Commit Graph

7270 Commits

Author SHA1 Message Date
Sam Lantinga
d35dee76c7 Added a mapping for the Sanwa Supply JY-P76USV controller
Fixes https://github.com/libsdl-org/SDL/issues/8644

(cherry picked from commit ccd309c433)
2024-03-03 12:23:59 -08:00
Sam Lantinga
9e1e0fb92f Removed the mapping for the G-Shark GS-GP702
This uses the same chipset as the DragonRise Inc. Generic USB Joystick, which many manufacturers use for different products with different mappings.

In order to add a mapping for a controller using this chipset, we need a unique crc for the device name.

(cherry picked from commit 8d8076263e)
2024-03-03 12:20:43 -08:00
Sam Lantinga
627e15871a SDL_GameControllerGetAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found 2024-03-03 11:56:29 -08:00
Sam Lantinga
b87116ff03 SDL_GameControllerGetAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
Fixes https://github.com/libsdl-org/SDL/issues/9071
2024-03-03 11:09:03 -08:00
Sam Lantinga
05f6709617 If the viewport changes the cliprect should be updated
The clip rectangle is defined to be viewport relative, so if the viewport changes we need to update it.

Fixes https://github.com/libsdl-org/SDL/issues/9094

(cherry picked from commit d0af01e7d4)
2024-02-28 08:48:40 -08:00
Frank Praznik
9eaf7d8cc8 wayland: Remove all references to destroyed outputs from windows
The removal of a wl_output may not be accompanied by leave events for the surfaces present on it. Ensure that no window continues to hold a reference to a removed output.
2024-02-27 11:48:45 -05:00
Frank Praznik
54faea8b89 x11: Don't resize, move, or raise windows when changing the min/max size
The resize/move/raise calls when changing a window's min/max size are redundant, as the video core will call the X11_SetWindowSize() function after the change, and the resize function will perform whatever actions are necessary.
2024-02-23 14:35:56 -05:00
Sam Lantinga
69fb802a90 Fixed Visual Studio warning 4459
(cherry picked from commit d135daad5b)
2024-02-21 23:33:11 +03:00
Ryan C. Gordon
4316c5ec02 audio: fix SSE conversion of Sint8 audio to Float32.
Fixes #9099.
2024-02-21 15:16:08 -05:00
Sam Lantinga
903d888cc3 Convert mouse wheel coordinates to renderer view
Fixes https://github.com/libsdl-org/SDL/issues/9097
2024-02-20 15:44:26 -08:00
Frank Praznik
f24216c2ba wayland: Don't pass null string pointers to wl_cursor_theme_get_cursor
The function calls strcmp internally without checking for a null string parameter, and calling strcmp with a null parameter is undefined behavior.
2024-02-18 12:11:29 -05:00
Ryan C. Gordon
df00a7dd4c x11: Cleaned up system cursor code to match previous Wayland change. 2024-02-16 08:37:23 -05:00
Ryan C. Gordon
827917ea60 wayland: Minor cleanup in new mouse cursor selection code.
- Move legacy name choice to a separate function, so we can `return` a
  string in one line instead of assign a variable and `break` for each item.
- Have the case statement cover SDL_NUM_SYSTEM_CURSORS, and not `default`, so
  compiler will (maybe) warn us if an enum value is added but not included here.
- Only choose a legacy name if necessary.
2024-02-16 08:22:13 -05:00
Simon McVittie
271df2fdd8 emscripten, wayland, x11: Share the table of CSS cursor names
As suggested in #8939.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-02-16 07:52:55 -05:00
Simon McVittie
aa6c390bbd emscripten, wayland, x11: Map SIZEALL to "all-scroll" instead of "move"
These previously mapped SIZEALL to "move", but "move" is not guaranteed
to be a four-pointed arrow: according to the CSS spec, it's actually
intended to be a drag-and-drop cursor, analogous to "alias" and "copy".
Map it to "all-scroll" instead, as in Wayland: while this is *also* not
semantically guaranteed to be a four-pointed arrow, it is at least
*suggested* to make it a four-pointed arrow.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-02-16 07:52:55 -05:00
Ryan C. Gordon
67827c0b00 wayland: Prefer to use CSS names for cursors, falling back to X11
SDL3's Wayland code already uses the CSS names exclusively with no
fallback, but since SDL2 has historically used the older names, keeping
them as a fallback makes sense if the CSS names don't work out.

