Commit Graph

20362 Commits

Author SHA1 Message Date
Frank Praznik
9461db1ec8 Fix typo 2025-10-01 19:21:10 -04:00
Frank Praznik
9182b8ab61 wayland: Add a fallback for xkb_keymap_key_get_syms_by_level() for old xkbcommon versions
This function is only available since version 1.0.0, but the SDL minimum is 0.5.0, and Steam Runtime 2 'soldier' uses 0.8.2, so add a fallback function with similar functionality for older versions.

xkb_keymap_key_get_mods_for_level() is more efficient, so it is still favored when available.
2025-10-01 17:59:07 -04:00
Sam Lantinga
8d7cd3c6c2 Fixed line endings 2025-10-01 14:01:59 -07:00
Sam Lantinga
33c849d030 Always enable object validation when checking is explicitly enabled 2025-10-01 13:53:19 -07:00
Sam Lantinga
f66e4d0a43 Enable full object validation by default
Full object validation was always done before this hint and there are a number of shipping products that relied on this, so don't change it by default.
2025-10-01 12:46:33 -07:00
Mathieu Eyraud
86da08b0be Zero-initialize SDL_GPUDevice 2025-10-01 07:22:17 -07:00
Mathieu Eyraud
409bb7722c Fix uninitialized variables 2025-10-01 07:21:44 -07:00
Sam Lantinga
9735c45db6 Added an advanced shader for the GPU renderer
This allows us to support YUV colorspaces and HDR in the GPU renderer.

Fixes https://github.com/libsdl-org/SDL/issues/11281
Fixes https://github.com/libsdl-org/SDL/issues/11282
2025-10-01 07:17:55 -07:00
Sam Lantinga
fe3b399b7e Added support for P010 pixel format in SDL_UpdateNVTexture() 2025-10-01 07:17:55 -07:00
Sam Lantinga
548063e578 Fixed pixel shader for palettized textures using pixelart scaling 2025-10-01 07:17:55 -07:00
Sam Lantinga
224b4917a3 testpalette: added a --renderer command line option 2025-10-01 07:17:55 -07:00
Frank Praznik
b54c5fd79c x11: Check for a valid input context before destroying it
XDestroyIC crashes if passed a null parameter.
2025-09-30 14:48:39 -04:00
Sam Lantinga
8a5f9a3837 Removed validate_feature_indirect_draw_first_instance_disabled (thanks @rabbit-ecl!)
It was incorrectly checking the direct draw functions instead of checking indirect draw buffers.
2025-09-30 11:36:29 -07:00
Anonymous Maarten
fd4c2f8cfd ci: build testffmpeg on MinGW (msys2) build bots 2025-09-30 17:42:11 +02:00
eafton
76308181b9 Fix #14072 2025-09-30 08:41:23 -07:00
Simon McVittie
c81b4e8493 test: Space-separate arguments in as-installed tests' .test files
The "as-installed" tests have metadata files in the .desktop-like format
used by gnome-desktop-testing, which uses a subset of shell syntax for
the Exec field. The list of arguments is represented as a
semicolon-separated list by CMake, but we need to convert that into a
space-separated list for the Exec field.

Strictly speaking we should be quoting the arguments with the equivalent
of Python's shlex.quote, but I couldn't find a way to do that in CMake,
and currently none of the tests have arguments that need quoting.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-09-30 15:58:49 +02:00
Anonymous Maarten
30c2cda25e Don't use assert(0) for SDL_TriggerBreak
The assert macro is disabled when building with -DNDEBUG.
On Android, the debugger stopped in the wrong frame.
2025-09-30 15:45:26 +02:00
Wohlstand
e3d65796f4 SDL_render_psp.c: Implemented working viewport support
Backported from the SDL2 branch
2025-09-29 19:09:26 -07:00
Sam Lantinga
baed512453 Fixed building tests on visionOS 2025-09-29 13:28:00 -07:00
Sam Lantinga
15f1cb4c98 Added GPU API support on visionOS
You must set SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN to false on this platform, since setDepthClipMode is not supported on Apple headsets (as of visionOS 2.3) and clipping is the default.
2025-09-29 13:28:00 -07:00
Sam Lantinga
2809ce9389 Set enable_depth_clip to true by default if SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN is false 2025-09-29 13:28:00 -07:00
SDL Wiki Bot
da6fa5e65f Sync SDL3 wiki -> header
[ci skip]
2025-09-29 19:44:11 +00:00
Sam Lantinga
f61e271e11 Generalize and validate optional GPU feature properties
Fixes https://github.com/libsdl-org/SDL/issues/13139
Fixes https://github.com/libsdl-org/SDL/issues/13138
2025-09-29 12:42:47 -07:00
Sam Lantinga
37410908c7 Fixed building on visionOS 2025-09-29 12:17:48 -07:00
Sam Lantinga
595f7b7ed9 Revert "Fixed Vulkan validation error"
This reverts commit b82b1f416f.

