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4 Commits
| Author | SHA1 | Date | |
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f7c8e1f7d1 | ||
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5ca1d58b36 | ||
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5bf727dbd5 | ||
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295f6c476f |
208
HandmadeMath.h
208
HandmadeMath.h
@@ -1,5 +1,5 @@
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/*
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HandmadeMath.h v1.6.0
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||||
HandmadeMath.h v1.8.0
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This is a single header file with a bunch of useful functions for game and
|
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graphics math operations.
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@@ -65,114 +65,6 @@
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versions of these functions that are provided by the CRT.
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=============================================================================
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Version History:
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0.2 (*) Updated documentation
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(*) Better C compliance
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(*) Prefix all handmade math functions
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(*) Better operator overloading
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0.2a
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(*) Prefixed Macros
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0.2b
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(*) Disabled warning 4201 on MSVC as it is legal is C11
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(*) Removed the f at the end of HMM_PI to get 64bit precision
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0.3
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(*) Added +=, -=, *=, /= for hmm_vec2, hmm_vec3, hmm_vec4
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0.4
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(*) SSE Optimized HMM_SqrtF
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(*) SSE Optimized HMM_RSqrtF
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(*) Removed CRT
|
||||
0.5
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(*) Added scalar multiplication and division for vectors
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and matrices
|
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(*) Added matrix subtraction and += for hmm_mat4
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(*) Reconciled all headers and implementations
|
||||
(*) Tidied up, and filled in a few missing operators
|
||||
0.5.1
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(*) Ensured column-major order for matrices throughout
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||||
(*) Fixed HMM_Translate producing row-major matrices
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0.5.2
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||||
(*) Fixed SSE code in HMM_SqrtF
|
||||
(*) Fixed SSE code in HMM_RSqrtF
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||||
0.6
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(*) Added Unit testing
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(*) Made HMM_Power faster
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(*) Fixed possible efficiency problem with HMM_Normalize
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(*) RENAMED HMM_LengthSquareRoot to HMM_LengthSquared
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(*) RENAMED HMM_RSqrtF to HMM_RSquareRootF
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(*) RENAMED HMM_SqrtF to HMM_SquareRootF
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(*) REMOVED Inner function (user should use Dot now)
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(*) REMOVED HMM_FastInverseSquareRoot function declaration
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0.7
|
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(*) REMOVED HMM_LengthSquared in HANDMADE_MATH_IMPLEMENTATION (should
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use HMM_LengthSquaredVec3, or HANDMADE_MATH_CPP_MODE for function
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overloaded version)
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(*) REMOVED HMM_Length in HANDMADE_MATH_IMPLEMENTATION (should use
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HMM_LengthVec3, HANDMADE_MATH_CPP_MODE for function
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overloaded version)
|
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(*) REMOVED HMM_Normalize in HANDMADE_MATH_IMPLEMENTATION (should use
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HMM_NormalizeVec3, or HANDMADE_MATH_CPP_MODE for function
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overloaded version)
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(*) Added HMM_LengthSquaredVec2
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(*) Added HMM_LengthSquaredVec4
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(*) Addd HMM_LengthVec2
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(*) Added HMM_LengthVec4
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(*) Added HMM_NormalizeVec2
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(*) Added HMM_NormalizeVec4
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1.0
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(*) Lots of testing!
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1.1
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(*) Quaternion support
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(*) Added type hmm_quaternion
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(*) Added HMM_Quaternion
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(*) Added HMM_QuaternionV4
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(*) Added HMM_AddQuaternion
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(*) Added HMM_SubtractQuaternion
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(*) Added HMM_MultiplyQuaternion
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(*) Added HMM_MultiplyQuaternionF
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(*) Added HMM_DivideQuaternionF
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(*) Added HMM_InverseQuaternion
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(*) Added HMM_DotQuaternion
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(*) Added HMM_NormalizeQuaternion
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(*) Added HMM_Slerp
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(*) Added HMM_QuaternionToMat4
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(*) Added HMM_QuaternionFromAxisAngle
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1.1.1
|
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(*) Resolved compiler warnings on gcc and g++
|
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1.1.2
|
||||
(*) Fixed invalid HMMDEF's in the function definitions
|
||||
1.1.3
|
||||
(*) Fixed compile error in C mode
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1.1.4
|
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(*) Fixed SSE being included on platforms that don't support it
|
||||
(*) Fixed divide-by-zero errors when normalizing zero vectors.
