Remove a superfluous null byte at the end of ps3_hid_report_descriptor,
as it might confuse some more stricter parser.
The data in ps3_hid_report_descriptor probably comes for a libinput
recording, and sometimes those can have superfluous null byte at the
end.
This is mentioned for example in the hidreport project:
64d4067403/tools/libinput-recording-extract-hid-descriptor.py (L25-L27)
As a proof that the original HID report descriptor of the actual device
is 148 bytes long, the following lsusb capture can be compared:
http://ps3.jim.sh/sixaxis/usb/lsusb.txt
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* testevdev: Always use decimal for HID report descriptors size
The size of the HID report descriptors in the SDL_COMPILE_TIME_ASSERT
checks is specified sometimes in decimal and sometimes in octal.
Always used decimal for consistency.
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* SDL_report_descriptor: Add missing include guards in header file
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* SDL_report_descriptor: Fix some ignored return values
Fix some ignored return values resulting in incomplete error checking.
For instance:
- ParseMainItem() was always returning true because the return value of
AddInputFields() was not handled.
- ParseLocalItem() was always returning true because the return value of
AddUsage() was not handled.
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* test: Add new test program for SDL_report_descriptor code
Add support for testing the SDL_report_descriptor code by adding a new
executable to make it easier to experiment with HID report descriptor
parsing.
The main() function which originally was in
src/joystick/hidapi/SDL_report_descriptor.c is moved to a separate file
named test/testdescriptor.c in order to simplify dealing with multiple
build systems.
For instance if the main() was in
src/joystick/hidapi/SDL_report_descriptor.c the code would have to
account for the cases when the file is built as part of the library or
when it's built as part of a standalone executable, in which case the
dynamic API mechanism needs to be disabled.
This would pose a problem especially with MSVC which uses pre-compiled
headers (PCH) which do not sit well with the preprocessor logic that
would be needed, like the hacks added in test/testevdev.c
Using a completely separate source file for the standalone executable
avoids the issue, especially considering that the new file is not built
with MSVC at all.
The new test program can be built with:
cmake -DCMAKE_BUILD_TYPE=Debug -DSDL_TESTS=ON -S . -B build
make -C testdescriptor
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* testdescriptor: Fix compiler warning
Fix compiler warning:
-----------------------------------------------------------------------
.../test/testdescriptor.c: In function ‘main’:
.../test/testdescriptor.c:56:17: warning: unused variable ‘file’ [-Wunused-variable]
56 | const char *file = argv[1];
| ^~~~
-----------------------------------------------------------------------
Use the `file` variable when appropriate since it is already declared
and assigned.
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* testdescriptor: Clean up descriptor context before exiting
For correctness clean up the descriptor parsing context before exiting,
even though this is not a problem in practice for a standalone
executable.
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* testdescriptor: Exercise public API for parsing report descriptor
This gives some more coverage when running the SDL_report_descriptor
test program.
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* SDL_report_descriptor: use size_t for variables that represent buffer sizes
Using size_t type for variables that represent buffer sizes in
src/joystick/hidapi/SDL_report_descriptor.[hc] addresses possible errors
when using the functions in combination with SDL_LoadFile, like in
test/testdescriptor.c
When building with CMake on Windows x64 the compilation was failing with
the following error:
-----------------------------------------------------------------------
D:\a\SDL\SDL\test\testdescriptor.c(69): error C2220: the following warning is treated as an error
D:\a\SDL\SDL\test\testdescriptor.c(69): warning C4267: 'function': conversion from 'size_t' to 'int', possible loss of data
-----------------------------------------------------------------------
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
* SDL_hidapi_xboxone: protect against passing negative size to SDL_ReadReportData
Since SDL_ReadReportData() is now using size_t for the buffer size, also
change its user HIDAPI_DriverXboxOne_HandleDescriptorReport to pass
size_t, but protecting against possible cases of passing negative values
to SDL_ReadReportData().
To do that it is enough to check that the "size" argument is not zero,
so it will never be negative when decremented (size--) a few lines
below.
Note: this just addresses a theoretical issue with future callers of
HIDAPI_DriverXboxOne_HandleDescriptorReport, the current code would be
already safe as the current caller already checks that size > 0.
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
---------
Signed-off-by: Antonio Ospite <antonio.ospite@collabora.com>
This adds support for:
* System theme
* Sandbox detection
* Device form factor detection
Many things aren't properly supported yet, but changes and upgrades will happen on the Ubuntu Touch side, so SDL should automatically support more Ubuntu Touch features as time goes.
