Commit Graph

20222 Commits

Author SHA1 Message Date
1vanK
2d1870d8b3 Used SDL_APP_CONTINUE instead 0 2025-09-13 07:13:00 -07:00
cosmonaut
9603360b7e GPU: Allow rendering into depth texture layers and levels 2025-09-13 07:11:43 -07:00
Ryan C. Gordon
98e22213da emscripten: Do a little better at tracking Caps/Num/Scroll Lock state.
Fixes #5447.
2025-09-13 01:50:22 -04:00
SDL Wiki Bot
2ea1ea1011 Sync SDL3 wiki -> header
[ci skip]
2025-09-13 00:23:10 +00:00
Ryan C. Gordon
411e47ba00 docs: Remove a redundant comment.
(The wiki will link to this symbol, we don't have to explicitly mention it.)
2025-09-12 20:11:44 -04:00
Evan Hemsley
fe314a1b8a GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 (#13937) 2025-09-12 13:04:18 -07:00
Ryan C. Gordon
1c784c453d cmake: Report enabled subsystem backends in a compact form. (#13926)
Looks like this:

```
-- Enabled backends:
--   Video drivers: dummy kmsdrm(dynamic) offscreen wayland(dynamic) x11(dynamic)
--   X11 libraries: xcursor xdbe xfixes xinput2 xrandr xscrnsaver xshape xsync xtest
--   Render drivers: gpu ogl vulkan
--   GPU drivers: vulkan
--   Audio drivers: alsa(dynamic) disk dummy jack(dynamic) pipewire(dynamic) pulseaudio(dynamic) sndio(dynamic)
--   Joystick drivers: hidapi linux virtual
```

Fixes #7922.

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-09-12 14:59:43 -04:00
Ryan C. Gordon
c78818bd4b examples: When linking to directories, append a '/' to the URL.
This works without it, but generates an extra redirect on the web server to
the same a URL with the '/' appended, so we might as well supply it ourselves
and remove the extra roundtrip to the server.
2025-09-12 14:23:01 -04:00
Ryan C. Gordon
614ae1b115 emscripten: Support analog gamepad triggers on both Firefox and Chrome.
Fixes #13051.
2025-09-12 14:23:01 -04:00
Sam Lantinga
3c627390bb Updated deployment target to VisionOS 1.3 2025-09-12 10:28:44 -07:00
Anonymous Maarten
e022c60d3a android: Remove SDL3-static from Android.mk 2025-09-12 17:37:31 +02:00
Sam Lantinga
e7784b7bf7 Set GPU properties for maximum hardware compatibility
Resolves https://github.com/libsdl-org/SDL/issues/13928
2025-09-11 21:30:58 -07:00
Sam Lantinga
00812d13b0 The names of keyboards and mice are valid after they've been removed
Fixes https://github.com/libsdl-org/SDL/issues/12816
2025-09-11 20:07:55 -07:00
Sam Lantinga
3ddc3f1146 Send events for mice and keyboards detected during initialization
Fixes https://github.com/libsdl-org/SDL/issues/12815
2025-09-11 20:07:55 -07:00
Ryan C. Gordon
8d5b82be2e io: POSIX implementation tries to get status information on short reads/writes.
Fixes #13413.
2025-09-11 10:11:51 -04:00
Ryan C. Gordon
4d6e0e0087 io: read_fd should only report EOF on a zero-byte return value.
POSIX says that's the EOF indicator, not a non-zero a short read.
2025-09-11 10:11:50 -04:00
Temdog007
4efdfd92a2 Emscripten: Ensure drop functionality is the same as other platforms 2025-09-10 15:22:04 -07:00
Temdog007
6711caa431 Emscripten: Fix Emscripten_GetFocusedWindow
Ensure a window is focused if the DOM is focused
2025-09-10 14:53:28 -07:00
Sam Lantinga
712ce16469 Fixed emulated touch on Android
This also fixes laser pointer input on Meta Quest headsets
2025-09-10 14:44:26 -07:00
SDL Wiki Bot
e035f3a480 Sync SDL3 wiki -> header
[ci skip]
2025-09-10 19:09:24 +00:00
Sam Lantinga
035eed351c Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat()
Fixes https://github.com/libsdl-org/SDL/issues/13899
2025-09-10 12:08:04 -07:00
eafton
d3a6be9607 X11TK: Implement SHM transport for fractional scaling (#13919) 2025-09-10 08:05:23 -07:00
eafton
206a3cd25f X11TK: Fix a bug where closing the messagebox would kill the application 2025-09-10 08:03:32 -07:00
Jaan Soulier
ed6a72a7fd Fix reallocation of GPU renderer vertex buffer 2025-09-09 20:28:14 -07:00
SDL Wiki Bot
7840c9d879 Sync SDL3 wiki -> header
[ci skip]
2025-09-10 00:35:57 +00:00
Sam Lantinga
b7dba970e1 Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER 2025-09-09 17:34:34 -07:00
Sam Lantinga
a4b180f515 Added SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER 2025-09-09 17:34:34 -07:00
Ethan Lee
c5749f0ae7 video: Xbox buildfix for DeclareDPIAwareSystem 2025-09-09 16:35:18 -04:00
eafton
b59d6d49c3 X11: Check for invalid opcodes in SHM error handler 2025-09-09 10:59:24 -07:00
Ryan C. Gordon
387a2b924d Revert "Sync SDL3 wiki -> header"
This reverts commit 15e60cd37f.