The renderer should not be enabling depth clamping.
2025-09-29 06:08:27 -07:00
Ozkan Sezer
5fffa8b9ad SDL_video_unsupported.c: fix SDL_iOSAnimationCallback type redefinition error 2025-09-29 08:41:14 +03:00
SDL Wiki Bot
1d7e70833b Sync SDL3 wiki -> header
[ci skip]
2025-09-29 05:11:33 +00:00
Sam Lantinga
b65590159b Each application palette corresponds to one hardware palette
When the application modifies the palette, any textures that use it will automatically be updated.
2025-09-28 22:10:06 -07:00
Sam Lantinga
5d311635cf Added Vulkan support for palettized textures 2025-09-28 22:10:06 -07:00
Sam Lantinga
e2fe23ddab Added hardware accelerated support for palettized textures
Supported backends: direct3d, direct3d11, direct3d12, gpu, metal, opengl, opengles2
2025-09-28 22:10:06 -07:00
Sam Lantinga
b82b1f416f Fixed Vulkan validation error
VUID-VkPipelineRasterizationStateCreateInfo-depthClampEnable-00782(ERROR / SPEC): msgNum: -316906200 - Validation Error: [ VUID-VkPipelineRasterizationStateCreateInfo-depthClampEnable-00782 ] | MessageID = 0xed1c6528 | vkCreateGraphicsPipelines(): pCreateInfos[0].pRasterizationState->depthClampEnable is VK_TRUE, but the depthClamp feature was not enabled. The Vulkan spec states: If the depthClamp feature is not enabled, depthClampEnable must be VK_FALSE (https://vulkan.lunarg.com/doc/view/1.3.268.0/windows/1.3-extensions/vkspec.html#VUID-VkPipelineRasterizationStateCreateInfo-depthClampEnable-00782)
2025-09-28 22:10:06 -07:00
Sam Lantinga
524ba0a4ad Reduce the size of the D3D12 vertex shader constants
This is needed to add more fragment shader constants in the future as we're already at our 64 size limit
2025-09-28 22:10:06 -07:00
Sam Lantinga
5622eef5a8 Fixed memory leak if requested renderer isn't available 2025-09-28 22:10:06 -07:00
Sam Lantinga
2a01e12d34 Simplify palette code
Each texture gets its own palette, the palette is updated when it is rendered if necessary, rendering is flushed if a texture render is already queued up.

Trying to share palettes and handle the different cases of queued rendering and changing palettes in the middle of the frame ends up being very complicated, so we'll keep it simple for now.
2025-09-28 22:10:06 -07:00
Sam Lantinga
7dcc09986d Test changing the palette for a single texture 2025-09-28 22:10:06 -07:00
Sam Lantinga
264b436dba Fixed changing palettes while rendering is in flight 2025-09-28 22:10:06 -07:00
Sam Lantinga
0b4b254a53 Added support for textures with palettes
Closes https://github.com/libsdl-org/SDL/pull/6192
2025-09-28 22:10:06 -07:00
mccakit
d42bf59c66 wasm64 lto fix 2025-09-28 19:33:48 -04:00
Victor Ilyushchenko
a34d31322c Fix Metal 3D texture upload stride calculation
Signed-off-by: Victor Ilyushchenko <alt13ri@gmail.com>
2025-09-28 07:32:17 -07:00
Sam Lantinga
da84d78796 Fixed unknown frees being reported when SDL is built without allocation counts 2025-09-27 23:47:09 -07:00
Ryan C. Gordon
a1672f2d2f docs: Fix param call on SDL_SetEventFilter.
https://wiki.libsdl.org/SDL3/README-documentation-rules#dont-repeat-type-names-in-param-and-returns-sections
2025-09-27 13:55:31 -04:00
Ryan C. Gordon
2676f23910 audio: fix crash in SDL_GetAudioStreamOutputChannelMap.
Fixes #14058.
2025-09-27 13:31:29 -04:00
ProgramGamer
2c8c2d72b5 Allow in-memory IOStreams to be of length 0 (#13840) 2025-09-27 09:36:30 -07:00
mccakit
26f961ab05 wasm64 fix 2025-09-27 11:41:31 -04:00
Frank Praznik
191f46dd36 wayland: Rename some callbacks to be closer to their canonical Wayland names
The old names made it difficult for people searching or otherwise trying to understand the codebase, as they were somewhat mangled from their expected names (e.g. configure_toplevel_xdg vs xdg_toplevel_configure, the latter of which would be expected by someone reading the spec).
2025-09-27 10:59:52 -04:00
Anonymous Maarten
9f721e8a9c Add test that verifies all SDL3 symbols are available 2025-09-26 21:42:04 +02:00
Anonymous Maarten
4718000dba Add JNI_OnLoad to dynamic API 2025-09-26 21:42:04 +02:00
Anonymous Maarten
cdc4609993 Add headers for unsupported sources 2025-09-26 21:42:04 +02:00
Anonymous Maarten
f9f172cf60 gamepad: use SDL_PLATFORM_ANDROID macro instead of ANDROID 2025-09-26 21:39:06 +02:00
Anonymous Maarten
e62a6e9729 cmake: detect RISC-V architectures
This is only used for naming binary CPack artifacts
2025-09-26 21:39:06 +02:00