Commit Graph

85 Commits

Author SHA1 Message Date
Caleb Cornett
ea77472d75 Document/ignore GPU features without universal support 2025-02-23 12:19:12 -08:00
Edu Garcia
9b18e8438f [GPU] D3D12 backend debug markers were being cut
Code used wcslen that return number of characters, but D3D12 debug layer uses bytes + wide chars
2025-02-11 07:21:44 -08:00
Evan Hemsley
8e766c9252 GPU: Resource binding state shadowing (#12138)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2025-01-31 08:34:10 -08:00
Ethan Lee
326ce9bb8d gpu: D3D12 buildfix for Xbox 2025-01-16 12:19:59 -05:00
cosmonaut
d590e1f122 GPU: Align D3D12 clear properties to naming convention 2025-01-13 17:38:21 -08:00
Evan Hemsley
fb6df93384 GPU: Add name properties to resources (#11946) 2025-01-13 17:29:08 -08:00
Ethan Lee
90aff306c1 gpu: Show a debug error when pipelines are not given the right shader stages 2025-01-09 20:17:21 -05:00
Katelyn Gadd
67ea67f191 Fix mip generation for 2x1 textures on D3D12 2025-01-02 13:17:06 -05:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Lucas Murray
b2c2a483e8 GPU: Rename HDR10_ST2048 to HDR10_ST2084 2024-12-26 09:47:13 -08:00
Caleb Cornett
c080bb8417 GPU: Fix non-triangle D3D12 primitive topology types 2024-12-21 22:38:40 -05:00
Ethan Lee
7e8576fd19 gpu: Xbox fixes for swapchain presentation 2024-12-20 14:56:33 -05:00
Ethan Lee
5d9ccb6296 gpu: Add explicit casts to D3D12 staging descriptor changes 2024-12-20 00:56:48 -05:00
Evan Hemsley
0fbcd0d586 GPU: Optimize usage of D3D12 staging descriptors (#11657) 2024-12-17 22:22:22 -08:00
Sam Lantinga
1944bc7407 Fixed warning C4702: unreachable code 2024-12-12 15:43:42 -08:00
cosmonaut
c5acbef3bf GPU: Fix D3D12_INTERNAL_StrToWStr returning incorrect length 2024-12-11 16:38:28 -08:00
Evan Hemsley
3ee39f6c3f GPU: Revise swapchain acquisition (#11633)
---------

Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
2024-12-11 11:16:35 -08:00
Anonymous Maarten
e4215a04d9 gpu: make macro's function-like using do-while-0 2024-12-09 00:01:16 +01:00
Anonymous Maarten
fb71b44231 gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like 2024-12-09 00:01:16 +01:00
Anonymous Maarten
0370b92d80 gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure 2024-12-09 00:01:16 +01:00
cosmonaut
279836d259 GPU: Swapchain image count respects number of allowed frames in flight 2024-12-08 09:07:50 -08:00
Evan Hemsley
fa5f84fb6e GPU: Add SetGPUAllowedFramesInFlight (#11599) 2024-12-06 11:56:20 -08:00
Lucas Murray
9b82d46259 GPU: Use correct logging category 2024-12-06 07:53:37 -05:00
Lucas Murray
5229b520af GPU: Log D3D12 driver version 2024-12-05 21:49:42 -08:00
Lucas Murray
dc5a2ddfd0 GPU: Forward D3D12 validation warnings to the SDL log 2024-12-04 14:34:43 -08:00
Lucas Murray
efb59bd0bf GPU: Fix validation warning in D3D12 blit code 2024-12-04 12:35:36 -08:00
Caleb Cornett
d8eb68a6c5 GPU: Clean up D3D12 blit shader compilation 2024-12-04 14:56:36 -05:00
Caleb Cornett
5c8bed3780 GPU: Fix D3D12 tearing query 2024-11-25 22:33:48 -05:00
Sam Lantinga
c508396e33 Avoid usage of CreateEventEx in WASAPI code
This also uses FALSE as parameters consistently for CreateEvent()
2024-11-24 17:49:17 -08:00
Clownacy
79f6f766d4 Avoid usage of CreateEventEx in D3D12 GPU backend
Unavailable in Windows XP.
2024-11-24 01:02:06 +00:00
Evan Hemsley
119b4fa5f5 GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) 2024-11-12 10:55:21 -08:00
Evan Hemsley
b4dff42dcd GPU: Add SDL_CancelGPUCommandBuffer (#11316)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
cosmonaut
014b473bcc GPU D3D12: Fix depth texture sampling 2024-10-29 12:05:35 -07:00
cosmonaut
ff14a1781f GPU D3D12: Fix indirect buffers not being refcounted 2024-10-29 10:34:54 -07:00
Caleb Cornett
3db10a6b2c GPU: ASTC block size fixes (#11157) 2024-10-10 15:40:21 -07:00
Evan Hemsley
da5a1585cd GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139) 2024-10-09 18:59:07 -07:00
Daniel Ludwig
acb18e05b5 GPU: fix swapchain buffer size not set on Xbox 2024-10-09 07:30:13 -07:00
Delta
8e6ead2f7b [GPU] Added ASTC texture format support (#11116) 2024-10-08 18:45:04 -04:00
Daniel Ludwig
69196ab30d Change evasive library handle to SDL_SharedObject* 2024-10-04 05:18:40 -04:00
Ryan C. Gordon
0b5e01a305 loadso: library handles are now SDL_SharedObject* instead of void*.
Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
2024-10-01 12:16:10 -04:00
Sam Lantinga
3234a3b902 Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
Evan Hemsley
afdf325fb4 GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
Evan Hemsley
fc242abbd2 GPU: recreate swapchain on window pixel size change event (#10985) 2024-09-28 18:09:56 -07:00
cosmonaut
eedd2039f9 GPU: 32-bit component texture formats 2024-09-27 16:26:43 -04:00
Evan Hemsley
05d0656bd6 GPU: Simultaneous compute pass read-write (#10965) 2024-09-27 12:49:37 -07:00
Caleb Cornett
5ff6e8d522 GPU: Add enable_depth_clip to RasterizerState (#10964) 2024-09-27 11:18:54 -05:00
Daniel Ludwig
e98cf3c870 Fix Xbox builds 2024-09-27 08:10:03 -07:00
Evan Hemsley
be401dd1e3 GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
cosmonaut
557c6dfb18 GPU: call SDL_SetError where appropriate 2024-09-25 10:47:14 -07:00
Caleb Cornett
97d1056e16 GPU: MSAA fixes (#10917) 2024-09-21 17:38:10 -05:00