[smcv: Added commit message]
Tested-by: Simon McVittie <smcv@collabora.com>
2024-02-16 07:52:55 -05:00
Simon McVittie
e2535ba547 wayland: Use CSS/freedesktop cursor name "default" as a fallback
The "left_ptr" name is an X11 thing, and there's no guarantee that
Wayland cursor themes contain it. In particular, GNOME's Adwaita theme
as of version 46.beta only contains the CSS/freedesktop names.

To test, either move one of the known cursors out of the way, or edit
the switch statement above to use a wrong name for one of them.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-02-16 07:52:55 -05:00
Ryan C. Gordon
6c0e3532fa x11: Use XcursorLibraryLoadCursor to load system cursors when available.
Apparently this is necessary on the latest Gnome to get properly themed
cursors, vs ancient X11 standard cursors, as Gnome has dropped the old
theme names that XCreateFontCursor eventually expected to find.

Fixes #8939.

(cherry picked from commit cb9565354c)
2024-02-16 02:12:45 -05:00
Ozkan Sezer
bc30fb295d don't let SDL_render.c:render_drivers[] have an empty initializer list. 2024-02-15 20:33:24 +03:00
Ozkan Sezer
d0731ab9a3 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996
2024-02-15 02:55:02 +03:00
Frank Praznik
699cec1a8d wayland: Don't store wl_output pointers in mode driver data
They aren't used for anything, and cause problems if the video core tries to free them.

Manual backport of f9ba0e1
2024-02-14 11:12:41 -05:00
Sam Lantinga
120b8d4189 Revert "wayland: Don't initialize OpenGL when the window flags didn't specify it"
This reverts commit f522c5380c.

We don't want this change for SDL2, and we're doing further investigation for SDL3.

Fixes https://github.com/libsdl-org/SDL/issues/9035
2024-02-12 16:01:48 -08:00
Sam Lantinga
6669d04ea6 Fixed error: unused variable 'axes' [-Werror,-Wunused-variable]
(cherry picked from commit 814a94c349)
2024-02-12 11:18:41 -08:00
Sam Lantinga
971c5c2610 Explicitly retain and release NSObjects in C structures
Fixes https://github.com/libsdl-org/SDL/issues/9021
Fixes https://github.com/libsdl-org/SDL/issues/9042

(cherry picked from commit 42cdbf6b21)
2024-02-12 10:21:34 -08:00
Chris Collins
de0cb94e72 Wayland: Avoid SEGV if a modifier notification comes before the keymap
(cherry picked from commit 0f81598e9f)
2024-02-10 07:04:33 -08:00
Hans-Kristian Arntzen
4ae87e215e Fix broken use of MsgWaitForMultipleObjects.
- Timeout < 0 was not handled properly
- Return value for success is WAIT_OBJECT_0 + nCount, not positive value

(cherry picked from commit 69f2bd151e)
2024-02-10 07:03:03 -08:00
Sam Lantinga
646cccede7 Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)
Fixes https://github.com/libsdl-org/SDL/issues/9033

(cherry picked from commit 3ebbf0f409)
2024-02-09 16:12:57 -08:00
Sam Lantinga
93d7b6e50c Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
mingw-w64 has added this from Proton (which added this from SDL), so we need to re-define it as a local symbol to avoid conflicting with mingw-w64 headers.

