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docs: Note SDL_EVENT_AUDIO_DEVICE_ADDED is sent for all devices at startup.
Fixes https://github.com/libsdl-org/sdlwiki/issues/721
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@@ -705,6 +705,10 @@ typedef struct SDL_GamepadSensorEvent
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/**
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/**
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* Audio device event structure (event.adevice.*)
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* Audio device event structure (event.adevice.*)
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*
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*
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* Note that SDL will send a SDL_EVENT_AUDIO_DEVICE_ADDED event for every
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* device it discovers during initialization. After that, this event will only
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* arrive when a device is hotplugged during the program's run.
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*
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* \since This struct is available since SDL 3.2.0.
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* \since This struct is available since SDL 3.2.0.
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*/
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*/
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typedef struct SDL_AudioDeviceEvent
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typedef struct SDL_AudioDeviceEvent
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