Commit Graph

2259 Commits

Author SHA1 Message Date
8BitDo
2b3c481215 add 8BitDo Controller (#12964)
add SN30 Pro, SF30 Pro, Pro 2.
Supported versions:
Pro 2 v3.06  above
SF30 Pro/SN30 Pro v2.05 above
2025-05-06 19:47:10 -07:00
Sam Lantinga
f8c77908ad Use motor sequence ID 0 in the HIDAPI GIP driver
Using a 0 sequence number is always allowed and avoids having to synchronize sequence numbers with the controller (and potentially confusing other things talking to the controller)

Also fixes occasional long running rumble at controller connection.
2025-05-05 15:06:54 -07:00
Katharine Chui
15c6acf74f capture g27 shifter r input
ref: d97f782315/pico_lgff_wheel_adapter/reports.h (L265-L310)
2025-05-03 08:10:41 -07:00
Sam Lantinga
ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller 2025-05-02 10:15:16 -07:00
Sam Lantinga
caf269ce00 Added a link to the GIP documentation 2025-05-01 21:35:10 -07:00
Sam Lantinga
34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver 2025-05-01 21:35:10 -07:00
Sam Lantinga
ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata' 2025-05-01 15:39:49 -07:00
Vicki Pfau
00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver
This new driver is based on official documentation released by Microsoft in
September, though it still lacks several important features, notably the
Security handshake for wireless dongles and audio support. It is, however, more
reliable and extensible than the old driver.
2025-05-01 11:04:33 -07:00
Sam Lantinga
48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS
This is for internal use to signal that a mapping uses positional GameCube buttons. It's set so we know whether a mapping uses the older style labeled buttons or the newer style positional buttons. If a positional mapping is used with SDL2, then it will be ignored, since the hint is marked as defaulting true and the mapping conditional is that the hint is false.
2025-05-01 10:54:16 -07:00
Sam Lantinga
21a7bbbf14 Restore compatibility with older GameCube mappings
Restore the original button values for GameCube controllers, but swap labeled mappings to positional while loading mappings

Fixes https://github.com/libsdl-org/SDL/issues/12847
2025-05-01 10:54:16 -07:00
Sam Lantinga
31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE
The GameCube controller has a different face button layout than the Xbox or Nintendo Switch style controllers. It has the B button on the left and the X button on the right, so we should map those to SDL_GAMEPAD_BUTTON_WEST with SDL_GAMEPAD_BUTTON_LABEL_B and SDL_GAMEPAD_BUTTON_EAST with SDL_GAMEPAD_BUTTON_LABEL_X respectively.

Fixes https://github.com/libsdl-org/SDL/issues/12847
2025-04-27 11:01:50 -07:00
Christoph Schied
de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events
Previously, touchpad events were not reported to the application.
This patch exposes two touchpads and forwards x/y/pressure information
from the HIDAPI packet.

This fixes issue #12855
2025-04-24 13:18:24 -07:00
Alynne
32bbabe2a5 Add Padix Rockfire devices (#12884) 2025-04-24 11:28:37 -07:00
Vicki Pfau
ceb9fecfc1 Joystick: Add trigger rumble resend
This was already present for regular rumble to ensure that controllers would
continue rumbling for extended periods, but was missing for trigger rumble. I
don't know if this affects any controllers at the moment, but it's helpful for
future-proofing.
2025-04-23 19:23:11 -07:00
Sam Lantinga
8a57c83ff9 Updated to GameInput v1.1
The biggest change is that the C API is no longer available.

