SDL Wiki Bot
cb440ec4a4
Sync SDL3 wiki -> header
2024-08-03 13:40:37 +00:00
Sam Lantinga
cd5f0d2cce
Added SDL_RectToFRect()
2024-08-03 06:40:06 -07:00
Susko3
e3cf20e1cc
Remove createSDLMainRunnable() in favour of main() to fix multiple issues when providing custom main/runnable code ( #10434 )
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This allows managed applications (eg. Java, C#) to override main() to their liking.
2024-08-03 06:34:38 -07:00
SDL Wiki Bot
2f24e9c2f2
Sync SDL3 wiki -> header
2024-08-03 13:30:08 +00:00
Sam Lantinga
2c0fcf27e8
Don't use alloca() in a loop, we might overflow the stack.
2024-08-02 21:38:29 -07:00
Sam Lantinga
978e5fc4f8
Updated Xcode project for SDL_GetWindowFromEvent()
2024-08-02 20:38:50 -07:00
Sam Lantinga
f7c8d66ccb
Use the convenience function SDL_GetWindowFromEvent()
2024-08-02 20:36:35 -07:00
Sam Lantinga
8d748d64e8
Fixed compiler warning building for macOS
2024-08-02 20:27:33 -07:00
SDL Wiki Bot
b5c0921196
Sync SDL3 wiki -> header
2024-08-03 02:37:43 +00:00
Anonymous Maarten
f57c597c60
Added SDL_GetWindowFromEvent
2024-08-03 02:37:11 +00:00
Sam Lantinga
79f4de9f7e
Use SDL_PROP_APP_METADATA_IDENTIFIER_STRING for the app ID
2024-08-02 19:36:31 -07:00
Sam Lantinga
cea71fbfcc
SDL_cocoakeyboard: Fix errant semicolons in sendPendingKey and clearPendingKey definitions
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- These are ignored by Clang but produce a warning: "semicolon before method body is ignored"
2024-08-02 18:55:30 -07:00
Sam Lantinga
2c1d40a9eb
Added an error message when SDL_GetWindowFromID() fails
2024-08-02 18:43:24 -07:00
SDL Wiki Bot
e058aa6d65
Sync SDL3 wiki -> header
2024-08-02 21:50:11 +00:00
Sam Lantinga
50492e1d03
Change the text input defaults to match the natural input experience
2024-08-02 14:49:37 -07:00
Sam Lantinga
81f8e6aba6
Added SDL_StartTextInputWithProperties()
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This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.
Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga
5d51e3b4ab
testime: added support for multiple windows
2024-08-02 14:49:37 -07:00
Sam Lantinga
bffd35995c
Added unifont-15.1.05.hex to the Xcode project for testime
2024-08-02 14:49:37 -07:00
SDL Wiki Bot
f01d4278c6
Sync SDL3 wiki -> header
2024-08-01 20:49:00 +00:00
Sam Lantinga
31ed3665ad
Added support for high-DPI cursors and icons
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Fixes https://github.com/libsdl-org/SDL/issues/9838
2024-08-01 13:48:28 -07:00
Sam Lantinga
94d9229ce2
Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
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These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga
b8dc97c577
Use SDL_PremultiplySurfaceAlpha() when creating NSImages
2024-08-01 13:48:28 -07:00
Sam Lantinga
b8f3cd0a10
Added SDL_CursorData for internal cursor data
2024-08-01 13:48:28 -07:00
Sam Lantinga
22ffb487d0
Added SDL_ScaleSurface()
2024-08-01 13:48:28 -07:00
Sam Lantinga
15f68a86ff
Group the blit copy flags to simplify code
2024-08-01 13:48:28 -07:00
Ozkan Sezer
7d27a97402
d3d12.h, d3d12sdklayers.h: fix build against older mingw-w64 versions.
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Fixes: https://github.com/libsdl-org/SDL/issues/10452 .
