muzikbike
2ca12ab2cf
Separate KEY_KPJPCOMMA from KEY_MUHENKAN
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Both were mapped to "International 5", but this seems wrong
2026-08-20 08:02:09 -07:00
Cameron Cawley
6f3d0c1337
Include transparency information for icon.png in the image data
2026-08-20 07:57:18 -07:00
Ryan C. Gordon
e4c41d393b
events: Note that SDL_PenProximityEvent::pen_state was added for 3.4.16.
2026-08-18 21:01:53 -04:00
Ryan C. Gordon
c5491474de
pen: If a pen leaves proximity, force all its pressed buttons to released.
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Some platforms do this for us, but just in case there is a badly-behaved one,
this will help keep application state correct.
Reference Issue #16125 .
2026-08-18 16:08:21 -04:00
Ryan C. Gordon
3bdb7d00d5
pen: Report SDL_PenInputFlags in SDL_PenProximityEvent.
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Fixes #16125 .
2026-08-18 16:07:51 -04:00
Caleb Cornett
f2c4ef111d
gdk: Update to GDK April 2026 Update 3 ( #16134 )
2026-08-18 10:51:48 -04:00
Caleb Cornett
c80d68fde5
gdk: Send window resize events on Xbox ( #16158 )
2026-08-16 12:12:09 -04:00
Christmas-Missionary
11a9d3212e
SDL_VideoQuit to SDL_QuitVideo
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- Refers to SDL3 internal function, NOT SDL2 public function
2026-08-15 01:30:12 -04:00
Christmas-Missionary
23401052e5
SDL_CameraInit to SDL_InitCamera
2026-08-15 01:30:12 -04:00
Christmas-Missionary
19758eb15d
SDL_VideoInit to SDL_InitVideo
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- Refers to SDL3 internal function, NOT SDL2 public function
- FIXME comment is removed as naming convention is established
2026-08-15 01:30:12 -04:00
Jamibaraki
b669ac244e
fixes incorrect comment in viewport example
2026-08-14 21:21:39 -04:00
Caleb Cornett
d4440c0446
test: Fix MSAA support in testgpu_spinning_cube
2026-08-14 16:45:55 -04:00
Ryan C. Gordon
0fb1177405
Manually sync wiki -> headers.
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Trying to coerce SDLWikiBot to stop eating changes.
2026-08-11 09:41:55 -04:00
SDL Wiki Bot
d5424685a9
Sync SDL3 wiki -> header
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[ci skip]
2026-08-11 13:15:49 +00:00
SDL Wiki Bot
767459e4cd
Sync SDL3 wiki -> header
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[ci skip]
2026-08-11 05:04:02 +00:00
Revincx
b640b804a8
evdev: Fix vertical high-resolution mouse wheel scaling
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This commit fixes a regression introduced by c44fa5bb
The evdev backend currently uses high_res_hwheel to select the
normalization denominator for both horizontal and vertical wheel
events.
This causes devices which advertise REL_WHEEL_HI_RES but not
REL_HWHEEL_HI_RES to report vertical wheel movement 120 times
larger than intended.
Use the corresponding high-resolution capability independently for
each axis, restoring the behavior before c44fa5bb .
2026-08-10 09:08:21 -07:00
xentripetal
b340ddcd7b
metal: Fix inverted return value in METAL_QueryFence
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SDL_QueryGPUFence is documented to return true when the fence is signaled (complete). Since 514b26e it returns METAL_INTERNAL_IsFenceBusy directly, so it returns true when the fence is still busy, breaking usage of SDL_AcquireGPUSwapchainTexture.
2026-08-09 11:59:42 -07:00
Anonymous Maarten
616b8fb338
examples/woodeneye: Display correct splitview for 4 players
2026-08-07 21:13:04 +02:00
SDL Wiki Bot
56ef0efc20
Sync SDL3 wiki -> header
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[ci skip]
2026-08-06 17:37:45 +00:00
Sam Lantinga
ad30741a5b
Additional clarification on blend mode usage
2026-08-06 10:36:21 -07:00
Sawkez
700cf42a9d
Haiku: Fix incorrect version macro in SDL_SYS_OpenURL
2026-08-06 10:35:15 -07:00
Sam Lantinga
81afb82f2d
Clarify how the draw blend mode is used in the 2D renderer
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Fixes https://github.com/libsdl-org/SDL/issues/16109
2026-08-06 08:47:50 -07:00
Mathieu Eyraud
ad19bafd12
Fix tray menu pointer check
2026-08-06 07:46:30 -07:00
XRenWu
eba3c7ae0a
feat: add GameSir-Tarantula 8K controller support
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- Add VID/PID and button mapping for Tarantula 8K
- Remove outdated joystick dead zone algorithm, pass raw data directly
- Correct naming of extension keys
2026-08-05 10:23:49 -07:00
Frank Praznik
2afc369e8a
wayland: Use the correct parameter type in the capabilities callback
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The capabilities parameter is a uint32_t in the function signature in the header, not an enum.