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1.1.5
|
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(*) Add Width and Height to HMM_Vec2
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(*) Made it so you can supply your own SqrtF
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1.2.0
|
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(*) Added equality functions for HMM_Vec2, HMM_Vec3, and HMM_Vec4.
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(*) Added HMM_EqualsVec2, HMM_EqualsVec3, and HMM_EqualsVec4
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(*) Added C++ overloaded HMM_Equals for all three
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(*) Added C++ == and != operators for all three
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(*) SSE'd HMM_MultiplyMat4 (this is _WAY_ faster)
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(*) SSE'd HMM_Transpose
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1.3.0
|
||||
(*) Remove need to #define HANDMADE_MATH_CPP_MODE
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||||
1.4.0
|
||||
(*) Fixed bug when using HandmadeMath in C mode
|
||||
(*) SSEd all vec4 operations
|
||||
(*) Removed all zero-ing
|
||||
1.5.0
|
||||
(*) Changed internal structure for better performance and inlining.
|
||||
(*) As a result, HANDMADE_MATH_NO_INLINE has been removed and no
|
||||
longer has any effect.
|
||||
1.5.1
|
||||
(*) Fixed a bug with uninitialized elements in HMM_LookAt.
|
||||
1.6.0
|
||||
(*) Added array subscript operators for vector and matrix types in
|
||||
C++. This is provided as a convenience, but be aware that it may
|
||||
incur an extra function call in unoptimized builds.
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|
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LICENSE
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||||
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@@ -320,7 +212,7 @@ typedef union hmm_vec2
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float Elements[2];
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#ifdef __cplusplus
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inline float &operator[](int Index)
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inline float &operator[](const int &Index)
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{
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return Elements[Index];
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}
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@@ -371,7 +263,7 @@ typedef union hmm_vec3
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float Elements[3];
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#ifdef __cplusplus
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inline float &operator[](int Index)
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inline float &operator[](const int &Index)
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{
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return Elements[Index];
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}
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@@ -435,7 +327,7 @@ typedef union hmm_vec4
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#endif
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#ifdef __cplusplus
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inline float &operator[](int Index)
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inline float &operator[](const int &Index)
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{
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return Elements[Index];
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}
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@@ -447,11 +339,15 @@ typedef union hmm_mat4
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float Elements[4][4];
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#ifdef HANDMADE_MATH__USE_SSE
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__m128 Columns[4];
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// DEPRECATED. Our matrices are column-major, so this was named
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// incorrectly. Use Columns instead.
