lineno"> 652</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \</span></div>
<div class="line"><a name="l00653"></a><span class="lineno"> 653</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \</span></div>
<div class="line"><a name="l00654"></a><span class="lineno"> 654</span>&#160;<span class="preprocessor"> GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \</span></div>
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<div class="line"><a name="l00680"></a><span class="lineno"> 680</span>&#160;</div>
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<a href="a00006.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00121.html">type_vec1.hpp</a>&quot;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00122.html">type_vec2.hpp</a>&quot;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00123.html">type_vec3.hpp</a>&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00124.html">type_vec4.hpp</a>&quot;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a>{</div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="keyword">namespace </span>detail</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;{</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> R, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; <span class="keyword">struct </span>functor1{};</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> R, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; <span class="keyword">struct </span>functor1&lt;1, R, T, Q&gt;</div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; {</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;1, R, Q&gt; call(R (*Func) (T x), vec&lt;1, T, Q&gt; <span class="keyword">const</span>&amp; v)</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; {</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keywordflow">return</span> vec&lt;1, R, Q&gt;(Func(v.x));</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; }</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; };</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> R, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; <span class="keyword">struct </span>functor1&lt;2, R, T, Q&gt;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; {</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;2, R, Q&gt; call(R (*Func) (T x), vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; v)</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; {</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keywordflow">return</span> vec&lt;2, R, Q&gt;(Func(v.x), Func(v.y));</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; }</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; };</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> R, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keyword">struct </span>functor1&lt;3, R, T, Q&gt;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; {</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;3, R, Q&gt; call(R (*Func) (T x), vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v)</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; {</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keywordflow">return</span> vec&lt;3, R, Q&gt;(Func(v.x), Func(v.y), Func(v.z));</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; }</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; };</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> R, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">struct </span>functor1&lt;4, R, T, Q&gt;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; {</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;4, R, Q&gt; call(R (*Func) (T x), vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; v)</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; {</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keywordflow">return</span> vec&lt;4, R, Q&gt;(Func(v.x), Func(v.y), Func(v.z), Func(v.w));</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; }</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; };</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keyword">struct </span>functor2{};</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keyword">struct </span>functor2&lt;1, T, Q&gt;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; {</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;1, T, Q&gt; call(T (*Func) (T x, T y), vec&lt;1, T, Q&gt; <span class="keyword">const</span>&amp; a, vec&lt;1, T, Q&gt; <span class="keyword">const</span>&amp; b)</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; {</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <span class="keywordflow">return</span> vec&lt;1, T, Q&gt;(Func(a.x, b.x));</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; }</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; };</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; <span class="keyword">struct </span>functor2&lt;2, T, Q&gt;</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; {</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;2, T, Q&gt; call(T (*Func) (T x, T y), vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; a, vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; b)</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; {</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keywordflow">return</span> vec&lt;2, T, Q&gt;(Func(a.x, b.x), Func(a.y, b.y));</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; }</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; };</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keyword">struct </span>functor2&lt;3, T, Q&gt;</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; {</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;3, T, Q&gt; call(T (*Func) (T x, T y), vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; a, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; b)</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; {</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="keywordflow">return</span> vec&lt;3, T, Q&gt;(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; }</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; };</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <span class="keyword">struct </span>functor2&lt;4, T, Q&gt;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; {</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;4, T, Q&gt; call(T (*Func) (T x, T y), vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; a, vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; b)</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; {</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; <span class="keywordflow">return</span> vec&lt;4, T, Q&gt;(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; }</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; };</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="keyword">struct </span>functor2_vec_sca{};</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="keyword">struct </span>functor2_vec_sca&lt;1, T, Q&gt;</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; {</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;1, T, Q&gt; call(T (*Func) (T x, T y), vec&lt;1, T, Q&gt; <span class="keyword">const</span>&amp; a, T b)</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; {</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordflow">return</span> vec&lt;1, T, Q&gt;(Func(a.x, b));</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; }</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; };</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keyword">struct </span>functor2_vec_sca&lt;2, T, Q&gt;</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; {</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;2, T, Q&gt; call(T (*Func) (T x, T y), vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; a, T b)</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; {</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <span class="keywordflow">return</span> vec&lt;2, T, Q&gt;(Func(a.x, b), Func(a.y, b));</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; }</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; };</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; <span class="keyword">struct </span>functor2_vec_sca&lt;3, T, Q&gt;</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; {</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;3, T, Q&gt; call(T (*Func) (T x, T y), vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; a, T b)</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; {</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <span class="keywordflow">return</span> vec&lt;3, T, Q&gt;(Func(a.x, b), Func(a.y, b), Func(a.z, b));</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; }</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; };</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; <span class="keyword">struct </span>functor2_vec_sca&lt;4, T, Q&gt;</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; {</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; GLM_FUNC_QUALIFIER <span class="keyword">static</span> vec&lt;4, T, Q&gt; call(T (*Func) (T x, T y), vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; a, T b)</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; {</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keywordflow">return</span> vec&lt;4, T, Q&gt;(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; }</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; };</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;}<span class="comment">//namespace detail</span></div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;}<span class="comment">//namespace glm</span></div>
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Functions</h2></td></tr>
<tr class="memitem:ga7d9c8785230c8db60f72ec8975f1ba45"><td class="memTemplParams" colspan="2">template&lt;typename T , typename U &gt; </td></tr>
<tr class="memitem:ga7d9c8785230c8db60f72ec8975f1ba45"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL U&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga7d9c8785230c8db60f72ec8975f1ba45">associatedMax</a> (T x, U a, T y, U b)</td></tr>
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<tr class="memitem:ga5c6758bc50aa7fbe700f87123a045aad"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga5c6758bc50aa7fbe700f87123a045aad">associatedMax</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, U, Q &gt; const &amp;a, vec&lt; L, T, Q &gt; const &amp;y, vec&lt; L, U, Q &gt; const &amp;b)</td></tr>
<tr class="memdesc:ga5c6758bc50aa7fbe700f87123a045aad"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum comparison between 2 variables and returns 2 associated variable values. <a href="a00169.html#ga5c6758bc50aa7fbe700f87123a045aad">More...</a><br /></td></tr>
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<tr class="memitem:ga0d169d6ce26b03248df175f39005d77f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga0d169d6ce26b03248df175f39005d77f">associatedMax</a> (T x, vec&lt; L, U, Q &gt; const &amp;a, T y, vec&lt; L, U, Q &gt; const &amp;b)</td></tr>
<tr class="memdesc:ga0d169d6ce26b03248df175f39005d77f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum comparison between 2 variables and returns 2 associated variable values. <a href="a00169.html#ga0d169d6ce26b03248df175f39005d77f">More...</a><br /></td></tr>
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<tr class="memitem:ga4086269afabcb81dd7ded33cb3448653"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:ga4086269afabcb81dd7ded33cb3448653"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga4086269afabcb81dd7ded33cb3448653">associatedMax</a> (vec&lt; L, T, Q &gt; const &amp;x, U a, vec&lt; L, T, Q &gt; const &amp;y, U b)</td></tr>
<tr class="memdesc:ga4086269afabcb81dd7ded33cb3448653"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum comparison between 2 variables and returns 2 associated variable values. <a href="a00169.html#ga4086269afabcb81dd7ded33cb3448653">More...</a><br /></td></tr>
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<tr class="memitem:gaec891e363d91abbf3a4443cf2f652209"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL U&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#gaec891e363d91abbf3a4443cf2f652209">associatedMax</a> (T x, U a, T y, U b, T z, U c)</td></tr>
<tr class="memdesc:gaec891e363d91abbf3a4443cf2f652209"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum comparison between 3 variables and returns 3 associated variable values. <a href="a00169.html#gaec891e363d91abbf3a4443cf2f652209">More...</a><br /></td></tr>
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<tr class="memdesc:gab84fdc35016a31e8cd0cbb8296bddf7c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum comparison between 3 variables and returns 3 associated variable values. <a href="a00169.html#gab84fdc35016a31e8cd0cbb8296bddf7c">More...</a><br /></td></tr>
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<tr class="memitem:gadd2a2002f4f2144bbc39eb2336dd2fba"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:gadd2a2002f4f2144bbc39eb2336dd2fba"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#gadd2a2002f4f2144bbc39eb2336dd2fba">associatedMax</a> (T x, vec&lt; L, U, Q &gt; const &amp;a, T y, vec&lt; L, U, Q &gt; const &amp;b, T z, vec&lt; L, U, Q &gt; const &amp;c)</td></tr>
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<tr class="memitem:ga19f59d1141a51a3b2108a9807af78f7f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga19f59d1141a51a3b2108a9807af78f7f">associatedMax</a> (vec&lt; L, T, Q &gt; const &amp;x, U a, vec&lt; L, T, Q &gt; const &amp;y, U b, vec&lt; L, T, Q &gt; const &amp;z, U c)</td></tr>
<tr class="memdesc:ga19f59d1141a51a3b2108a9807af78f7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum comparison between 3 variables and returns 3 associated variable values. <a href="a00169.html#ga19f59d1141a51a3b2108a9807af78f7f">More...</a><br /></td></tr>
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<tr class="memitem:ga3038ffcb43eaa6af75897a99a5047ccc"><td class="memTemplParams" colspan="2">template&lt;typename T , typename U &gt; </td></tr>
<tr class="memitem:ga3038ffcb43eaa6af75897a99a5047ccc"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL U&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga3038ffcb43eaa6af75897a99a5047ccc">associatedMax</a> (T x, U a, T y, U b, T z, U c, T w, U d)</td></tr>
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<tr class="memitem:gaf5ab0c428f8d1cd9e3b45fcfbf6423a6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#gaf5ab0c428f8d1cd9e3b45fcfbf6423a6">associatedMax</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, U, Q &gt; const &amp;a, vec&lt; L, T, Q &gt; const &amp;y, vec&lt; L, U, Q &gt; const &amp;b, vec&lt; L, T, Q &gt; const &amp;z, vec&lt; L, U, Q &gt; const &amp;c, vec&lt; L, T, Q &gt; const &amp;w, vec&lt; L, U, Q &gt; const &amp;d)</td></tr>
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<tr class="memitem:ga11477c2c4b5b0bfd1b72b29df3725a9d"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
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<tr class="memdesc:ga11477c2c4b5b0bfd1b72b29df3725a9d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum comparison between 4 variables and returns 4 associated variable values. <a href="a00169.html#ga11477c2c4b5b0bfd1b72b29df3725a9d">More...</a><br /></td></tr>
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<tr class="memitem:gab9c3dd74cac899d2c625b5767ea3b3fb"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
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<tr class="separator:gab9c3dd74cac899d2c625b5767ea3b3fb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacc01bd272359572fc28437ae214a02df"><td class="memTemplParams" colspan="2">template&lt;typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:gacc01bd272359572fc28437ae214a02df"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL U&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#gacc01bd272359572fc28437ae214a02df">associatedMin</a> (T x, U a, T y, U b)</td></tr>
<tr class="memdesc:gacc01bd272359572fc28437ae214a02df"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 2 variables and returns 2 associated variable values. <a href="a00169.html#gacc01bd272359572fc28437ae214a02df">More...</a><br /></td></tr>
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<tr class="memitem:gac2f0dff90948f2e44386a5eafd941d1c"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
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<tr class="memdesc:gac2f0dff90948f2e44386a5eafd941d1c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 2 variables and returns 2 associated variable values. <a href="a00169.html#gac2f0dff90948f2e44386a5eafd941d1c">More...</a><br /></td></tr>
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<tr class="memitem:gacfec519c820331d023ef53a511749319"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:gacfec519c820331d023ef53a511749319"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#gacfec519c820331d023ef53a511749319">associatedMin</a> (T x, const vec&lt; L, U, Q &gt; &amp;a, T y, const vec&lt; L, U, Q &gt; &amp;b)</td></tr>
<tr class="memdesc:gacfec519c820331d023ef53a511749319"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 2 variables and returns 2 associated variable values. <a href="a00169.html#gacfec519c820331d023ef53a511749319">More...</a><br /></td></tr>
<tr class="separator:gacfec519c820331d023ef53a511749319"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4757c7cab2d809124a8525d0a9deeb37"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:ga4757c7cab2d809124a8525d0a9deeb37"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga4757c7cab2d809124a8525d0a9deeb37">associatedMin</a> (vec&lt; L, T, Q &gt; const &amp;x, U a, vec&lt; L, T, Q &gt; const &amp;y, U b)</td></tr>
<tr class="memdesc:ga4757c7cab2d809124a8525d0a9deeb37"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 2 variables and returns 2 associated variable values. <a href="a00169.html#ga4757c7cab2d809124a8525d0a9deeb37">More...</a><br /></td></tr>
<tr class="separator:ga4757c7cab2d809124a8525d0a9deeb37"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad0aa8f86259a26d839d34a3577a923fc"><td class="memTemplParams" colspan="2">template&lt;typename T , typename U &gt; </td></tr>
<tr class="memitem:gad0aa8f86259a26d839d34a3577a923fc"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL U&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#gad0aa8f86259a26d839d34a3577a923fc">associatedMin</a> (T x, U a, T y, U b, T z, U c)</td></tr>
<tr class="memdesc:gad0aa8f86259a26d839d34a3577a923fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 3 variables and returns 3 associated variable values. <a href="a00169.html#gad0aa8f86259a26d839d34a3577a923fc">More...</a><br /></td></tr>
<tr class="separator:gad0aa8f86259a26d839d34a3577a923fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga723e5411cebc7ffbd5c81ffeec61127d"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:ga723e5411cebc7ffbd5c81ffeec61127d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga723e5411cebc7ffbd5c81ffeec61127d">associatedMin</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, U, Q &gt; const &amp;a, vec&lt; L, T, Q &gt; const &amp;y, vec&lt; L, U, Q &gt; const &amp;b, vec&lt; L, T, Q &gt; const &amp;z, vec&lt; L, U, Q &gt; const &amp;c)</td></tr>
