|
|
|
|
@@ -1,5 +1,5 @@
|
|
|
|
|
/*
|
|
|
|
|
HandmadeMath.h v1.6.0
|
|
|
|
|
HandmadeMath.h v1.7.1
|
|
|
|
|
|
|
|
|
|
This is a single header file with a bunch of useful functions for game and
|
|
|
|
|
graphics math operations.
|
|
|
|
|
@@ -172,7 +172,14 @@
|
|
|
|
|
(*) Added array subscript operators for vector and matrix types in
|
|
|
|
|
C++. This is provided as a convenience, but be aware that it may
|
|
|
|
|
incur an extra function call in unoptimized builds.
|
|
|
|
|
|
|
|
|
|
1.7.0
|
|
|
|
|
(*) Renamed the 'Rows' member of hmm_mat4 to 'Columns'. Since our
|
|
|
|
|
matrices are column-major, this should have been named 'Columns'
|
|
|
|
|
from the start. 'Rows' is still present, but has been deprecated.
|
|
|
|
|
1.7.1
|
|
|
|
|
(*) Changed operator[] to take in a const ref int instead of a int.
|
|
|
|
|
Simple dumb mistake. NOTE: The compiler still wont inline operator[]
|
|
|
|
|
for some reason
|
|
|
|
|
|
|
|
|
|
LICENSE
|
|
|
|
|
|
|
|
|
|
@@ -320,7 +327,7 @@ typedef union hmm_vec2
|
|
|
|
|
float Elements[2];
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
inline float &operator[](int Index)
|
|
|
|
|
inline float &operator[](const int &Index)
|
|
|
|
|
{
|
|
|
|
|
return Elements[Index];
|
|
|
|
|
}
|
|
|
|
|
@@ -371,7 +378,7 @@ typedef union hmm_vec3
|
|
|
|
|
float Elements[3];
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
inline float &operator[](int Index)
|
|
|
|
|
inline float &operator[](const int &Index)
|
|
|
|
|
{
|
|
|
|
|
return Elements[Index];
|
|
|
|
|
}
|
|
|
|
|
@@ -435,7 +442,7 @@ typedef union hmm_vec4
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
inline float &operator[](int Index)
|
|
|
|
|
inline float &operator[](const int &Index)
|
|
|
|
|
{
|
|
|
|
|
return Elements[Index];
|
|
|
|
|
}
|
|
|
|
|
@@ -447,11 +454,15 @@ typedef union hmm_mat4
|
|
|
|
|
float Elements[4][4];
|
|
|
|
|
|
|
|
|
|
#ifdef HANDMADE_MATH__USE_SSE
|
|
|
|
|
__m128 Columns[4];
|
|
|
|
|
|
|
|
|
|
// DEPRECATED. Our matrices are column-major, so this was named
|
|
|
|
|
// incorrectly. Use Columns instead.
|
|
|
|
|
__m128 Rows[4];
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
inline hmm_vec4 operator[](const int Index)
|
|
|
|
|
inline hmm_vec4 operator[](const int &Index)
|
|
|
|
|
{
|
|
|
|
|
float* col = Elements[Index];
|
|
|
|
|
|
|
|
|
|
@@ -1129,10 +1140,10 @@ HMM_INLINE hmm_vec4 HMM_NormalizeVec4(hmm_vec4 A)
|
|
|
|
|
HMM_INLINE __m128 HMM_LinearCombineSSE(__m128 Left, hmm_mat4 Right)
|
|
|
|
|
{
|
|
|
|
|
__m128 Result;
|
|
|
|
|
Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Rows[0]);
|
|
|
|
|
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Rows[1]));
|
|
|
|
|
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Rows[2]));
|
|
|
|
|
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Rows[3]));
|
|
|
|
|
Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Columns[0]);
|
|
|
|
|
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Columns[1]));
|
|
|
|
|
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Columns[2]));
|
|
|
|
|
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Columns[3]));
|
|
|
|
|
|
|
|
|
|
return (Result);
|
|
|
|
|
}
|
|
|
|
|
@@ -1167,7 +1178,7 @@ HMM_INLINE hmm_mat4 HMM_Transpose(hmm_mat4 Matrix)
|
|
|
|
|
{
|
|
|
|
|
hmm_mat4 Result = Matrix;
|
|
|
|
|
|
|
|
|
|
_MM_TRANSPOSE4_PS(Result.Rows[0], Result.Rows[1], Result.Rows[2], Result.Rows[3]);
|
|
|
|
|
_MM_TRANSPOSE4_PS(Result.Columns[0], Result.Columns[1], Result.Columns[2], Result.Columns[3]);
|
|
|
|
|
|
|
|
|
|
return (Result);
|
|
|
|
|
}
|
|
|
|
|
@@ -1180,10 +1191,10 @@ HMM_INLINE hmm_mat4 HMM_AddMat4(hmm_mat4 Left, hmm_mat4 Right)
|
|
|
|
|
{
|
|
|
|
|
hmm_mat4 Result;
|
|
|
|
|
|
|
|
|
|
Result.Rows[0] = _mm_add_ps(Left.Rows[0], Right.Rows[0]);
