Ethan Lee
326ce9bb8d
gpu: D3D12 buildfix for Xbox
2025-01-16 12:19:59 -05:00
cosmonaut
355f69ebfe
GPU: Ensure thread safety of Vulkan resource creation
2025-01-15 13:45:43 -08:00
Sam Lantinga
cdde6dd7bb
Bumped deployment requirements for Apple platforms
...
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.
This cleans up the code significantly
2025-01-14 12:03:07 -08:00
cosmonaut
4294c06836
GPU: Check texture format support in pipeline creation
2025-01-14 10:16:20 -08:00
cosmonaut
d590e1f122
GPU: Align D3D12 clear properties to naming convention
2025-01-13 17:38:21 -08:00
Evan Hemsley
fb6df93384
GPU: Add name properties to resources ( #11946 )
2025-01-13 17:29:08 -08:00
Ethan Lee
3df0767e34
gpu: Initialize Metal stencil format even if stencil test is disabled
2025-01-12 13:05:27 -08:00
Ethan Lee
90aff306c1
gpu: Show a debug error when pipelines are not given the right shader stages
2025-01-09 20:17:21 -05:00
Ethan Lee
6cdde10edb
gpu: Metal depth write should behave like Vulkan/D3D12
2025-01-09 15:28:26 -05:00
Katelyn Gadd
a58bc3eaf4
[GPU] Fix crash in nvidia user-mode win32 driver when game window is minimized during swapchain resize ( #11848 )
2025-01-04 10:25:08 -08:00
Katelyn Gadd
67ea67f191
Fix mip generation for 2x1 textures on D3D12
2025-01-02 13:17:06 -05:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Lucas Murray
b2c2a483e8
GPU: Rename HDR10_ST2048 to HDR10_ST2084
2024-12-26 09:47:13 -08:00
Caleb Cornett
a27c139b12
GPU: Explicitly check Metal hardware support on device creation
2024-12-24 12:36:52 -05:00
Caleb Cornett
62124e2c28
GPU: Enable Metal validation in debug mode ( #11691 )
2024-12-23 18:08:14 -05:00
Caleb Cornett
c080bb8417
GPU: Fix non-triangle D3D12 primitive topology types
2024-12-21 22:38:40 -05:00
Ethan Lee
7e8576fd19
gpu: Xbox fixes for swapchain presentation
2024-12-20 14:56:33 -05:00
Ethan Lee
5d9ccb6296
gpu: Add explicit casts to D3D12 staging descriptor changes
2024-12-20 00:56:48 -05:00
Evan Hemsley
0fbcd0d586
GPU: Optimize usage of D3D12 staging descriptors ( #11657 )
2024-12-17 22:22:22 -08:00
Sam Lantinga
1944bc7407
Fixed warning C4702: unreachable code
2024-12-12 15:43:42 -08:00
Sam Lantinga
61511c48a4
SDL_HashTable is now optionally thread-safe
...
Fixes https://github.com/libsdl-org/SDL/issues/11635
2024-12-12 14:39:53 -08:00
cosmonaut
c5acbef3bf
GPU: Fix D3D12_INTERNAL_StrToWStr returning incorrect length
2024-12-11 16:38:28 -08:00
Evan Hemsley
3ee39f6c3f
GPU: Revise swapchain acquisition ( #11633 )
...
---------
Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com >
2024-12-11 11:16:35 -08:00
Anonymous Maarten
e4215a04d9
gpu: make macro's function-like using do-while-0
2024-12-09 00:01:16 +01:00
Anonymous Maarten
fb71b44231
gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like
2024-12-09 00:01:16 +01:00
Anonymous Maarten
0370b92d80
gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure
2024-12-09 00:01:16 +01:00
cosmonaut
5c020b9930
GPU: Enable VK_ERROR_NATIVE_WINDOW_IN_USE_KHR to print
2024-12-08 11:20:06 -08:00
cosmonaut
279836d259
GPU: Swapchain image count respects number of allowed frames in flight
2024-12-08 09:07:50 -08:00
Evan Hemsley
fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight ( #11599 )
2024-12-06 11:56:20 -08:00
Lucas Murray
9b82d46259
GPU: Use correct logging category
2024-12-06 07:53:37 -05:00
Lucas Murray
5229b520af
GPU: Log D3D12 driver version
2024-12-05 21:49:42 -08:00
Lucas Murray
dc5a2ddfd0
GPU: Forward D3D12 validation warnings to the SDL log
2024-12-04 14:34:43 -08:00
Lucas Murray
efb59bd0bf
GPU: Fix validation warning in D3D12 blit code
2024-12-04 12:35:36 -08:00
Caleb Cornett
45869d6177
GPU: Vulkan requires drawIndirectFirstInstance feature ( #11583 )
2024-12-04 15:05:35 -05:00
Caleb Cornett
d8eb68a6c5
GPU: Clean up D3D12 blit shader compilation
2024-12-04 14:56:36 -05:00
Caleb Cornett
5c8bed3780
GPU: Fix D3D12 tearing query
2024-11-25 22:33:48 -05:00
Sam Lantinga
c508396e33
Avoid usage of CreateEventEx in WASAPI code
...
This also uses FALSE as parameters consistently for CreateEvent()
2024-11-24 17:49:17 -08:00
Clownacy
79f6f766d4
Avoid usage of CreateEventEx
in D3D12 GPU backend
...
Unavailable in Windows XP.
2024-11-24 01:02:06 +00:00
cosmonaut
5a74aadac9
GPU: Null check shader inputs in CreateGPUGraphicsPipeline
2024-11-12 14:31:13 -08:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Andrei Alexeyev
332fd824f0
GPU Vulkan: release submitted command buffer after defrag ( #11430 )
2024-11-08 09:40:26 -08:00
Maia
5699ba799e
Add return to CHECK_VULKAN_ERROR_AND_RETURN macro
2024-10-30 11:52:42 -07:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer ( #11316 )
...
---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-10-29 14:43:22 -07:00
cosmonaut
014b473bcc
GPU D3D12: Fix depth texture sampling
2024-10-29 12:05:35 -07:00
cosmonaut
ff14a1781f
GPU D3D12: Fix indirect buffers not being refcounted
2024-10-29 10:34:54 -07:00
d-musique
35e53f76a9
metal: check success of device creation ( #11367 )
...
When macOS runs under a virtual environment, it is possible that
MTLCreateSystemDefaultDevice() does not succeed.
Not checking this failure results in a crash down the road.
This change allows to skip GPU renderer and use an adequate fallback.
Co-authored-by: D.musique <d-musique@users.noreply.github.com >
2024-10-29 12:35:13 -04:00
Caleb Cornett
54836050c9
metal: Add availability checks
2024-10-29 08:13:51 -07:00
Evan Hemsley
423337796c
GPU Vulkan: Use dedicated allocation for download buffers ( #11298 )
2024-10-23 09:37:06 -07:00
Sam Lantinga
97f1da73da
Rename GPU properties for consistency
2024-10-15 15:36:26 -07:00
Caleb Cornett
cdaaabb978
GPU: Fix Metal sampler address mode order
2024-10-15 10:46:04 -04:00