Commit Graph
7848 Commits
Author SHA1 Message Date
Ryan C. Gordon 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle.
Every single case of this didn't want the device locked, so just looking
it up without having to immediately unlock it afterwards is better here.

Often these devices are passed on to other functions that want to lock them
themselves anyhow (disconnects, default changes, etc).
2023-07-30 11:56:34 -04:00
Ryan C. Gordon c3f5a5fc72 dummyaudio: SDL3ify style 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. 2023-07-30 11:56:33 -04:00
Ryan C. Gordon fb395d3ad7 sndio: Updated to the SDL3 audio API. 2023-07-30 11:56:32 -04:00
Ryan C. Gordon 1a55282051 dsp: Some minor logic fixes 2023-07-30 11:56:11 -04:00
Ryan C. Gordon 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon 0f6e59312b netbsdaudio: Removed email address from source code.
Not to diminish their contribution, but I'm about to tear this code up
and would rather the bug reports go to the SDL project.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon 51ae78c0af haikuaudio: Updated for SDL3 audio API. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 2023-07-30 11:56:10 -04:00
Ryan C. Gordon 4233c41ce2 pulseaudio: Removed unnecessary variable. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 1bfe97c235 pspaudio: Updated for SDL3 audio API.
However, this still blocks in PlayDevice and leaves WaitDevice as a no-op,
which isn't ideal, since the device lock is held during PlayDevice.

Ideally, this should be fixed.
2023-07-30 11:56:09 -04:00
Ryan C. Gordon 121a2dce15 audio: Make sure device->hidden is NULL after CloseDevice 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 6f12f68ec9 ps2audio: SDL3ified the style 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 4993743a02 ps2audio: Renamed _this to device 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon c83b68ef26 jack: renamed _this to device. 2023-07-30 11:56:07 -04:00
Ryan C. Gordon 3f4f004794 audio: Remove an assertion that no longer makes sense.
One may happen to call SDL_AudioThreadFinalize when thread_alive is not set.
2023-07-30 11:56:07 -04:00
Ryan C. Gordon 86243b2589 jack: Use ProvidesOwnCallbackThread.
We were firing a semaphore from the JACK-provided thread to otherwise work
within the standard SDL2 device thread, but there's no need for this in SDL3.
2023-07-30 11:56:07 -04:00
Ryan C. Gordon 18906a32b8 jack: First shot at updating for SDL3 audio API. 2023-07-30 11:56:07 -04:00
Ryan C. Gordon a2b488359e dsp: Removed debug logging 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 6fd71185cd dsp: Updated for new SDL3 audio API. 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 3482d1215a alsa: Don't ever block in CaptureFromDevice. 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 409b544505 alsa: Updated for new SDL3 audio API 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 0999a090a7 audio: More tweaking of device->thread_alive 2023-07-30 11:56:05 -04:00
Ryan C. Gordon f94ffd6092 audio: Fixed logic error 2023-07-30 11:56:05 -04:00
Ryan C. Gordon 4deb2970c9 alsa: Renamed _this to device 2023-07-30 11:56:05 -04:00
Ryan C. Gordon 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples 2023-07-30 11:56:05 -04:00
Ryan C. Gordon c653e57768 coreaudio: rewritten for SDL3 audio redesign! 2023-07-30 11:56:04 -04:00
Ryan C. Gordon 533777eff5 audio: SDL_sysaudio.h comment conversion. 2023-07-30 11:56:04 -04:00
Ryan C. Gordon 8473e522e0 audio: unify device thread naming. 2023-07-30 11:56:04 -04:00
Ryan C. Gordon 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. 2023-07-30 11:56:04 -04:00
Ryan C. Gordon e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 2023-07-30 11:56:03 -04:00
Ryan C. Gordon 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 2023-07-30 11:56:03 -04:00
Ryan C. Gordon 9e3c5f93e0 coreaudio: Change _this to device 2023-07-30 11:56:03 -04:00
Ryan C. Gordon e969160de0 audio: unset a freed variable to NULL 2023-07-30 11:56:03 -04:00
Ryan C. Gordon 1fc01b0300 audio: Try to definitely have a default device set up. 2023-07-30 11:56:03 -04:00
Ryan C. Gordon b60a56d368 audio: take first reported device if no default was specified. 2023-07-30 11:56:02 -04:00
Ryan C. Gordon a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 2023-07-30 11:56:02 -04:00
Ryan C. Gordon 1dffb72c1d pipewire: Hooked up default device change notifications. 2023-07-30 11:56:02 -04:00
Ryan C. Gordon a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them.
This would happen when you had ~1 frame of audio left in the stream, and
resampling needs would cause this to not be enough to produce audio.

But since we're already flushed, we can just add silence padding to let the
app extract these last bits.
2023-07-30 11:56:02 -04:00
Ryan C. Gordon ad6c1781fc pulseaudio: Minor cleanups. 2023-07-30 11:56:02 -04:00
Ryan C. Gordon cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces.
This needs a little work still, but it mostly works.
2023-07-30 11:56:01 -04:00
Ryan C. Gordon 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 2023-07-30 11:56:01 -04:00
Ryan C. Gordon 3e9991b535 audio: Make sure we don't write to a NULL pointer.
(This _probably_ never happens in the current codebase, but just in case.)
2023-07-30 11:56:01 -04:00