mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-09 18:45:35 +00:00
undo damage from wiki-commit 4e4493f579
This commit is contained in:
@@ -169,6 +169,7 @@ struct SDL_Texture
|
||||
|
||||
typedef struct SDL_Texture SDL_Texture;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
@@ -2434,8 +2435,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *rende
|
||||
|
||||
/**
|
||||
* Render a list of triangles, optionally using a texture and indices into the
|
||||
* vertex array Color and alpha modulation is done per vertex
|
||||
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
||||
* vertex array.
|
||||
*
|
||||
* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and
|
||||
* SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param renderer the rendering context.
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
@@ -2464,6 +2467,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
|
||||
* Render a list of triangles, optionally using a texture and indices into the
|
||||
* vertex arrays.
|
||||
*
|
||||
* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and
|
||||
* SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param renderer the rendering context.
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
* \param xy vertex positions.
|
||||
|
||||
Reference in New Issue
Block a user