Commit Graph

2483 Commits

Author SHA1 Message Date
Sam Lantinga
04bb105d09 Added header for SDL_ThreadID type 2024-09-27 08:16:49 -07:00
SDL Wiki Bot
c7442b04f0 Sync SDL3 wiki -> header 2024-09-27 07:30:57 +00:00
Evan Hemsley
be401dd1e3 GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
SDL Wiki Bot
0d593cf39a Sync SDL3 wiki -> header 2024-09-26 23:29:38 +00:00
Ryan C. Gordon
f267ec7681 filesystem: Improve docs, make some promises about overwrites and file caches.
Note that SDL_FlushIO() doesn't make promises about file data sync but that
is intended to be changed in the IOStream code in a later commit.

Fixes #10886.
2024-09-26 19:29:03 -04:00
SDL Wiki Bot
c1587b1eac Sync SDL3 wiki -> header 2024-09-26 23:26:52 +00:00
Sam Lantinga
125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit()
These are handy functions to support thread-safe initialization and shutdown.
2024-09-26 16:26:12 -07:00
Ryan C. Gordon
4e09e58f62 include: Small clarification on directory enumeration documentation. 2024-09-26 16:39:35 -04:00
Anonymous Maarten
345cae361d Document mode parameter of SDL_GetRenderLogicalPresentation 2024-09-26 16:12:13 +02:00
SDL Wiki Bot
59d69a3ba3 Sync SDL3 wiki -> header 2024-09-26 04:21:40 +00:00
Sam Lantinga
d9a7da4fac Optimized SDL_HasEvent() and SDL_HasEvents()
Also document the counting behavior of SDL_PEEKEVENT.

Fixes https://github.com/libsdl-org/SDL/issues/6209
2024-09-25 21:20:00 -07:00
SDL Wiki Bot
81644d260f Sync SDL3 wiki -> header 2024-09-25 20:31:24 +00:00
Ryan C. Gordon
122cd4db2b include: Added \threadsafety notes to all SDL_render.h functions. 2024-09-25 16:30:04 -04:00
SDL Wiki Bot
276969cd58 Sync SDL3 wiki -> header 2024-09-25 20:27:11 +00:00
Ryan C. Gordon
4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set.
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
Petar Popovic
043c876a15 Move default colorspace aliases into enum 2024-09-23 07:37:02 -07:00
Susko3
0478a6ee3b Move endian pixel format aliases into enum
Matches the same thing in `SDL_AudioFormat`.
2024-09-22 16:34:42 -07:00
Sam Lantinga
b0e528cc88 Switched ifdef from negative to positive 2024-09-21 20:12:54 -07:00
Ozkan Sezer
254b36361e Add SDL_PRILL? format specifiers specifically for long long type. 2024-09-21 23:03:50 +03:00
Sam Lantinga
6f80d47d64 Use hexidecimal code for ± 2024-09-21 10:43:34 -07:00
Petar Popovic
4392233007 Removed tabs from headers 2024-09-21 10:39:53 -07:00
SDL Wiki Bot
1f727b61f3 Sync SDL3 wiki -> header 2024-09-18 21:04:36 +00:00
Sam Lantinga
398dff7c25 Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
Ozkan Sezer
7edf7fad66 fix bool define when SDL_DEFINE_STDBOOL is defined:
it should be unsigned.
2024-09-18 12:17:22 -07:00
Ozkan Sezer
ff90570a3c define SDL_DEFINE_STDBOOL for gcc < 3 2024-09-18 12:17:22 -07:00
Sam Lantinga
ea640894d3 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 2024-09-18 10:50:52 -07:00
Sam Lantinga
32fd1878a0 Provide a definition of bool if needed for your environment 2024-09-18 10:37:11 -07:00
SDL Wiki Bot
026d3c2306 Sync SDL3 wiki -> header 2024-09-18 15:33:11 +00:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot
9dd8859240 Sync SDL3 wiki -> header 2024-09-18 15:19:01 +00:00
Sam Lantinga
bd04459cde Fix typos (thanks @qndel!)
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    libm \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    video/khronos \
    video/x11/edid.h \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
2024-09-18 08:18:26 -07:00
SDL Wiki Bot
8481d1a12b Sync SDL3 wiki -> header 2024-09-17 15:54:09 +00:00
Sam Lantinga
d0edf68774 Added Uint32 versions of the atomic functions 2024-09-17 08:53:27 -07:00
Sam Lantinga
8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Sam Lantinga
f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Sam Lantinga
231ea07617 Added SDL_LogTrace() 2024-09-17 02:04:54 -07:00
SDL Wiki Bot
926d143966 Sync SDL3 wiki -> header 2024-09-16 20:12:52 +00:00
Sam Lantinga
1bbc897e48 Updated documentation for bool return type
Also updated the test CRC functions to return bool.
2024-09-16 13:12:15 -07:00
SDL Wiki Bot
4a2683e2c1 Sync SDL3 wiki -> header 2024-09-16 20:09:54 +00:00
Sam Lantinga
dc639956ba Improve logging performance and make log priorities thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/9679
2024-09-16 13:09:17 -07:00
SDL Wiki Bot
f006d61bd1 Sync SDL3 wiki -> header 2024-09-16 17:57:51 +00:00
SDL Wiki Bot
fd1fcfc951 Sync SDL3 wiki -> header 2024-09-16 17:19:42 +00:00
Caleb Cornett
9416917353 GPU: Rework MSAA (#10859) 2024-09-16 12:19:09 -05:00
Caleb Cornett
4f722d372a GPU: Metal vertex buffer indices should grow upward (#10837) 2024-09-15 20:17:43 -05:00
Sam Lantinga
97d40b9218 Removed SDL_CleanupEnvironment() 2024-09-15 10:00:21 -07:00
SDL Wiki Bot
a7f1deae8d Sync SDL3 wiki -> header 2024-09-15 16:38:38 +00:00
Sam Lantinga
28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
Sam Lantinga
19243092c6 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
Fixes https://github.com/libsdl-org/SDL/issues/10855
2024-09-15 07:46:26 -07:00