Commit Graph

2420 Commits

Author SHA1 Message Date
8BitDo
e18c6bd2e7 8BitDo (#12661)
Added HIDAPI support for the 8BitDo Ultimate 2 Wireless Controller running firmware v1.03 or newer over Bluetooth.
2025-03-31 09:56:01 -07:00
SDL Wiki Bot
cb1d79db39 Sync SDL3 wiki -> header
[ci skip]
2025-03-31 15:51:57 +00:00
Vittorio Romeo
088ad66f70 Update include/SDL3/SDL_power.h
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-03-31 08:51:04 -07:00
Vittorio Romeo
032d696021 Add performance disclaimer in SDL_GetPowerInfo documentation 2025-03-31 08:51:04 -07:00
SDL Wiki Bot
418acf6295 Sync SDL3 wiki -> header
[ci skip]
2025-03-28 20:52:14 +00:00
Sam Lantinga
633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
Fixes https://github.com/libsdl-org/SDL/issues/4820
Fixes https://github.com/libsdl-org/SDL/issues/12610
2025-03-28 13:51:19 -07:00
SDL Wiki Bot
be2f7f2060 Sync SDL3 wiki -> header
[ci skip]
2025-03-27 18:30:52 +00:00
Sam Lantinga
0f27c3aabd Added SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
Fixes https://github.com/libsdl-org/SDL/issues/12654
2025-03-27 11:30:00 -07:00
SDL Wiki Bot
f3d4e6fe50 Sync SDL3 wiki -> header
[ci skip]
2025-03-26 17:13:19 +00:00
Frank Praznik
8e6eaf12a4 wayland: Expose wl_output objects on video displays
Some protocols take a wl_output object to function, so expose them via a property on the video displays.
2025-03-26 13:12:23 -04:00
SDL Wiki Bot
1f917d5231 Sync SDL3 wiki -> header
[ci skip]
2025-03-26 15:55:25 +00:00
Petar Popovic
00f316737b Progress bar comment changes 2025-03-26 08:54:30 -07:00
SDL Wiki Bot
a5633ad0fb Sync SDL3 wiki -> header
[ci skip]
2025-03-25 15:04:30 +00:00
Rémy Tassoux
6cc00a31b6 WindowProgressState API getters and fixes (#12629) 2025-03-25 08:03:32 -07:00
Carl Åstholm
7ec13a2ead Document SDL_malloc alignment guarantees 2025-03-24 19:10:31 -07:00
SDL Wiki Bot
b8381b3a2e Sync SDL3 wiki -> header
[ci skip]
2025-03-23 15:58:18 +00:00
Petar Popovic
fa0a86409c Additions to progress bar comments 2025-03-23 08:57:22 -07:00
SDL Wiki Bot
8407a16255 Sync SDL3 wiki -> header
[ci skip]
2025-03-22 15:05:04 +00:00
Rémy Tassoux
7a10fcdccc Add progress bar support for Windows (#12530) 2025-03-22 08:04:10 -07:00
SDL Wiki Bot
67b4c3a156 Sync SDL3 wiki -> header
[ci skip]
2025-03-20 19:53:05 +00:00
Ryan C. Gordon
85435d5a14 SDL_audio.h: Fixed typos in docs. 2025-03-20 15:50:06 -04:00
Eri the Switch
6f456da63f GPU: Request sampleRateShading feature on Vulkan 2025-03-20 09:31:34 -07:00
Katharine Chui
35c03774f3 [SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces.

While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD

These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX

Haptic and led support are ported from https://github.com/berarma/new-lg4ff
2025-03-17 07:24:39 -07:00
Frank Praznik
1a2fccc56a hints: The auto mode switching hint is for 3.4.0
This is a feature addition with a slight behavior change, not a bug fix, so move it to 3.4.0.
2025-03-14 14:12:15 -04:00
SDL Wiki Bot
285fa671aa Sync SDL3 wiki -> header
[ci skip]
2025-03-14 17:46:58 +00:00
Frank Praznik
0bfe0497f3 video: Add a hint to disable auto mode switching if an exclusive fullscreen window moves between displays
The existing behavior helps clients that don't expect exclusive fullscreen windows to move by maintaining a consistent size and mode, however, some are aware that this can occur and want to handle mode selection themselves.

