Commit Graph

4907 Commits

Author SHA1 Message Date
Qiu Qiang
3cd5a407b8 Fix duplicate event dispatch in Cocoa event pump
Prevent mouse and keyboard events from being processed twice by
skipping [super sendEvent:] for events SDL has already handled via
Cocoa_DispatchEvent. Other event types still go through AppKit's
normal handling.

(cherry picked from commit dd52dd8995)
2026-01-12 11:30:02 -08:00
Ozkan Sezer
6aa227a428 stb_image.h (stbi__start_mem): initialize io.skip and io.eof to NULL
Patch authored by @NBickford-NV: https://github.com/miniupnp/stb/pull/1
c.f.: https://github.com/nothings/stb/pull/1751

(cherry picked from commit ab900a389f)
2026-01-08 23:23:02 +03:00
Mathieu Eyraud
0394e2e583 Fix Mouse button index
(cherry picked from commit c9baf208bd)
2026-01-05 16:08:38 -05:00
Frank Praznik
8a418521e1 wayland: Check focus when dispatching relative motion
In rare cases, a leave event can be grouped with relative motion in a frame. Ensure a valid focus window when dispatching relative motion.

(cherry picked from commit fab42a1432)
2026-01-05 13:44:09 -05:00
Sam Lantinga
2237a8eba2 Fixed building with Xcode 15.4
Fixes https://github.com/libsdl-org/SDL/issues/14740

(cherry picked from commit 504041a1ba)
2026-01-03 08:04:59 -08:00
Qiu Qiang
0bc2296756 Cache CGDisplayPixelsHigh result on macOS to reduce IPC overhead
CGDisplayPixelsHigh(kCGDirectMainDisplay) involves an IPC call to the
Window Server on each invocation. Cache the main display height in
SDL_CocoaVideoData and update it only when display configuration changes,
reducing overhead during high-frequency mouse event processing.

(cherry picked from commit 3ee8d1406c)
2026-01-02 12:29:36 -08:00
Sam Lantinga
80c6a5f8d9 Updated copyright for 2026 2026-01-01 09:48:19 -08:00
Frank Praznik
cac2460623 x11: Don't dedup move/size events
The event core will do so automatically, and this may end up dropping events in rare cases when exiting fullscreen if an event with the final bordered window size is sent before the event notifying that the borders have come back on.
2025-12-31 17:55:32 -05:00
Ryan C. Gordon
25e33948af emscripten: Handle mouse button events more correctly.
Don't decide if the button is pressed by the `buttons` bitmask, but rather by
event type. On macOS, the trackpad might produce a mousedown event with taps
instead of full clicks--if tapping is enabled in System Preferences--and in
this case might not set the flag in the bitmask.

Fixes #14640.
2025-12-31 17:23:42 -05:00
Ryan C. Gordon
1a27b5b838 emscripten: set window->w and ->h when creating with external css sizing.
Fixes #14711.
2025-12-30 16:56:45 -05:00
Eddy Jansson
3d354eeaad Prefer SDL_arraysize()
Replace uses of (sizeof(arr)/sizeof(arr[0]), and similar,
with the SDL_arraysize() macro.
2025-12-30 12:22:03 -08:00
Frank Praznik
95ac0ff4d6 wayland: Center non-square icon images
Center icon images instead of scaling to preserve the aspect ratio.
2025-12-29 13:35:18 -05:00
Frank Praznik
4fcb92e0df wayland: Scale non-square icon images
Wayland icons must be square, so scale non-square images to fit a square region instead of failing. This matches X11 behavior.

A warning that the image will be scaled will be logged.
2025-12-29 12:56:42 -05:00
Simon McVittie
370e9407b5 wayland: If GTK is disabled, try to avoid libdecor's GTK plugin
As in the previous commit, loading GTK while setuid or setgid would
result in the process exiting. This is equally true if it's loaded
indirectly, for a libdecor plugin.

libdecor doesn't currently have any API by which it can be asked to
avoid specific plugins, but its GTK plugin declines to initialize if it
detects a non-main thread (because GTK documents that it must only be
used from the main thread), resulting in libdecor falling back to the
lower-priority Cairo plugin. We can make use of this by intentionally
initializing libdecor on another thread if we have been asked to avoid
GTK. This is a bit of a hack, but at worst it should be harmless.

