QwertyChouskie
3ca28ce521
Respect SDL_HINT_JOYSTICK_MFI
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(cherry picked from commit 0bd95b0430 )
2026-06-09 07:34:40 -07:00
Sanjay Govind
43fa2bdcad
Add GIP vids and pids for stage tour instruments ( #15788 )
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(cherry picked from commit 3f80c0b82a )
2026-06-08 22:08:53 -07:00
Sanjay Govind
218522e123
Add PID for red octane games, as they support sony detection
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(cherry picked from commit 205777210e )
2026-06-08 20:24:23 -07:00
Nintorch
0ccd792a5d
Add mappings for NES Switch controllers on Linux
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(cherry picked from commit 2fd15d9e0d )
2026-06-05 08:56:45 -07:00
Zizin13
3b6f122830
Fix DirectInput POV handling for devices with extra hats
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(cherry picked from commit 7341f04a12 )
2026-06-04 12:23:49 -07:00
Thad House
b152feee3f
Enable extra player LED sets for PS5 Controllers
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(cherry picked from commit 0c8feecce6 )
2026-06-04 08:05:59 -07:00
Kadir
bc36c05bfe
Fix java.lang.NoSuchMethodError: no static method "Lorg/libsdl/app/SDLActivity;.showFileDialog([Ljava/lang/String;ZZI)Z" on release build
2026-06-03 07:05:59 -07:00
Sam Lantinga
dd9c521cd1
Fixed java.lang.NullPointerException
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From @AntTheAlchemist:
This is an interesting one, on a Xiaomi MiTV. Caused by a camera device, full stack:
android.app.LoadedApk$ReceiverDispatcher$Args.lambda$getRunnable$0$LoadedApk$ReceiverDispatcher$Args -> org.libsdl.app.HIDDeviceManager$1.onReceive -> handleUsbDeviceAttached -> connectHIDDeviceUSB -> getSerialNumber -> android.hardware.usb.UsbDevice.getSerialNumber -> android.hardware.usb.IUsbSerialReader$Stub.onTransact -> com.android.server.usb.UsbSerialReader.getSerial -> UsbUserPermissionManager.checkPermission -> hasPermission -> isCameraDevicePresent
(cherry picked from commit 42fc082b5e )
2026-06-02 16:53:02 -07:00
Sam Lantinga
ad9fcae3ad
Handle java.util.ConcurrentModificationException while unregistering sensor listeners
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We're still seeing this frequently when unregistering PlayStation controller sensors. We don't know what else is modifying the sensor list, but if we end up getting this exception we'll retry after a short sleep.
(cherry picked from commit 75270a4264 )
2026-06-02 16:53:02 -07:00
Simon McVittie
104fe038eb
workflows: Stop building for Steam Runtime 3 on arm64
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The experimental Steam Linux Runtime 3.0 (arm64) container is being
phased out, so games that want native arm64 binaries should upgrade to
Steam Linux Runtime 4.0.
steamrt/tasks#1032
Signed-off-by: Simon McVittie <smcv@collabora.com >
(cherry picked from commit d834351d69 )
2026-06-02 12:22:07 -07:00
Nintorch
c2567e5db5
Fix web joystick vibration (again)
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(cherry picked from commit 96c03dc66e )
2026-05-31 14:28:04 -07:00
Nintorch
825d6f8232
Fix web joystick vibration on Safari
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(cherry picked from commit e0eb40f65f )
2026-05-31 14:27:52 -07:00
Sam Lantinga
48045fae0b
Updated to version 3.4.11 for development
2026-05-31 10:48:34 -07:00
Sam Lantinga
8e37db5e79
Updated to version 3.4.10 for release
release-3.4.10
2026-05-31 10:38:41 -07:00
Ryan C. Gordon
543072cd50
docs: Update documentation for SDL_stack_free.
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Reference Issue #15727 .
(cherry picked from commit 098a066f20 )
2026-05-30 22:50:12 -04:00
Ryan C. Gordon
f5ed7160bf
stdinc: make SDL_stack_free evaluate to ((void)(data)) when alloca is usable.
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Fixes #15727 .
