Commit Graph

12114 Commits

Author SHA1 Message Date
Ivan Mogilko
d9559ce1d4 Added subsystem refcount tests to testautomation 2023-11-07 08:40:15 -08:00
Ivan Mogilko
7526a87ff2 Handle subsystem dependencies recursively
Existing code is erroneous, because it adds or removes dependency's ref count based on number of InitSubSystem/QuitSubSystem calls, while ref count diff should depend on number of inited or quit dependents.
Recursive approach seems to be simplest solution that guarantees proper ref count.
2023-11-07 08:40:15 -08:00
Sam Lantinga
171e306dbf Enable the 5th player LED on the DualSense controller
Fixes https://github.com/libsdl-org/SDL/issues/5152

(cherry picked from commit 22016b4eae)
2023-11-06 20:15:39 -08:00
Sam Lantinga
d6c725d522 Removed misleading comment
Fixes https://github.com/libsdl-org/SDL/issues/5069

(cherry picked from commit 66cf30c2de)
2023-11-06 19:34:03 -08:00
Sam Lantinga
0c85173d5b Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!)
Emscripten was using its own, private integer in order to allocate
new SDL_JoystickIDs.  SDL keeps a similar integer for allocating
joystick-ids, one which is shared across multiple joystick backends.

SDL 2.0.13 introduces a new joystick-backend, a Virtual joystick
backend, which allows for software-driven joysticks, and which is
designed to sit alongside joystick-backends that provide access to
physical joysticks.

The Emscripten and the Virtual backends were, at times, getting
allocated the same SDL_JoystickIDs, if and when both backends were used
simultaneously.  This could happen if, for example, an application
was using a virtual joystick in order to drive a touch-screen
based joystick, while also supporting physical joysticks through the
Emscripten backend.

When two joysticks end up with the same SDL_JoystickID, conflicts
can occur.  For example, disconnecting a physical joystick with
the same SDL_JoystickID as a virtual one, can lead to the virtual
joystick being closed, inadvertently.

This fix makes the Emscripten backend use SDL's cross-joystick-backend
integer counter, which is shared among joystick backends, for allocating
new SDL_JoystickIDs, rather than a private, Emscripten-specific
counter.

Fixes https://github.com/libsdl-org/SDL/issues/3647

(cherry picked from commit 07cb7c10a1)
2023-11-06 17:13:16 -08:00
Ozkan Sezer
7555701def autotools: fix linux joystick breakage after commit 221d6ea8a8
Fixes https://github.com/libsdl-org/SDL/issues/8488
2023-11-06 23:25:58 +03:00
Ryan C. Gordon
065d80716b hidapi: Avoid memcpy'ing to NULL.
(This fix was originally from @themightyoarfish on GitHub. Thanks!)

Fixes #8428.
Reference PR #8431.

(cherry picked from commit c6d9fb1ad7)
2023-11-06 13:50:49 -05:00
Ryan C. Gordon
9d7feaaf9e coreaudio: If paused, clear any pending stream data.
This makes sure stuff that was still pending for conversion/resampling doesn't
pop in later when the device is unpaused again.

Fixes #8485.
2023-11-06 09:57:00 -05:00
Sam Lantinga
d5896f9010 Fixed memory leak in XInput code
Fixes https://github.com/libsdl-org/SDL/issues/3597

(cherry picked from commit 3e4d7e48b0)
2023-11-06 00:40:48 -08:00
Sam Lantinga
64a7e75dd3 Only save ibus_addr_file after we've successfully read an address from it.
Fixes https://github.com/libsdl-org/SDL/issues/3359

(cherry picked from commit bc3d9e99f3)
2023-11-05 22:13:34 -08:00
Ozkan Sezer
93e51dd33e fix a possible memory leak in SDL_vasprintf()
(cherry picked from commit 1a83bf2399)
2023-11-05 20:02:20 +03:00
Sam Lantinga
e8f4045d0b Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797
2023-11-04 22:24:55 -07:00
Sam Lantinga
aa129c9257 Fixed potential uninitialized memory access (thanks Mathieu!)
GetRawInputDeviceList() can return a different number of devices than was allocated.

