Sam Lantinga
7dcc09986d
Test changing the palette for a single texture
2025-09-28 22:10:06 -07:00
Sam Lantinga
264b436dba
Fixed changing palettes while rendering is in flight
2025-09-28 22:10:06 -07:00
Sam Lantinga
0b4b254a53
Added support for textures with palettes
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Closes https://github.com/libsdl-org/SDL/pull/6192
2025-09-28 22:10:06 -07:00
ProgramGamer
2c8c2d72b5
Allow in-memory IOStreams to be of length 0 ( #13840 )
2025-09-27 09:36:30 -07:00
Anonymous Maarten
9f721e8a9c
Add test that verifies all SDL3 symbols are available
2025-09-26 21:42:04 +02:00
Sam Lantinga
1d2a482dde
testgpurender_effects: use the grayscale algorithm from BT.709
2025-09-26 10:27:10 -07:00
eafton
f3a9f66292
Add more Unicode tests to testmessage, improve fallback fonts in X11TK ( #14042 )
2025-09-24 14:23:27 -07:00
Sam Lantinga
fe8c080713
testime: allow enabling/disabling text input on individual windows
2025-09-23 09:59:11 -07:00
Sam Lantinga
6f3ef22d19
Fixed build warning
2025-09-22 11:27:23 -07:00
Sam Lantinga
8a67a8a319
testautomation: fixed video tests on iOS
2025-09-22 10:09:30 -07:00
Sam Lantinga
5d9b9673b9
testautomation: use SDL functions for iostream test setup
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This fixes the IOStream tests on iOS, since the current directory isn't writable
2025-09-22 10:09:30 -07:00
Sam Lantinga
c8f32b67ae
testautomation: use the correct return type for clipboard APIs
2025-09-21 23:27:59 -07:00
Sam Lantinga
a5b070ba2d
Skip render_testLogicalSize() if we didn't get a window of the expected size
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We rely on that to validate the results of SDL_GetRenderLogicalPresentationRect()
2025-09-21 20:25:10 -07:00
Sam Lantinga
26dd4e3abb
Fixed filesystem operations on Android
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Full paths are used as-is, relative paths are prepended with SDL_GetAndroidInternalStoragePath(), and operations fall back to the asset system as appropriate.
This is consistent with the behavior of opening files on Android.
2025-09-21 18:23:34 -07:00
Sam Lantinga
005f10bd97
testautomation: fix video tests on Android
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Like emscripten, window positioning and sizing is not supported on Android.
2025-09-21 16:25:51 -07:00
Sam Lantinga
400489c157
testcontroller: fixed memory leak
2025-09-20 18:21:26 -07:00
Frank Praznik
ac82534375
tests: Flush events after an SDL_WaitEvent() call
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SDL_WaitEvent() will pump OS events if no poll sentinel is pending, so flush events before inserting a user event to ensure that the user event will be next in the queue.
2025-09-19 12:36:59 -04:00
Anonymous Maarten
7501f7194b
testsprite: zero initialize textures
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LoadSprite destroys current textures before allocating new ones.
So make sure the previous (=first) textures are valid.
2025-09-19 15:37:21 +02:00
Anonymous Maarten
b1b98b10d8
cmake: also install wasm debug map (optional)
2025-09-18 17:18:25 +02:00
Anonymous Maarten
447df411e6
cmake: install javascript and wasm of Emscripten tests
2025-09-18 05:28:22 +02:00
Sam Lantinga
937b7e6aea
Fixed testprocess on 32-bit Windows
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Previously the test would kill the child process while it was in the process of initializing (loading DLLs, etc) and this would cause the test to fail.
2025-09-14 15:09:07 -07:00
nightmareci
2f5bc17ea6
Fix support for Windows XP and up ( #13904 )
2025-09-08 13:00:26 -07:00
Sam Lantinga
9ccdaa49f4
Removed reference to icon-alpha.bmp
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This file was never added, and I believe this just had a 50% alpha channel added to the standard icon.bmp
Fixes https://github.com/libsdl-org/SDL/issues/13394
2025-09-07 12:54:14 -07:00
Sam Lantinga
cd6b68a9fb
Define the behavior of a negative width or height passed to SDL_RenderFillRect()
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The software renderer now matches the 3D renderer behavior by rendering a reversed rectangle (extending width or height in the opposite direction) when width or height is negative. It also now renders no rectangle if the width and height are 0.
