Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2025-12-14 16:03:48 +00:00
parent 517a3d20e8
commit 16b74a6ffa

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@@ -3722,7 +3722,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
* SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ.
*
* Be sure your shader is set up according to the requirements documented in
* SDL_CreateGPUShader().
* [SDL_CreateGPUComputePipeline](SDL_CreateGPUComputePipeline#remarks)().
*
* \param compute_pass a compute pass handle.
* \param first_slot the compute storage buffer slot to begin binding from.
@@ -3731,7 +3731,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUShader
* \sa SDL_CreateGPUComputePipeline
*/
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers(
SDL_GPUComputePass *compute_pass,