Fixes https://github.com/libsdl-org/SDL/issues/2759

(cherry picked from commit b9784feb24)
2023-11-04 21:12:15 -07:00
Sam Lantinga
4c2eb6b95d Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding
Fxies https://github.com/libsdl-org/SDL/issues/1497

(cherry picked from commit d07a264a9b)
2023-11-04 12:02:18 -07:00
Ozkan Sezer
e226008d83 configure: move HAVE_LINUX_INPUT_H to CheckInputEvents()
c.f.: https://github.com/libsdl-org/SDL/pull/8459.
Ref. issue https://github.com/libsdl-org/SDL/issues/8450
2023-11-02 23:33:20 +03:00
Anonymous Maarten
8b1b6734f6 cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 2023-11-02 21:28:39 +01:00
Sam Lantinga
97c2bdf256 Added patch note for SDL_GDKGetDefaultUser() 2023-11-02 09:59:25 -07:00
Sam Lantinga
20ecd2afcb Check to make sure the Windows joystick device has buttons and axes
This reverts commit e5a15f94e2.

It turns out removing this check allows mice like the ROG PUGIO II to show up as game controllers. We need to find a different way to differentiate between gaming mice and pedals.

Since these mice show up as controllers, and potentially causing games to use them instead of real controllers, we'll go ahead revert this change for now.

Reopens https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit ad0af48883)
2023-11-02 08:43:11 -07:00
Anonymous Maarten
517db6d887 cmake: reset check state before testing -fobjc-arc 2023-10-30 21:08:30 +01:00
Anonymous Maarten
20630b2e6c cmake: check -fobjc-arc compiler flag on Apple platforms 2023-10-30 19:56:46 +01:00
Anonymous Maarten
7774de0fe3 cmake: file(RELATIVE_PATH) needs 2 absolute paths 2023-10-30 19:45:49 +01:00
Frank Praznik
60e8ff16dc wayland: Sanity check pointers and protocols before confining
(cherry picked from commit 875e45e70b)
2023-10-29 14:28:58 -04:00
Frank Praznik
19c3e125ba wayland: Check the relative pointer handle before destroying
If the relative protocol is unsupported, this will always be null and the destroy function won't be called.

(cherry picked from commit 0e87b71d08)
2023-10-29 14:28:19 -04:00
Sam Lantinga
832afa81a1 Fixed making the EGL context current when resuming on Android
Make sure that we don't have the context cached as current on the current thread.

(cherry picked from commit 8b6da3c701)
2023-10-26 17:09:13 -07:00
Ozkan Sezer
b29128994e CI: change FreeBSD CI runner to cross-platform-actions. 2023-10-26 01:03:50 +03:00
Sam Lantinga
1db0bd3fc0 Added support for the HP HyperX Clutch Gladiate controller
(cherry picked from commit f52b330ed8)
2023-10-25 09:01:46 -07:00
Ryan C. Gordon
cba6090398 n3ds: Check that audio thread name starts with "SDLAudioP"
The string has a number after it, so a basic SDL_strcmp() will never match.

Reference PR #8346.
2023-10-24 23:58:00 -04:00
Sam Lantinga
4194a902e8 Added support for "%[]" sscanf syntax
Fixes https://github.com/libsdl-org/SDL/issues/8423

(cherry picked from commit 39a961ba41)
2023-10-24 17:32:23 -07:00
ds-sloth
3823ba1ded n3ds systhread - use 80kb thread stack size as default, remove hard cap 2023-10-24 16:42:44 -07:00
ds-sloth
301ee21f33 n3ds systhread - prefer to put audio thread on system core 2023-10-24 16:42:44 -07:00
ds-sloth
6623c87d0b SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 2023-10-24 16:42:44 -07:00
ds-sloth
070f57820f SDL_n3dsaudio.h: use triple buffering 2023-10-24 16:42:44 -07:00
ds-sloth
62266dbd4f SDL_n3dsaudio.c: separate mixer locks from audio device locks 2023-10-24 16:42:44 -07:00
Sam Lantinga
d47c286b12 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
(cherry picked from commit e07f6c0a17)
2023-10-23 10:44:30 -07:00
Sam Lantinga
259009a7ea Add missing error reporting in Android_JNI_FileOpen()
Fixes https://github.com/libsdl-org/SDL/issues/8427

(cherry picked from commit a844d90942)
2023-10-23 08:28:37 -07:00
Anonymous Maarten
90255914a8 cmake: install pdb's when present 2023-10-22 18:53:34 +02:00
Sam Lantinga
e3e41b69a1 Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit 642504bc59.