2024-08-01 21:45:02 +03:00
Anonymous Maarten
68fb07787b
cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12)
2024-08-01 17:49:02 +00:00
Anonymous Maarten
0c5bb532c3
Remove support for building a SDL3 library from gradle
2024-08-01 17:48:49 +00:00
Anonymous Maarten
349540f73f
Document the new SDL3 Android archive artifact
2024-08-01 17:48:49 +00:00
Dragon-Baroque
808c312b2a
Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
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Support SDL_EVENT_DROP_TEXT in Windows
src/video/windows/SDL_windowsvideo.c + .h
Connect to COM WIN_CoInitialize + OLE OleInitialize in WIN_VideoInit
Disconnect from COM WIN_CoUninitialize + OLE OleUninitialize in WIN_VideoQuit
src/video/windows/SDL_windowswindow.c + .h
Create / Destroy IDropTarget or use fallback WM_DROPFILES
depending on OleInitialize success in WIN_VideoInit
Handle text/uri-list, text/plain;charset=utf-8, CF_UNICODE_TEXT, CF_TEXT, CF_HDROP
Call terminating WIN_AcceptDragAndDrop from WIN_DestroyWindow ( CleanupVideoData )
2024-08-01 07:17:17 -07:00
Ethan Lee
efefc4a1f3
d3d12: Move platform-specific includes/defines to SDL_d3d12.h
2024-07-31 23:34:31 -07:00
SDL Wiki Bot
2e058ba7a4
Sync SDL3 wiki -> header
2024-08-01 05:37:11 +00:00
Sam Lantinga
a5f18048b2
Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
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Fixes https://github.com/libsdl-org/SDL/issues/10389
2024-07-31 22:36:39 -07:00
Anonymous Maarten
a1c6f99877
android: add script in Android archive to create a SDK
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Also,
- Move mingw's pkg-support into build-scripts
- Add type annotations to python scripts for mypy
- ci: use v4 tag of actions/cache
- cmake: use PYTHON3_EXECUTABLE for running xxd.py
(Python3::Interpreter is not always recognized.)
2024-08-01 05:07:08 +02:00
Sam Lantinga
091960441b
Don't check SDL_RENDER_DRIVER in automated tests
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This might be set in the environment for testing purposes
2024-07-31 19:10:13 -07:00
Sam Lantinga
445983fc79
Remove D3D12 call hacks now that we have a good set of D3D12 headers
2024-07-31 19:10:13 -07:00
Sam Lantinga
de30400a7b
Fixed uninitialized variable warning
2024-07-31 18:54:45 -07:00
Sam Lantinga
1954ac407f
Don't mix keyboard and mouse raw input timestamps
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We want to keep mouse timestamps consistently using the same interval, and it's helpful to know when multiple keyboard events come in at the same time.
2024-07-31 18:54:45 -07:00
Ethan Lee
55e9a8ca45
d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render.
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This avoids lots of build issues with the various D3D12 headers out there (MinGW, old Windows SDKs, etc) and also opens the door for WSL2 libd3d12.so support.
Note that the build system has not been changed; technically _all_ platforms now have d3d12.h but we should only enable the backend when it's actually expected to work.
2024-07-31 18:41:17 -07:00
Sam Lantinga
c5a99f1515
Fixed detecting wrapping Windows message time
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It's possible to get message times out of order when processing the Windows message queue, so this passes those times through unchanged, while still detecting when the message tick wraps.
2024-07-31 16:36:47 -07:00
Ryan C. Gordon
364bbd545d
audio: SDL_ClosestAudioFormats now favors float32 and native byte order.
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Fixes #9581 .
2024-07-31 07:19:15 -07:00
Sami Kyöstilä
80f5f0b1fb
android: Fix activity pause/resume with external graphics context
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This patch fixes two issues with pausing and resuming the Android
activity when an external graphics context[1] is used:
1. When pausing, don't wait for the EGL context to be backed up if a
context wasn't created in the first place.
2. When resuming, don't recreate the EGL surface unless one was
requested by the user when originally creating the window.
[1] SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
2024-07-30 20:15:42 -07:00
Sam Lantinga
89de8e2110
Fixed infinite loop searching for matching video modes (thanks @Synt4xErr0r4!)
2024-07-30 17:29:21 -07:00
Anonymous Maarten
b68ac011e0
ctest: fail if there are outstanding allocations
2024-07-30 20:56:19 +00:00
Anonymous Maarten
c7a1876536
SDL_test: use mutex based on SDL_AtomicInt in memory tracking
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SDL_Mutex or SDL_SpinLock cannot be used as these use SDL_malloc internally.
ff
2024-07-30 20:56:19 +00:00
Anonymous Maarten
4c00433b69
SDL_test: format tracked allocation names during report generation
2024-07-30 20:56:19 +00:00
Anonymous Maarten
bc8f4a1d0b
ci: fix artifacts on libsdl-org repo
2024-07-30 22:55:36 +02:00
Anonymous Maarten
1ef3263ad4
ci: only upload artifacts in libsdl-org GitHub organization
2024-07-30 22:53:14 +02:00
Ryan C. Gordon
afabccd4d0
examples: Split up description text by line breaks.
2024-07-30 15:37:46 -04:00
Ozkan Sezer
b24bfc2c98
fix RandFunc typedef
2024-07-30 21:15:04 +03:00