|
|
|
|
|
Result.Rows[1] = _mm_add_ps(Left.Rows[1], Right.Rows[1]);
|
|
|
|
|
Result.Rows[2] = _mm_add_ps(Left.Rows[2], Right.Rows[2]);
|
|
|
|
|
Result.Rows[3] = _mm_add_ps(Left.Rows[3], Right.Rows[3]);
|
|
|
|
|
Result.Columns[0] = _mm_add_ps(Left.Columns[0], Right.Columns[0]);
|
|
|
|
|
Result.Columns[1] = _mm_add_ps(Left.Columns[1], Right.Columns[1]);
|
|
|
|
|
Result.Columns[2] = _mm_add_ps(Left.Columns[2], Right.Columns[2]);
|
|
|
|
|
Result.Columns[3] = _mm_add_ps(Left.Columns[3], Right.Columns[3]);
|
|
|
|
|
|
|
|
|
|
return (Result);
|
|
|
|
|
}
|
|
|
|
|
@@ -1196,10 +1207,10 @@ HMM_INLINE hmm_mat4 HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right)
|
|
|
|
|
{
|
|
|
|
|
hmm_mat4 Result;
|
|
|
|
|
|
|
|
|
|
Result.Rows[0] = _mm_sub_ps(Left.Rows[0], Right.Rows[0]);
|
|
|
|
|
Result.Rows[1] = _mm_sub_ps(Left.Rows[1], Right.Rows[1]);
|
|
|
|
|
Result.Rows[2] = _mm_sub_ps(Left.Rows[2], Right.Rows[2]);
|
|
|
|
|
Result.Rows[3] = _mm_sub_ps(Left.Rows[3], Right.Rows[3]);
|
|
|
|
|
Result.Columns[0] = _mm_sub_ps(Left.Columns[0], Right.Columns[0]);
|
|
|
|
|
Result.Columns[1] = _mm_sub_ps(Left.Columns[1], Right.Columns[1]);
|
|
|
|
|
Result.Columns[2] = _mm_sub_ps(Left.Columns[2], Right.Columns[2]);
|
|
|
|
|
Result.Columns[3] = _mm_sub_ps(Left.Columns[3], Right.Columns[3]);
|
|
|
|
|
|
|
|
|
|
return (Result);
|
|
|
|
|
}
|
|
|
|
|
@@ -1215,10 +1226,10 @@ HMM_INLINE hmm_mat4 HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
|
|
|
|
|
hmm_mat4 Result;
|
|
|
|
|
|
|
|
|
|
__m128 SSEScalar = _mm_set1_ps(Scalar);
|
|
|
|
|
Result.Rows[0] = _mm_mul_ps(Matrix.Rows[0], SSEScalar);
|
|
|
|
|
Result.Rows[1] = _mm_mul_ps(Matrix.Rows[1], SSEScalar);
|
|
|
|
|
Result.Rows[2] = _mm_mul_ps(Matrix.Rows[2], SSEScalar);
|
|
|
|
|
Result.Rows[3] = _mm_mul_ps(Matrix.Rows[3], SSEScalar);
|
|
|
|
|
Result.Columns[0] = _mm_mul_ps(Matrix.Columns[0], SSEScalar);
|
|
|
|
|
Result.Columns[1] = _mm_mul_ps(Matrix.Columns[1], SSEScalar);
|
|
|
|
|
Result.Columns[2] = _mm_mul_ps(Matrix.Columns[2], SSEScalar);
|
|
|
|
|
Result.Columns[3] = _mm_mul_ps(Matrix.Columns[3], SSEScalar);
|
|
|
|
|
|
|
|
|
|
return (Result);
|
|
|
|
|
}
|
|
|
|
|
@@ -1234,10 +1245,10 @@ HMM_INLINE hmm_mat4 HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
|
|
|
|
|
hmm_mat4 Result;
|
|
|
|
|
|
|
|
|
|
__m128 SSEScalar = _mm_set1_ps(Scalar);
|
|
|
|
|
Result.Rows[0] = _mm_div_ps(Matrix.Rows[0], SSEScalar);
|
|
|
|
|
Result.Rows[1] = _mm_div_ps(Matrix.Rows[1], SSEScalar);
|
|
|
|
|
Result.Rows[2] = _mm_div_ps(Matrix.Rows[2], SSEScalar);
|
|
|
|
|
Result.Rows[3] = _mm_div_ps(Matrix.Rows[3], SSEScalar);
|
|
|
|
|
Result.Columns[0] = _mm_div_ps(Matrix.Columns[0], SSEScalar);
|
|
|
|
|
Result.Columns[1] = _mm_div_ps(Matrix.Columns[1], SSEScalar);
|
|
|
|
|
Result.Columns[2] = _mm_div_ps(Matrix.Columns[2], SSEScalar);
|
|
|
|
|
Result.Columns[3] = _mm_div_ps(Matrix.Columns[3], SSEScalar);
|
|
|
|
|
|
|
|
|
|
return (Result);
|
|
|
|
|
}
|
|
|
|
|
@@ -2252,10 +2263,10 @@ hmm_mat4 HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
|
|
|
|
|
|
|
|
|
|
#ifdef HANDMADE_MATH__USE_SSE
|
|
|
|
|
|
|
|
|
|
Result.Rows[0] = HMM_LinearCombineSSE(Right.Rows[0], Left);
|
|
|
|
|
Result.Rows[1] = HMM_LinearCombineSSE(Right.Rows[1], Left);
|
|
|
|
|
Result.Rows[2] = HMM_LinearCombineSSE(Right.Rows[2], Left);
|
|
|
|
|
Result.Rows[3] = HMM_LinearCombineSSE(Right.Rows[3], Left);
|
|
|
|
|
Result.Columns[0] = HMM_LinearCombineSSE(Right.Columns[0], Left);
|
|
|
|
|
Result.Columns[1] = HMM_LinearCombineSSE(Right.Columns[1], Left);
|
|
|
|
|
Result.Columns[2] = HMM_LinearCombineSSE(Right.Columns[2], Left);
|
|
|
|
|
Result.Columns[3] = HMM_LinearCombineSSE(Right.Columns[3], Left);
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
int Columns;
|
|
|
|
|
|