Commit Graph

20231 Commits

Author SHA1 Message Date
Michael Fitzmayer
03489e249a [Nokia N-Gage] Re-enable FPS counter, fix link in README.
- Re-enable FPS counter, which is hidden by default anyway - but essential while working on an actual project.
- Fix link in the platform's README.
- Re-order list of supported platforms (alphabetical order to maintain consistency).
2025-07-02 21:27:24 +02:00
Ryan C. Gordon
530639aa4a docs: Documentation for SDL_Swap64 was reporting the wrong return type.
Fixes #13309.
2025-07-02 09:29:40 -04:00
SDL Wiki Bot
2606b08036 Sync SDL3 wiki -> header
[ci skip]
2025-07-01 21:25:27 +00:00
nightmareci
380b6a43a3 Change callback_rate_increment type to Uint64 2025-07-01 13:31:39 -04:00
nightmareci
9e6a6c01e4 Add support for floating point main callback rates 2025-07-01 13:31:39 -04:00
Frank Praznik
06cfea6a03 wayland: Improve pointer confinement reliability
If the pointer should be confined, keep trying until a confine/lock signal is received. This considerably improves locking/confinement reliability on compositors where confining can be a racy operation, or may not take effect until the pointer is actually in the confinement region.

A pointer lock is used to special-case 1x1 confinement regions, as otherwise, the pointer can still exhibit jitter at the subpixel level, particularly on scaled desktops.
2025-07-01 13:01:09 -04:00
Frank Praznik
9ff0438863 wayland: Send motion events in a frame
Pointer events in seat version 5 and higher should be grouped and sent together when a pointer frame event occurs. Store pending pointer motion events and dispatch them together when a frame event is received.

This helps avoid spurious pointer motion events that some compositors generate with no associated frame (e.g. from some tablet events).
2025-07-01 13:01:09 -04:00
Piotr Usewicz
e9535fa026 Update SDL_GpuDevice to SDL_GPUDevice 2025-06-30 10:10:39 -04:00
WillyJL
4eff36ef53 SDL3 GPU: Fix -Wbool-conversion warnings 2025-06-29 13:32:21 -04:00
Susko3
923813b399 Disable SDL_DYNAMIC_API when using ReSharper 2025-06-29 12:37:56 -04:00
Ryan C. Gordon
4217d62fa2 Some small fixes and corrections: comment typos, a wrong return value.
Just a few things I stumbled upon this week.
2025-06-29 03:07:51 -04:00
SDL Wiki Bot
34928341d0 Sync SDL3 wiki -> header
[ci skip]
2025-06-28 12:31:32 +00:00
Aubrey Hesselgren
e960bf6904 Gyro instrumentation for test controller (#13287)
This adds several minor changes to the gyro instruments.

* The HID Sensor Time display is now throttled to 10hz.
* Calibration for the gyro is now time based, not sample count based. Different polling rates will have drift calibrated over the same space of time.
* Pitch/Yaw/Roll readout: Yaw is prioritized, and then pitch, and then roll. This gives a more human-readable pitch/yaw/roll display, closely matching game engines.
* Pitch/Yaw/Roll text is colorized to match the axes in the 3D gizmo.
* Added set of axes to the 3D gizmo to show the "Left Hand Space" positive axis directions.
2025-06-26 19:56:06 -07:00
Anonymous Maarten
89eef1bd34 cmake: Android always needs a native HIDAPI implementation 2025-06-26 22:34:30 +00:00
Ryan C. Gordon
279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases.
On newer systems, the trick isn't necessary, and if you do it, if the user is
moving the mouse when launching the app, it'll show a hidden Dock.

Fixes #10340.
2025-06-26 14:24:53 -04:00
Sam Lantinga
afa27243df Ignore sensor delta values that look like they're out of range 2025-06-26 11:10:21 -07:00
Caleb Heuer
cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment 2025-06-26 10:49:31 -07:00
Sam Lantinga
8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware
Also updated the reported sensor rate over USB for new firmware
2025-06-26 10:47:35 -07:00
Frank Praznik
0ac1241b7a x11: Always update the borders on frame extent events
Always update the border sizes on frame extent events, or they can incorrectly still be zero if followed by a PropertyNotify event when leaving fullscreen.

Fixes sending the correct restored window size when leaving fullscreen in fvwm.
2025-06-26 11:52:43 -04:00
Sam Lantinga
f40bf44928 Removed unnecessary include 2025-06-25 18:50:28 -07:00
8BitDo
6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278) 2025-06-25 18:49:43 -07:00
Sam Lantinga
727b4924c8 Update the viewport when logical presentation changes
Fixes https://github.com/libsdl-org/SDL/issues/13256
2025-06-25 09:58:30 -07:00
Paul Vick
de6a23028a Fix #13276: Crash in SDL_GetAudioDeviceChannelMap 2025-06-25 07:47:55 -04:00
Vicki Pfau
8442d4f0f7 joystick: Add support Xbox Adaptive Controller
The Xbox Adaptive Controller reports the pressed guide button state as 2
instead of 1. This is contrary to the spec, but it's needed for the guide
button to work.