<tr class="memdesc:ga723e5411cebc7ffbd5c81ffeec61127d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 3 variables and returns 3 associated variable values. <a href="a00169.html#ga723e5411cebc7ffbd5c81ffeec61127d">More...</a><br /></td></tr>
<tr class="separator:ga723e5411cebc7ffbd5c81ffeec61127d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga432224ebe2085eaa2b63a077ecbbbff6"><td class="memTemplParams" colspan="2">template&lt;typename T , typename U &gt; </td></tr>
<tr class="memitem:ga432224ebe2085eaa2b63a077ecbbbff6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL U&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga432224ebe2085eaa2b63a077ecbbbff6">associatedMin</a> (T x, U a, T y, U b, T z, U c, T w, U d)</td></tr>
<tr class="memdesc:ga432224ebe2085eaa2b63a077ecbbbff6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 4 variables and returns 4 associated variable values. <a href="a00169.html#ga432224ebe2085eaa2b63a077ecbbbff6">More...</a><br /></td></tr>
<tr class="separator:ga432224ebe2085eaa2b63a077ecbbbff6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga66b08118bc88f0494bcacb7cdb940556"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:ga66b08118bc88f0494bcacb7cdb940556"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga66b08118bc88f0494bcacb7cdb940556">associatedMin</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, U, Q &gt; const &amp;a, vec&lt; L, T, Q &gt; const &amp;y, vec&lt; L, U, Q &gt; const &amp;b, vec&lt; L, T, Q &gt; const &amp;z, vec&lt; L, U, Q &gt; const &amp;c, vec&lt; L, T, Q &gt; const &amp;w, vec&lt; L, U, Q &gt; const &amp;d)</td></tr>
<tr class="memdesc:ga66b08118bc88f0494bcacb7cdb940556"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 4 variables and returns 4 associated variable values. <a href="a00169.html#ga66b08118bc88f0494bcacb7cdb940556">More...</a><br /></td></tr>
<tr class="separator:ga66b08118bc88f0494bcacb7cdb940556"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga78c28fde1a7080fb7420bd88e68c6c68"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:ga78c28fde1a7080fb7420bd88e68c6c68"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga78c28fde1a7080fb7420bd88e68c6c68">associatedMin</a> (T x, vec&lt; L, U, Q &gt; const &amp;a, T y, vec&lt; L, U, Q &gt; const &amp;b, T z, vec&lt; L, U, Q &gt; const &amp;c, T w, vec&lt; L, U, Q &gt; const &amp;d)</td></tr>
<tr class="memdesc:ga78c28fde1a7080fb7420bd88e68c6c68"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 4 variables and returns 4 associated variable values. <a href="a00169.html#ga78c28fde1a7080fb7420bd88e68c6c68">More...</a><br /></td></tr>
<tr class="separator:ga78c28fde1a7080fb7420bd88e68c6c68"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2db7e351994baee78540a562d4bb6d3b"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2db7e351994baee78540a562d4bb6d3b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, U, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a> (vec&lt; L, T, Q &gt; const &amp;x, U a, vec&lt; L, T, Q &gt; const &amp;y, U b, vec&lt; L, T, Q &gt; const &amp;z, U c, vec&lt; L, T, Q &gt; const &amp;w, U d)</td></tr>
<tr class="memdesc:ga2db7e351994baee78540a562d4bb6d3b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum comparison between 4 variables and returns 4 associated variable values. <a href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">More...</a><br /></td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00169.html">GLM_GTX_associated_min_max</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
gtx_extented_min_max (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00007_source.html">associated_min_max.hpp</a>.</p>
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<div class="title">associated_min_max.hpp</div> </div>
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<a href="a00007.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Dependency:</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor"># error &quot;GLM: GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_associated_min_max extension included&quot;)</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;{</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; GLM_FUNC_DECL U <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(T x, U a, T y, U b);</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; GLM_FUNC_DECL vec&lt;2, U, Q&gt; <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b);</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; T x, <span class="keyword">const</span> vec&lt;L, U, Q&gt;&amp; a,</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; T y, <span class="keyword">const</span> vec&lt;L, U, Q&gt;&amp; b);</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, U a,</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, U b);</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; GLM_FUNC_DECL U <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; T x, U a,</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; T y, U b,</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; T z, U c);</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b,</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; z, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; c);</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; GLM_FUNC_DECL U <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; T x, U a,</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; T y, U b,</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; T z, U c,</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; T w, U d);</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b,</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; z, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; c,</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; w, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; d);</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; T x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; T y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b,</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; T z, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; c,</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; T w, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; d);</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">associatedMin</a>(</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, U a,</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, U b,</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; z, U c,</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; w, U d);</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; GLM_FUNC_DECL U <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(T x, U a, T y, U b);</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; GLM_FUNC_DECL vec&lt;2, U, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b);</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; T x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; T y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b);</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;</div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, U a,</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, U b);</div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; GLM_FUNC_DECL U <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; T x, U a,</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; T y, U b,</div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; T z, U c);</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b,</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; z, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; c);</div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; T x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; T y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b,</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; T z, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; c);</div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;</div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, U a,</div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, U b,</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; z, U c);</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;</div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; GLM_FUNC_DECL U <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; T x, U a,</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; T y, U b,</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; T z, U c,</div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; T w, U d);</div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;</div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b,</div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; z, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; c,</div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; w, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; d);</div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;</div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; T x, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a,</div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; T y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; b,</div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; T z, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; c,</div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; T w, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; d);</div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;</div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; GLM_FUNC_DECL vec&lt;L, U, Q&gt; <a class="code" href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">associatedMax</a>(</div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, U a,</div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, U b,</div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; z, U c,</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; w, U d);</div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;</div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;} <span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;</div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="preprocessor">#include &quot;associated_min_max.inl&quot;</span></div>
<div class="ttc" id="a00169_html_gab9c3dd74cac899d2c625b5767ea3b3fb"><div class="ttname"><a href="a00169.html#gab9c3dd74cac899d2c625b5767ea3b3fb">glm::associatedMax</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, U, Q &gt; associatedMax(vec&lt; L, T, Q &gt; const &amp;x, U a, vec&lt; L, T, Q &gt; const &amp;y, U b, vec&lt; L, T, Q &gt; const &amp;z, U c, vec&lt; L, T, Q &gt; const &amp;w, U d)</div><div class="ttdoc">Maximum comparison between 4 variables and returns 4 associated variable values. </div></div>
<div class="ttc" id="a00169_html_ga2db7e351994baee78540a562d4bb6d3b"><div class="ttname"><a href="a00169.html#ga2db7e351994baee78540a562d4bb6d3b">glm::associatedMin</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, U, Q &gt; associatedMin(vec&lt; L, T, Q &gt; const &amp;x, U a, vec&lt; L, T, Q &gt; const &amp;y, U b, vec&lt; L, T, Q &gt; const &amp;z, U c, vec&lt; L, T, Q &gt; const &amp;w, U d)</div><div class="ttdoc">Minimum comparison between 4 variables and returns 4 associated variable values. </div></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
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Functions</h2></td></tr>
<tr class="memitem:ga0dcc8fe7c3d3ad60dea409281efa3d05"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga0dcc8fe7c3d3ad60dea409281efa3d05"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga0dcc8fe7c3d3ad60dea409281efa3d05">highestBitValue</a> (genIUType Value)</td></tr>
<tr class="separator:ga0dcc8fe7c3d3ad60dea409281efa3d05"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga898ef075ccf809a1e480faab48fe96bf"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga898ef075ccf809a1e480faab48fe96bf"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga898ef075ccf809a1e480faab48fe96bf">highestBitValue</a> (vec&lt; L, T, Q &gt; const &amp;value)</td></tr>
<tr class="memdesc:ga898ef075ccf809a1e480faab48fe96bf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Find the highest bit set to 1 in a integer variable and return its value. <a href="a00170.html#ga898ef075ccf809a1e480faab48fe96bf">More...</a><br /></td></tr>
<tr class="separator:ga898ef075ccf809a1e480faab48fe96bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2ff6568089f3a9b67f5c30918855fc6f"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga2ff6568089f3a9b67f5c30918855fc6f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga2ff6568089f3a9b67f5c30918855fc6f">lowestBitValue</a> (genIUType Value)</td></tr>
<tr class="separator:ga2ff6568089f3a9b67f5c30918855fc6f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8cda2459871f574a0aecbe702ac93291"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga8cda2459871f574a0aecbe702ac93291"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga8cda2459871f574a0aecbe702ac93291">powerOfTwoAbove</a> (genIUType Value)</td></tr>
<tr class="memdesc:ga8cda2459871f574a0aecbe702ac93291"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the power of two number which value is just higher the input value. <a href="a00170.html#ga8cda2459871f574a0aecbe702ac93291">More...</a><br /></td></tr>
<tr class="separator:ga8cda2459871f574a0aecbe702ac93291"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2bbded187c5febfefc1e524ba31b3fab"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2bbded187c5febfefc1e524ba31b3fab"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga2bbded187c5febfefc1e524ba31b3fab">powerOfTwoAbove</a> (vec&lt; L, T, Q &gt; const &amp;value)</td></tr>
<tr class="memdesc:ga2bbded187c5febfefc1e524ba31b3fab"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the power of two number which value is just higher the input value. <a href="a00170.html#ga2bbded187c5febfefc1e524ba31b3fab">More...</a><br /></td></tr>
<tr class="separator:ga2bbded187c5febfefc1e524ba31b3fab"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3de7df63c589325101a2817a56f8e29d"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga3de7df63c589325101a2817a56f8e29d"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga3de7df63c589325101a2817a56f8e29d">powerOfTwoBelow</a> (genIUType Value)</td></tr>
<tr class="memdesc:ga3de7df63c589325101a2817a56f8e29d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the power of two number which value is just lower the input value. <a href="a00170.html#ga3de7df63c589325101a2817a56f8e29d">More...</a><br /></td></tr>
<tr class="separator:ga3de7df63c589325101a2817a56f8e29d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf78ddcc4152c051b2a21e68fecb10980"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf78ddcc4152c051b2a21e68fecb10980"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#gaf78ddcc4152c051b2a21e68fecb10980">powerOfTwoBelow</a> (vec&lt; L, T, Q &gt; const &amp;value)</td></tr>
<tr class="memdesc:gaf78ddcc4152c051b2a21e68fecb10980"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the power of two number which value is just lower the input value. <a href="a00170.html#gaf78ddcc4152c051b2a21e68fecb10980">More...</a><br /></td></tr>
<tr class="separator:gaf78ddcc4152c051b2a21e68fecb10980"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5f65973a5d2ea38c719e6a663149ead9"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga5f65973a5d2ea38c719e6a663149ead9"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga5f65973a5d2ea38c719e6a663149ead9">powerOfTwoNearest</a> (genIUType Value)</td></tr>
<tr class="memdesc:ga5f65973a5d2ea38c719e6a663149ead9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the power of two number which value is the closet to the input value. <a href="a00170.html#ga5f65973a5d2ea38c719e6a663149ead9">More...</a><br /></td></tr>
<tr class="separator:ga5f65973a5d2ea38c719e6a663149ead9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac87e65d11e16c3d6b91c3bcfaef7da0b"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gac87e65d11e16c3d6b91c3bcfaef7da0b"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#gac87e65d11e16c3d6b91c3bcfaef7da0b">powerOfTwoNearest</a> (vec&lt; L, T, Q &gt; const &amp;value)</td></tr>
<tr class="memdesc:gac87e65d11e16c3d6b91c3bcfaef7da0b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the power of two number which value is the closet to the input value. <a href="a00170.html#gac87e65d11e16c3d6b91c3bcfaef7da0b">More...</a><br /></td></tr>
<tr class="separator:gac87e65d11e16c3d6b91c3bcfaef7da0b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<div class="textblock"><p><a class="el" href="a00170.html">GLM_GTX_bit</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00008_source.html">bit.hpp</a>.</p>
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<a href="a00008.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../gtc/bitfield.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead&quot;)</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;{</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; GLM_FUNC_DECL genIUType <a class="code" href="a00170.html#ga898ef075ccf809a1e480faab48fe96bf">highestBitValue</a>(genIUType Value);</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; GLM_FUNC_DECL genIUType <a class="code" href="a00170.html#ga2ff6568089f3a9b67f5c30918855fc6f">lowestBitValue</a>(genIUType Value);</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00170.html#ga898ef075ccf809a1e480faab48fe96bf">highestBitValue</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; value);</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; GLM_DEPRECATED GLM_FUNC_DECL genIUType <a class="code" href="a00170.html#ga2bbded187c5febfefc1e524ba31b3fab">powerOfTwoAbove</a>(genIUType Value);</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; GLM_DEPRECATED GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00170.html#ga2bbded187c5febfefc1e524ba31b3fab">powerOfTwoAbove</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; value);</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; GLM_DEPRECATED GLM_FUNC_DECL genIUType <a class="code" href="a00170.html#gaf78ddcc4152c051b2a21e68fecb10980">powerOfTwoBelow</a>(genIUType Value);</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; GLM_DEPRECATED GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00170.html#gaf78ddcc4152c051b2a21e68fecb10980">powerOfTwoBelow</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; value);</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; GLM_DEPRECATED GLM_FUNC_DECL genIUType <a class="code" href="a00170.html#gac87e65d11e16c3d6b91c3bcfaef7da0b">powerOfTwoNearest</a>(genIUType Value);</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; GLM_DEPRECATED GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00170.html#gac87e65d11e16c3d6b91c3bcfaef7da0b">powerOfTwoNearest</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; value);</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;} <span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor">#include &quot;bit.inl&quot;</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;</div>