Amazon's store link was still "http://" instead of "https://", and since they
don't have the physical CD in stock anymore (and probably won't ever again), I
added a link to the album on Amazon Music, for those that want to access it.
SVE/SVE2 is a new SIMD extension for AArch64. Compared to NEON, SVE/SVE2 brings the following benefits that are good for SDL projects:
- Lane prediction: we don't have to treat the tail part of a stride separately when the width is n times the hardware vector size
- Although the performance is almost no difference from NEON when the hardware vector size is 128bits, when the hardware provides a longer vector size, e.g. 256, 512, ... 2048, we can enjoy the large performance gain without modifying the source code or recompiling a library.
The functional correctness is validated in a dedicated [qemu project](https://github.com/GorgonMeducer/aarch64_qemu_mac_template/tree/SDL-SVE2-Acceleration-Validation).
The performance is tested on [Radxa Orion 6 N](https://radxa.com/products/orion/o6n/), which provides 4x A720 and 4x A520 processors. Since the vector size is 128 bits, which is the same as NEON, the performance is almost the same (or no worse than) the NEON acceleration.
* dos: Some initial work.
* dos: Turn off buffer on stdio SDL_IOStreams.
Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?
* dos: Audio implementation using the Sound Blaster 16.
* dos: remove audio Pump interface.
Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.
* dos: just dump and restore the stdio buffer when seeking.
This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.
I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.
* dos: Protect audio device "thread" iterations when streams are locked.
This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.
Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.
* dos: Implemented initial video subsystem.
This uses VESA interfaces to manage the display and works with the software
renderer.
Events aren't hooked up yet, so prepare to close DosBox on each run. :)
* dos: Whoops, forgot to add these to revision control. Core and Main support.
* dos: Wired up basic filesystem support.
This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.
* dos: Fixed compiler warning.
* dos: Initial mouse support!
* dos: Move interrupt hooking code into core/dos.
* dos: Initial keyboard support!
* dos: Use a simple ring buffer for keyboard events.
Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.
* ci: add djgpp job
[sdl-ci-filter djgpp]
[sdl-ci-artifacts]
* dos: Fix build issues after rebase onto current main
- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
generic
SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
sets
SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
is not compiled (CMake UNIX is false for DOS) so this was a link
error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
compiler name, since some DJGPP toolchain builds use the i386 prefix.
* Add 8-bit palette support to DOS VESA driver
* Add VBE page-flipping, state restore, and robust keyboard handling
- Implement double-buffered page-flipping for VBE modes with >1 image
page
- Save and restore full VBE state on video init/quit for clean mode
switching
- Improve DOS keyboard handling: support extended scancodes and Pause
key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing
* Refactor Sound Blaster audio mixing to main loop
Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.
* Add DOS timer support and update build config
* Add support for pre-SB16 8-bit mono Sound Blaster audio
Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.
* Add SB Pro stereo support and simplify IRQ handler
* Add DOS joystick driver support
* Improve DOS hardware handling and clarify memory allocation
- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
cost
- Always poll joystick buttons directly for responsiveness
* Query and use mouse sensitivity from INT 33h function 0x1B
* Add support for VESA banked framebuffer modes
Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.
* Add optional vsync to page flipping in DOS VESA driver
* Add cooperative threading support for DOS platform
* Move SoundBlaster audio mixing to SDL audio thread
* Fix DOS platform comments and workarounds for DJGPP support
* Fix SoundBlaster IRQ handling and DMA setup for DOS
- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h
* Add DOS platform options and preseed cache for DJGPP
Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.
* cmake: use a 8.3 naming scheme for tests on DOS
* Apply code style
* Update include/SDL3/SDL_platform_defines.h
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Code review clean up
- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays
* Fix DOS bugs and improve compatibility
- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests
* Add DOS platform documentation and fix a few issues
- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events
* Fix keyboard mapping of "*"
* Fix running, and existing, under PCem
* Apply suggestions from code review
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
* Pre-mix audio in ring buffer and copy to DMA via IRQ thread
* Video fixes and optimizations
* DOS: Fix Intel 740 and VGA compatability
* DOS: Update readme
* DOS: Fix thread ID, get GPU name
* DOS: Cap mouse range
* DOS: Map test resources to 8.3 names
* DOS: Skip unsupported WM color modes
* Fix "windowed" resolution selection
* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES
* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically
* Don't convert cursor if dest is not INDEX8
---------
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
Some platforms require drawing something to the window for it to be mapped, so create a renderer and redraw on exposure events.
Additionally, add the license to the testtray.c file and clang-format the source.
This works inside of containers, and supports passing an activation token with the request, which is needed on Wayland to transfer focus to the browser.