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Sync SDL3 wiki -> header
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@@ -2462,8 +2462,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
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/**
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* Render a list of triangles, optionally using a texture and indices into the
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* vertex arrays Color and alpha modulation is done per vertex
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* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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* vertex arrays.
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*
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* \param renderer the rendering context.
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* \param texture (optional) The SDL texture to use.
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