We don't need to link to SDL_ttf here, it makes the headers look ugly.
2025-09-09 10:37:36 -04:00
Sam Lantinga
0f8d062e10 Fixed warning: conversion to 'uint32_t' from 'float' may alter its value 2025-09-08 19:25:41 -07:00
Ozkan Sezer
5907bf2555 cmake: remove GetDpiForMonitor() assignment from shellscalingapi.h check
It always fails, because we don't set the needed link library, i.e. shcore.
Besides, SDL3.dll doesn't link to shcore.dll, it links to it at runtime, so
it is unnecessary to check for that symbol here.

Reference issue: https://github.com/libsdl-org/SDL/pull/13904
2025-09-09 04:55:32 +03:00
Ozkan Sezer
b2c6dfa4c5 dialog, windows: tweak includes and include order,
so that the set _WIN32_WINNT value is visible to the source.

Reference issue: https://github.com/libsdl-org/SDL/pull/13904
2025-09-09 04:55:24 +03:00
Sam Lantinga
df0cc6e98b Make sure we always zero the buffer sent to Steam Controllers
This fixes bad initialization for Steam Controllers with the original firmware
2025-09-08 18:41:17 -07:00
Ryan C. Gordon
11411bb5ef renderer: Don't use wrapping on NPOT textures if the renderer can't handle it.
Fixes #13887.
2025-09-08 17:09:41 -04:00
nightmareci
2f5bc17ea6 Fix support for Windows XP and up (#13904) 2025-09-08 13:00:26 -07:00
Sam Lantinga
3f196c0abe Added a name for the Windows raw input thread 2025-09-08 11:39:17 -07:00
SDL Wiki Bot
2746e988b3 Sync SDL3 wiki -> header
[ci skip]
2025-09-08 18:20:40 +00:00
Ethan Lee
5591d4b1a8 gpu: Note hardware supported by Tier 1 Resource Binding 2025-09-08 11:19:20 -07:00
Ethan Lee
cbe4970946 gpu: Add D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN property 2025-09-08 11:19:20 -07:00
Luis Caceres
03d0c2ad74 gpu/vulkan: Move dereference after null check 2025-09-08 12:19:53 -04:00
Anonymous Maarten
901a524d0d Update Fedora Linux system dependencies
- Fedora uses the dnf package manager
- libusb is provided by libusb1-devel
2025-09-08 15:15:12 +02:00
Sam Lantinga
9d6fb509fe cliprect example: allow the clipping rectangle to extend outside the destination 2025-09-07 19:48:05 -07:00
Sam Lantinga
bb557f1077 Fixed jitter when doing a scaled blit to a surface with clipping set
Fixes https://github.com/libsdl-org/SDL/issues/10953
Fixes https://github.com/libsdl-org/SDL/issues/12658
2025-09-07 19:48:05 -07:00
Sam Lantinga
174d411b50 Fixed ERROR: IDXGIFactory::CreateSwapChain: The flag DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING is only allowed for FLIP swapchains 2025-09-07 16:54:03 -07:00
Ryan C. Gordon
a7ee54f9a3 examples/README: Added a note about generating onmouseevent and thumbnails.
So I don't have to figure this out every time I write a new example.
2025-09-07 17:45:38 -04:00
Ryan C. Gordon
7c6ecb1cc4 examples: Reencoded input/02-joystick-events/onmouseover.webp, much smaller. 2025-09-07 17:37:26 -04:00
SDL Wiki Bot
8e06997cb9 Sync SDL3 wiki -> header
[ci skip]
2025-09-07 21:33:32 +00:00
Sam Lantinga
35959b606a Added support for the DEBUG_INVOCATION environment variable
Fixes https://github.com/libsdl-org/SDL/issues/12275
2025-09-07 14:32:47 -07:00
Sam Lantinga
9116a56c13 Fixed memory leak enumerating display modes on Windows
Fixes https://github.com/libsdl-org/SDL/issues/13233
2025-09-07 13:53:51 -07:00