Fixes https://github.com/libsdl-org/SDL/issues/13400
2025-09-07 12:28:37 -07:00
Sam Lantinga
2304047c95
testyuv: enable testing planar YUV texture update functions
2025-09-07 10:19:00 -07:00
Sam Lantinga
a9b5a1e785
Simplified the transparent software renderer test
2025-09-04 10:31:22 -07:00
Sam Lantinga
f48c20f481
Added testsoftwaretransparent to the CMake build system
2025-09-04 09:25:05 -07:00
Qiang
f2d2cd8152
fix: Blending rendering anomaly when using the software renderer with SDL_WINDOW_TRANSPARENT on Windows. ( #13866 )
2025-09-04 07:41:45 -07:00
Sam Lantinga
ea1a769322
Fixed the perspective matrix calculation (thanks @KonkolyTamas!)
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Fixes https://github.com/libsdl-org/SDL/issues/13867
2025-09-04 06:04:01 -07:00
Sylvain
b084999d40
testautomation_events: initialize variable to prevent undefined read
2025-09-03 10:15:01 +02:00
Sam Lantinga
285df94623
Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions
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Fixes https://github.com/libsdl-org/SDL/issues/12817
2025-08-27 09:14:19 -07:00
Sylvain
26d6352500
Fixed bug #13794 : prevent to use the onBackPressed callback API that is enabled on API36
2025-08-27 11:39:00 +02:00
Colin Kinloch
c79a18d0fa
dialog: Fix save file chooser with xdg portal
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This correctly sets the xdg portal fields for targeting a specific
new filename or existing file.
"current_name" sets the dialogs placeholder name.
"current_file" targets an existing file.
"current_folder" for when the target is a folder.
2025-08-25 11:35:47 -07:00
Colin Kinloch
81920b5db7
testffmpeg: avutil queue family version check
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The `AVVulkanDeviceQueueFamily` struct was introduced by libavutil
59.34.100
2025-08-25 11:10:15 -07:00
Petar Popovic
45feacf608
emscripten tests: fix warning: uninitialized variable
2025-08-13 17:00:45 -07:00
Pino Toscano
171885010d
Add GNU/Hurd as platform
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SDL has been building on GNU/Hurd for a long time, using either drivers
based on external libraries (e.g. X11, pulseaudio, sndio, etc) or dummy
drivers. This commit introduces it explicitly as platform, so it can be
recognized, and tweaked as needed. In particular:
- introduce the SDL_PLATFORM_HURD define
- tighten/improve the platform detection in cmake, and use "Hurd" as
identifier
- return the platform name in SDL_GetPlatform()
- tweak the CFLAGS/LDFLAGS so pthreads can be used properly
- implement SDL_GetExeName(), using /proc/self/exe as provided by the
basic Linux-like procfs
- enable GLES 2 in tests (mostly for consistency with Linux)
2025-08-08 12:47:09 -07:00
capehill
1c5c3b1479
Fix SDL_BlitSurfaceScaled crash
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SDL_BlitSurfaceScaled could crash when passed large coordinates, due
to final_dst.w or final_dst.h getting negative values.
2025-08-01 09:22:20 -07:00
Ozkan Sezer
83818eeb95
tests: c90 fixes (#endif comments) for consistency after commit 9e37839
2025-08-01 06:28:02 +03:00
Anonymous Maarten
9e3783996b
Fix testnative C90 compatibility
2025-08-01 02:27:54 +02:00
Anonymous Maarten
7b501ae71f
Add a few include guards to private headers
2025-08-01 02:00:08 +02:00
eafton
d983a89241
Restyle message boxes and add icon support to them on X11. ( #13267 )
2025-07-28 09:23:38 -07:00
Petar Popovic
2c2c2c5a48
Fixed a few "-Wstrict-prototypes" warnings
2025-07-26 11:12:40 -07:00
Aubrey Hesselgren
34616d1b00
A little more tidying. Better notes around how the absolute maximum threshold was arrived at.
2025-07-22 12:59:47 -07:00
Aubrey Hesselgren
8863e5ee67
Made the maximum noise during accelerometer noise profiling a define, in terms of "G"
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Also removed a // comment which was causing the build to error.
2025-07-22 12:59:47 -07:00
Aubrey Hesselgren
6bfc54508c
Accelerometer Tolerance is now calibrated before Gyro Drift.
2025-07-22 12:59:47 -07:00
Thomas Stehle
0eaf28ed4d
Added test and test image for clamped texture address mode to render testautomation
2025-07-21 10:21:31 -07:00
Maia
08fd165dd2
Add POINTER suffix to SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC
2025-07-21 10:15:46 -07:00
Sam Lantinga
ada44eaa10
testcontroller: reverted GameInput test code
2025-07-17 18:41:43 -07:00
Sam Lantinga
3b9db3dd62
Added support for Windows GameInput 2.0
2025-07-17 15:38:39 -07:00
Marcin Serwin
8451ce86c1
iostream: Add optional free_func pointer property to memory streams
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Fixes https://github.com/libsdl-org/SDL/issues/13368
Signed-off-by: Marcin Serwin <marcin@serwin.dev >
2025-07-17 08:59:42 -07:00