Resolves: https://github.com/libsdl-org/sdl2-compat/issues/564
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-12-28 10:19:33 -08:00
Frank Praznik
1fee2a9ae0 wayland: Remove redundant mouse button releases
Any pressed buttons are released in the loop when the pointer leaves a surface, so no need to release them again.
2025-12-28 12:42:09 -05:00
Sam Lantinga
9fe5c1512f Added support for extended buttons on Wayland
Fixes https://github.com/libsdl-org/SDL/issues/14681
2025-12-27 14:50:43 -08:00
Frank Praznik
8c54961de0 wayland: Send mouse coordinates after warping
Currently, no compositor that supports the warp protocol sends a motion event after doing so, so SDL must synthesize one when using the warp protocol, as it did with the locking protocol.

This can be avoided once
https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/340 is completed.
2025-12-26 17:22:42 -05:00
Anonymous Maarten
9dd3e2305e dlnote: embed trailing semicolon in SDL_ELF_NOTE_DLOPEN macro 2025-12-24 23:45:50 +03:00
Frank Praznik
9094395b13 wayland: Use the implicit grab serial when clearing the clipboard
Some compositors won't clear the selection without a valid serial.
2025-12-22 13:29:28 -05:00
Sam Lantinga
efc33633e3 Allow the offscreen and dummy drivers to be used as fallback 2025-12-21 16:18:07 -08:00
Frank Praznik
37fca1fdcf video: Unload GL/Vulkan when shutting down the video subsystem
If GL/Vulkan was loaded manually via a SDL_X_LoadLibrary() call instead of via window flags or through the GPU or renderer system, and there is no matching SDL_X_UnloadLibrary() call, the library instance won't be automatically unloaded while shutting down the video system, as the refcount won't go to zero, which can cause problems with some backends, and leaves a leaked DLL/SO handle when the global video object is destroyed.

Ensure that the libraries are unloaded after destroying the windows, but before shutting down the video backend, to prevent a leak and possible driver errors when shutting down the video backend.
2025-12-21 12:44:19 -05:00
Ryan C. Gordon
2c3657a0ce egl: Patched to compile.
Yeehaw, cowboy committer!  🤦
2025-12-17 17:27:51 -05:00
Ryan C. Gordon
46df9ea92a egl: Call SDL_EGL_SetSwapInterval during context creation, not the GL version.
The `GL` version returns early because the context isn't set yet, whereas the
`EGL` version works out here.

Fixes #14642.
2025-12-17 17:16:39 -05:00
Frank Praznik
235f417616 wayland: Update the HDR data on placeholder displays
Update the HDR data on a placeholder display if it hasn't been finalized and added yet, or the HDR data on the added display will be incorrect.
2025-12-17 15:12:27 -05:00
Frank Praznik
78d008fcd2 x11: Don't poll the map state when the window was unmapped and borders are toggled
An event flush while a window is being hidden may try to toggle the window borders. Don't poll the mapping state when toggling borders if the window is in the process of being hidden, or the window may already be unmapped, and the wait loop will hang forever.
2025-12-16 11:45:36 -05:00
Frank Praznik
9092ddff3c wayland: Update the color management protocol
No functional changes, just minor updates to track the latest upstream version.
2025-12-15 13:54:31 -05:00
Ryan C. Gordon
db84b948f9 egl: Default to a swap interval of 0.
This matches other platforms.

Also make sure Android explicitly sets vsync on restore, regardless of the
specific setting, to make sure it's consistent.

Fixes #14642.
2025-12-15 12:44:57 -05:00
Ryan C. Gordon
deb85d1fa8 emscripten: find the right SDL_Window during fullscreen events.
Fixes #14629.
2025-12-15 12:08:44 -05:00
Sam Lantinga
bcaedd5781 Fixed messageboxes when using window scenes on Apple platforms 2025-12-15 08:56:11 -08:00
Frank Praznik
5fe69e73ba x11: Use XInput2 to handle pointer input while grabbed and touches are active
Core X11 events are used for absolute motion while the mouse is grabbed, as XInput doesn't receive motion events from the master pointer, and the position from the slave devices lags one report behind. However, pointer events emulated from multitouch events can't be filtered out when using core events, as the XInput flags are not passed through.

Use the absolute position from slave devices in XInput motion events while the mouse is grabbed and touch events are active to allow filtering out pointer events emulated from touch events. Pointer events in this case may be a report behind the master device, but receiving input from both the pointer and touches simultaneously is not likely to be a common occurrence.
2025-12-13 11:15:11 -05:00
Frank Praznik
d6f6421973 Revert "Don't enable the text-input protocol when using Fcitx"
It turns out that some distros set SDL_IM_MODULE globally, which leads to broken text input with this check, and there really is no reason not to use the text input protocol when available.