Here are more details:
https://www.nuget.org/packages/Microsoft.GameInput

Fixes https://github.com/libsdl-org/SDL/issues/12802
2025-04-11 13:42:58 -07:00
Patrick José Pereira
f6db5ba4c9 Add Turtle Beach VelocityOne
Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
2025-04-10 09:48:31 -07:00
Aubrey Hesselgren
60fb1b5541 Fix IMU orientations for 8bitdo wireless 2 controller in bluetooth mode
Fix IMU timing stamp - simulate the timing stamp from the controller hardware's perspective, as opposed to the receiving computer's perspective. Do this by advancing a time stamp by a fixed rate, based on observation of average rate over bluetooth.
2025-04-09 13:39:25 -07:00
Sam Lantinga
f303ccca64 Updated the report size for Ultimate 2 Wireless firmware v1.02 2025-04-09 09:17:53 -07:00
Sam Lantinga
93ac1e6894 Fixed non-XBox controllers being detected as Series X controllers
First make sure we have an XBox One controller before checking whether it's a Series X/S controller.
2025-04-08 12:20:27 -07:00
Sam Lantinga
d29bb902f3 Don't treat the Keychron K1 Pro System Control keyboard as a joystick
Fixes https://github.com/libsdl-org/SDL/issues/12758
2025-04-08 11:07:20 -07:00
Sam Lantinga
40e08ee7af Assume new XBox controllers have a share button
The list of old XBox controllers was taken from controller_list.h, removing controllers already known to have a share button.
2025-04-03 12:31:45 -07:00
Sam Lantinga
82b245d13a Added support for the HORI Taiko No Tatsujin Drum Controller 2025-04-02 08:30:26 -07:00
Sam Lantinga
4aefde015e Only send sensor data if sensors are enabled for 8BitDo controllers 2025-04-01 19:58:28 -07:00
Sam Lantinga
366a5281b9 Fixed comment 2025-04-01 09:07:20 -07:00
Sam Lantinga
79a41ca7fc Implemented DEBUG_8BITDO_PROTOCOL 2025-04-01 09:06:30 -07:00
Sam Lantinga
5922e2cb78 Corrected comment with 8BitDo controller report sizes 2025-04-01 09:01:32 -07:00
Sam Lantinga
0d9ff082fe 8BitDo HIDAPI driver cleanup 2025-04-01 09:00:39 -07:00
8BitDo
e236a48e13 8BitDo
Add adaptation ULTIMATE2_WIRELESS V1.02
2025-03-31 21:22:11 -07:00
Sam Lantinga
44faac2921 Fixed A/B/X/Y buttons on Nintendo 3DS
Fixes https://github.com/libsdl-org/SDL/issues/12690
2025-03-31 15:36:03 -07:00
Sam Lantinga
38c2081ae3 Temporarily default SDL_HINT_JOYSTICK_HIDAPI_8BITDO off
We'll default this off for now, since we don't detect whether the controller is running firmware v1.03 and don't have a fallback for controllers running firmware v1.02 (the out-of-box firmware)
2025-03-31 10:00:11 -07:00
8BitDo
e18c6bd2e7 8BitDo (#12661)
Added HIDAPI support for the 8BitDo Ultimate 2 Wireless Controller running firmware v1.03 or newer over Bluetooth.
2025-03-31 09:56:01 -07:00
Cameron Gutman
712c76fdc1 gamepad: Fix inability to disable SDL_EVENT_GAMEPAD_UPDATE_COMPLETE events 2025-03-28 17:06:29 -05:00
Sam Lantinga
e28974124a Added mappings for the NSO N64/SEGA/SNES controllers
These are used on Linux when the HIDAPI driver isn't available.
2025-03-25 14:46:03 -07:00
Sam Lantinga
b88200b797 Fixed face buttons for the NSO SNES controller under the HIDAPI driver 2025-03-25 14:46:03 -07:00
Sam Lantinga
b6ca03611f Fixed mixed trigger and body rumble for Xbox controllers on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12095
2025-03-24 11:06:37 -07:00
Sam Lantinga
fbdb637978 Fixed build when virtual joysticks are disabled 2025-03-21 07:34:57 -07:00
Sam Lantinga
8caeaaacdd A Steam Controller might be generating keyboard input
We can't use keyboard input as a signal about whether a keyboard is attached. There might be keyboard input from any number of generated inputs or non-keyboard devices.
2025-03-20 16:19:50 -07:00
Sam Lantinga
cbb83be895 Show the on-screen keyboard if we don't have active keyboard input
Active keyboard input is based on the input the user has most recently sent.

Fixes https://github.com/libsdl-org/SDL/issues/12595
2025-03-20 16:19:50 -07:00
Sam Lantinga
5985f0a327 Fixed infinite recursion in SDL_IsGamepad()
SDL_IsGamepad() calls SDL_GetJoystickTypeForID(), which will call SDL_IsGamepad() if it's not a known controller type. The new code which is breaking was added to prevent Logitech FFB wheels from showing up as gamepads, which we check for separately.
2025-03-17 19:10:26 -07:00
Sam Lantinga
4fc9509ab7 Fixed raw input device GUIDs changing randomly between runs
On Windows 11, apparently HidD_GetManufacturerString() and HidD_GetProductString() can return TRUE without actually filling in any string data.

Fixes https://github.com/libsdl-org/SDL/issues/12566
2025-03-17 13:54:56 -07:00
Sam Lantinga
715301cef5 Fixed crash if info->path is NULL 2025-03-17 09:46:41 -07:00
Katharine Chui
35c03774f3 [SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces.

While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD

These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX

Haptic and led support are ported from https://github.com/berarma/new-lg4ff
2025-03-17 07:24:39 -07:00
Sam Lantinga
2ce3dfdf1d Fixed Nintendo controller face button layout under Steam 2025-03-10 17:25:01 -07:00
Sam Lantinga
5f07347e4f Fixed crash unplugging a HIDAPI controller 2025-03-04 11:42:17 -08:00
Wim Taymans
a44107540d sysjoystick: don't leak fd on error 2025-02-27 19:49:46 -05:00
Sam Lantinga
281f0fae1c Include the VID/PID of generic keyboard/mouse devices on Windows 2025-02-27 14:03:39 -08:00
Sam Lantinga
eb89d0c8c3 Don't put wired Switch Pro controllers into simple report mode
This stops the controller from sending input or responding to queries until it's unplugged.
2025-02-26 17:54:43 -08:00
Sam Lantinga
cc984c9735 Added a mapping for the 8BitDo SN30 Pro+ controller on macOS
This mapping is for Android mode (Start + B at startup)
Fixes https://github.com/libsdl-org/SDL/issues/12126
2025-02-26 12:24:47 -08:00
Sam Lantinga
ba88b6aa06 Fixed reliability of initializing Switch controllers on macOS
It looks like both macOS (15.1.1) and SDL are trying to talk to the controller at the same time, which can cause interleaved replies or even locking up the controller. Waiting a bit before talking to the controller seems to take care of this.
2025-02-26 12:24:47 -08:00
Sam Lantinga
66ecdc69ac Don't update the report mode until the related hint is set
Fixes https://github.com/libsdl-org/SDL/issues/12404
2025-02-26 12:24:47 -08:00