<div class="ttc" id="a00170_html_ga2ff6568089f3a9b67f5c30918855fc6f"><div class="ttname"><a href="a00170.html#ga2ff6568089f3a9b67f5c30918855fc6f">glm::lowestBitValue</a></div><div class="ttdeci">GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value)</div></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00170_html_ga2bbded187c5febfefc1e524ba31b3fab"><div class="ttname"><a href="a00170.html#ga2bbded187c5febfefc1e524ba31b3fab">glm::powerOfTwoAbove</a></div><div class="ttdeci">GLM_DEPRECATED GLM_FUNC_DECL vec&lt; L, T, Q &gt; powerOfTwoAbove(vec&lt; L, T, Q &gt; const &amp;value)</div><div class="ttdoc">Return the power of two number which value is just higher the input value. </div></div>
<div class="ttc" id="a00170_html_gaf78ddcc4152c051b2a21e68fecb10980"><div class="ttname"><a href="a00170.html#gaf78ddcc4152c051b2a21e68fecb10980">glm::powerOfTwoBelow</a></div><div class="ttdeci">GLM_DEPRECATED GLM_FUNC_DECL vec&lt; L, T, Q &gt; powerOfTwoBelow(vec&lt; L, T, Q &gt; const &amp;value)</div><div class="ttdoc">Return the power of two number which value is just lower the input value. </div></div>
<div class="ttc" id="a00170_html_ga898ef075ccf809a1e480faab48fe96bf"><div class="ttname"><a href="a00170.html#ga898ef075ccf809a1e480faab48fe96bf">glm::highestBitValue</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; highestBitValue(vec&lt; L, T, Q &gt; const &amp;value)</div><div class="ttdoc">Find the highest bit set to 1 in a integer variable and return its value. </div></div>
<div class="ttc" id="a00170_html_gac87e65d11e16c3d6b91c3bcfaef7da0b"><div class="ttname"><a href="a00170.html#gac87e65d11e16c3d6b91c3bcfaef7da0b">glm::powerOfTwoNearest</a></div><div class="ttdeci">GLM_DEPRECATED GLM_FUNC_DECL vec&lt; L, T, Q &gt; powerOfTwoNearest(vec&lt; L, T, Q &gt; const &amp;value)</div><div class="ttdoc">Return the power of two number which value is the closet to the input value. </div></div>
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Functions</h2></td></tr>
<tr class="memitem:ga46f9295abe3b5c7658f5b13c7f819f0a"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga46f9295abe3b5c7658f5b13c7f819f0a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#ga46f9295abe3b5c7658f5b13c7f819f0a">bitfieldFillOne</a> (genIUType Value, int FirstBit, int BitCount)</td></tr>
<tr class="memdesc:ga46f9295abe3b5c7658f5b13c7f819f0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set to 1 a range of bits. <a href="a00149.html#ga46f9295abe3b5c7658f5b13c7f819f0a">More...</a><br /></td></tr>
<tr class="separator:ga46f9295abe3b5c7658f5b13c7f819f0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3e96dd1f0a4bc892f063251ed118c0c1"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga3e96dd1f0a4bc892f063251ed118c0c1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#ga3e96dd1f0a4bc892f063251ed118c0c1">bitfieldFillOne</a> (vec&lt; L, T, Q &gt; const &amp;Value, int FirstBit, int BitCount)</td></tr>
<tr class="memdesc:ga3e96dd1f0a4bc892f063251ed118c0c1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set to 1 a range of bits. <a href="a00149.html#ga3e96dd1f0a4bc892f063251ed118c0c1">More...</a><br /></td></tr>
<tr class="separator:ga3e96dd1f0a4bc892f063251ed118c0c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga697b86998b7d74ee0a69d8e9f8819fee"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga697b86998b7d74ee0a69d8e9f8819fee"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#ga697b86998b7d74ee0a69d8e9f8819fee">bitfieldFillZero</a> (genIUType Value, int FirstBit, int BitCount)</td></tr>
<tr class="memdesc:ga697b86998b7d74ee0a69d8e9f8819fee"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set to 0 a range of bits. <a href="a00149.html#ga697b86998b7d74ee0a69d8e9f8819fee">More...</a><br /></td></tr>
<tr class="separator:ga697b86998b7d74ee0a69d8e9f8819fee"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0d16c9acef4be79ea9b47c082a0cf7c2"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga0d16c9acef4be79ea9b47c082a0cf7c2"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#ga0d16c9acef4be79ea9b47c082a0cf7c2">bitfieldFillZero</a> (vec&lt; L, T, Q &gt; const &amp;Value, int FirstBit, int BitCount)</td></tr>
<tr class="memdesc:ga0d16c9acef4be79ea9b47c082a0cf7c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set to 0 a range of bits. <a href="a00149.html#ga0d16c9acef4be79ea9b47c082a0cf7c2">More...</a><br /></td></tr>
<tr class="separator:ga0d16c9acef4be79ea9b47c082a0cf7c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga24cad0069f9a0450abd80b3e89501adf"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga24cad0069f9a0450abd80b3e89501adf">bitfieldInterleave</a> (int8 x, int8 y)</td></tr>
<tr class="memdesc:ga24cad0069f9a0450abd80b3e89501adf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x and y. <a href="a00149.html#ga24cad0069f9a0450abd80b3e89501adf">More...</a><br /></td></tr>
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<tr class="memitem:ga9a4976a529aec2cee56525e1165da484"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga9a4976a529aec2cee56525e1165da484">bitfieldInterleave</a> (uint8 x, uint8 y)</td></tr>
<tr class="memdesc:ga9a4976a529aec2cee56525e1165da484"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x and y. <a href="a00149.html#ga9a4976a529aec2cee56525e1165da484">More...</a><br /></td></tr>
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<tr class="memitem:gac51c33a394593f0631fa3aa5bb778809"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#gac51c33a394593f0631fa3aa5bb778809">bitfieldInterleave</a> (int16 x, int16 y)</td></tr>
<tr class="memdesc:gac51c33a394593f0631fa3aa5bb778809"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x and y. <a href="a00149.html#gac51c33a394593f0631fa3aa5bb778809">More...</a><br /></td></tr>
<tr class="separator:gac51c33a394593f0631fa3aa5bb778809"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga94f3646a5667f4be56f8dcf3310e963f"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga94f3646a5667f4be56f8dcf3310e963f">bitfieldInterleave</a> (uint16 x, uint16 y)</td></tr>
<tr class="memdesc:ga94f3646a5667f4be56f8dcf3310e963f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x and y. <a href="a00149.html#ga94f3646a5667f4be56f8dcf3310e963f">More...</a><br /></td></tr>
<tr class="separator:ga94f3646a5667f4be56f8dcf3310e963f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaebb756a24a0784e3d6fba8bd011ab77a"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#gaebb756a24a0784e3d6fba8bd011ab77a">bitfieldInterleave</a> (int32 x, int32 y)</td></tr>
<tr class="memdesc:gaebb756a24a0784e3d6fba8bd011ab77a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x and y. <a href="a00149.html#gaebb756a24a0784e3d6fba8bd011ab77a">More...</a><br /></td></tr>
<tr class="separator:gaebb756a24a0784e3d6fba8bd011ab77a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2f1e2b3fe699e7d897ae38b2115ddcbd"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga2f1e2b3fe699e7d897ae38b2115ddcbd">bitfieldInterleave</a> (uint32 x, uint32 y)</td></tr>
<tr class="memdesc:ga2f1e2b3fe699e7d897ae38b2115ddcbd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x and y. <a href="a00149.html#ga2f1e2b3fe699e7d897ae38b2115ddcbd">More...</a><br /></td></tr>
<tr class="separator:ga2f1e2b3fe699e7d897ae38b2115ddcbd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8fdb724dccd4a07d57efc01147102137"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga8fdb724dccd4a07d57efc01147102137">bitfieldInterleave</a> (int8 x, int8 y, int8 z)</td></tr>
<tr class="memdesc:ga8fdb724dccd4a07d57efc01147102137"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y and z. <a href="a00149.html#ga8fdb724dccd4a07d57efc01147102137">More...</a><br /></td></tr>
<tr class="separator:ga8fdb724dccd4a07d57efc01147102137"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9fc2a0dd5dcf8b00e113f272a5feca93"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga9fc2a0dd5dcf8b00e113f272a5feca93">bitfieldInterleave</a> (uint8 x, uint8 y, uint8 z)</td></tr>
<tr class="memdesc:ga9fc2a0dd5dcf8b00e113f272a5feca93"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y and z. <a href="a00149.html#ga9fc2a0dd5dcf8b00e113f272a5feca93">More...</a><br /></td></tr>
<tr class="separator:ga9fc2a0dd5dcf8b00e113f272a5feca93"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa901c36a842fa5d126ea650549f17b24"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#gaa901c36a842fa5d126ea650549f17b24">bitfieldInterleave</a> (int16 x, int16 y, int16 z)</td></tr>
<tr class="memdesc:gaa901c36a842fa5d126ea650549f17b24"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y and z. <a href="a00149.html#gaa901c36a842fa5d126ea650549f17b24">More...</a><br /></td></tr>
<tr class="separator:gaa901c36a842fa5d126ea650549f17b24"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3afd6d38881fe3948c53d4214d2197fd"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga3afd6d38881fe3948c53d4214d2197fd">bitfieldInterleave</a> (uint16 x, uint16 y, uint16 z)</td></tr>
<tr class="memdesc:ga3afd6d38881fe3948c53d4214d2197fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y and z. <a href="a00149.html#ga3afd6d38881fe3948c53d4214d2197fd">More...</a><br /></td></tr>
<tr class="separator:ga3afd6d38881fe3948c53d4214d2197fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad2075d96a6640121edaa98ea534102ca"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#gad2075d96a6640121edaa98ea534102ca">bitfieldInterleave</a> (int32 x, int32 y, int32 z)</td></tr>
<tr class="memdesc:gad2075d96a6640121edaa98ea534102ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y and z. <a href="a00149.html#gad2075d96a6640121edaa98ea534102ca">More...</a><br /></td></tr>
<tr class="separator:gad2075d96a6640121edaa98ea534102ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab19fbc739fc0cf7247978602c36f7da8"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#gab19fbc739fc0cf7247978602c36f7da8">bitfieldInterleave</a> (uint32 x, uint32 y, uint32 z)</td></tr>
<tr class="memdesc:gab19fbc739fc0cf7247978602c36f7da8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y and z. <a href="a00149.html#gab19fbc739fc0cf7247978602c36f7da8">More...</a><br /></td></tr>
<tr class="separator:gab19fbc739fc0cf7247978602c36f7da8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8a44ae22f5c953b296c42d067dccbe6d"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga8a44ae22f5c953b296c42d067dccbe6d">bitfieldInterleave</a> (int8 x, int8 y, int8 z, int8 w)</td></tr>
<tr class="memdesc:ga8a44ae22f5c953b296c42d067dccbe6d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y, z and w. <a href="a00149.html#ga8a44ae22f5c953b296c42d067dccbe6d">More...</a><br /></td></tr>
<tr class="separator:ga8a44ae22f5c953b296c42d067dccbe6d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga14bb274d54a3c26f4919dd7ed0dd0c36"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga14bb274d54a3c26f4919dd7ed0dd0c36">bitfieldInterleave</a> (uint8 x, uint8 y, uint8 z, uint8 w)</td></tr>
<tr class="memdesc:ga14bb274d54a3c26f4919dd7ed0dd0c36"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y, z and w. <a href="a00149.html#ga14bb274d54a3c26f4919dd7ed0dd0c36">More...</a><br /></td></tr>
<tr class="separator:ga14bb274d54a3c26f4919dd7ed0dd0c36"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga180a63161e1319fbd5a53c84d0429c7a"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#ga180a63161e1319fbd5a53c84d0429c7a">bitfieldInterleave</a> (int16 x, int16 y, int16 z, int16 w)</td></tr>
<tr class="memdesc:ga180a63161e1319fbd5a53c84d0429c7a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y, z and w. <a href="a00149.html#ga180a63161e1319fbd5a53c84d0429c7a">More...</a><br /></td></tr>
<tr class="separator:ga180a63161e1319fbd5a53c84d0429c7a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafca8768671a14c8016facccb66a89f26"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a> (uint16 x, uint16 y, uint16 z, uint16 w)</td></tr>
<tr class="memdesc:gafca8768671a14c8016facccb66a89f26"><td class="mdescLeft">&#160;</td><td class="mdescRight">Interleaves the bits of x, y, z and w. <a href="a00149.html#gafca8768671a14c8016facccb66a89f26">More...</a><br /></td></tr>
<tr class="separator:gafca8768671a14c8016facccb66a89f26"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2eb49678a344ce1495bdb5586d9896b9"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga2eb49678a344ce1495bdb5586d9896b9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#ga2eb49678a344ce1495bdb5586d9896b9">bitfieldRotateLeft</a> (genIUType In, int Shift)</td></tr>
<tr class="memdesc:ga2eb49678a344ce1495bdb5586d9896b9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate all bits to the left. <a href="a00149.html#ga2eb49678a344ce1495bdb5586d9896b9">More...</a><br /></td></tr>
<tr class="separator:ga2eb49678a344ce1495bdb5586d9896b9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae186317091b1a39214ebf79008d44a1e"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gae186317091b1a39214ebf79008d44a1e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#gae186317091b1a39214ebf79008d44a1e">bitfieldRotateLeft</a> (vec&lt; L, T, Q &gt; const &amp;In, int Shift)</td></tr>
<tr class="memdesc:gae186317091b1a39214ebf79008d44a1e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate all bits to the left. <a href="a00149.html#gae186317091b1a39214ebf79008d44a1e">More...</a><br /></td></tr>
<tr class="separator:gae186317091b1a39214ebf79008d44a1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1c33d075c5fb8bd8dbfd5092bfc851ca"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga1c33d075c5fb8bd8dbfd5092bfc851ca"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#ga1c33d075c5fb8bd8dbfd5092bfc851ca">bitfieldRotateRight</a> (genIUType In, int Shift)</td></tr>
<tr class="memdesc:ga1c33d075c5fb8bd8dbfd5092bfc851ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate all bits to the right. <a href="a00149.html#ga1c33d075c5fb8bd8dbfd5092bfc851ca">More...</a><br /></td></tr>
<tr class="separator:ga1c33d075c5fb8bd8dbfd5092bfc851ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga590488e1fc00a6cfe5d3bcaf93fbfe88"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga590488e1fc00a6cfe5d3bcaf93fbfe88"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#ga590488e1fc00a6cfe5d3bcaf93fbfe88">bitfieldRotateRight</a> (vec&lt; L, T, Q &gt; const &amp;In, int Shift)</td></tr>
<tr class="memdesc:ga590488e1fc00a6cfe5d3bcaf93fbfe88"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotate all bits to the right. <a href="a00149.html#ga590488e1fc00a6cfe5d3bcaf93fbfe88">More...</a><br /></td></tr>
<tr class="separator:ga590488e1fc00a6cfe5d3bcaf93fbfe88"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad7eba518a0b71662114571ee76939f8a"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:gad7eba518a0b71662114571ee76939f8a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#gad7eba518a0b71662114571ee76939f8a">mask</a> (genIUType Bits)</td></tr>
<tr class="memdesc:gad7eba518a0b71662114571ee76939f8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a mask of 'count' bits. <a href="a00149.html#gad7eba518a0b71662114571ee76939f8a">More...</a><br /></td></tr>
<tr class="separator:gad7eba518a0b71662114571ee76939f8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2e64e3b922a296033b825311e7f5fff1"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2e64e3b922a296033b825311e7f5fff1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00149.html#ga2e64e3b922a296033b825311e7f5fff1">mask</a> (vec&lt; L, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga2e64e3b922a296033b825311e7f5fff1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a mask of 'count' bits. <a href="a00149.html#ga2e64e3b922a296033b825311e7f5fff1">More...</a><br /></td></tr>
<tr class="separator:ga2e64e3b922a296033b825311e7f5fff1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00149.html">GLM_GTC_bitfield</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
<a class="el" href="a00149.html" title="Include <glm/gtc/bitfield.hpp> to use the features of this extension. ">GLM_GTC_bitfield</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00009_source.html">bitfield.hpp</a>.</p>