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__m128 Rows[4];
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#endif
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#ifdef __cplusplus
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inline hmm_vec4 operator[](const int Index)
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inline hmm_vec4 operator[](const int &Index)
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{
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float* col = Elements[Index];
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@@ -1120,6 +1016,21 @@ HMM_INLINE hmm_vec4 HMM_NormalizeVec4(hmm_vec4 A)
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return (Result);
|
||||
}
|
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|
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HMM_INLINE hmm_vec2 HMM_FastNormalizeVec2(hmm_vec2 A)
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{
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return HMM_MultiplyVec2f(A, HMM_RSquareRootF(HMM_DotVec2(A, A)));
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}
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HMM_INLINE hmm_vec3 HMM_FastNormalizeVec3(hmm_vec3 A)
|
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{
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return HMM_MultiplyVec3f(A, HMM_RSquareRootF(HMM_DotVec3(A, A)));
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}
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||||
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||||
HMM_INLINE hmm_vec4 HMM_FastNormalizeVec4(hmm_vec4 A)
|
||||
{
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return HMM_MultiplyVec4f(A, HMM_RSquareRootF(HMM_DotVec4(A, A)));
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}
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||||
|
||||
|
||||
/*
|
||||
* SSE stuff
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||||
@@ -1129,10 +1040,10 @@ HMM_INLINE hmm_vec4 HMM_NormalizeVec4(hmm_vec4 A)
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HMM_INLINE __m128 HMM_LinearCombineSSE(__m128 Left, hmm_mat4 Right)
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{
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__m128 Result;
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Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Rows[0]);
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Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Rows[1]));
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Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Rows[2]));
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Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Rows[3]));
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Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Columns[0]);
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Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Columns[1]));
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Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Columns[2]));
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Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Columns[3]));
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return (Result);
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}
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@@ -1167,7 +1078,7 @@ HMM_INLINE hmm_mat4 HMM_Transpose(hmm_mat4 Matrix)
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{
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hmm_mat4 Result = Matrix;
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|
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_MM_TRANSPOSE4_PS(Result.Rows[0], Result.Rows[1], Result.Rows[2], Result.Rows[3]);
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_MM_TRANSPOSE4_PS(Result.Columns[0], Result.Columns[1], Result.Columns[2], Result.Columns[3]);
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return (Result);
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||||
}
|
||||
@@ -1180,10 +1091,10 @@ HMM_INLINE hmm_mat4 HMM_AddMat4(hmm_mat4 Left, hmm_mat4 Right)
|
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{
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hmm_mat4 Result;
|
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|
||||
Result.Rows[0] = _mm_add_ps(Left.Rows[0], Right.Rows[0]);
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Result.Rows[1] = _mm_add_ps(Left.Rows[1], Right.Rows[1]);
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Result.Rows[2] = _mm_add_ps(Left.Rows[2], Right.Rows[2]);
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Result.Rows[3] = _mm_add_ps(Left.Rows[3], Right.Rows[3]);
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Result.Columns[0] = _mm_add_ps(Left.Columns[0], Right.Columns[0]);
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Result.Columns[1] = _mm_add_ps(Left.Columns[1], Right.Columns[1]);
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Result.Columns[2] = _mm_add_ps(Left.Columns[2], Right.Columns[2]);
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Result.Columns[3] = _mm_add_ps(Left.Columns[3], Right.Columns[3]);
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|
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return (Result);
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}
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@@ -1196,10 +1107,10 @@ HMM_INLINE hmm_mat4 HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right)
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{
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hmm_mat4 Result;
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|
