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Use the render passes we just created when creating a Vulkan render target
(cherry picked from commit f4337eded2)
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@@ -2065,7 +2065,7 @@ static VkResult VULKAN_CreateFramebuffersAndRenderPasses(SDL_Renderer *renderer,
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VkFramebufferCreateInfo framebufferCreateInfo = { 0 };
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framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferCreateInfo.pNext = NULL;
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framebufferCreateInfo.renderPass = rendererData->renderPasses[VULKAN_RENDERPASS_LOAD];
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framebufferCreateInfo.renderPass = renderPasses[VULKAN_RENDERPASS_LOAD];
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framebufferCreateInfo.attachmentCount = 1;
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framebufferCreateInfo.width = w;
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framebufferCreateInfo.height = h;
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