8BitDo
e18c6bd2e7
8BitDo ( #12661 )
...
Added HIDAPI support for the 8BitDo Ultimate 2 Wireless Controller running firmware v1.03 or newer over Bluetooth.
2025-03-31 09:56:01 -07:00
SDL Wiki Bot
cb1d79db39
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-31 15:51:57 +00:00
Vittorio Romeo
088ad66f70
Update include/SDL3/SDL_power.h
...
Co-authored-by: Sam Lantinga <slouken@libsdl.org >
2025-03-31 08:51:04 -07:00
Vittorio Romeo
032d696021
Add performance disclaimer in SDL_GetPowerInfo
documentation
2025-03-31 08:51:04 -07:00
SDL Wiki Bot
418acf6295
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-28 20:52:14 +00:00
Sam Lantinga
633b9f6fb1
Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
...
Fixes https://github.com/libsdl-org/SDL/issues/4820
Fixes https://github.com/libsdl-org/SDL/issues/12610
2025-03-28 13:51:19 -07:00
SDL Wiki Bot
be2f7f2060
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-27 18:30:52 +00:00
Sam Lantinga
0f27c3aabd
Added SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
...
Fixes https://github.com/libsdl-org/SDL/issues/12654
2025-03-27 11:30:00 -07:00
SDL Wiki Bot
f3d4e6fe50
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-26 17:13:19 +00:00
Frank Praznik
8e6eaf12a4
wayland: Expose wl_output objects on video displays
...
Some protocols take a wl_output object to function, so expose them via a property on the video displays.
2025-03-26 13:12:23 -04:00
SDL Wiki Bot
1f917d5231
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-26 15:55:25 +00:00
Petar Popovic
00f316737b
Progress bar comment changes
2025-03-26 08:54:30 -07:00
SDL Wiki Bot
a5633ad0fb
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-25 15:04:30 +00:00
Rémy Tassoux
6cc00a31b6
WindowProgressState API getters and fixes ( #12629 )
2025-03-25 08:03:32 -07:00
Carl Åstholm
7ec13a2ead
Document SDL_malloc alignment guarantees
2025-03-24 19:10:31 -07:00
SDL Wiki Bot
b8381b3a2e
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-23 15:58:18 +00:00
Petar Popovic
fa0a86409c
Additions to progress bar comments
2025-03-23 08:57:22 -07:00
SDL Wiki Bot
8407a16255
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-22 15:05:04 +00:00
Rémy Tassoux
7a10fcdccc
Add progress bar support for Windows ( #12530 )
2025-03-22 08:04:10 -07:00
SDL Wiki Bot
67b4c3a156
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-20 19:53:05 +00:00
Ryan C. Gordon
85435d5a14
SDL_audio.h: Fixed typos in docs.
2025-03-20 15:50:06 -04:00
Eri the Switch
6f456da63f
GPU: Request sampleRateShading feature on Vulkan
2025-03-20 09:31:34 -07:00
Katharine Chui
35c03774f3
[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi ( #11598 )
...
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces.
While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD
These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX
Haptic and led support are ported from https://github.com/berarma/new-lg4ff
2025-03-17 07:24:39 -07:00
Frank Praznik
1a2fccc56a
hints: The auto mode switching hint is for 3.4.0
...
This is a feature addition with a slight behavior change, not a bug fix, so move it to 3.4.0.
2025-03-14 14:12:15 -04:00
SDL Wiki Bot
285fa671aa
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-14 17:46:58 +00:00
Frank Praznik
0bfe0497f3
video: Add a hint to disable auto mode switching if an exclusive fullscreen window moves between displays
...
The existing behavior helps clients that don't expect exclusive fullscreen windows to move by maintaining a consistent size and mode, however, some are aware that this can occur and want to handle mode selection themselves.
Add a hint to disable auto mode switching when an exclusive fullscreen window moves to accommodate this use case, and don't override fullscreen changes that may occur in an event watcher between the display changed event being posted and SDL running the display changed handler, as the mode switch may have already been handled there by the client.
2025-03-14 13:46:00 -04:00
Maia
58f6e9c278
Fix trailing doc comments
2025-03-14 10:04:32 -07:00
SDL Wiki Bot
f15832c685
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-14 16:40:38 +00:00
Temdog007
17b84dbcf3
emscripten: add window properties for canvas ID and keyboard element ( #12509 )
...
Move hints used by Emscripten to window properties. This change will be necessary if multiple windows for Emscripten will be supported in the future.
- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
- Use hint SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Use hint SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
2025-03-14 09:39:46 -07:00
Sam Lantinga
ffe69fc354
Fixed SDL_GPUTextureSupportsSampleCount() documentation
...
Fixes https://github.com/libsdl-org/sdlwiki/issues/751
2025-03-14 09:30:19 -07:00
SDL Wiki Bot
e671bc2658
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-14 16:27:22 +00:00
Sam Lantinga
02faa8f75c
Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
2025-03-14 09:26:30 -07:00
Sam Lantinga
2aee105b43
Added support for custom shaders with the GPU renderer
...
Added an example of MSDF font rendering with the SDL 2D renderer
2025-03-14 09:26:30 -07:00
SDL Wiki Bot
eb56c8af85
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-14 12:49:08 +00:00
Sam Lantinga
3e9e22f17d
Added SDL_SCALEMODE_PIXELART
...
This is based on the algorithm presented by t3ssel8r:
https://www.youtube.com/watch?v=d6tp43wZqps
2025-03-13 09:48:37 -07:00
Ryan C. Gordon
c318b1f926
SDL_mutex.h: Fixed code example.
2025-03-13 10:08:32 -04:00
SDL Wiki Bot
71c4de190c
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-12 22:23:23 +00:00
SDL Wiki Bot
fc35107854
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-07 17:01:23 +00:00
SDL Wiki Bot
55695d3725
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-06 20:23:18 +00:00
Sam Lantinga
cb099ebd4f
Make texture scale mode a part of the 2D renderer draw state
...
Also added texture addressing mode support to the PSP and Vita renderers (untested)
Fixes https://github.com/libsdl-org/SDL/issues/12461
2025-03-05 21:35:04 -08:00
SDL Wiki Bot
bdde074688
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-05 22:49:13 +00:00
SDL Wiki Bot
f01bcaeb17
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-05 17:08:00 +00:00
Sam Lantinga
fe9bdcf508
Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT
2025-03-05 09:07:05 -08:00
SDL Wiki Bot
9f557941f3
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-05 15:25:22 +00:00
Sam Lantinga
8f40dad460
Document the thread safety of SDL surface functions
2025-03-05 07:24:24 -08:00
Sam Lantinga
5d20bbf348
Presenting while drawing to a render target should fail.
...
People are adding present calls while rendering to render targets, not understanding that this doesn't make sense, and wondering why they get flicker on some systems. If there are programs that relied on the previous behavior we can add a hint to control this.
Fixes https://github.com/libsdl-org/SDL/issues/12432
2025-03-04 08:46:13 -08:00
SDL Wiki Bot
7df0ffd436
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-04 13:27:13 +00:00
SDL Wiki Bot
c3b415641a
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-02 15:56:34 +00:00
SDL Wiki Bot
2a0223487f
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-02 15:55:59 +00:00
expikr
5373271a12
forbid transform change while relative mode active
2025-03-02 07:53:09 -08:00