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<a href="a00009.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &quot;../detail/setup.hpp&quot;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../detail/qualifier.hpp&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../detail/type_int.hpp&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;../detail/_vectorize.hpp&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &lt;limits&gt;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_bitfield extension included&quot;)</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;{</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; GLM_FUNC_DECL genIUType <a class="code" href="a00149.html#ga2e64e3b922a296033b825311e7f5fff1">mask</a>(genIUType Bits);</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; </div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00149.html#ga2e64e3b922a296033b825311e7f5fff1">mask</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; GLM_FUNC_DECL genIUType <a class="code" href="a00149.html#ga590488e1fc00a6cfe5d3bcaf93fbfe88">bitfieldRotateRight</a>(genIUType In, <span class="keywordtype">int</span> Shift);</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00149.html#ga590488e1fc00a6cfe5d3bcaf93fbfe88">bitfieldRotateRight</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; In, <span class="keywordtype">int</span> Shift);</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; GLM_FUNC_DECL genIUType <a class="code" href="a00149.html#gae186317091b1a39214ebf79008d44a1e">bitfieldRotateLeft</a>(genIUType In, <span class="keywordtype">int</span> Shift);</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00149.html#gae186317091b1a39214ebf79008d44a1e">bitfieldRotateLeft</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; In, <span class="keywordtype">int</span> Shift);</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; GLM_FUNC_DECL genIUType <a class="code" href="a00149.html#ga3e96dd1f0a4bc892f063251ed118c0c1">bitfieldFillOne</a>(genIUType Value, <span class="keywordtype">int</span> FirstBit, <span class="keywordtype">int</span> BitCount);</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00149.html#ga3e96dd1f0a4bc892f063251ed118c0c1">bitfieldFillOne</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; Value, <span class="keywordtype">int</span> FirstBit, <span class="keywordtype">int</span> BitCount);</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genIUType&gt;</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; GLM_FUNC_DECL genIUType <a class="code" href="a00149.html#ga0d16c9acef4be79ea9b47c082a0cf7c2">bitfieldFillZero</a>(genIUType Value, <span class="keywordtype">int</span> FirstBit, <span class="keywordtype">int</span> BitCount);</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00149.html#ga0d16c9acef4be79ea9b47c082a0cf7c2">bitfieldFillZero</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; Value, <span class="keywordtype">int</span> FirstBit, <span class="keywordtype">int</span> BitCount);</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; GLM_FUNC_DECL int16 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(int8 x, int8 y);</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; GLM_FUNC_DECL uint16 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(uint8 x, uint8 y);</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; GLM_FUNC_DECL int32 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(int16 x, int16 y);</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; GLM_FUNC_DECL uint32 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(uint16 x, uint16 y);</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; GLM_FUNC_DECL int64 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(int32 x, int32 y);</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; GLM_FUNC_DECL uint64 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(uint32 x, uint32 y);</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;</div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; GLM_FUNC_DECL int32 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(int8 x, int8 y, int8 z);</div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; GLM_FUNC_DECL uint32 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(uint8 x, uint8 y, uint8 z);</div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; GLM_FUNC_DECL int64 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(int16 x, int16 y, int16 z);</div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; GLM_FUNC_DECL uint64 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(uint16 x, uint16 y, uint16 z);</div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;</div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; GLM_FUNC_DECL int64 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(int32 x, int32 y, int32 z);</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;</div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; GLM_FUNC_DECL uint64 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(uint32 x, uint32 y, uint32 z);</div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; GLM_FUNC_DECL int32 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(int8 x, int8 y, int8 z, int8 w);</div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;</div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; GLM_FUNC_DECL uint32 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(uint8 x, uint8 y, uint8 z, uint8 w);</div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;</div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; GLM_FUNC_DECL int64 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(int16 x, int16 y, int16 z, int16 w);</div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;</div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; GLM_FUNC_DECL uint64 <a class="code" href="a00149.html#gafca8768671a14c8016facccb66a89f26">bitfieldInterleave</a>(uint16 x, uint16 y, uint16 z, uint16 w);</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;</div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;} <span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;<span class="preprocessor">#include &quot;bitfield.inl&quot;</span></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00149_html_gafca8768671a14c8016facccb66a89f26"><div class="ttname"><a href="a00149.html#gafca8768671a14c8016facccb66a89f26">glm::bitfieldInterleave</a></div><div class="ttdeci">GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)</div><div class="ttdoc">Interleaves the bits of x, y, z and w. </div></div>
<div class="ttc" id="a00149_html_ga590488e1fc00a6cfe5d3bcaf93fbfe88"><div class="ttname"><a href="a00149.html#ga590488e1fc00a6cfe5d3bcaf93fbfe88">glm::bitfieldRotateRight</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; bitfieldRotateRight(vec&lt; L, T, Q &gt; const &amp;In, int Shift)</div><div class="ttdoc">Rotate all bits to the right. </div></div>
<div class="ttc" id="a00149_html_ga3e96dd1f0a4bc892f063251ed118c0c1"><div class="ttname"><a href="a00149.html#ga3e96dd1f0a4bc892f063251ed118c0c1">glm::bitfieldFillOne</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; bitfieldFillOne(vec&lt; L, T, Q &gt; const &amp;Value, int FirstBit, int BitCount)</div><div class="ttdoc">Set to 1 a range of bits. </div></div>
<div class="ttc" id="a00149_html_ga2e64e3b922a296033b825311e7f5fff1"><div class="ttname"><a href="a00149.html#ga2e64e3b922a296033b825311e7f5fff1">glm::mask</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; mask(vec&lt; L, T, Q &gt; const &amp;v)</div><div class="ttdoc">Build a mask of &#39;count&#39; bits. </div></div>
<div class="ttc" id="a00149_html_ga0d16c9acef4be79ea9b47c082a0cf7c2"><div class="ttname"><a href="a00149.html#ga0d16c9acef4be79ea9b47c082a0cf7c2">glm::bitfieldFillZero</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; bitfieldFillZero(vec&lt; L, T, Q &gt; const &amp;Value, int FirstBit, int BitCount)</div><div class="ttdoc">Set to 0 a range of bits. </div></div>
<div class="ttc" id="a00149_html_gae186317091b1a39214ebf79008d44a1e"><div class="ttname"><a href="a00149.html#gae186317091b1a39214ebf79008d44a1e">glm::bitfieldRotateLeft</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; bitfieldRotateLeft(vec&lt; L, T, Q &gt; const &amp;In, int Shift)</div><div class="ttdoc">Rotate all bits to the left. </div></div>
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<a href="#func-members">Functions</a> </div>
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<div class="title">closest_point.hpp File Reference</div> </div>
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<p><a class="el" href="a00171.html">GLM_GTX_closest_point</a>
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Functions</h2></td></tr>
<tr class="memitem:ga36529c278ef716986151d58d151d697d"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga36529c278ef716986151d58d151d697d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00171.html#ga36529c278ef716986151d58d151d697d">closestPointOnLine</a> (vec&lt; 3, T, Q &gt; const &amp;point, vec&lt; 3, T, Q &gt; const &amp;a, vec&lt; 3, T, Q &gt; const &amp;b)</td></tr>
<tr class="memdesc:ga36529c278ef716986151d58d151d697d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Find the point on a straight line which is the closet of a point. <a href="a00171.html#ga36529c278ef716986151d58d151d697d">More...</a><br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00171.html#ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0">closestPointOnLine</a> (vec&lt; 2, T, Q &gt; const &amp;point, vec&lt; 2, T, Q &gt; const &amp;a, vec&lt; 2, T, Q &gt; const &amp;b)</td></tr>
<tr class="memdesc:ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"><td class="mdescLeft">&#160;</td><td class="mdescRight">2d lines work as well <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00171.html">GLM_GTX_closest_point</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00010_source.html">closest_point.hpp</a>.</p>
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<a href="a00010.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependency:</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_closest_point extension included&quot;)</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;{</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00171.html#ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0">closestPointOnLine</a>(</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; point,</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; a, </div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; b);</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; </div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; GLM_FUNC_DECL vec&lt;2, T, Q&gt; <a class="code" href="a00171.html#ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0">closestPointOnLine</a>(</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; point,</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; a, </div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; b); </div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;}<span class="comment">// namespace glm</span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor">#include &quot;closest_point.inl&quot;</span></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00171_html_ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0"><div class="ttname"><a href="a00171.html#ga55bcbcc5fc06cb7ff7bc7a6e0e155eb0">glm::closestPointOnLine</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 2, T, Q &gt; closestPointOnLine(vec&lt; 2, T, Q &gt; const &amp;point, vec&lt; 2, T, Q &gt; const &amp;a, vec&lt; 2, T, Q &gt; const &amp;b)</div><div class="ttdoc">2d lines work as well </div></div>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gad12f4f65022b2c80e33fcba2ced0dc48"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#gad12f4f65022b2c80e33fcba2ced0dc48">convertD65XYZToD50XYZ</a> (vec&lt; 3, T, Q &gt; const &amp;ColorD65XYZ)</td></tr>
<tr class="memdesc:gad12f4f65022b2c80e33fcba2ced0dc48"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a D65 YUV color to D50 YUV. <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga5265386fc3ac29e4c580d37ed470859c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#ga5265386fc3ac29e4c580d37ed470859c">convertD65XYZToLinearSRGB</a> (vec&lt; 3, T, Q &gt; const &amp;ColorD65XYZ)</td></tr>
<tr class="memdesc:ga5265386fc3ac29e4c580d37ed470859c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a D65 YUV color to linear sRGB. <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1522ba180e3d83d554a734056da031f9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#ga1522ba180e3d83d554a734056da031f9">convertLinearSRGBToD50XYZ</a> (vec&lt; 3, T, Q &gt; const &amp;ColorLinearSRGB)</td></tr>
<tr class="memdesc:ga1522ba180e3d83d554a734056da031f9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a linear sRGB color to D50 YUV. <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf9e130d9d4ccf51cc99317de7449f369"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00172.html#gaf9e130d9d4ccf51cc99317de7449f369">convertLinearSRGBToD65XYZ</a> (vec&lt; 3, T, Q &gt; const &amp;ColorLinearSRGB)</td></tr>
<tr class="memdesc:gaf9e130d9d4ccf51cc99317de7449f369"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a linear sRGB color to D65 YUV. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00172.html">GLM_GTX_color_encoding</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
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<a class="el" href="a00172.html" title="Include <glm/gtx/color_encoding.hpp> to use the features of this extension. ">GLM_GTX_color_encoding</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00011_source.html">color_encoding.hpp</a>.</p>
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<a href="a00011.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../detail/setup.hpp&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../detail/qualifier.hpp&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &lt;limits&gt;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_color_encoding extension included&quot;)</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;{</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00172.html#gaf9e130d9d4ccf51cc99317de7449f369">convertLinearSRGBToD65XYZ</a>(vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; ColorLinearSRGB);</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00172.html#ga1522ba180e3d83d554a734056da031f9">convertLinearSRGBToD50XYZ</a>(vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; ColorLinearSRGB);</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00172.html#ga5265386fc3ac29e4c580d37ed470859c">convertD65XYZToLinearSRGB</a>(vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; ColorD65XYZ);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00172.html#gad12f4f65022b2c80e33fcba2ced0dc48">convertD65XYZToD50XYZ</a>(vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; ColorD65XYZ);</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;} <span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor">#include &quot;color_encoding.inl&quot;</span></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00172_html_ga1522ba180e3d83d554a734056da031f9"><div class="ttname"><a href="a00172.html#ga1522ba180e3d83d554a734056da031f9">glm::convertLinearSRGBToD50XYZ</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; convertLinearSRGBToD50XYZ(vec&lt; 3, T, Q &gt; const &amp;ColorLinearSRGB)</div><div class="ttdoc">Convert a linear sRGB color to D50 YUV. </div></div>
<div class="ttc" id="a00172_html_ga5265386fc3ac29e4c580d37ed470859c"><div class="ttname"><a href="a00172.html#ga5265386fc3ac29e4c580d37ed470859c">glm::convertD65XYZToLinearSRGB</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; convertD65XYZToLinearSRGB(vec&lt; 3, T, Q &gt; const &amp;ColorD65XYZ)</div><div class="ttdoc">Convert a D65 YUV color to linear sRGB. </div></div>
<div class="ttc" id="a00172_html_gad12f4f65022b2c80e33fcba2ced0dc48"><div class="ttname"><a href="a00172.html#gad12f4f65022b2c80e33fcba2ced0dc48">glm::convertD65XYZToD50XYZ</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; convertD65XYZToD50XYZ(vec&lt; 3, T, Q &gt; const &amp;ColorD65XYZ)</div><div class="ttdoc">Convert a D65 YUV color to D50 YUV. </div></div>
<div class="ttc" id="a00172_html_gaf9e130d9d4ccf51cc99317de7449f369"><div class="ttname"><a href="a00172.html#gaf9e130d9d4ccf51cc99317de7449f369">glm::convertLinearSRGBToD65XYZ</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; convertLinearSRGBToD65XYZ(vec&lt; 3, T, Q &gt; const &amp;ColorLinearSRGB)</div><div class="ttdoc">Convert a linear sRGB color to D65 YUV. </div></div>
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<p><a class="el" href="a00150.html">GLM_GTC_color_space</a>
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<p><a href="a00012_source.html">Go to the source code of this file.</a></p>
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Functions</h2></td></tr>
<tr class="memitem:ga42239e7b3da900f7ef37cec7e2476579"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga42239e7b3da900f7ef37cec7e2476579"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00150.html#ga42239e7b3da900f7ef37cec7e2476579">convertLinearToSRGB</a> (vec&lt; L, T, Q &gt; const &amp;ColorLinear)</td></tr>
<tr class="memdesc:ga42239e7b3da900f7ef37cec7e2476579"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a linear color to sRGB color using a standard gamma correction. <a href="a00150.html#ga42239e7b3da900f7ef37cec7e2476579">More...</a><br /></td></tr>
<tr class="separator:ga42239e7b3da900f7ef37cec7e2476579"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaace0a21167d13d26116c283009af57f6"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaace0a21167d13d26116c283009af57f6"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00150.html#gaace0a21167d13d26116c283009af57f6">convertLinearToSRGB</a> (vec&lt; L, T, Q &gt; const &amp;ColorLinear, T Gamma)</td></tr>
<tr class="memdesc:gaace0a21167d13d26116c283009af57f6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a linear color to sRGB color using a custom gamma correction. <a href="a00150.html#gaace0a21167d13d26116c283009af57f6">More...</a><br /></td></tr>
<tr class="separator:gaace0a21167d13d26116c283009af57f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga16c798b7a226b2c3079dedc55083d187"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga16c798b7a226b2c3079dedc55083d187"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00150.html#ga16c798b7a226b2c3079dedc55083d187">convertSRGBToLinear</a> (vec&lt; L, T, Q &gt; const &amp;ColorSRGB)</td></tr>
<tr class="memdesc:ga16c798b7a226b2c3079dedc55083d187"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a sRGB color to linear color using a standard gamma correction. <a href="a00150.html#ga16c798b7a226b2c3079dedc55083d187">More...</a><br /></td></tr>
<tr class="separator:ga16c798b7a226b2c3079dedc55083d187"><td class="memSeparator" colspan="2">&#160;</td></tr>
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template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gad1b91f27a9726c9cb403f9fee6e2e200"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00150.html#gad1b91f27a9726c9cb403f9fee6e2e200">convertSRGBToLinear</a> (vec&lt; L, T, Q &gt; const &amp;ColorSRGB, T Gamma)</td></tr>
<tr class="memdesc:gad1b91f27a9726c9cb403f9fee6e2e200"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a sRGB color to linear color using a custom gamma correction. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00150.html">GLM_GTC_color_space</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
<a class="el" href="a00150.html" title="Include <glm/gtc/color_space.hpp> to use the features of this extension. ">GLM_GTC_color_space</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00012_source.html">gtc/color_space.hpp</a>.</p>
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<a href="a00012.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../detail/setup.hpp&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../detail/qualifier.hpp&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../exponential.hpp&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &lt;limits&gt;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_color_space extension included&quot;)</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;{</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00150.html#gaace0a21167d13d26116c283009af57f6">convertLinearToSRGB</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; ColorLinear);</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00150.html#gaace0a21167d13d26116c283009af57f6">convertLinearToSRGB</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; ColorLinear, T Gamma);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00150.html#gad1b91f27a9726c9cb403f9fee6e2e200">convertSRGBToLinear</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; ColorSRGB);</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="comment">// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb</span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00150.html#gad1b91f27a9726c9cb403f9fee6e2e200">convertSRGBToLinear</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; ColorSRGB, T Gamma);</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;} <span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor">#include &quot;color_space.inl&quot;</span></div>
<div class="ttc" id="a00150_html_gaace0a21167d13d26116c283009af57f6"><div class="ttname"><a href="a00150.html#gaace0a21167d13d26116c283009af57f6">glm::convertLinearToSRGB</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; convertLinearToSRGB(vec&lt; L, T, Q &gt; const &amp;ColorLinear, T Gamma)</div><div class="ttdoc">Convert a linear color to sRGB color using a custom gamma correction. </div></div>