Add a hint to disable auto mode switching when an exclusive fullscreen window moves to accommodate this use case, and don't override fullscreen changes that may occur in an event watcher between the display changed event being posted and SDL running the display changed handler, as the mode switch may have already been handled there by the client.
2025-03-14 13:46:00 -04:00
Maia
58f6e9c278 Fix trailing doc comments 2025-03-14 10:04:32 -07:00
SDL Wiki Bot
f15832c685 Sync SDL3 wiki -> header
[ci skip]
2025-03-14 16:40:38 +00:00
Temdog007
17b84dbcf3 emscripten: add window properties for canvas ID and keyboard element (#12509)
Move hints used by Emscripten to window properties. This change will be necessary if multiple windows for Emscripten will be supported in the future.

- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
- Use hint SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Use hint SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
2025-03-14 09:39:46 -07:00
Sam Lantinga
ffe69fc354 Fixed SDL_GPUTextureSupportsSampleCount() documentation
Fixes https://github.com/libsdl-org/sdlwiki/issues/751
2025-03-14 09:30:19 -07:00
SDL Wiki Bot
e671bc2658 Sync SDL3 wiki -> header
[ci skip]
2025-03-14 16:27:22 +00:00
Sam Lantinga
02faa8f75c Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms() 2025-03-14 09:26:30 -07:00
Sam Lantinga
2aee105b43 Added support for custom shaders with the GPU renderer
Added an example of MSDF font rendering with the SDL 2D renderer
2025-03-14 09:26:30 -07:00
SDL Wiki Bot
eb56c8af85 Sync SDL3 wiki -> header
[ci skip]
2025-03-14 12:49:08 +00:00
Sam Lantinga
3e9e22f17d Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r:
https://www.youtube.com/watch?v=d6tp43wZqps
2025-03-13 09:48:37 -07:00
Ryan C. Gordon
c318b1f926 SDL_mutex.h: Fixed code example. 2025-03-13 10:08:32 -04:00
SDL Wiki Bot
71c4de190c Sync SDL3 wiki -> header
[ci skip]
2025-03-12 22:23:23 +00:00
SDL Wiki Bot
fc35107854 Sync SDL3 wiki -> header
[ci skip]
2025-03-07 17:01:23 +00:00
SDL Wiki Bot
55695d3725 Sync SDL3 wiki -> header
[ci skip]
2025-03-06 20:23:18 +00:00
Sam Lantinga
cb099ebd4f Make texture scale mode a part of the 2D renderer draw state
Also added texture addressing mode support to the PSP and Vita renderers (untested)

Fixes https://github.com/libsdl-org/SDL/issues/12461
2025-03-05 21:35:04 -08:00
SDL Wiki Bot
bdde074688 Sync SDL3 wiki -> header
[ci skip]
2025-03-05 22:49:13 +00:00
SDL Wiki Bot
f01bcaeb17 Sync SDL3 wiki -> header
[ci skip]
2025-03-05 17:08:00 +00:00
Sam Lantinga
fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00
SDL Wiki Bot
9f557941f3 Sync SDL3 wiki -> header
[ci skip]
2025-03-05 15:25:22 +00:00
Sam Lantinga
8f40dad460 Document the thread safety of SDL surface functions 2025-03-05 07:24:24 -08:00
Sam Lantinga
5d20bbf348 Presenting while drawing to a render target should fail.
People are adding present calls while rendering to render targets, not understanding that this doesn't make sense, and wondering why they get flicker on some systems. If there are programs that relied on the previous behavior we can add a hint to control this.

Fixes https://github.com/libsdl-org/SDL/issues/12432
2025-03-04 08:46:13 -08:00
SDL Wiki Bot
7df0ffd436 Sync SDL3 wiki -> header
[ci skip]
2025-03-04 13:27:13 +00:00
SDL Wiki Bot
c3b415641a Sync SDL3 wiki -> header
[ci skip]
2025-03-02 15:56:34 +00:00
SDL Wiki Bot
2a0223487f Sync SDL3 wiki -> header
[ci skip]
2025-03-02 15:55:59 +00:00
expikr
5373271a12 forbid transform change while relative mode active 2025-03-02 07:53:09 -08:00