This also adds a bit more documentation on observed-but-not-known GUIDs.
2025-06-24 16:51:18 -07:00
Petar Popovic
3cd979b353 SDL_render.h: enum SDL_TextureAddressMode: Removed trailing comma 2025-06-24 21:56:20 +03:00
Rémi Verschelde
db3a35e9bc joystick: Fix MSVC errors C2099 with /fp:strict 2025-06-24 06:58:24 -07:00
Sam Lantinga
9ed83e71f6 Fixed memory leaks in KMSDRM property handling
Also cleaned up the code for consistency so it's easy to see memory leaks here.
2025-06-22 21:33:52 -07:00
SDL Wiki Bot
603118c340 Sync SDL3 wiki -> header
[ci skip]
2025-06-23 04:18:24 +00:00
Sam Lantinga
aa4f916b71 Renamed SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN to SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN 2025-06-22 21:17:06 -07:00
SDL Wiki Bot
6cfe211142 Sync SDL3 wiki -> header
[ci skip]
2025-06-23 04:07:09 +00:00
Ryan C. Gordon
274aa0242e audio: Let apps save an audio stream from destruction during SDL_Quit(). (#13244)
This is a special-case piece of functionality, generally these are expected
to go away during shutdown, but maybe someone is switching between audio
subsystems or something...
2025-06-22 21:06:15 -07:00
Ozkan Sezer
af8bee2dd1 alsa: change an SDL_LogError into SDL_LogDebug.
it is informational only and seeing ERROR on the terminal was confusing
2025-06-22 21:04:44 -07:00
Marcin Serwin
bbc674b9e7 test: Fix resource paths in testtray
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
2025-06-22 21:03:37 -07:00
mitchellcairns
796961acec Resolve bug for calibration Nintendo Switch Pro Controller (#13260)
Resolves a bug which prevents the stored calibration data from loading, only allowing loading of factory-installed calibration data
2025-06-22 20:59:15 -07:00
Mitch Cairns
3a6f9e01f8 Fixed Nintendo Switch thumbstick calibration 2025-06-22 15:26:49 -07:00
Sam Lantinga
038a3806eb Fixed Nintendo Switch Pro thumbstick calibration
Fixes https://github.com/libsdl-org/SDL/issues/13246
2025-06-21 19:55:05 -07:00
Sam Lantinga
e6c2649afc Updated testffmpeg for ffmpeg 7.1 2025-06-21 08:48:40 -07:00
Sasha Szpakowski
e80d084766 expose events originating from a live-resize set the data1 field to 1.
Fixes #13243.
2025-06-21 07:33:25 -07:00
Josh Dowell
6aedc488d3 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput
SDL2 would set a high bit in the mouse button flags to indicate when raw input had been read from, without this, if you hold down a mouse button and left raw input mode (leaving relative mode) the button would remain partially stuck, and would require two clicks to start producing mouse down events again.
SDL3's raw input code was refactored to not use the mouse button flags, but forgot to invalidate the flags, causing this bug to manifest.
2025-06-21 07:28:14 -07:00
Ozkan Sezer
81e3066303 hidapi/libusb: disable C5287 warning in MSVC builds
A quick search implies that it is a bogus warning:
https://www.google.com/search?q=visual+studio+C5287
2025-06-21 07:15:53 -07:00
Sam Lantinga
7d9fd48557 alsa: recover from snd_pcm_avail() returning -EPIPE 2025-06-20 16:33:30 -07:00
Sam Lantinga
e68f5ca99a alsa: use udev if available instead of a hotplug thread
This makes detecting audio device changes more responsive.
2025-06-20 19:19:31 -04:00
Sam Lantinga
051ce0ff89 alsa: fixed disconnecting the microphone when opened
Some devices take some time for data to become available, so we'll keep waiting as long as necessary for them to provide data.
2025-06-20 19:19:31 -04:00
Wohlstand
5fcc83d93b Vita Render: Limit the scope of cliprect to viewport
Don't allow cliprect be larger than viewport's scope

(cherry picked from commit 6701f938f7)

# Conflicts:
#	src/render/vitagxm/SDL_render_vita_gxm.c
2025-06-20 14:51:16 -07:00
Wohlstand
1bd5110ff0 Vita: Fixed absence of clipping when viewport is set
#13034

(cherry picked from commit 1c09a7117a)

# Conflicts:
#	src/render/vitagxm/SDL_render_vita_gxm.c
#	src/render/vitagxm/SDL_render_vita_gxm_types.h
2025-06-20 14:51:16 -07:00
Ryan C. Gordon
eb04219efe audio: Enumerating audio devices will skip zombie devices still in the hash. 2025-06-20 17:37:39 -04:00
SDL Wiki Bot
d06b6e42d2 Sync SDL3 wiki -> header
[ci skip]
2025-06-20 21:02:26 +00:00
Sam Lantinga
c19ad189dc Clarify that SDL_GetAudioStreamDevice() returns the logical device. 2025-06-20 14:01:16 -07:00
Sam Lantinga
7882e60f0e Don't log an error for disconnected audio devices 2025-06-20 11:05:08 -07:00
Lilian Gimenez
e4e29b8601 Fix support for F21 to F24 scancodes on Linux 2025-06-20 09:06:57 -07:00