<div class="ttc" id="a00150_html_gad1b91f27a9726c9cb403f9fee6e2e200"><div class="ttname"><a href="a00150.html#gad1b91f27a9726c9cb403f9fee6e2e200">glm::convertSRGBToLinear</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; convertSRGBToLinear(vec&lt; L, T, Q &gt; const &amp;ColorSRGB, T Gamma)</div><div class="ttdoc">Convert a sRGB color to linear color using a custom gamma correction. </div></div>
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Functions</h2></td></tr>
<tr class="memitem:ga789802bec2d4fe0f9741c731b4a8a7d8"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga789802bec2d4fe0f9741c731b4a8a7d8"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00173.html#ga789802bec2d4fe0f9741c731b4a8a7d8">hsvColor</a> (vec&lt; 3, T, Q &gt; const &amp;rgbValue)</td></tr>
<tr class="memdesc:ga789802bec2d4fe0f9741c731b4a8a7d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Converts a color from RGB color space to its color in HSV color space. <a href="a00173.html#ga789802bec2d4fe0f9741c731b4a8a7d8">More...</a><br /></td></tr>
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<tr class="memitem:gad028e0a4f1a9c812b39439b746295b34"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00173.html#gad028e0a4f1a9c812b39439b746295b34">luminosity</a> (vec&lt; 3, T, Q &gt; const &amp;color)</td></tr>
<tr class="memdesc:gad028e0a4f1a9c812b39439b746295b34"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. <a href="a00173.html#gad028e0a4f1a9c812b39439b746295b34">More...</a><br /></td></tr>
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<tr class="memitem:ga5f9193be46f45f0655c05a0cdca006db"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00173.html#ga5f9193be46f45f0655c05a0cdca006db">rgbColor</a> (vec&lt; 3, T, Q &gt; const &amp;hsvValue)</td></tr>
<tr class="memdesc:ga5f9193be46f45f0655c05a0cdca006db"><td class="mdescLeft">&#160;</td><td class="mdescRight">Converts a color from HSV color space to its color in RGB color space. <a href="a00173.html#ga5f9193be46f45f0655c05a0cdca006db">More...</a><br /></td></tr>
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<tr class="memitem:ga01a97152b44e1550edcac60bd849e884"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00173.html#ga01a97152b44e1550edcac60bd849e884">saturation</a> (T const s)</td></tr>
<tr class="memdesc:ga01a97152b44e1550edcac60bd849e884"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a saturation matrix. <a href="a00173.html#ga01a97152b44e1550edcac60bd849e884">More...</a><br /></td></tr>
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<tr class="memitem:ga2156cea600e90148ece5bc96fd6db43a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00173.html#ga2156cea600e90148ece5bc96fd6db43a">saturation</a> (T const s, vec&lt; 3, T, Q &gt; const &amp;color)</td></tr>
<tr class="memdesc:ga2156cea600e90148ece5bc96fd6db43a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modify the saturation of a color. <a href="a00173.html#ga2156cea600e90148ece5bc96fd6db43a">More...</a><br /></td></tr>
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<tr class="memdesc:gaba0eacee0736dae860e9371cc1ae4785"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modify the saturation of a color. <a href="a00173.html#gaba0eacee0736dae860e9371cc1ae4785">More...</a><br /></td></tr>
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<div class="textblock"><p><a class="el" href="a00173.html">GLM_GTX_color_space</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00013_source.html">gtx/color_space.hpp</a>.</p>
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<a href="a00013.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependency:</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_color_space extension included&quot;)</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;{</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00173.html#ga5f9193be46f45f0655c05a0cdca006db">rgbColor</a>(</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; hsvValue);</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00173.html#ga789802bec2d4fe0f9741c731b4a8a7d8">hsvColor</a>(</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; rgbValue);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; </div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00173.html#gaba0eacee0736dae860e9371cc1ae4785">saturation</a>(</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; T <span class="keyword">const</span> s);</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00173.html#gaba0eacee0736dae860e9371cc1ae4785">saturation</a>(</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; T <span class="keyword">const</span> s,</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; color);</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; </div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; GLM_FUNC_DECL vec&lt;4, T, Q&gt; <a class="code" href="a00173.html#gaba0eacee0736dae860e9371cc1ae4785">saturation</a>(</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; T <span class="keyword">const</span> s,</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; color);</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; </div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; GLM_FUNC_DECL T <a class="code" href="a00173.html#gad028e0a4f1a9c812b39439b746295b34">luminosity</a>(</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; color);</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="preprocessor">#include &quot;color_space.inl&quot;</span></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00173_html_gaba0eacee0736dae860e9371cc1ae4785"><div class="ttname"><a href="a00173.html#gaba0eacee0736dae860e9371cc1ae4785">glm::saturation</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, T, Q &gt; saturation(T const s, vec&lt; 4, T, Q &gt; const &amp;color)</div><div class="ttdoc">Modify the saturation of a color. </div></div>
<div class="ttc" id="a00173_html_ga5f9193be46f45f0655c05a0cdca006db"><div class="ttname"><a href="a00173.html#ga5f9193be46f45f0655c05a0cdca006db">glm::rgbColor</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; rgbColor(vec&lt; 3, T, Q &gt; const &amp;hsvValue)</div><div class="ttdoc">Converts a color from HSV color space to its color in RGB color space. </div></div>
<div class="ttc" id="a00173_html_ga789802bec2d4fe0f9741c731b4a8a7d8"><div class="ttname"><a href="a00173.html#ga789802bec2d4fe0f9741c731b4a8a7d8">glm::hsvColor</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; hsvColor(vec&lt; 3, T, Q &gt; const &amp;rgbValue)</div><div class="ttdoc">Converts a color from RGB color space to its color in HSV color space. </div></div>
<div class="ttc" id="a00173_html_gad028e0a4f1a9c812b39439b746295b34"><div class="ttname"><a href="a00173.html#gad028e0a4f1a9c812b39439b746295b34">glm::luminosity</a></div><div class="ttdeci">GLM_FUNC_DECL T luminosity(vec&lt; 3, T, Q &gt; const &amp;color)</div><div class="ttdoc">Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. </div></div>
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<div class="title">color_space_YCoCg.hpp File Reference</div> </div>
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<p><a class="el" href="a00174.html">GLM_GTX_color_space_YCoCg</a>
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<p><a href="a00014_source.html">Go to the source code of this file.</a></p>
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Functions</h2></td></tr>
<tr class="memitem:ga0606353ec2a9b9eaa84f1b02ec391bc5"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga0606353ec2a9b9eaa84f1b02ec391bc5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00174.html#ga0606353ec2a9b9eaa84f1b02ec391bc5">rgb2YCoCg</a> (vec&lt; 3, T, Q &gt; const &amp;rgbColor)</td></tr>
<tr class="memdesc:ga0606353ec2a9b9eaa84f1b02ec391bc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a color from RGB color space to YCoCg color space. <a href="a00174.html#ga0606353ec2a9b9eaa84f1b02ec391bc5">More...</a><br /></td></tr>
<tr class="separator:ga0606353ec2a9b9eaa84f1b02ec391bc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0389772e44ca0fd2ba4a79bdd8efe898"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga0389772e44ca0fd2ba4a79bdd8efe898"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00174.html#ga0389772e44ca0fd2ba4a79bdd8efe898">rgb2YCoCgR</a> (vec&lt; 3, T, Q &gt; const &amp;rgbColor)</td></tr>
<tr class="memdesc:ga0389772e44ca0fd2ba4a79bdd8efe898"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a color from RGB color space to YCoCgR color space. <a href="a00174.html#ga0389772e44ca0fd2ba4a79bdd8efe898">More...</a><br /></td></tr>
<tr class="separator:ga0389772e44ca0fd2ba4a79bdd8efe898"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga163596b804c7241810b2534a99eb1343"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga163596b804c7241810b2534a99eb1343"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00174.html#ga163596b804c7241810b2534a99eb1343">YCoCg2rgb</a> (vec&lt; 3, T, Q &gt; const &amp;YCoCgColor)</td></tr>
<tr class="memdesc:ga163596b804c7241810b2534a99eb1343"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a color from YCoCg color space to RGB color space. <a href="a00174.html#ga163596b804c7241810b2534a99eb1343">More...</a><br /></td></tr>
<tr class="separator:ga163596b804c7241810b2534a99eb1343"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf8d30574c8576838097d8e20c295384a"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf8d30574c8576838097d8e20c295384a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00174.html#gaf8d30574c8576838097d8e20c295384a">YCoCgR2rgb</a> (vec&lt; 3, T, Q &gt; const &amp;YCoCgColor)</td></tr>
<tr class="memdesc:gaf8d30574c8576838097d8e20c295384a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert a color from YCoCgR color space to RGB color space. <a href="a00174.html#gaf8d30574c8576838097d8e20c295384a">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00174.html">GLM_GTX_color_space_YCoCg</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00014_source.html">color_space_YCoCg.hpp</a>.</p>
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<div class="title">color_space_YCoCg.hpp</div> </div>
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<a href="a00014.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependency:</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_color_space_YCoCg extension included&quot;)</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;{</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00174.html#ga0606353ec2a9b9eaa84f1b02ec391bc5">rgb2YCoCg</a>(</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00173.html#ga5f9193be46f45f0655c05a0cdca006db">rgbColor</a>);</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00174.html#ga163596b804c7241810b2534a99eb1343">YCoCg2rgb</a>(</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; YCoCgColor);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00174.html#ga0389772e44ca0fd2ba4a79bdd8efe898">rgb2YCoCgR</a>(</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00173.html#ga5f9193be46f45f0655c05a0cdca006db">rgbColor</a>);</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00174.html#gaf8d30574c8576838097d8e20c295384a">YCoCgR2rgb</a>(</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; YCoCgColor);</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="preprocessor">#include &quot;color_space_YCoCg.inl&quot;</span></div>
<div class="ttc" id="a00174_html_ga0389772e44ca0fd2ba4a79bdd8efe898"><div class="ttname"><a href="a00174.html#ga0389772e44ca0fd2ba4a79bdd8efe898">glm::rgb2YCoCgR</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; rgb2YCoCgR(vec&lt; 3, T, Q &gt; const &amp;rgbColor)</div><div class="ttdoc">Convert a color from RGB color space to YCoCgR color space. </div></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00174_html_ga163596b804c7241810b2534a99eb1343"><div class="ttname"><a href="a00174.html#ga163596b804c7241810b2534a99eb1343">glm::YCoCg2rgb</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; YCoCg2rgb(vec&lt; 3, T, Q &gt; const &amp;YCoCgColor)</div><div class="ttdoc">Convert a color from YCoCg color space to RGB color space. </div></div>
<div class="ttc" id="a00174_html_gaf8d30574c8576838097d8e20c295384a"><div class="ttname"><a href="a00174.html#gaf8d30574c8576838097d8e20c295384a">glm::YCoCgR2rgb</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; YCoCgR2rgb(vec&lt; 3, T, Q &gt; const &amp;YCoCgColor)</div><div class="ttdoc">Convert a color from YCoCgR color space to RGB color space. </div></div>
<div class="ttc" id="a00173_html_ga5f9193be46f45f0655c05a0cdca006db"><div class="ttname"><a href="a00173.html#ga5f9193be46f45f0655c05a0cdca006db">glm::rgbColor</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; rgbColor(vec&lt; 3, T, Q &gt; const &amp;hsvValue)</div><div class="ttdoc">Converts a color from HSV color space to its color in RGB color space. </div></div>
<div class="ttc" id="a00174_html_ga0606353ec2a9b9eaa84f1b02ec391bc5"><div class="ttname"><a href="a00174.html#ga0606353ec2a9b9eaa84f1b02ec391bc5">glm::rgb2YCoCg</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; rgb2YCoCg(vec&lt; 3, T, Q &gt; const &amp;rgbColor)</div><div class="ttdoc">Convert a color from RGB color space to YCoCg color space. </div></div>
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Functions</h2></td></tr>
<tr class="memitem:ga693d77696ff36572a0da79efec965acd"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga693d77696ff36572a0da79efec965acd"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga693d77696ff36572a0da79efec965acd">abs</a> (genType x)</td></tr>
<tr class="memdesc:ga693d77696ff36572a0da79efec965acd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x if x &gt;= 0; otherwise, it returns -x. <a href="a00140.html#ga693d77696ff36572a0da79efec965acd">More...</a><br /></td></tr>
<tr class="separator:ga693d77696ff36572a0da79efec965acd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3e141c9738c73d3e581efa471dba8b4c"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga3e141c9738c73d3e581efa471dba8b4c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga3e141c9738c73d3e581efa471dba8b4c">abs</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga3e141c9738c73d3e581efa471dba8b4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x if x &gt;= 0; otherwise, it returns -x. <a href="a00140.html#ga3e141c9738c73d3e581efa471dba8b4c">More...</a><br /></td></tr>
<tr class="separator:ga3e141c9738c73d3e581efa471dba8b4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafb9d2a645a23aca12d4d6de0104b7657"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gafb9d2a645a23aca12d4d6de0104b7657"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gafb9d2a645a23aca12d4d6de0104b7657">ceil</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:gafb9d2a645a23aca12d4d6de0104b7657"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a value equal to the nearest integer that is greater than or equal to x. <a href="a00140.html#gafb9d2a645a23aca12d4d6de0104b7657">More...</a><br /></td></tr>
<tr class="separator:gafb9d2a645a23aca12d4d6de0104b7657"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga93bce26c7d80d30a62f5c508f8498a6c"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga93bce26c7d80d30a62f5c508f8498a6c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga93bce26c7d80d30a62f5c508f8498a6c">clamp</a> (genType x, genType minVal, genType maxVal)</td></tr>
<tr class="memdesc:ga93bce26c7d80d30a62f5c508f8498a6c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. <a href="a00140.html#ga93bce26c7d80d30a62f5c508f8498a6c">More...</a><br /></td></tr>
<tr class="separator:ga93bce26c7d80d30a62f5c508f8498a6c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabff13e6547edac08f52b4133ff4bf183"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gabff13e6547edac08f52b4133ff4bf183"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gabff13e6547edac08f52b4133ff4bf183">clamp</a> (vec&lt; L, T, Q &gt; const &amp;x, T minVal, T maxVal)</td></tr>
<tr class="memdesc:gabff13e6547edac08f52b4133ff4bf183"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. <a href="a00140.html#gabff13e6547edac08f52b4133ff4bf183">More...</a><br /></td></tr>
<tr class="separator:gabff13e6547edac08f52b4133ff4bf183"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga748333282a6f2f87762c0a4739c8c364"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga748333282a6f2f87762c0a4739c8c364"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga748333282a6f2f87762c0a4739c8c364">clamp</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;minVal, vec&lt; L, T, Q &gt; const &amp;maxVal)</td></tr>
<tr class="memdesc:ga748333282a6f2f87762c0a4739c8c364"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. <a href="a00140.html#ga748333282a6f2f87762c0a4739c8c364">More...</a><br /></td></tr>
<tr class="separator:ga748333282a6f2f87762c0a4739c8c364"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1425c1c3160ec51214b03a0469a3013d"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga1425c1c3160ec51214b03a0469a3013d">floatBitsToInt</a> (float const &amp;v)</td></tr>
<tr class="memdesc:ga1425c1c3160ec51214b03a0469a3013d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a signed integer value representing the encoding of a floating-point value. <a href="a00140.html#ga1425c1c3160ec51214b03a0469a3013d">More...</a><br /></td></tr>
<tr class="separator:ga1425c1c3160ec51214b03a0469a3013d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga99f7d62f78ac5ea3b49bae715c9488ed"><td class="memTemplParams" colspan="2">template&lt;length_t L, qualifier Q&gt; </td></tr>
<tr class="memitem:ga99f7d62f78ac5ea3b49bae715c9488ed"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, int, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga99f7d62f78ac5ea3b49bae715c9488ed">floatBitsToInt</a> (vec&lt; L, float, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga99f7d62f78ac5ea3b49bae715c9488ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a signed integer value representing the encoding of a floating-point value. <a href="a00140.html#ga99f7d62f78ac5ea3b49bae715c9488ed">More...</a><br /></td></tr>
<tr class="separator:ga99f7d62f78ac5ea3b49bae715c9488ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga70e0271c34af52f3100c7960e18c3f2b"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga70e0271c34af52f3100c7960e18c3f2b">floatBitsToUint</a> (float const &amp;v)</td></tr>
<tr class="memdesc:ga70e0271c34af52f3100c7960e18c3f2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a unsigned integer value representing the encoding of a floating-point value. <a href="a00140.html#ga70e0271c34af52f3100c7960e18c3f2b">More...</a><br /></td></tr>
<tr class="separator:ga70e0271c34af52f3100c7960e18c3f2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga49418ba4c8a60fbbb5d57b705f3e26db"><td class="memTemplParams" colspan="2">template&lt;length_t L, qualifier Q&gt; </td></tr>
