Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c
I _did_ appreciate the explanation, but it doesn't have to live in the
source code; also we can just release `devuid` and then check for error with
the usual macro, since SDL is done with it either way at this point.
A minimized window may not be associated with any displays, so check that the output array is valid and that there is at least one associated display before dereferencing.
Fixes a crash when attempting to unset fullscreen on a minimized window.
For GTK-based systems using XSETTINGS it's much more likely to be
available, rather than the "GDK_SCALE" environment variable, which is a
debugging tool according to the GTK documentation.
Import the XSettingsClient implementation to handle the settings
selection.
Currently, we only care about the Gdk/WindowScalingFactor value used by
the windowing system to notify us of display-wide changes in the scaling
factor.
If XInput2 is enabled, it will grab the pointer on button presses, which results in XGrabPointer returning AlreadyGrabbed. Clear any existing grabs before attempting the confinement grab to avoid a timeout scenario.
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.
Fixes https://github.com/libsdl-org/SDL/issues/7519
Testing:
* Run test/testwm
* Hit Ctrl-R to toggle relative mode
* Alt-tab away
* Move the mouse over testwm
* Note that the cursor is visible until testwm gains focus
This fixes numerous problems regarding dead keys on Wayland. Most notably, Wayland was enforcing dead keys on SDL_KEYDOWN and SDL_KEYUP events, which caused unresponsiveness on keys that were mapped to dead keys (tilde on US-Intl is most notable for this, commonly used as a console key).
When starting text input, not all state was reset properly. The text input protocol requires to be re-enabled every time text input changes, which SDL did not do. Also, XKB compose state was not reset at all, causing composite and dead keys to carry over from when text input was disabled.
Manual cherry-pick of 1c3090a1ac by Hanicef