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Result.Rows[0] = _mm_sub_ps(Left.Rows[0], Right.Rows[0]);
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Result.Rows[1] = _mm_sub_ps(Left.Rows[1], Right.Rows[1]);
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Result.Rows[2] = _mm_sub_ps(Left.Rows[2], Right.Rows[2]);
|
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Result.Rows[3] = _mm_sub_ps(Left.Rows[3], Right.Rows[3]);
|
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Result.Columns[0] = _mm_sub_ps(Left.Columns[0], Right.Columns[0]);
|
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Result.Columns[1] = _mm_sub_ps(Left.Columns[1], Right.Columns[1]);
|
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Result.Columns[2] = _mm_sub_ps(Left.Columns[2], Right.Columns[2]);
|
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Result.Columns[3] = _mm_sub_ps(Left.Columns[3], Right.Columns[3]);
|
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|
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return (Result);
|
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}
|
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@@ -1215,10 +1126,10 @@ HMM_INLINE hmm_mat4 HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
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hmm_mat4 Result;
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|
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__m128 SSEScalar = _mm_set1_ps(Scalar);
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Result.Rows[0] = _mm_mul_ps(Matrix.Rows[0], SSEScalar);
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Result.Rows[1] = _mm_mul_ps(Matrix.Rows[1], SSEScalar);
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Result.Rows[2] = _mm_mul_ps(Matrix.Rows[2], SSEScalar);
|
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Result.Rows[3] = _mm_mul_ps(Matrix.Rows[3], SSEScalar);
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Result.Columns[0] = _mm_mul_ps(Matrix.Columns[0], SSEScalar);
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Result.Columns[1] = _mm_mul_ps(Matrix.Columns[1], SSEScalar);
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Result.Columns[2] = _mm_mul_ps(Matrix.Columns[2], SSEScalar);
|
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Result.Columns[3] = _mm_mul_ps(Matrix.Columns[3], SSEScalar);
|
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|
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return (Result);
|
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}
|
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@@ -1234,10 +1145,10 @@ HMM_INLINE hmm_mat4 HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
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hmm_mat4 Result;
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__m128 SSEScalar = _mm_set1_ps(Scalar);
|
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Result.Rows[0] = _mm_div_ps(Matrix.Rows[0], SSEScalar);
|
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Result.Rows[1] = _mm_div_ps(Matrix.Rows[1], SSEScalar);
|
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Result.Rows[2] = _mm_div_ps(Matrix.Rows[2], SSEScalar);
|
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Result.Rows[3] = _mm_div_ps(Matrix.Rows[3], SSEScalar);
|
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Result.Columns[0] = _mm_div_ps(Matrix.Columns[0], SSEScalar);
|
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Result.Columns[1] = _mm_div_ps(Matrix.Columns[1], SSEScalar);
|
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Result.Columns[2] = _mm_div_ps(Matrix.Columns[2], SSEScalar);
|
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Result.Columns[3] = _mm_div_ps(Matrix.Columns[3], SSEScalar);
|
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|
||||
return (Result);
|
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}
|
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@@ -1503,6 +1414,27 @@ HMM_INLINE hmm_vec4 HMM_Normalize(hmm_vec4 A)
|
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return (Result);
|
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}
|
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|
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HMM_INLINE hmm_vec2 HMM_FastNormalize(hmm_vec2 A)
|
||||
{
|
||||
hmm_vec2 Result = HMM_FastNormalizeVec2(A);
|
||||
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HMM_INLINE hmm_vec3 HMM_FastNormalize(hmm_vec3 A)
|
||||
{
|
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hmm_vec3 Result = HMM_FastNormalizeVec3(A);
|
||||
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HMM_INLINE hmm_vec4 HMM_FastNormalize(hmm_vec4 A)
|
||||
{
|
||||
hmm_vec4 Result = HMM_FastNormalizeVec4(A);
|
||||
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HMM_INLINE hmm_quaternion HMM_Normalize(hmm_quaternion A)
|
||||
{
|
||||
hmm_quaternion Result = HMM_NormalizeQuaternion(A);
|
||||
@@ -2252,10 +2184,10 @@ hmm_mat4 HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
|
||||
|
||||
#ifdef HANDMADE_MATH__USE_SSE
|
||||
|
||||
Result.Rows[0] = HMM_LinearCombineSSE(Right.Rows[0], Left);
|
||||
Result.Rows[1] = HMM_LinearCombineSSE(Right.Rows[1], Left);
|
||||
Result.Rows[2] = HMM_LinearCombineSSE(Right.Rows[2], Left);
|
||||
Result.Rows[3] = HMM_LinearCombineSSE(Right.Rows[3], Left);
|
||||
Result.Columns[0] = HMM_LinearCombineSSE(Right.Columns[0], Left);
|
||||
Result.Columns[1] = HMM_LinearCombineSSE(Right.Columns[1], Left);
|
||||
Result.Columns[2] = HMM_LinearCombineSSE(Right.Columns[2], Left);
|
||||
Result.Columns[3] = HMM_LinearCombineSSE(Right.Columns[3], Left);
|
||||
|
||||
#else
|
||||
int Columns;