We have SDL_HINT_JOYSTICK_ROG_CHAKRAM to ignore or allow the ROG Chakram X mouse to be used as a joystick.

Fixes https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit e5a15f94e2)
2023-10-22 09:24:23 -07:00
Ozkan Sezer
44d8721087 Allow building against old Linux kernels. 2023-10-19 11:14:20 +03:00
Cameron Gutman
4aab2342e9 Check for device disconnection in HIDAPI_JoystickOpen()
HIDAPI joystick drivers may call HIDAPI_JoystickDisconnected() in their
UpdateDevice() function during HIDAPI_JoystickOpen(). If they do this
today, the opened joystick will end up partially initialized (no name,
path, mapping GUID, etc.) because HIDAPI_GetDeviceByIndex() will no
longer be able to find the SDL_HIDAPI_Device for the removed joystick.

Worse still, joystick->hwdata->device becomes a dangling freed pointer
the next time HIDAPI_UpdateDeviceList() is called. This leads to a UAF
when the application or SDL calls SDL_JoystickClose() on this joystick.

Fix all this by checking if the device no longer has any associated
joysticks after calling UpdateDevice() and failing the open call if so.

(cherry picked from commit 435e7ce663)
2023-10-17 22:18:52 -05:00
Sylvain
df6db90dd4 Fix sdltest_randomAsciiStringWithMaximumLength() where it requests a string a size 0
seen with: ./testautomation --seed MILAFAP2AKVP3V4G --filter sdltest_randomAsciiStringWithMaximumLength
2023-10-13 20:23:01 +02:00
Ryan C. Gordon
d8b34b0993 pulseaudio: Stop the threaded mainloop before destroying the context.
Otherwise, we might trigger an assertion in libpulse.

Reference Issue #8348.

(cherry picked from commit 10fab3a39e)
2023-10-13 09:36:06 -04:00
Ryan C. Gordon
2849ca404e x11: Properly check for XInput2 support before using it.
This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was
missing at runtime, but also cleans up a few other existing checks.

Fixes #8378.

(cherry picked from commit 82f54af617)
2023-10-11 01:09:46 -04:00
Anonymous Maarten
e417c6cffe ci: stop FreeBSD job after 30 minutes 2023-10-11 00:23:10 +02:00
Ryan C. Gordon
32587bd7de Sync wiki -> header 2023-10-10 10:19:51 -04:00
Ozkan Sezer
b7a0ef6bdf artsaudio: revert bad arts_init return code check from commit ce5da5d. 2023-10-10 10:40:20 +03:00
Frank Praznik
7010452062 tests: Disable mouse warp test under Wayland
Wayland does not allow warping the mouse pointer, thus these tests are unreliable and should be skipped.

(cherry picked from commit 9111c5e178)
2023-10-09 12:58:22 -04:00
Frank Praznik
e8c915dacc wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session
When initializing the Wayland driver, check if the application is being started in, or trying to connect to, a Wayland session and skip to another driver if not. If neither WAYLAND_DISPLAY nor XDG_SESSION_TYPE are set, try to start anyway, and if the Wayland library is missing or no Wayland sessions are started, initialization will fail later in the process as it previously did.

This fixes the case where a Wayland session is running on a different VT, but an application wishes to run via KMSDRM on the current VT.

(cherry picked from commit 836927edf8)
2023-10-09 12:49:15 -04:00
KWottrich
25b0081367 Backport #7697 to SDL 2
Backport fixes from #8349

Include changes from #8357
2023-10-08 16:37:23 -07:00
Frank Praznik
c4a169a6fc Fix automated video tests under X11/Wayland
Backports of f30a182 and f8e8dff
2023-10-06 16:22:46 -04:00
Frank Praznik
1d8dbb2896 wayland: Unref the libdecor window when hiding
Hiding the decorations while not unreferencing the frame was a workaround for an internal libdecor use-after-free bug that was fixed some time ago. Revert to unreferencing the window when hiding to ensure that it is properly destroyed.

Reverts dd2e318
2023-10-05 20:26:06 +02:00