Commit Graph

10847 Commits

Author SHA1 Message Date
Marcin Serwin
cf59fc797f dialog/unix: deep copy args to avoid data race
SDL properties passed to the `SDL_Zenity_ShowFileDialogWithProperties`
may be destroyed/modified immediately upon the function return.
Therefore, we must copy all the strings and structures passed via
pointers; otherwise, the `SDL_ZenityFileDialog` thread attempting to
read them will cause data race.
2024-12-11 20:57:07 -08:00
Marcin Serwin
af6c641b8c dialog/unix: stricter typing
Introduce `const` where appropriate
2024-12-11 20:57:07 -08:00
Marcin Serwin
4c86511035 dialog/unix: reduce string allocations
Simplifies logic of spawning the zenity process by avoiding allocations
of static strings
2024-12-11 20:57:07 -08:00
Marcin Serwin
ff82238172 dialog/unix: remove /usr/bin/env indirection
SDL process is using `posix_spawnp` which already does the path lookup
so additional indirection via `env` is unnecessary
2024-12-11 20:57:07 -08:00
cosmonaut
c5acbef3bf GPU: Fix D3D12_INTERNAL_StrToWStr returning incorrect length 2024-12-11 16:38:28 -08:00
Ryan C. Gordon
6fe09e3aa4 dynapi: Minor optimization to SDL_SetError wrapper. 2024-12-11 18:04:43 -05:00
Evan Hemsley
3ee39f6c3f GPU: Revise swapchain acquisition (#11633)
---------

Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
2024-12-11 11:16:35 -08:00
Ryan C. Gordon
f45ce45603 ngage: Remove Nokia N-Gage support.
This can be reverted if a toolchain arrives that can handle C99 features like
variables declared in the middle of a scope, but for now we literally can't
compile SDL3 for this platform.

Fixes #11243.
2024-12-11 13:29:43 -05:00
Sam Lantinga
962268ca21 Fixed Chinese locales on PSP (thanks @ccawley2011!) 2024-12-10 14:47:31 -08:00
Frank Praznik
7c5c88a3ad cocoa: Fix conditional coding style 2024-12-09 23:49:17 -05:00
Frank Praznik
d4225070ad cocoa: Toggle the fullscreen menu item to 'leave' when entering a fullscreen space
Only return 'NO' during the menu item validation if the window is fullscreen and not in a fullscreen space.
2024-12-09 23:43:31 -05:00
Frank Praznik
5447cb6d38 video: Prefer the window manager supplied coordinates for selecting a fullscreen display
Unless there are pending client requested window coordinates, such as in the case where the position is set followed by immediately by entering fullscreen, prefer the true window coordinates as sent by the window manager to select a fullscreen display.