<tr class="memitem:ga49418ba4c8a60fbbb5d57b705f3e26db"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, uint, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga49418ba4c8a60fbbb5d57b705f3e26db">floatBitsToUint</a> (vec&lt; L, float, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga49418ba4c8a60fbbb5d57b705f3e26db"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a unsigned integer value representing the encoding of a floating-point value. <a href="a00140.html#ga49418ba4c8a60fbbb5d57b705f3e26db">More...</a><br /></td></tr>
<tr class="separator:ga49418ba4c8a60fbbb5d57b705f3e26db"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa9d0742639e85b29c7c5de11cfd6840d"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaa9d0742639e85b29c7c5de11cfd6840d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gaa9d0742639e85b29c7c5de11cfd6840d">floor</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:gaa9d0742639e85b29c7c5de11cfd6840d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a value equal to the nearest integer that is less then or equal to x. <a href="a00140.html#gaa9d0742639e85b29c7c5de11cfd6840d">More...</a><br /></td></tr>
<tr class="separator:gaa9d0742639e85b29c7c5de11cfd6840d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad0f444d4b81cc53c3b6edf5aa25078c2"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:gad0f444d4b81cc53c3b6edf5aa25078c2"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gad0f444d4b81cc53c3b6edf5aa25078c2">fma</a> (genType const &amp;a, genType const &amp;b, genType const &amp;c)</td></tr>
<tr class="memdesc:gad0f444d4b81cc53c3b6edf5aa25078c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Computes and returns a * b + c. <a href="a00140.html#gad0f444d4b81cc53c3b6edf5aa25078c2">More...</a><br /></td></tr>
<tr class="separator:gad0f444d4b81cc53c3b6edf5aa25078c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8ba89e40e55ae5cdf228548f9b7639c7"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga8ba89e40e55ae5cdf228548f9b7639c7"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga8ba89e40e55ae5cdf228548f9b7639c7">fract</a> (genType x)</td></tr>
<tr class="memdesc:ga8ba89e40e55ae5cdf228548f9b7639c7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return x - floor(x). <a href="a00140.html#ga8ba89e40e55ae5cdf228548f9b7639c7">More...</a><br /></td></tr>
<tr class="separator:ga8ba89e40e55ae5cdf228548f9b7639c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2df623004f634b440d61e018d62c751b"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2df623004f634b440d61e018d62c751b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga2df623004f634b440d61e018d62c751b">fract</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga2df623004f634b440d61e018d62c751b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return x - floor(x). <a href="a00140.html#ga2df623004f634b440d61e018d62c751b">More...</a><br /></td></tr>
<tr class="separator:ga2df623004f634b440d61e018d62c751b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga20620e83544d1a988857a3bc4ebe0e1d"><td class="memTemplParams" colspan="2">template&lt;typename genType , typename genIType &gt; </td></tr>
<tr class="memitem:ga20620e83544d1a988857a3bc4ebe0e1d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga20620e83544d1a988857a3bc4ebe0e1d">frexp</a> (genType const &amp;x, genIType &amp;exp)</td></tr>
<tr class="memdesc:ga20620e83544d1a988857a3bc4ebe0e1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) <a href="a00140.html#ga20620e83544d1a988857a3bc4ebe0e1d">More...</a><br /></td></tr>
<tr class="separator:ga20620e83544d1a988857a3bc4ebe0e1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4fb7c21c2dce064b26fd9ccdaf9adcd4"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga4fb7c21c2dce064b26fd9ccdaf9adcd4">intBitsToFloat</a> (int const &amp;v)</td></tr>
<tr class="memdesc:ga4fb7c21c2dce064b26fd9ccdaf9adcd4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. <a href="a00140.html#ga4fb7c21c2dce064b26fd9ccdaf9adcd4">More...</a><br /></td></tr>
<tr class="separator:ga4fb7c21c2dce064b26fd9ccdaf9adcd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7a0a8291a1cf3e1c2aee33030a1bd7b0"><td class="memTemplParams" colspan="2">template&lt;length_t L, qualifier Q&gt; </td></tr>
<tr class="memitem:ga7a0a8291a1cf3e1c2aee33030a1bd7b0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, float, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga7a0a8291a1cf3e1c2aee33030a1bd7b0">intBitsToFloat</a> (vec&lt; L, int, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga7a0a8291a1cf3e1c2aee33030a1bd7b0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. <a href="a00140.html#ga7a0a8291a1cf3e1c2aee33030a1bd7b0">More...</a><br /></td></tr>
<tr class="separator:ga7a0a8291a1cf3e1c2aee33030a1bd7b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2885587c23a106301f20443896365b62"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2885587c23a106301f20443896365b62"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga2885587c23a106301f20443896365b62">isinf</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga2885587c23a106301f20443896365b62"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. <a href="a00140.html#ga2885587c23a106301f20443896365b62">More...</a><br /></td></tr>
<tr class="separator:ga2885587c23a106301f20443896365b62"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga29ef934c00306490de837b4746b4e14d"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga29ef934c00306490de837b4746b4e14d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga29ef934c00306490de837b4746b4e14d">isnan</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga29ef934c00306490de837b4746b4e14d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. <a href="a00140.html#ga29ef934c00306490de837b4746b4e14d">More...</a><br /></td></tr>
<tr class="separator:ga29ef934c00306490de837b4746b4e14d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga52e319d7289b849ec92055abd4830533"><td class="memTemplParams" colspan="2">template&lt;typename genType , typename genIType &gt; </td></tr>
<tr class="memitem:ga52e319d7289b849ec92055abd4830533"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga52e319d7289b849ec92055abd4830533">ldexp</a> (genType const &amp;x, genIType const &amp;exp)</td></tr>
<tr class="memdesc:ga52e319d7289b849ec92055abd4830533"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) <a href="a00140.html#ga52e319d7289b849ec92055abd4830533">More...</a><br /></td></tr>
<tr class="separator:ga52e319d7289b849ec92055abd4830533"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga98caa7f95a94c86a86ebce893a45326c"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga98caa7f95a94c86a86ebce893a45326c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga98caa7f95a94c86a86ebce893a45326c">max</a> (genType x, genType y)</td></tr>
<tr class="memdesc:ga98caa7f95a94c86a86ebce893a45326c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns y if x &lt; y; otherwise, it returns x. <a href="a00140.html#ga98caa7f95a94c86a86ebce893a45326c">More...</a><br /></td></tr>
<tr class="separator:ga98caa7f95a94c86a86ebce893a45326c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae8b0964d30deabd0867b8d7ac44f067e"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gae8b0964d30deabd0867b8d7ac44f067e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gae8b0964d30deabd0867b8d7ac44f067e">max</a> (vec&lt; L, T, Q &gt; const &amp;x, T y)</td></tr>
<tr class="memdesc:gae8b0964d30deabd0867b8d7ac44f067e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns y if x &lt; y; otherwise, it returns x. <a href="a00140.html#gae8b0964d30deabd0867b8d7ac44f067e">More...</a><br /></td></tr>
<tr class="separator:gae8b0964d30deabd0867b8d7ac44f067e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad48b723358c68d45477c22ff0101985e"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gad48b723358c68d45477c22ff0101985e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gad48b723358c68d45477c22ff0101985e">max</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;y)</td></tr>
<tr class="memdesc:gad48b723358c68d45477c22ff0101985e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns y if x &lt; y; otherwise, it returns x. <a href="a00140.html#gad48b723358c68d45477c22ff0101985e">More...</a><br /></td></tr>
<tr class="separator:gad48b723358c68d45477c22ff0101985e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2c2bde1cec025b7ddff83c74a1113719"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga2c2bde1cec025b7ddff83c74a1113719"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga2c2bde1cec025b7ddff83c74a1113719">min</a> (genType x, genType y)</td></tr>
<tr class="memdesc:ga2c2bde1cec025b7ddff83c74a1113719"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns y if y &lt; x; otherwise, it returns x. <a href="a00140.html#ga2c2bde1cec025b7ddff83c74a1113719">More...</a><br /></td></tr>
<tr class="separator:ga2c2bde1cec025b7ddff83c74a1113719"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2d274e8b537c173dba983331a2620736"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2d274e8b537c173dba983331a2620736"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga2d274e8b537c173dba983331a2620736">min</a> (vec&lt; L, T, Q &gt; const &amp;x, T y)</td></tr>
<tr class="memdesc:ga2d274e8b537c173dba983331a2620736"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns y if y &lt; x; otherwise, it returns x. <a href="a00140.html#ga2d274e8b537c173dba983331a2620736">More...</a><br /></td></tr>
<tr class="separator:ga2d274e8b537c173dba983331a2620736"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga734a374ca5c808e7bd9f74b6acfd7478"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga734a374ca5c808e7bd9f74b6acfd7478"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga734a374ca5c808e7bd9f74b6acfd7478">min</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;y)</td></tr>
<tr class="memdesc:ga734a374ca5c808e7bd9f74b6acfd7478"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns y if y &lt; x; otherwise, it returns x. <a href="a00140.html#ga734a374ca5c808e7bd9f74b6acfd7478">More...</a><br /></td></tr>
<tr class="separator:ga734a374ca5c808e7bd9f74b6acfd7478"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8e93f374aae27d1a88b921860351f8d4"><td class="memTemplParams" colspan="2">template&lt;typename genTypeT , typename genTypeU &gt; </td></tr>
<tr class="memitem:ga8e93f374aae27d1a88b921860351f8d4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genTypeT&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga8e93f374aae27d1a88b921860351f8d4">mix</a> (genTypeT x, genTypeT y, genTypeU a)</td></tr>
<tr class="memdesc:ga8e93f374aae27d1a88b921860351f8d4"><td class="mdescLeft">&#160;</td><td class="mdescRight">If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. <a href="a00140.html#ga8e93f374aae27d1a88b921860351f8d4">More...</a><br /></td></tr>
<tr class="separator:ga8e93f374aae27d1a88b921860351f8d4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga12201563ef902e3b07e0d1d7656efdb1"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga12201563ef902e3b07e0d1d7656efdb1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga12201563ef902e3b07e0d1d7656efdb1">mod</a> (genType x, genType y)</td></tr>
<tr class="memdesc:ga12201563ef902e3b07e0d1d7656efdb1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modulus. <a href="a00140.html#ga12201563ef902e3b07e0d1d7656efdb1">More...</a><br /></td></tr>
<tr class="separator:ga12201563ef902e3b07e0d1d7656efdb1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad32bcde4977c7a42c80468f4061a1f55"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gad32bcde4977c7a42c80468f4061a1f55"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gad32bcde4977c7a42c80468f4061a1f55">mod</a> (vec&lt; L, T, Q &gt; const &amp;x, T y)</td></tr>
<tr class="memdesc:gad32bcde4977c7a42c80468f4061a1f55"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modulus. <a href="a00140.html#gad32bcde4977c7a42c80468f4061a1f55">More...</a><br /></td></tr>
<tr class="separator:gad32bcde4977c7a42c80468f4061a1f55"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5f8acc481ba553dc0e6be1aedf1ee61c"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga5f8acc481ba553dc0e6be1aedf1ee61c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga5f8acc481ba553dc0e6be1aedf1ee61c">mod</a> (vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;y)</td></tr>
<tr class="memdesc:ga5f8acc481ba553dc0e6be1aedf1ee61c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modulus. <a href="a00140.html#ga5f8acc481ba553dc0e6be1aedf1ee61c">More...</a><br /></td></tr>
<tr class="separator:ga5f8acc481ba553dc0e6be1aedf1ee61c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga85e33f139b8db1b39b590a5713b9e679"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga85e33f139b8db1b39b590a5713b9e679"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga85e33f139b8db1b39b590a5713b9e679">modf</a> (genType x, genType &amp;i)</td></tr>
<tr class="memdesc:ga85e33f139b8db1b39b590a5713b9e679"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). <a href="a00140.html#ga85e33f139b8db1b39b590a5713b9e679">More...</a><br /></td></tr>
<tr class="separator:ga85e33f139b8db1b39b590a5713b9e679"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafa03aca8c4713e1cc892aa92ca135a7e"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gafa03aca8c4713e1cc892aa92ca135a7e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gafa03aca8c4713e1cc892aa92ca135a7e">round</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:gafa03aca8c4713e1cc892aa92ca135a7e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a value equal to the nearest integer to x. <a href="a00140.html#gafa03aca8c4713e1cc892aa92ca135a7e">More...</a><br /></td></tr>
<tr class="separator:gafa03aca8c4713e1cc892aa92ca135a7e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga76b81785045a057989a84d99aeeb1578"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga76b81785045a057989a84d99aeeb1578"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga76b81785045a057989a84d99aeeb1578">roundEven</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga76b81785045a057989a84d99aeeb1578"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a value equal to the nearest integer to x. <a href="a00140.html#ga76b81785045a057989a84d99aeeb1578">More...</a><br /></td></tr>
<tr class="separator:ga76b81785045a057989a84d99aeeb1578"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1e2e5cfff800056540e32f6c9b604b28"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1e2e5cfff800056540e32f6c9b604b28"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga1e2e5cfff800056540e32f6c9b604b28">sign</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga1e2e5cfff800056540e32f6c9b604b28"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns 1.0 if x &gt; 0, 0.0 if x == 0, or -1.0 if x &lt; 0. <a href="a00140.html#ga1e2e5cfff800056540e32f6c9b604b28">More...</a><br /></td></tr>
<tr class="separator:ga1e2e5cfff800056540e32f6c9b604b28"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga562edf7eca082cc5b7a0aaf180436daf"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga562edf7eca082cc5b7a0aaf180436daf"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga562edf7eca082cc5b7a0aaf180436daf">smoothstep</a> (genType edge0, genType edge1, genType x)</td></tr>
<tr class="memdesc:ga562edf7eca082cc5b7a0aaf180436daf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns 0.0 if x &lt;= edge0 and 1.0 if x &gt;= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 &lt; x &lt; edge1. <a href="a00140.html#ga562edf7eca082cc5b7a0aaf180436daf">More...</a><br /></td></tr>
<tr class="separator:ga562edf7eca082cc5b7a0aaf180436daf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga015a1261ff23e12650211aa872863cce"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga015a1261ff23e12650211aa872863cce"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga015a1261ff23e12650211aa872863cce">step</a> (genType edge, genType x)</td></tr>
<tr class="memdesc:ga015a1261ff23e12650211aa872863cce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns 0.0 if x &lt; edge, otherwise it returns 1.0 for each component of a genType. <a href="a00140.html#ga015a1261ff23e12650211aa872863cce">More...</a><br /></td></tr>
<tr class="separator:ga015a1261ff23e12650211aa872863cce"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8f9a911a48ef244b51654eaefc81c551"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga8f9a911a48ef244b51654eaefc81c551"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga8f9a911a48ef244b51654eaefc81c551">step</a> (T edge, vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga8f9a911a48ef244b51654eaefc81c551"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns 0.0 if x &lt; edge, otherwise it returns 1.0. <a href="a00140.html#ga8f9a911a48ef244b51654eaefc81c551">More...</a><br /></td></tr>
<tr class="separator:ga8f9a911a48ef244b51654eaefc81c551"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf4a5fc81619c7d3e8b22f53d4a098c7f"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf4a5fc81619c7d3e8b22f53d4a098c7f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gaf4a5fc81619c7d3e8b22f53d4a098c7f">step</a> (vec&lt; L, T, Q &gt; const &amp;edge, vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:gaf4a5fc81619c7d3e8b22f53d4a098c7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns 0.0 if x &lt; edge, otherwise it returns 1.0. <a href="a00140.html#gaf4a5fc81619c7d3e8b22f53d4a098c7f">More...</a><br /></td></tr>
<tr class="separator:gaf4a5fc81619c7d3e8b22f53d4a098c7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf9375e3e06173271d49e6ffa3a334259"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf9375e3e06173271d49e6ffa3a334259"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#gaf9375e3e06173271d49e6ffa3a334259">trunc</a> (vec&lt; L, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:gaf9375e3e06173271d49e6ffa3a334259"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. <a href="a00140.html#gaf9375e3e06173271d49e6ffa3a334259">More...</a><br /></td></tr>
<tr class="separator:gaf9375e3e06173271d49e6ffa3a334259"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab2bae0d15dcdca6093f88f76b3975d97"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gab2bae0d15dcdca6093f88f76b3975d97">uintBitsToFloat</a> (uint const &amp;v)</td></tr>
<tr class="memdesc:gab2bae0d15dcdca6093f88f76b3975d97"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. <a href="a00140.html#gab2bae0d15dcdca6093f88f76b3975d97">More...</a><br /></td></tr>
<tr class="separator:gab2bae0d15dcdca6093f88f76b3975d97"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga97f46b5f7b42fe44482e13356eb394ae"><td class="memTemplParams" colspan="2">template&lt;length_t L, qualifier Q&gt; </td></tr>
<tr class="memitem:ga97f46b5f7b42fe44482e13356eb394ae"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, float, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00140.html#ga97f46b5f7b42fe44482e13356eb394ae">uintBitsToFloat</a> (vec&lt; L, uint, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga97f46b5f7b42fe44482e13356eb394ae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. <a href="a00140.html#ga97f46b5f7b42fe44482e13356eb394ae">More...</a><br /></td></tr>