Fixes https://github.com/libsdl-org/SDL/issues/9031

(cherry picked from commit b7c61569f8)
2024-02-09 01:28:15 -08:00
Sam Lantinga
40b61b81f1 Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
Closes https://github.com/libsdl-org/SDL/pull/7987

(cherry picked from commit 26e947f8ea)
2024-02-07 16:35:49 -08:00
pastdue
d2a3347c19 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members
(cherry picked from commit 7b74e2eeb8)
2024-02-06 16:27:18 -08:00
meyraud705
a09b0b05eb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo()
(cherry picked from commit 82d89ff4fb)
2024-02-06 01:56:22 -08:00
Wohlstand
a29f37c14a SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash
Fixes #8968

Fixed crash after 594a79c2f9
2024-02-03 06:18:56 -08:00
Wohlstand
ca01016577 SDL_audiotypecvt.c: Fixed memory corruption when resampling S16 t F32 2024-02-03 08:20:04 -05:00
Joshua Root
c53c351921 Fix SDL_mfijoystick build issues
Add missing guards around use of physicalInputProfile.

Add explicit import of Foundation which seems to be needed on some
systems to get the NSArray definition.

Add __unsafe_unretained to ObjC types in struct so the compiler doesn't
complain about that not being allowed with ARC.

Closes: #8979
(cherry picked from commit e0158f68e4)
2024-02-02 22:25:17 -08:00
Sam Lantinga
fc787a41dc vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!)
(re)Fixes #6598

We need to remember to apply this again once we update from upstream headers.

(cherry picked from commit e67e0c5d55)
2024-02-02 18:31:14 -08:00
Sam Lantinga
8ce6fb2513 Use the exact motion associated with the warp
When Windows DPI scaling is enabled, the warp coordinates will be modified, so make sure we send exactly the coordinates that the warp attempted.

Fixes https://github.com/libsdl-org/SDL/issues/8940
2024-01-30 11:11:10 -08:00
Francisco Javier Trujillo Mata
d34a7c5ed2 Fixing viewport 2024-01-29 20:42:42 -08:00
Francisco Javier Trujillo Mata
36b8438280 Fix scissor usage 2024-01-29 20:42:42 -08:00
Francisco Javier Trujillo Mata
faa8fc2917 Fix color 2024-01-29 20:42:42 -08:00
Ryan C. Gordon
ec25d6b1e8 aaudio: Backport headphone hotplugging support from SDL3.
Fixes #4985.
2024-01-28 00:19:48 -05:00
Sam Lantinga
f0b8fee88f Added the environment variable SDL_LOGGING to control default log output
(cherry picked from commit 12bdb2b4d0)
2024-01-27 19:46:25 -08:00
Sam Lantinga
6ec3f5a28e Simplified the default log category logic
Now it's much clearer and easier to tweak the defaults

(cherry picked from commit 4fba663368)
2024-01-27 19:34:24 -08:00
Ozkan Sezer
fcd1c155cc SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG 2024-01-28 02:20:00 +03:00
Ozkan Sezer
230ae797a7 SDL_RWFromFile, stdio: reject if the file is not a regular file.
Fixes https://github.com/libsdl-org/SDL/issues/8935
2024-01-28 01:44:50 +03:00
Sam Lantinga
5297596132 Report out of memory instead of crashing in SDL_LoadFile_RW()
Fixes https://github.com/libsdl-org/SDL/issues/8935
2024-01-27 12:15:43 -08:00
Sam Lantinga
332213163c Fixed N3DS build 2024-01-27 11:56:33 -08:00
Sam Lantinga
4ff3b28273 Enable text input on video initialization without popping up an on-screen keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8561
2024-01-27 11:52:58 -08:00
Ryan C. Gordon
f931b25f4c wasapi: If GetDeviceBuf can't get a full buffer, go back to waiting.
Reference Issue #8924.
2024-01-26 23:25:43 -05:00
Ryan C. Gordon
1e06a3614f wasapi: Clamp device->spec.samples to the hardware buffer size.
Reference Issue #8924.

(cherry picked from commit ad1a11164c)
2024-01-26 13:59:46 -05:00
Sam Lantinga
08caafe2f1 Improved timing accuracy of SDL_WaitEventTimeout() on Windows
We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout.

Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms.

(cherry picked from commit 2670eb44af)
2024-01-25 06:34:29 -08:00