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examples: Fix float division
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@@ -206,7 +206,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p
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for (i = 0; i < players_len; i++) {
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const Player *player = &players[i];
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float mod_x = (float)(i % part_hor);
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float mod_y = (float)(i / part_hor);
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float mod_y = (float)i / part_hor;
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float hor_origin = (mod_x + 0.5f) * size_hor;
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float ver_origin = (mod_y + 0.5f) * size_ver;
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float cam_origin = (float)(0.5 * SDL_sqrt(size_hor * size_hor + size_ver * size_ver));
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@@ -90,7 +90,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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/* ...and also fill a bunch of rectangles at once... */
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for (i = 0; i < SDL_arraysize(rects); i++) {
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const float w = (float) (WINDOW_WIDTH / SDL_arraysize(rects));
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const float w = ((float) WINDOW_WIDTH / SDL_arraysize(rects));
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const float h = i * 8.0f;
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rects[i].x = i * w;
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rects[i].y = WINDOW_HEIGHT - h;
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@@ -66,7 +66,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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SDL_SetRenderScale(renderer, 1.0f, 1.0f);
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SDL_RenderDebugText(renderer, 64, 350, "This only does ASCII chars. So this laughing emoji won't draw: 🤣");
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SDL_RenderDebugTextFormat(renderer, (float) ((WINDOW_WIDTH - (charsize * 46)) / 2), 400, "(This program has been running for %" SDL_PRIu64 " seconds.)", SDL_GetTicks() / 1000);
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SDL_RenderDebugTextFormat(renderer, ((float) (WINDOW_WIDTH - (charsize * 46)) / 2), 400, "(This program has been running for %" SDL_PRIu64 " seconds.)", SDL_GetTicks() / 1000);
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SDL_RenderPresent(renderer); /* put it all on the screen! */
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