<tr class="separator:ga97f46b5f7b42fe44482e13356eb394ae"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00143.html">Core features</a> </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
<p>Definition in file <a class="el" href="a00015_source.html">common.hpp</a>.</p>
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<a href="a00015.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00094.html">detail/setup.hpp</a>&quot;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00082.html">detail/qualifier.hpp</a>&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00106.html">detail/type_int.hpp</a>&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="a00002.html">detail/_fixes.hpp</a>&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;{</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga3e141c9738c73d3e581efa471dba8b4c">abs</a>(genType x);</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga3e141c9738c73d3e581efa471dba8b4c">abs</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga1e2e5cfff800056540e32f6c9b604b28">sign</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#gaa9d0742639e85b29c7c5de11cfd6840d">floor</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#gaf9375e3e06173271d49e6ffa3a334259">trunc</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#gafa03aca8c4713e1cc892aa92ca135a7e">round</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga76b81785045a057989a84d99aeeb1578">roundEven</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#gafb9d2a645a23aca12d4d6de0104b7657">ceil</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga2df623004f634b440d61e018d62c751b">fract</a>(genType x);</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga2df623004f634b440d61e018d62c751b">fract</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga5f8acc481ba553dc0e6be1aedf1ee61c">mod</a>(genType x, genType y);</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;</div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga5f8acc481ba553dc0e6be1aedf1ee61c">mod</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, T y);</div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga5f8acc481ba553dc0e6be1aedf1ee61c">mod</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y);</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;</div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga85e33f139b8db1b39b590a5713b9e679">modf</a>(genType x, genType&amp; i);</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;</div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga734a374ca5c808e7bd9f74b6acfd7478">min</a>(genType x, genType y);</div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;</div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga734a374ca5c808e7bd9f74b6acfd7478">min</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, T y);</div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;</div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga734a374ca5c808e7bd9f74b6acfd7478">min</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y);</div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#gad48b723358c68d45477c22ff0101985e">max</a>(genType x, genType y);</div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;</div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#gad48b723358c68d45477c22ff0101985e">max</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, T y);</div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;</div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#gad48b723358c68d45477c22ff0101985e">max</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y);</div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;</div>
<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga748333282a6f2f87762c0a4739c8c364">clamp</a>(genType x, genType minVal, genType maxVal);</div>
<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;</div>
<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga748333282a6f2f87762c0a4739c8c364">clamp</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, T minVal, T maxVal);</div>
<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;</div>
<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga748333282a6f2f87762c0a4739c8c364">clamp</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; minVal, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; maxVal);</div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160;</div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;</div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160; GLM_FUNC_DECL genTypeT <a class="code" href="a00140.html#ga8e93f374aae27d1a88b921860351f8d4">mix</a>(genTypeT x, genTypeT y, genTypeU a);</div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;</div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga8e93f374aae27d1a88b921860351f8d4">mix</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, vec&lt;L, U, Q&gt; <span class="keyword">const</span>&amp; a);</div>
<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;</div>
<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga8e93f374aae27d1a88b921860351f8d4">mix</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; y, U a);</div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;</div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#gaf4a5fc81619c7d3e8b22f53d4a098c7f">step</a>(genType edge, genType x);</div>
<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160;</div>
<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#gaf4a5fc81619c7d3e8b22f53d4a098c7f">step</a>(T edge, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160;</div>
<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#gaf4a5fc81619c7d3e8b22f53d4a098c7f">step</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; edge, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160;</div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga562edf7eca082cc5b7a0aaf180436daf">smoothstep</a>(genType edge0, genType edge1, genType x);</div>
<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>&#160;</div>
<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga562edf7eca082cc5b7a0aaf180436daf">smoothstep</a>(T edge0, T edge1, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160;</div>
<div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00140.html#ga562edf7eca082cc5b7a0aaf180436daf">smoothstep</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; edge0, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; edge1, vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160;</div>
<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160; GLM_FUNC_DECL vec&lt;L, bool, Q&gt; <a class="code" href="a00140.html#ga29ef934c00306490de837b4746b4e14d">isnan</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160;</div>
<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160; GLM_FUNC_DECL vec&lt;L, bool, Q&gt; <a class="code" href="a00140.html#ga2885587c23a106301f20443896365b62">isinf</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;</div>
<div class="line"><a name="l00424"></a><span class="lineno"> 424</span>&#160; GLM_FUNC_DECL <span class="keywordtype">int</span> <a class="code" href="a00140.html#ga99f7d62f78ac5ea3b49bae715c9488ed">floatBitsToInt</a>(<span class="keywordtype">float</span> <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00425"></a><span class="lineno"> 425</span>&#160;</div>
<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160; <span class="keyword">template</span>&lt;length_t L, qualifier Q&gt;</div>
<div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160; GLM_FUNC_DECL vec&lt;L, int, Q&gt; <a class="code" href="a00140.html#ga99f7d62f78ac5ea3b49bae715c9488ed">floatBitsToInt</a>(vec&lt;L, float, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00437"></a><span class="lineno"> 437</span>&#160;</div>
<div class="line"><a name="l00444"></a><span class="lineno"> 444</span>&#160; GLM_FUNC_DECL <a class="code" href="a00145.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> <a class="code" href="a00140.html#ga49418ba4c8a60fbbb5d57b705f3e26db">floatBitsToUint</a>(<span class="keywordtype">float</span> <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00445"></a><span class="lineno"> 445</span>&#160;</div>
<div class="line"><a name="l00455"></a><span class="lineno"> 455</span>&#160; <span class="keyword">template</span>&lt;length_t L, qualifier Q&gt;</div>
<div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160; GLM_FUNC_DECL vec&lt;L, uint, Q&gt; <a class="code" href="a00140.html#ga49418ba4c8a60fbbb5d57b705f3e26db">floatBitsToUint</a>(vec&lt;L, float, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;</div>
<div class="line"><a name="l00466"></a><span class="lineno"> 466</span>&#160; GLM_FUNC_DECL <span class="keywordtype">float</span> <a class="code" href="a00140.html#ga7a0a8291a1cf3e1c2aee33030a1bd7b0">intBitsToFloat</a>(<span class="keywordtype">int</span> <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160;</div>
<div class="line"><a name="l00479"></a><span class="lineno"> 479</span>&#160; <span class="keyword">template</span>&lt;length_t L, qualifier Q&gt;</div>
<div class="line"><a name="l00480"></a><span class="lineno"> 480</span>&#160; GLM_FUNC_DECL vec&lt;L, float, Q&gt; <a class="code" href="a00140.html#ga7a0a8291a1cf3e1c2aee33030a1bd7b0">intBitsToFloat</a>(vec&lt;L, int, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160;</div>
<div class="line"><a name="l00490"></a><span class="lineno"> 490</span>&#160; GLM_FUNC_DECL <span class="keywordtype">float</span> <a class="code" href="a00140.html#ga97f46b5f7b42fe44482e13356eb394ae">uintBitsToFloat</a>(<a class="code" href="a00145.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00491"></a><span class="lineno"> 491</span>&#160;</div>
<div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160; <span class="keyword">template</span>&lt;length_t L, qualifier Q&gt;</div>
<div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160; GLM_FUNC_DECL vec&lt;L, float, Q&gt; <a class="code" href="a00140.html#ga97f46b5f7b42fe44482e13356eb394ae">uintBitsToFloat</a>(vec&lt;L, uint, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160;</div>
<div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div>
<div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#gad0f444d4b81cc53c3b6edf5aa25078c2">fma</a>(genType <span class="keyword">const</span>&amp; a, genType <span class="keyword">const</span>&amp; b, genType <span class="keyword">const</span>&amp; c);</div>
<div class="line"><a name="l00514"></a><span class="lineno"> 514</span>&#160;</div>
<div class="line"><a name="l00529"></a><span class="lineno"> 529</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genIType&gt;</div>
<div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga20620e83544d1a988857a3bc4ebe0e1d">frexp</a>(genType <span class="keyword">const</span>&amp; x, genIType&amp; <a class="code" href="a00141.html#ga071566cadc7505455e611f2a0353f4d4">exp</a>);</div>
<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;</div>
<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genIType&gt;</div>
<div class="line"><a name="l00544"></a><span class="lineno"> 544</span>&#160; GLM_FUNC_DECL genType <a class="code" href="a00140.html#ga52e319d7289b849ec92055abd4830533">ldexp</a>(genType <span class="keyword">const</span>&amp; x, genIType <span class="keyword">const</span>&amp; <a class="code" href="a00141.html#ga071566cadc7505455e611f2a0353f4d4">exp</a>);</div>
<div class="line"><a name="l00545"></a><span class="lineno"> 545</span>&#160;</div>
<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160;</div>
<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160;<span class="preprocessor">#include &quot;detail/func_common.inl&quot;</span></div>
<div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160;</div>
<div class="ttc" id="a00140_html_ga1e2e5cfff800056540e32f6c9b604b28"><div class="ttname"><a href="a00140.html#ga1e2e5cfff800056540e32f6c9b604b28">glm::sign</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; sign(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. </div></div>
<div class="ttc" id="a00140_html_ga76b81785045a057989a84d99aeeb1578"><div class="ttname"><a href="a00140.html#ga76b81785045a057989a84d99aeeb1578">glm::roundEven</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; roundEven(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns a value equal to the nearest integer to x. </div></div>
<div class="ttc" id="a00140_html_gaf9375e3e06173271d49e6ffa3a334259"><div class="ttname"><a href="a00140.html#gaf9375e3e06173271d49e6ffa3a334259">glm::trunc</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; trunc(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...</div></div>
<div class="ttc" id="a00140_html_ga7a0a8291a1cf3e1c2aee33030a1bd7b0"><div class="ttname"><a href="a00140.html#ga7a0a8291a1cf3e1c2aee33030a1bd7b0">glm::intBitsToFloat</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, float, Q &gt; intBitsToFloat(vec&lt; L, int, Q &gt; const &amp;v)</div><div class="ttdoc">Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...</div></div>
<div class="ttc" id="a00140_html_gaf4a5fc81619c7d3e8b22f53d4a098c7f"><div class="ttname"><a href="a00140.html#gaf4a5fc81619c7d3e8b22f53d4a098c7f">glm::step</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; step(vec&lt; L, T, Q &gt; const &amp;edge, vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns 0.0 if x < edge, otherwise it returns 1.0. </div></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00140_html_gafa03aca8c4713e1cc892aa92ca135a7e"><div class="ttname"><a href="a00140.html#gafa03aca8c4713e1cc892aa92ca135a7e">glm::round</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; round(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns a value equal to the nearest integer to x. </div></div>
<div class="ttc" id="a00082_html"><div class="ttname"><a href="a00082.html">qualifier.hpp</a></div><div class="ttdoc">Core features </div></div>
<div class="ttc" id="a00140_html_gaa9d0742639e85b29c7c5de11cfd6840d"><div class="ttname"><a href="a00140.html#gaa9d0742639e85b29c7c5de11cfd6840d">glm::floor</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; floor(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns a value equal to the nearest integer that is less then or equal to x. </div></div>
<div class="ttc" id="a00106_html"><div class="ttname"><a href="a00106.html">type_int.hpp</a></div><div class="ttdoc">Core features </div></div>
<div class="ttc" id="a00140_html_ga97f46b5f7b42fe44482e13356eb394ae"><div class="ttname"><a href="a00140.html#ga97f46b5f7b42fe44482e13356eb394ae">glm::uintBitsToFloat</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, float, Q &gt; uintBitsToFloat(vec&lt; L, uint, Q &gt; const &amp;v)</div><div class="ttdoc">Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...</div></div>
<div class="ttc" id="a00140_html_gafb9d2a645a23aca12d4d6de0104b7657"><div class="ttname"><a href="a00140.html#gafb9d2a645a23aca12d4d6de0104b7657">glm::ceil</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; ceil(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns a value equal to the nearest integer that is greater than or equal to x. </div></div>
<div class="ttc" id="a00140_html_gad0f444d4b81cc53c3b6edf5aa25078c2"><div class="ttname"><a href="a00140.html#gad0f444d4b81cc53c3b6edf5aa25078c2">glm::fma</a></div><div class="ttdeci">GLM_FUNC_DECL genType fma(genType const &amp;a, genType const &amp;b, genType const &amp;c)</div><div class="ttdoc">Computes and returns a * b + c. </div></div>
<div class="ttc" id="a00140_html_ga99f7d62f78ac5ea3b49bae715c9488ed"><div class="ttname"><a href="a00140.html#ga99f7d62f78ac5ea3b49bae715c9488ed">glm::floatBitsToInt</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, int, Q &gt; floatBitsToInt(vec&lt; L, float, Q &gt; const &amp;v)</div><div class="ttdoc">Returns a signed integer value representing the encoding of a floating-point value. </div></div>
<div class="ttc" id="a00141_html_ga071566cadc7505455e611f2a0353f4d4"><div class="ttname"><a href="a00141.html#ga071566cadc7505455e611f2a0353f4d4">glm::exp</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; exp(vec&lt; L, T, Q &gt; const &amp;v)</div><div class="ttdoc">Returns the natural exponentiation of x, i.e., e^x. </div></div>
<div class="ttc" id="a00140_html_ga49418ba4c8a60fbbb5d57b705f3e26db"><div class="ttname"><a href="a00140.html#ga49418ba4c8a60fbbb5d57b705f3e26db">glm::floatBitsToUint</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, uint, Q &gt; floatBitsToUint(vec&lt; L, float, Q &gt; const &amp;v)</div><div class="ttdoc">Returns a unsigned integer value representing the encoding of a floating-point value. </div></div>
<div class="ttc" id="a00140_html_ga2885587c23a106301f20443896365b62"><div class="ttname"><a href="a00140.html#ga2885587c23a106301f20443896365b62">glm::isinf</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, bool, Q &gt; isinf(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...</div></div>
<div class="ttc" id="a00140_html_gad48b723358c68d45477c22ff0101985e"><div class="ttname"><a href="a00140.html#gad48b723358c68d45477c22ff0101985e">glm::max</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; max(vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;y)</div><div class="ttdoc">Returns y if x < y; otherwise, it returns x. </div></div>
<div class="ttc" id="a00140_html_ga5f8acc481ba553dc0e6be1aedf1ee61c"><div class="ttname"><a href="a00140.html#ga5f8acc481ba553dc0e6be1aedf1ee61c">glm::mod</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; mod(vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;y)</div><div class="ttdoc">Modulus. </div></div>
<div class="ttc" id="a00140_html_ga52e319d7289b849ec92055abd4830533"><div class="ttname"><a href="a00140.html#ga52e319d7289b849ec92055abd4830533">glm::ldexp</a></div><div class="ttdeci">GLM_FUNC_DECL genType ldexp(genType const &amp;x, genIType const &amp;exp)</div><div class="ttdoc">Builds a floating-point number from x and the corresponding integral exponent of two in exp...</div></div>
<div class="ttc" id="a00140_html_ga8e93f374aae27d1a88b921860351f8d4"><div class="ttname"><a href="a00140.html#ga8e93f374aae27d1a88b921860351f8d4">glm::mix</a></div><div class="ttdeci">GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)</div><div class="ttdoc">If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...</div></div>
<div class="ttc" id="a00140_html_ga734a374ca5c808e7bd9f74b6acfd7478"><div class="ttname"><a href="a00140.html#ga734a374ca5c808e7bd9f74b6acfd7478">glm::min</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; min(vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;y)</div><div class="ttdoc">Returns y if y < x; otherwise, it returns x. </div></div>
<div class="ttc" id="a00140_html_ga85e33f139b8db1b39b590a5713b9e679"><div class="ttname"><a href="a00140.html#ga85e33f139b8db1b39b590a5713b9e679">glm::modf</a></div><div class="ttdeci">GLM_FUNC_DECL genType modf(genType x, genType &amp;i)</div><div class="ttdoc">Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...</div></div>