(cherry picked from commit 67e6f5b7ee )
2026-05-30 22:46:31 -04:00
Cameron Gutman
6dbdb94cae
joystick: Fix conflicting rumble and LED on Sony PS4 gamepads
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(cherry picked from commit 189877b1d3 )
2026-05-30 17:21:03 -07:00
Ryan C. Gordon
b3dca03ebf
SDL_migration.cocci: Add joystick/gamepad event state functions.
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(cherry picked from commit e1aaebff87 )
2026-05-30 14:06:15 -04:00
Ryan C. Gordon
5b54dcc16d
SDL_migration.cocci: add SDL_JoystickGetGUIDString -> SDL_GUIDToString.
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(cherry picked from commit 0cf06bf131 )
2026-05-30 13:50:16 -04:00
Vicki Pfau
30c2648fbe
joystick: Fix underflow with 0 delta timestamp
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Some sensors will occasionally report two identical timestamps in a row.
This leads to the timestamp wrapping calculation to underflow, subtracting
0x80000000 from the timestamp whenever it happens. By adjusting the wrap
test, we can just directly add zero to the timestamp, fixing the underflow.
(cherry picked from commit 687a59f277 )
2026-05-29 21:48:44 -07:00
replicacoil
11cb97888b
Added rumble to Gamecube Adapter PC_Mode ( #15431 )
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(cherry picked from commit c43ab978fd )
2026-05-29 17:29:19 -07:00
Sam Lantinga
149fce547f
Send SDL_EVENT_WINDOW_EXPOSED when the GPU renderer swap chain is resized
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In this case the current frame being rendered doesn't match the swapchain size and the application should re-render the frame.
Fixes https://github.com/libsdl-org/SDL/issues/15550
(cherry picked from commit 2b0df96f25 )
2026-05-29 14:37:38 -07:00
Sam Lantinga
1289fdded2
render: an empty clip rect should clip all drawing
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Added a test to validate this and fixed the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/15434
(cherry picked from commit e04bfb4c6e )
2026-05-29 13:59:23 -07:00
Sam Lantinga
f38994c15c
Fixed Steam Controller not detected on macOS under Steam
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(cherry picked from commit 8a701808a6 )
2026-05-29 12:13:54 -07:00
tmkk
5e55c12d78
Detect steam virtual gamepads more accurately on macOS
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(cherry picked from commit bbcc205de9 )
2026-05-29 12:13:49 -07:00
tmkk
cefdc61f5e
Bring back support for 360Controller driver on macOS
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(cherry picked from commit 50d0e2ede2 )
2026-05-29 12:13:10 -07:00
Sam Lantinga
bfdd7ee8b4
Fixed detecting the Steam virtual gamepad when HIDAPI is disabled
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(cherry picked from commit ec0066aa0b )
2026-05-29 10:56:38 -07:00
Sam Lantinga
45c28b2eb9
Added HIDAPI support for the PDP Afterglow Wave Wireless Controller for Switch
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(cherry picked from commit ed6e03436e )
2026-05-29 09:56:21 -07:00
Sam Lantinga
6675ea9147
Added DEBUG_STEAM_PROTOCOL for the new Steam Controller
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(cherry picked from commit 634dff3725 )
2026-05-28 19:51:56 -07:00
Sam Lantinga
53ae9c9370
metal: fixed reading textures with format SDL_PIXELFORMAT_RGBA128_FLOAT
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(cherry picked from commit 113e97e193 )
2026-05-28 11:51:30 -07:00
Cameron Cawley
011f1c2340
Support 16-bit packed texture formats with the Metal renderer
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(cherry picked from commit 4af4c97e44 )
2026-05-28 11:51:01 -07:00
Sam Lantinga
7b0f45186b
Fixed Steam Controller rumble on Android (thanks @Packetdancer!)