Fixes a clang-tidy warning.
2026-08-05 11:05:12 -04:00
Frank Praznik
b23ae0eec7
wayland: Fix a circular include issue
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The event header being included before a header guard was hiding a circular include issue.
2026-08-05 10:57:34 -04:00
Frank Praznik
2bf7014836
wayland: Move include after the guard
2026-08-05 10:38:52 -04:00
capitalistspz
355d1ac848
camera: Detect exclusive_caps v4l2loopback devices ( #16116 )
2026-08-05 07:32:57 -07:00
zuiki_inn
f1c274038b
add EVOTOP AXIS controller support ( #16117 )
2026-08-05 07:29:17 -07:00
Caleb Cornett
53b485c7aa
docs: Add section on Xbox GDK suspend/resume handling
2026-08-04 16:15:21 -07:00
Frank Praznik
b07d488216
wayland: Place the data source creation functions in the proper source file
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These functions were declared in the SDL_waylanddatamanager.h header, but the implementations were in SDL_waylandevents.c
Move the implementations to the SDL_waylanddatamanager.c source file, where one would expect to find them.
2026-08-04 13:01:53 -04:00
Ozkan Sezer
f661f37ace
update khronos headers from mainstream.
2026-08-04 03:28:10 +03:00
Evan Hemsley
c1aa9f43fa
GPU: Fix another OpenXR zero-length copy
2026-08-03 14:48:50 -07:00
SDL Wiki Bot
494cb8447d
Sync SDL3 wiki -> header
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[ci skip]
2026-08-03 20:19:06 +00:00
Evan Hemsley
5538d52430
GPU: Allow combinations of read flags on buffers ( #16111 )
2026-08-03 13:16:20 -07:00
Evan Hemsley
eeb832d8a1
GPU OpenXR: Fix zero-length copy ( #16112 )
2026-08-03 13:11:32 -07:00
Caleb Cornett
f0fc9316f0
gpu: D3D12 driver cleanup ( #16104 )
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- Clean up unused code in D3D12 driver
- Set accurate array sizes in D3D12_INTERNAL_Create*RootSignature
- Clean up D3D12 conversion functions
2026-08-03 13:11:10 -07:00
Caleb Cornett
52cea907e0
gpu: Use DXBC for D3D12 blit shaders on Windows ( #16095 )
2026-08-03 13:10:30 -07:00
Ryan C. Gordon
f17fc121aa
cocoa: SDL_GetClipboardData() needs to conform the mimetype.
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Fixes #16077 .
2026-08-03 11:52:13 -04:00
Sanjay Govind
591b584b27
Add back metadata reset change that was accidentally reverted
2026-08-03 08:14:05 -07:00
SDL Wiki Bot
fdc1143337
Sync SDL3 wiki -> header
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[ci skip]
2026-08-03 06:23:36 +00:00
Ryan C. Gordon
958c4cbf0d
cocoa: Use macOS 26.x mouse workaround for all windows, not just fullscreen.
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This is a temporary workaround until we understand the issue better.
Reference Issue #15967 .
2026-08-03 02:19:24 -04:00
Sanjay Govind
7010faef34
Add support for GIP instruments via hidapi, and drums via gameinput ( #16009 )
2026-08-02 16:27:46 -07:00
Anthony
3b8ecd32bf
Add comment for custom themes in styles.xml
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Added a comment for custom themes in styles.xml
2026-08-02 13:16:56 -07:00
Anthony
8fd4bf5d83
Fix initial window size and fullscreen toggle behaviour across APIs
2026-08-02 13:16:56 -07:00
Anthony
13b0a36ae9
Fix edge-to-edge layout for Android 11 and above
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if setDecorFitsSystemWindows is done too late, then the initial window size won't be the right size.
Zeroing the safe zone is nonsense, as it's handled correctly elsewhere.
2026-08-02 13:16:08 -07:00
Sam Lantinga
a4340f1187
Clarify supported Apple deployment targets for SDL 3.0
2026-08-02 08:49:49 -07:00
Anthony
228fb8e630
Simplify SDL_IsPhone ( #16080 )
2026-08-02 08:38:36 -07:00
Александр Андреев
fcd11827f4
iOS: fix SDL_GetUIKitDeviceFormFactor return type
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The function returns SDL_FormFactor values but was declared as bool,
so iOS devices were misclassified (e.g. tablets as desktop).
2026-08-02 08:18:53 -07:00
Sam Lantinga
8dc177294b
Leave open Xbox devices in the libusb enumerated list on macOS
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Fixes https://github.com/libsdl-org/SDL/issues/15961
2026-08-02 08:15:19 -07:00