Fixes the case where, if the window manager moves an already maximized window to another display, the window would be made fullscreen on the wrong display since the last floating coordinates would be used.
2024-12-09 11:50:26 -05:00
Anonymous Maarten
e4215a04d9 gpu: make macro's function-like using do-while-0 2024-12-09 00:01:16 +01:00
Anonymous Maarten
fb71b44231 gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like 2024-12-09 00:01:16 +01:00
Anonymous Maarten
0370b92d80 gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure 2024-12-09 00:01:16 +01:00
cosmonaut
5c020b9930 GPU: Enable VK_ERROR_NATIVE_WINDOW_IN_USE_KHR to print 2024-12-08 11:20:06 -08:00
cosmonaut
279836d259 GPU: Swapchain image count respects number of allowed frames in flight 2024-12-08 09:07:50 -08:00
Anonymous Maarten
1d5d948ccf Fix building SDL3 without dialog support 2024-12-08 14:31:19 +00:00
Marcin Serwin
b5c05b6e29 wayland: pass actual empty strings to zenity
The double quotes were passed literally to the zenity arguments which
resulted in the message box displaying literal `""` when no text was
given. The empty string is more logical in this case, e.g., the empty
title results in the message box having lesser height.
2024-12-07 15:19:26 -08:00
Marcin Serwin
1e7c7c69c5 wayland: handle 0 extra buttons in message box
When no extra buttons are passed to zenity with `--question --switch`
arguments it fails to show anything, however, SDL3 still reports
success. To handle this case, we pass an additional "OK" button.
2024-12-07 15:19:26 -08:00
Salman Alshamrani
972c6d0b82 Add SetTextInputProperties to video device API and fix iOS handling 2024-12-07 11:43:35 -08:00
Salman Alshamrani
5d09656afa Refactor iOS text input activation to better work with hardware keyboards 2024-12-07 11:43:35 -08:00
Salman Alshamrani
72895a6994 Remove unused hardwareKeyboard variable 2024-12-07 11:43:35 -08:00
Sam Lantinga
caf0348b26 Enable ApplePressAndHoldEnabled
Fixes https://github.com/libsdl-org/SDL/issues/3622
2024-12-06 17:33:10 -08:00
Sam Lantinga
900627f7fc Enable the SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS hints on macOS
Fixes https://github.com/libsdl-org/SDL/issues/4000
2024-12-06 17:07:16 -08:00
Sam Lantinga
846eb9a886 Added SDL_RenderTextureAffine() to the exported API 2024-12-06 14:16:16 -08:00
expikr
d0f1910918 add SDL_RenderTextureAffine 2024-12-06 14:14:47 -08:00
Evan Hemsley
fa5f84fb6e GPU: Add SetGPUAllowedFramesInFlight (#11599) 2024-12-06 11:56:20 -08:00
Sam Lantinga
ffb9b30e84 The metal renderer doesn't actually support RGB texture formats
Fixes https://github.com/libsdl-org/SDL/issues/11576
2024-12-06 09:47:50 -08:00
Ozkan Sezer
d1b8fcd692 work around type redefinition errors in SDL_immdevice.h 2024-12-06 17:51:00 +03:00
Lucas Murray
9b82d46259 GPU: Use correct logging category 2024-12-06 07:53:37 -05:00
Lucas Murray
5229b520af GPU: Log D3D12 driver version 2024-12-05 21:49:42 -08:00
Semphris
7ddda4fe18 Add system theme support for Emscripten 2024-12-05 20:01:56 -08:00
Sam Lantinga
3060105cfa Don't filter out controllers when launched by Steam under Proton
Fixes https://github.com/libsdl-org/SDL/issues/11579
2024-12-05 19:50:15 -08:00
Frank Praznik
2e5208f353 kmsdrm: Fix Vulkan type redefinition errors from commit 24ed947cc3 2024-12-05 19:52:19 -05:00
Sam Lantinga
23828b62d4 Added SDL_IsMainThread() and SDL_RunOnMainThread() 2024-12-05 13:53:51 -08:00
Sam Lantinga
fffa6c7a2b Add missing include of fcntl.h
Fixes https://github.com/libsdl-org/SDL/issues/11590
2024-12-05 13:45:17 -08:00
Sam Lantinga
235e5c6a6c Fixed crash if a device doesn't have a USB product or manufacturer string
This happens with the Razer Huntsman V3 Pro Tenkeyless keyboard
2024-12-05 10:42:02 -08:00
Ryan C. Gordon
9784e10a75 audio: Let emscripten update device->sample_frames at device open time.
Fixes #11435.
2024-12-04 19:16:28 -05:00
Ozkan Sezer
5bfece34f9 ran gendynapi.pl after PR/11170. 2024-12-05 02:28:50 +03:00
Semphris
a4852f3a10 SDL_ShowFileDialogWithProperties with more options 2024-12-04 15:10:15 -08:00
Lucas Murray
dc5a2ddfd0 GPU: Forward D3D12 validation warnings to the SDL log 2024-12-04 14:34:43 -08:00
Lucas Murray
efb59bd0bf GPU: Fix validation warning in D3D12 blit code 2024-12-04 12:35:36 -08:00
Caleb Cornett
45869d6177 GPU: Vulkan requires drawIndirectFirstInstance feature (#11583) 2024-12-04 15:05:35 -05:00
Caleb Cornett
d8eb68a6c5 GPU: Clean up D3D12 blit shader compilation 2024-12-04 14:56:36 -05:00
Frank Praznik
24ed947cc3 kmsdrm: Fix an LTO type mismatch warning
Include SDL_kmsdrmopengles.h before SDL_kmsdrmvulkan.h, as the Vulkan header can pull in Wayland headers, which pull in EGL headers with EGL types defined as Wayland types, which causes warnings when building with strict-aliasing and LTO.
2024-12-04 12:34:02 -05:00
Frank Praznik
31128b6cdd kmsdrm: Clean up GLES function definitions
Several functions were redundantly declared in both in the general subsystem header and the GLES header, and some signatures didn't match in both locations.

Move them all to the GLES header, as the definitions are in the GLES source file.
2024-12-04 12:34:02 -05:00
numzero
123306b18c X11: support _NET_WM_SYNC_REQUEST 2024-12-04 11:59:46 -05:00
expikr
d320d7143d Fix rawmouse wrong timestamp (#11553)
Currently, the rawinput thread incorrectly spreads the timestamps over idle time if the poll interval is less than 100ms, and abruptly switches to lumping all accumulated inputs to happen simultaneously if it exceeds 100ms.

This means that any game which implements retroactive event handling based on timestamps will jarringly snap between the two polar opposite extremes of incorrect behaviour.

This PR replaces the arbitrary 100ms threshold with logic based on measuring the idle start and end time.

If the thread idled for more than 125000 nanoseconds, it is considered to have not had any input in its queue before it entered idle, and the events are spread over the interval between thread wake-up and pump finish, with the final input aligned to the pump finish time.

If the thread idled for less than 125000 nanoseconds, it is considered to have events entered at some point between last pump finish and thread entering sleep, and the events are spread over the full pump-to-pump interval.
2024-12-03 20:40:34 -08:00
Ozkan Sezer
830b132cd4 SDL_asyncio_liburing.c: replace __kernel_time64_t use with SDL's Sint64 2024-12-03 23:39:11 -05:00