Reverts 2b375d9704
2025-12-11 12:56:49 -05:00
Frank Praznik
c2710bd4e8 Don't apply SDL_HINT_MOUSE_DPI_SCALE_CURSORS on Wayland
Wayland cursors are surfaces sized in scaled points, so this hint wouldn't change the size, just prevent larger backbuffers from being used to draw sharper scaled cursors.
2025-12-10 14:50:00 -05:00
Sam Lantinga
466ca58b04 Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS
We only want to change cursor display scale if the application or the user opts in by setting a hint. Otherwise cursors could change size unexpectedly when upgrading to SDL 3.4.0.
2025-12-09 17:12:08 -08:00
Ryan C. Gordon
b3cdeb942a opengl: default to vsync=0 everywhere.
This reverts commit 3ee29f2e7a, among other
changes. This means getting a scary warning on the javascript console in
Emscripten by default, but this is easily fixed by setting a GL swap
interval at startup or creating a 2D renderer with the appropriate property
(or call to SDL_SetRenderVSync()).

Fixes #14625.
2025-12-08 15:12:17 -05:00
Frank Praznik
14aa5cf762 x11: Remove unused function parameter 2025-12-08 13:15:12 -05:00
Frank Praznik
69255b870d x11: Dedup the X11_FindWindow() function
The was duplicated in the XInput2 code, but taking an SDL_VideoData parameter instead of SDL_VideoDevice. Remove the duplicated XInput2 function, and use an SDL_VideoData parameter for X11_FindWindow to avoid an unnecessary dereference.
2025-12-08 13:15:12 -05:00
Ryan C. Gordon
5813d0ec0a surface: SDL_RotateSurface should update SDL_PROP_SURFACE_ROTATION_FLOAT.
Fixes #14616.
2025-12-07 22:25:08 -05:00
Ryan C. Gordon
9918d6cb5e emscripten: Move fill-document from hint/property to a window flag.
Fixes #14617.
2025-12-07 21:12:13 -05:00
Christian Semmler
7e78636e8e Handle SharedArrayBuffer for PNG data
The Emscripten support for setting window icons introduced in #14490 does not work when using pthreads. Using `SetWindowIcon` will cause the program to crash. The reason for that is that the `Blob` constructor does not accept shared memory (`SharedArrayBuffer`).

We need to create a local copy of the icon data if necessary.
2025-12-06 22:11:55 -08:00
Frank Praznik
3d2b79c096 x11: Drop emulated pointer button events
Drop emulated pointer button events, as scroll valuators are handled natively, and SDL emulates mouse events from touch events on its own.
2025-12-05 14:44:16 -05:00
Ozkan Sezer
c7133a6720 stb_image.h: update mainstream issue/1838 patch from mainstream PR/1839
patch authored by @NBickford-NV.
2025-12-05 03:30:10 +03:00
Sam Lantinga
12e3162c5f Use the Vision Pro headset native refresh rate
The headset actually has dynamically adjusting refresh rate, but 90Hz is closer to it's normal operating mode.
2025-12-04 14:08:49 -08:00
Ryan C. Gordon
bc17a8922b emscripten: Allow SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT to be toggled on a window.
Fixes #14567.
2025-12-04 15:39:47 -05:00
hwsmm
3b12019892 Fix an inverted condition in Wayland pen tip handling 2025-12-04 07:21:28 -08:00
milkmull
70c2f576c8 fixed issue where video events could be posted while system was quitting (#14572) 2025-12-03 14:17:11 -08:00
Ethan Lee
dedab7b72c cocoa: Add SDL_HINT_MAC_PRESS_AND_HOLD hint 2025-12-02 10:24:39 -05:00
Sam Lantinga
22decf4783 Fixed some clang thread-safety warnings 2025-12-02 01:11:38 -08:00
Ryan C. Gordon
737be31c63 emscripten: Prevent fullscreen transitions while one is already in progress.
Fixes #14533.
2025-12-01 23:33:30 -05:00
Sam Lantinga
778f70c906 Clarify which thread is the main thread
If video is initialized, the main thread is the one that initialized video, otherwise if events are initialized, the main thread is the thread that initialized events, otherwise the main thread is the one that called the main function.

Fixes https://github.com/libsdl-org/SDL/issues/14511
2025-11-30 12:15:48 -08:00
Ozkan Sezer
9c6c2387b9 stb_image.h: apply patches from mainstream PRs 1839, 1862 and 1863.
Patches authored by @NBickford-NV to fix mainstream issues 1838, 1860,
1861.
2025-11-30 23:11:20 +03:00