<div class="ttc" id="a00140_html_ga3e141c9738c73d3e581efa471dba8b4c"><div class="ttname"><a href="a00140.html#ga3e141c9738c73d3e581efa471dba8b4c">glm::abs</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; abs(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns x if x >= 0; otherwise, it returns -x. </div></div>
<div class="ttc" id="a00140_html_ga562edf7eca082cc5b7a0aaf180436daf"><div class="ttname"><a href="a00140.html#ga562edf7eca082cc5b7a0aaf180436daf">glm::smoothstep</a></div><div class="ttdeci">GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)</div><div class="ttdoc">Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...</div></div>
<div class="ttc" id="a00140_html_ga29ef934c00306490de837b4746b4e14d"><div class="ttname"><a href="a00140.html#ga29ef934c00306490de837b4746b4e14d">glm::isnan</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, bool, Q &gt; isnan(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns true if x holds a NaN (not a number) representation in the underlying implementation&#39;s set of...</div></div>
<div class="ttc" id="a00094_html"><div class="ttname"><a href="a00094.html">setup.hpp</a></div><div class="ttdoc">Core features </div></div>
<div class="ttc" id="a00002_html"><div class="ttname"><a href="a00002.html">_fixes.hpp</a></div><div class="ttdoc">Core features </div></div>
<div class="ttc" id="a00145_html_ga91ad9478d81a7aaf2593e8d9c3d06a14"><div class="ttname"><a href="a00145.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">glm::uint</a></div><div class="ttdeci">unsigned int uint</div><div class="ttdoc">Unsigned integer type. </div><div class="ttdef"><b>Definition:</b> <a href="a00106_source.html#l00288">type_int.hpp:288</a></div></div>
<div class="ttc" id="a00140_html_ga20620e83544d1a988857a3bc4ebe0e1d"><div class="ttname"><a href="a00140.html#ga20620e83544d1a988857a3bc4ebe0e1d">glm::frexp</a></div><div class="ttdeci">GLM_FUNC_DECL genType frexp(genType const &amp;x, genIType &amp;exp)</div><div class="ttdoc">Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...</div></div>
<div class="ttc" id="a00140_html_ga2df623004f634b440d61e018d62c751b"><div class="ttname"><a href="a00140.html#ga2df623004f634b440d61e018d62c751b">glm::fract</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; fract(vec&lt; L, T, Q &gt; const &amp;x)</div><div class="ttdoc">Return x - floor(x). </div></div>
<div class="ttc" id="a00140_html_ga748333282a6f2f87762c0a4739c8c364"><div class="ttname"><a href="a00140.html#ga748333282a6f2f87762c0a4739c8c364">glm::clamp</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; clamp(vec&lt; L, T, Q &gt; const &amp;x, vec&lt; L, T, Q &gt; const &amp;minVal, vec&lt; L, T, Q &gt; const &amp;maxVal)</div><div class="ttdoc">Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...</div></div>
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Functions</h2></td></tr>
<tr class="memitem:gae5e80425df9833164ad469e83b475fb4"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gae5e80425df9833164ad469e83b475fb4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; L, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00175.html#gae5e80425df9833164ad469e83b475fb4">fmod</a> (vec&lt; L, T, Q &gt; const &amp;v)</td></tr>
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<a href="a00016.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependencies:</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../vec2.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../gtc/vec1.hpp&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_common extension included&quot;)</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;{</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt; </div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; GLM_FUNC_DECL <span class="keyword">typename</span> genType::bool_type <a class="code" href="a00175.html#ga74aa7c7462245d83bd5a9edf9c6c2d91">isdenormal</a>(genType <span class="keyword">const</span>&amp; x);</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">template</span>&lt;length_t L, <span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; GLM_FUNC_DECL vec&lt;L, T, Q&gt; <a class="code" href="a00175.html#gae5e80425df9833164ad469e83b475fb4">fmod</a>(vec&lt;L, T, Q&gt; <span class="keyword">const</span>&amp; v);</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor">#include &quot;common.inl&quot;</span></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00175_html_gae5e80425df9833164ad469e83b475fb4"><div class="ttname"><a href="a00175.html#gae5e80425df9833164ad469e83b475fb4">glm::fmod</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; L, T, Q &gt; fmod(vec&lt; L, T, Q &gt; const &amp;v)</div><div class="ttdoc">Similar to &#39;mod&#39; but with a different rounding and integer support. </div></div>
<div class="ttc" id="a00175_html_ga74aa7c7462245d83bd5a9edf9c6c2d91"><div class="ttname"><a href="a00175.html#ga74aa7c7462245d83bd5a9edf9c6c2d91">glm::isdenormal</a></div><div class="ttdeci">GLM_FUNC_DECL genType::bool_type isdenormal(genType const &amp;x)</div><div class="ttdoc">Returns true if x is a denormalized number Numbers whose absolute value is too small to be represente...</div></div>
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typedef bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#gaddcd7aa2e30e61af5b38660613d3979e">bool1</a></td></tr>
<tr class="memdesc:gaddcd7aa2e30e61af5b38660613d3979e"><td class="mdescLeft">&#160;</td><td class="mdescRight">boolean type with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga7f895c936f0c29c8729afbbf22806090">bool1x1</a></td></tr>
<tr class="memdesc:ga7f895c936f0c29c8729afbbf22806090"><td class="mdescLeft">&#160;</td><td class="mdescRight">boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga9ed830f52408b2f83c085063a3eaf1d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga45f16a4dd0db1f199afaed9fd12fe9a8"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gafad66a02ccd360c86d6ab9ff9cfbc19c"><td class="mdescLeft">&#160;</td><td class="mdescRight">double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gaf5208d01f6c6fbcb7bb55d610b9c0ead"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga73720b8dc4620835b17f74d428f98c0c"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga02d3c013982c183906c61d74aa3166ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga33d43ecbb60a85a1366ff83f8a0ec85f"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga939b0cff15cee3030f75c1b2e36f89fe"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gafec3cfd901ab334a92e0242b8f2269b4"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga821ff110fc8533a053cbfcc93e078cc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gaa6c69f04ba95f3faedf95dae874de576"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga6ceb5d38a58becdf420026e12a6562f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga4d2679c321b793ca3784fe0315bb5332"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gae2da7345087db3815a25d8837a727ef1"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:ga308b9af0c221145bcfe9bfc129d9098e"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gac0a51b4812038aa81d73ffcc37f741ac"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gad3051649b3715d828a4ab92cdae7c3bf"><td class="mdescLeft">&#160;</td><td class="mdescRight">single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga0670a2111b5e4a6410bd027fa0232fc3">int1</a></td></tr>
<tr class="memdesc:ga0670a2111b5e4a6410bd027fa0232fc3"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer vector with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga056ffe02d3a45af626f8e62221881c7a">int1x1</a></td></tr>
<tr class="memdesc:ga056ffe02d3a45af626f8e62221881c7a"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 1 component. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef vec&lt; 2, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#gafe3a8fd56354caafe24bfe1b1e3ad22a">int2</a></td></tr>
<tr class="memdesc:gafe3a8fd56354caafe24bfe1b1e3ad22a"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer vector with 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 2, 2, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga4e5ce477c15836b21e3c42daac68554d">int2x2</a></td></tr>
<tr class="memdesc:ga4e5ce477c15836b21e3c42daac68554d"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 2, 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga197ded5ad8354f6b6fb91189d7a269b3">int2x3</a></td></tr>
<tr class="memdesc:ga197ded5ad8354f6b6fb91189d7a269b3"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 2, 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga2749d59a7fddbac44f34ba78e57ef807">int2x4</a></td></tr>
<tr class="memdesc:ga2749d59a7fddbac44f34ba78e57ef807"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef vec&lt; 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga909c38a425f215a50c847145d7da09f0">int3</a></td></tr>
<tr class="memdesc:ga909c38a425f215a50c847145d7da09f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer vector with 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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<tr class="memdesc:gaa4cbe16a92cf3664376c7a2fc5126aa8"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 3, 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga15c9649286f0bf431bdf9b3509580048">int3x3</a></td></tr>
<tr class="memdesc:ga15c9649286f0bf431bdf9b3509580048"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 3, 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#gaacac46ddc7d15d0f9529d05c92946a0f">int3x4</a></td></tr>
<tr class="memdesc:gaacac46ddc7d15d0f9529d05c92946a0f"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef vec&lt; 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#gaecdef18c819c205aeee9f94dc93de56a">int4</a></td></tr>
<tr class="memdesc:gaecdef18c819c205aeee9f94dc93de56a"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer vector with 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 4, 2, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga97a39dd9bc7d572810d80b8467cbffa1">int4x2</a></td></tr>
<tr class="memdesc:ga97a39dd9bc7d572810d80b8467cbffa1"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 4, 3, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#gae4a2c53f14aeec9a17c2b81142b7e82d">int4x3</a></td></tr>
<tr class="memdesc:gae4a2c53f14aeec9a17c2b81142b7e82d"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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typedef mat&lt; 4, 4, int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html#ga04dee1552424198b8f58b377c2ee00d8">int4x4</a></td></tr>
<tr class="memdesc:ga04dee1552424198b8f58b377c2ee00d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) <br /></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gac63011205bf6d0be82589dc56dd26708"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gac63011205bf6d0be82589dc56dd26708">atan2</a> (T x, T y)</td></tr>
<tr class="memdesc:gac63011205bf6d0be82589dc56dd26708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga83bc41bd6f89113ee8006576b12bfc50"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga83bc41bd6f89113ee8006576b12bfc50">atan2</a> (const vec&lt; 2, T, Q &gt; &amp;x, const vec&lt; 2, T, Q &gt; &amp;y)</td></tr>
<tr class="memdesc:ga83bc41bd6f89113ee8006576b12bfc50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gac39314f5087e7e51e592897cabbc1927"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gac39314f5087e7e51e592897cabbc1927">atan2</a> (const vec&lt; 3, T, Q &gt; &amp;x, const vec&lt; 3, T, Q &gt; &amp;y)</td></tr>
<tr class="memdesc:gac39314f5087e7e51e592897cabbc1927"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaba86c28da7bf5bdac64fecf7d56e8ff3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gaba86c28da7bf5bdac64fecf7d56e8ff3">atan2</a> (const vec&lt; 4, T, Q &gt; &amp;x, const vec&lt; 4, T, Q &gt; &amp;y)</td></tr>
<tr class="memdesc:gaba86c28da7bf5bdac64fecf7d56e8ff3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename genType &gt; </td></tr>
<tr class="memitem:gaf4b04dcd3526996d68c1bfe17bfc8657"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gaf4b04dcd3526996d68c1bfe17bfc8657">isfinite</a> (genType const &amp;x)</td></tr>
<tr class="memdesc:gaf4b04dcd3526996d68c1bfe17bfc8657"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gac3b12b8ac3014418fe53c299478b6603"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 1, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gac3b12b8ac3014418fe53c299478b6603">isfinite</a> (const vec&lt; 1, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:gac3b12b8ac3014418fe53c299478b6603"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga8e76dc3e406ce6a4155c2b12a2e4b084"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 2, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga8e76dc3e406ce6a4155c2b12a2e4b084">isfinite</a> (const vec&lt; 2, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga8e76dc3e406ce6a4155c2b12a2e4b084"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga929ef27f896d902c1771a2e5e150fc97"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga929ef27f896d902c1771a2e5e150fc97">isfinite</a> (const vec&lt; 3, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga929ef27f896d902c1771a2e5e150fc97"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga19925badbe10ce61df1d0de00be0b5ad"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 4, bool, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga19925badbe10ce61df1d0de00be0b5ad">isfinite</a> (const vec&lt; 4, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga19925badbe10ce61df1d0de00be0b5ad"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga5494ba3a95ea6594c86fc75236886864"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga5494ba3a95ea6594c86fc75236886864">lerp</a> (T x, T y, T a)</td></tr>
<tr class="memdesc:ga5494ba3a95ea6594c86fc75236886864"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaa551c0a0e16d2d4608e49f7696df897f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gaa551c0a0e16d2d4608e49f7696df897f">lerp</a> (const vec&lt; 2, T, Q &gt; &amp;x, const vec&lt; 2, T, Q &gt; &amp;y, T a)</td></tr>
<tr class="memdesc:gaa551c0a0e16d2d4608e49f7696df897f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga44a8b5fd776320f1713413dec959b32a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga44a8b5fd776320f1713413dec959b32a">lerp</a> (const vec&lt; 3, T, Q &gt; &amp;x, const vec&lt; 3, T, Q &gt; &amp;y, T a)</td></tr>
<tr class="memdesc:ga44a8b5fd776320f1713413dec959b32a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga89ac8e000199292ec7875519d27e214b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga89ac8e000199292ec7875519d27e214b">lerp</a> (const vec&lt; 4, T, Q &gt; &amp;x, const vec&lt; 4, T, Q &gt; &amp;y, T a)</td></tr>
<tr class="memdesc:ga89ac8e000199292ec7875519d27e214b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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<tr class="memitem:gaf68de5baf72d16135368b8ef4f841604"><td class="memTemplParams" colspan="2"><a class="anchor" id="gaf68de5baf72d16135368b8ef4f841604"></a>
template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf68de5baf72d16135368b8ef4f841604"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gaf68de5baf72d16135368b8ef4f841604">lerp</a> (const vec&lt; 2, T, Q &gt; &amp;x, const vec&lt; 2, T, Q &gt; &amp;y, const vec&lt; 2, T, Q &gt; &amp;a)</td></tr>
<tr class="memdesc:gaf68de5baf72d16135368b8ef4f841604"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga4ae1a616c8540a2649eab8e0cd051bb3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga4ae1a616c8540a2649eab8e0cd051bb3">lerp</a> (const vec&lt; 3, T, Q &gt; &amp;x, const vec&lt; 3, T, Q &gt; &amp;y, const vec&lt; 3, T, Q &gt; &amp;a)</td></tr>
<tr class="memdesc:ga4ae1a616c8540a2649eab8e0cd051bb3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
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template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gab5477ab69c40de4db5d58d3359529724"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gab5477ab69c40de4db5d58d3359529724">lerp</a> (const vec&lt; 4, T, Q &gt; &amp;x, const vec&lt; 4, T, Q &gt; &amp;y, const vec&lt; 4, T, Q &gt; &amp;a)</td></tr>
<tr class="memdesc:gab5477ab69c40de4db5d58d3359529724"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) <br /></td></tr>
<tr class="separator:gab5477ab69c40de4db5d58d3359529724"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0fd09e616d122bc2ed9726682ffd44b7"><td class="memTemplParams" colspan="2"><a class="anchor" id="ga0fd09e616d122bc2ed9726682ffd44b7"></a>
template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga0fd09e616d122bc2ed9726682ffd44b7"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga0fd09e616d122bc2ed9726682ffd44b7">saturate</a> (T x)</td></tr>
<tr class="memdesc:ga0fd09e616d122bc2ed9726682ffd44b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) <br /></td></tr>
<tr class="separator:ga0fd09e616d122bc2ed9726682ffd44b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaee97b8001c794a78a44f5d59f62a8aba"><td class="memTemplParams" colspan="2"><a class="anchor" id="gaee97b8001c794a78a44f5d59f62a8aba"></a>
template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaee97b8001c794a78a44f5d59f62a8aba"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 2, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#gaee97b8001c794a78a44f5d59f62a8aba">saturate</a> (const vec&lt; 2, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:gaee97b8001c794a78a44f5d59f62a8aba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) <br /></td></tr>
<tr class="separator:gaee97b8001c794a78a44f5d59f62a8aba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga39bfe3a421286ee31680d45c31ccc161"><td class="memTemplParams" colspan="2"><a class="anchor" id="ga39bfe3a421286ee31680d45c31ccc161"></a>
template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga39bfe3a421286ee31680d45c31ccc161"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga39bfe3a421286ee31680d45c31ccc161">saturate</a> (const vec&lt; 3, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga39bfe3a421286ee31680d45c31ccc161"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) <br /></td></tr>
<tr class="separator:ga39bfe3a421286ee31680d45c31ccc161"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga356f8c3a7e7d6376d3d4b0a026407183"><td class="memTemplParams" colspan="2"><a class="anchor" id="ga356f8c3a7e7d6376d3d4b0a026407183"></a>
template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga356f8c3a7e7d6376d3d4b0a026407183"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_QUALIFIER vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00176.html#ga356f8c3a7e7d6376d3d4b0a026407183">saturate</a> (const vec&lt; 4, T, Q &gt; &amp;x)</td></tr>
<tr class="memdesc:ga356f8c3a7e7d6376d3d4b0a026407183"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) <br /></td></tr>
<tr class="separator:ga356f8c3a7e7d6376d3d4b0a026407183"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00176.html">GLM_GTX_compatibility</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>
<p>Definition in file <a class="el" href="a00017_source.html">compatibility.hpp</a>.</p>
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