|
||||
|
||||
@@ -10,6 +10,9 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
|
||||
|
||||
Version | Changes |
|
||||
----------------|----------------|
|
||||
**1.8.0** | Added fast vector normalization routines that use fast inverse square roots.
|
||||
**1.7.1** | Changed operator[] to take a const ref int instead of an int.
|
||||
**1.7.0** | Renamed the 'Rows' member of hmm_mat4 to 'Columns'. Since our matrices are column-major, this should have been named 'Columns' from the start. 'Rows' is still present, but has been deprecated.
|
||||
**1.6.0** | Added array subscript operators for vector and matrix types in C++. This is provided as a convenience, but be aware that it may incur an extra function call in unoptimized builds.
|
||||
**1.5.1** | Fixed a bug with uninitialized elements in HMM_LookAt.
|
||||
**1.5.0** | Changed internal structure for better performance and inlining. As a result, `HANDMADE_MATH_NO_INLINE` has been removed and no longer has any effect.
|
||||
|
||||
@@ -8,10 +8,10 @@ TEST(SSE, LinearCombine)
|
||||
hmm_mat4 MatrixTwo = HMM_Mat4d(4.0f);
|
||||
hmm_mat4 Result;
|
||||
|
||||
Result.Rows[0] = HMM_LinearCombineSSE(MatrixOne.Rows[0], MatrixTwo);
|
||||
Result.Rows[1] = HMM_LinearCombineSSE(MatrixOne.Rows[1], MatrixTwo);
|
||||
Result.Rows[2] = HMM_LinearCombineSSE(MatrixOne.Rows[2], MatrixTwo);
|
||||
Result.Rows[3] = HMM_LinearCombineSSE(MatrixOne.Rows[3], MatrixTwo);
|
||||
Result.Columns[0] = HMM_LinearCombineSSE(MatrixOne.Columns[0], MatrixTwo);
|
||||
Result.Columns[1] = HMM_LinearCombineSSE(MatrixOne.Columns[1], MatrixTwo);
|
||||
Result.Columns[2] = HMM_LinearCombineSSE(MatrixOne.Columns[2], MatrixTwo);
|
||||
Result.Columns[3] = HMM_LinearCombineSSE(MatrixOne.Columns[3], MatrixTwo);
|
||||
|
||||
{
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][0], 8.0f);
|
||||
@@ -23,14 +23,12 @@ TEST(SSE, LinearCombine)
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][2], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][3], 0.0f);
|
||||
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][0], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][2], 8.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][3], 0.0f);
|
||||
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][0], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][2], 0.0f);
|
||||
|
||||
@@ -134,6 +134,106 @@ TEST(VectorOps, NormalizeZero)
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, FastNormalize)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, -1.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_FastNormalizeVec2(v2);
|
||||
EXPECT_NEAR(HMM_LengthVec2(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_FastNormalizeVec3(v3);
|
||||
EXPECT_NEAR(HMM_LengthVec3(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_FastNormalizeVec4(v4);
|
||||
EXPECT_NEAR(HMM_LengthVec4(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
EXPECT_LT(result.W, 0.0f);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_FastNormalize(v2);
|
||||
EXPECT_NEAR(HMM_LengthVec2(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_FastNormalize(v3);
|
||||
EXPECT_NEAR(HMM_LengthVec3(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_FastNormalize(v4);
|
||||
EXPECT_NEAR(HMM_LengthVec4(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
EXPECT_LT(result.W, 0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, FastNormalizeZero)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_FastNormalizeVec2(v2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_FastNormalizeVec3(v3);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_FastNormalizeVec4(v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.0f);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_FastNormalize(v2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_FastNormalize(v3);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_FastNormalize(v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, Cross)
|
||||
{
|
||||
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
|
||||
Reference in New Issue
Block a user