Sam Lantinga
44c6cfda05
Switched zenity dialogs to use the new process API
2024-09-14 10:29:02 -07:00
Semphriss
27862907c6
Update src/process/windows/SDL_windowsprocess.c
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Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com >
2024-09-13 22:15:56 -07:00
Semphriss
82b33a7d3f
Update src/process/windows/SDL_windowsprocess.c
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Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com >
2024-09-13 22:15:56 -07:00
Semphris
3cf54675bb
Windows process: escape backslashes before quotes
2024-09-13 22:15:56 -07:00
Sam Lantinga
90e01040c5
Added thread-safe environment functions
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Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.
As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Ethan Lee
16ff7503b7
gpu: Update GPU support queries to better match naming conventions
2024-09-13 23:08:44 -04:00
Semphris
9eea8234e6
Add SDL_Process subsystem
2024-09-13 15:19:32 -07:00
Sam Lantinga
6c83491116
Added SDL_FlushIO()
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Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
2024-09-13 15:19:32 -07:00
Carl Åstholm
eb199176e6
stdlib: Conditionally undef some SDL_strtox tests
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Some test cases have implementation-defined results,
so we should only test these when we know SDL's own
implementations of the functions are used.
2024-09-13 12:30:58 -07:00
Carl Åstholm
59ec034412
stdlib: Use macros to define SDL_strtox tests
2024-09-13 12:30:58 -07:00
Carl Åstholm
8092e35287
stdlib: Improve SDL_strtod
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- Handle leading whitespace
- Handle positive sign
- Parse integer part as unsigned long long
- Handle signed zero (this also applies to printf)
2024-09-13 12:30:58 -07:00
Carl Åstholm
56a48763cd
stdlib: Bring SDL_wcstol in line with SDL_strtol
2024-09-13 12:30:58 -07:00
Carl Åstholm
61bc856b04
stdlib: Use new parser for scanf %p specifier
2024-09-13 12:30:58 -07:00
Carl Åstholm
e109aa09aa
stdlib: Rewrite SDL_strto(ll?|ul) impl
2024-09-13 12:30:58 -07:00
Carl Åstholm
fb82772fb3
stdlib: Rewrite SDL_strtoull impl
2024-09-13 12:30:58 -07:00
Carl Åstholm
88d3cb4f90
Remove unnecessary include from SDL_pen_c.h
2024-09-13 12:30:58 -07:00
Carl Åstholm
fd53b3e112
stdlib: Rewrite SDL_wcstol impl
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SDL_wcstol should now fully adhere to the libc spec.
2024-09-13 12:30:58 -07:00
Anonymous Maarten
ee65176eec
SDL_test: add SDLTest_LogEscapedString
2024-09-13 20:52:32 +02:00
Anonymous Maarten
6a305e1532
SDL_test: fix SDLTest_CommonQuit with NULL state
2024-09-13 20:52:32 +02:00
Ethan Lee
0160e9eac6
gpu: Add SDL_QueryGPUSupport
2024-09-13 13:42:07 -04:00
Ethan Lee
96e147b2b9
gpu: Rework driver name queries, add GetGPUShaderFormats
2024-09-13 12:29:40 -04:00
Frank Praznik
6d92de5d3a
wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window
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In some cases, such as when recreating a window during renderer initialization, a failure can leave the window in a state where the internal structure has already been freed, but the higher level window object needs to be destroyed separately. Check that the internal handle is valid before attempting to access any data during destruction.
Allows for graceful failure instead of a crash during cleanup if renderer creation fails.
2024-09-13 11:38:48 -04:00
Frank Praznik
9d9721cd4c
wayland: Fix some incorrect buffer scale calculations
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Use doubles and apply an offset to account for rounding errors due to Wayland scale increments being in units of 1/120. This fixes the backbuffer size calculations with certain combinations of size/scale values, and future-proofs the Wayland backend, as 32-bit floats become increasingly error-prone with larger dimensions and/or scale factors.