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(cherry picked from commit 7103ed4167 )
2026-05-28 11:46:21 -07:00
Sam Lantinga
05d140a128
Add support for new Steam Controller input report on mobile devices
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(cherry picked from commit f6ffa69890 )
2026-05-28 11:46:05 -07:00
Sam Lantinga
8d5ee8b38c
Removed unnecessary log message
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(cherry picked from commit f1dd6db701 )
2026-05-28 11:45:54 -07:00
Sam Lantinga
d960a2279a
Fixed Steam Controller BLE report size
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(cherry picked from commit 7b27056ea0 )
2026-05-28 11:45:50 -07:00
Sam Lantinga
c6a81a0e4c
Make sure we report ID_TRITON_CONTROLLER_STATE_BLE on iOS
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(cherry picked from commit 9b7f55be89 )
2026-05-28 11:45:44 -07:00
Rachel Blackman
69db06bcd2
Handle the Amazon Fire TV's weird Bluetooth behavior
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(cherry picked from commit 418960bb4e )
2026-05-28 11:44:52 -07:00
Sam Lantinga
7bfac42489
Removed spurious whitespace
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(cherry picked from commit 815fd4bf45 )
2026-05-28 11:44:45 -07:00
Rachel Blackman
8c12ce1760
Add support for new Steam Controller on Android ( #15044 )
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(cherry picked from commit 46e553a44c )
2026-05-28 11:41:57 -07:00
Sam Lantinga
463d8ddf85
Fix mistyped output report message for Steam Controller
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This caused hiccups in BlueZ BT driver for Linux
(cherry picked from commit bb3c61390a )
2026-05-27 18:21:13 -07:00
Sam Lantinga
385f7db161
Add support for new Steam Controller input report
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(cherry picked from commit f7a8801227 )
2026-05-27 18:21:13 -07:00
Rachel Blackman
f6f1376cbd
OpenVR: Actually quit correctly if we get a close/quit message.
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(cherry picked from commit a7ecd5f777 )
2026-05-27 17:40:58 -07:00
Sam Lantinga
9fe4e5cc87
Revert "android: fixed a possible joystick-related deadlock on application termination"
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This reverts commit 6b4ae68460 .
It turns out this deadlock is possible for any joystick event delivery combined with an event watcher that locks joysticks. I'm reverting this change for now, and will be working on a better global solution for this problem.
(cherry picked from commit 76560f9e47 )
2026-05-27 13:08:45 -07:00
Ryan C. Gordon
b8601dc8a7
filesystem: Implement SDL_GetExeName() for all platforms.
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(cherry picked from commit d7ba3efe6b )
2026-05-27 15:42:41 -04:00
Ryan C. Gordon
11e13dc4a5
gdk: Just use WIN_GetModulePath().
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There's no need to use the "A" version of GetModuleFileName on GDK; it returns
a UTF-8 string directly on this platform, but we can still use the UTF-16 "W"
version and cut down on code duplication.
This code runs once and caches the results, so we can take the one-time string
conversion overhead.
(cherry picked from commit 6b780c5ff9 )
2026-05-27 15:42:20 -04:00
Frank Praznik
5dc7a5daed
x11: Fix boolean/enum comparison
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This could set the pending flag even if there was no state change requested, which would cause errant sync timeouts in certain situations.
(cherry picked from commit 6a3b0413dc )
2026-05-27 12:16:01 -04:00
Ryan C. Gordon
eee7164d9d
x11: SetupWindowData shouldn't add to videodata->windowlist until success.
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Fixes #15676 .
(cherry picked from commit 22fb9edd5c )
2026-05-27 11:45:31 -04:00
zanadoman
a21c31aea1
GPU: Return early in SDL_WaitForGPUFences if num_fences is 0
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(cherry picked from commit d7b1255484 )
2026-05-27 08:24:53 -07:00
Rachel Blackman
a97d8b3848
Ensure we release exclusive USB access to controllers when backgrounded. #15694
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(cherry picked from commit ac177763aa )
2026-05-26 17:58:09 -07:00
Ryan C. Gordon
58c2de8e25
metadata: SDL_GetAppMetadataProperty() now uses SDL_GetExeName().
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(for SDL_PROP_APP_METADATA_NAME_STRING if unset. If SDL_GetExeName() returns
NULL, it'll fallback to good ol' "SDL Application", as usual.)
Fixes #15692 .
(cherry picked from commit a49ba90257 )
2026-05-26 20:34:28 -04:00