The conversion formula is now point->pixel->point round trip safe as well.
2024-09-13 11:18:12 -04:00
Caleb Cornett
94436a938d
GPU: Remove unused and incorrect D16 format checks from Vulkan driver
2024-09-13 10:16:02 -05:00
Caleb Cornett
5771b502f8
GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers ( #10818 )
2024-09-13 09:57:55 -05:00
Ethan Lee
371cfaf8fe
gpu: Implement support for SDL_GPU_DISABLED
2024-09-13 10:32:12 -04:00
Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription ( #10811 )
2024-09-12 18:02:39 -05:00
poleonek
446ee3e7c5
Fix bug with SDL_ShowMessageBox not working with wayland ( #10810 )
2024-09-12 15:12:17 -07:00
Ryan C. Gordon
b7dc30ca24
pulseaudio: Hotplug thread fixes.
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This used a tiny stack, which apparently upsets Blender for various
technical reasons. Instead, just use the default stack size, which should
give it plenty of space to work.
If the thread failed to create, we would then wait on a semaphore that would
never trigger, so don't do that anymore!
Fixes #10806 .
2024-09-12 17:44:14 -04:00
Ethan Lee
c36982d45c
vulkan: Avoid redundant commands for dynamic states
2024-09-12 16:51:32 -04:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays ( #10800 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-12 13:41:46 -07:00
Ethan Lee
9ea0a837ae
vulkan: Use a spinlock instead of a mutex for descriptor pools
2024-09-12 15:23:37 -04:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls ( #10803 )
2024-09-11 23:30:14 -07:00
hwsmm
3d7e8c9bb7
Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py
2024-09-11 21:12:26 -07:00
Petar Popovic
d03c7cdf17
Removing extra semicolons
2024-09-11 19:45:22 -07:00
Petar Popovic
fd2a266549
Adding void to empty function prototype parenthesis
2024-09-11 19:44:52 -07:00
Sam Lantinga
4d135fb696
Fixed color scale when rendering to an sRGB render target
2024-09-11 14:23:58 -07:00
Sam Lantinga
86e393b523
Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures
2024-09-11 14:23:58 -07:00
Sam Lantinga
92255d36d4
We already have functions for converting between sRGB and linear space
2024-09-11 14:23:58 -07:00
Sam Lantinga
667a3e40e9
Use the correct namespace for structures
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Otherwise the debugger may use the wrong structure definition at runtime.
2024-09-11 14:23:58 -07:00
Sam Lantinga
37c9fb490e
Changed enums to use XXX_COUNT for the count or number of values
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Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
Andrei Alexeyev
64f12bea4a
GPU: Remove unnecessary texture format swizzles in Vulkan ( #10693 )
2024-09-11 09:01:06 -07:00
Sam Lantinga
4123023d3e
Renamed sdlgpu to gpu
2024-09-11 08:34:51 -07:00
Sam Lantinga
c77e51c084
Use SDL_unsetenv()
2024-09-11 07:42:17 -07:00
cosmonaut
3166f91282
GPU: Defer setting blend state on D3D11
2024-09-11 00:27:36 -07:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers ( #10778 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-10 19:20:14 -07:00
Petar Popovic
323b60abf1
SDL_test_harness.c: Fix warning -Wcast-function-type-strict
2024-09-10 18:22:54 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling ( #10786 )
2024-09-10 18:17:08 -07:00
Sam Lantinga
b8dbc7086d
Disable GameInput mouse and keyboard support
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GameInput currently has a bug with keys stuck on focus change, and crashes on initialization on some systems, so we'll disable it until these issues are fixed.
2024-09-10 15:29:52 -07:00
Sam Lantinga
76ce83801a
Removed pipewire client version check
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@smcv may have found the root cause of the pipewire thread crash, so removing the pipewire client version check to re-enable use of pipewire in older container runtimes.
2024-09-10 13:05:48 -07:00