Sam Lantinga
04bb105d09
Added header for SDL_ThreadID type
2024-09-27 08:16:49 -07:00
SDL Wiki Bot
c7442b04f0
Sync SDL3 wiki -> header
2024-09-27 07:30:57 +00:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting ( #10958 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com >
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-27 00:30:18 -07:00
SDL Wiki Bot
0d593cf39a
Sync SDL3 wiki -> header
2024-09-26 23:29:38 +00:00
Ryan C. Gordon
f267ec7681
filesystem: Improve docs, make some promises about overwrites and file caches.
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Note that SDL_FlushIO() doesn't make promises about file data sync but that
is intended to be changed in the IOStream code in a later commit.
Fixes #10886 .
2024-09-26 19:29:03 -04:00
SDL Wiki Bot
c1587b1eac
Sync SDL3 wiki -> header
2024-09-26 23:26:52 +00:00
Sam Lantinga
125e592844
Added SDL_ShouldInit() and SDL_ShouldQuit()
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These are handy functions to support thread-safe initialization and shutdown.
2024-09-26 16:26:12 -07:00
Ryan C. Gordon
4e09e58f62
include: Small clarification on directory enumeration documentation.
2024-09-26 16:39:35 -04:00
Anonymous Maarten
345cae361d
Document mode parameter of SDL_GetRenderLogicalPresentation
2024-09-26 16:12:13 +02:00
SDL Wiki Bot
59d69a3ba3
Sync SDL3 wiki -> header
2024-09-26 04:21:40 +00:00
Sam Lantinga
d9a7da4fac
Optimized SDL_HasEvent() and SDL_HasEvents()
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Also document the counting behavior of SDL_PEEKEVENT.
Fixes https://github.com/libsdl-org/SDL/issues/6209
2024-09-25 21:20:00 -07:00
SDL Wiki Bot
81644d260f
Sync SDL3 wiki -> header
2024-09-25 20:31:24 +00:00
Ryan C. Gordon
122cd4db2b
include: Added \threadsafety
notes to all SDL_render.h functions.
2024-09-25 16:30:04 -04:00
SDL Wiki Bot
276969cd58
Sync SDL3 wiki -> header
2024-09-25 20:27:11 +00:00
Ryan C. Gordon
4c48ff51f8
render: SDL_RenderPresent now behaves when a render target is currently set.
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It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8
render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69
render: Remove the logical presentation render target.
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Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.
Fixes #8736 .
2024-09-25 16:26:36 -04:00
Petar Popovic
043c876a15
Move default colorspace aliases into enum
2024-09-23 07:37:02 -07:00
Susko3
0478a6ee3b
Move endian pixel format aliases into enum
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Matches the same thing in `SDL_AudioFormat`.
2024-09-22 16:34:42 -07:00
Sam Lantinga
b0e528cc88
Switched ifdef from negative to positive
2024-09-21 20:12:54 -07:00
Ozkan Sezer
254b36361e
Add SDL_PRILL? format specifiers specifically for long long type.
2024-09-21 23:03:50 +03:00
Sam Lantinga
6f80d47d64
Use hexidecimal code for ±
2024-09-21 10:43:34 -07:00
Petar Popovic
4392233007
Removed tabs from headers
2024-09-21 10:39:53 -07:00
SDL Wiki Bot
1f727b61f3
Sync SDL3 wiki -> header
2024-09-18 21:04:36 +00:00
Sam Lantinga
398dff7c25
Added support for the HORI licensed Steam Controller
2024-09-18 14:08:32 -07:00
Ozkan Sezer
7edf7fad66
fix bool define when SDL_DEFINE_STDBOOL is defined:
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it should be unsigned.
2024-09-18 12:17:22 -07:00
Ozkan Sezer
ff90570a3c
define SDL_DEFINE_STDBOOL for gcc < 3
2024-09-18 12:17:22 -07:00
Sam Lantinga
ea640894d3
Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined
2024-09-18 10:50:52 -07:00
Sam Lantinga
32fd1878a0
Provide a definition of bool if needed for your environment
2024-09-18 10:37:11 -07:00
SDL Wiki Bot
026d3c2306
Sync SDL3 wiki -> header
2024-09-18 15:33:11 +00:00
Sam Lantinga
a90ad3b0e2
Removed SDL_bool in favor of plain bool
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We require stdbool.h in the build environment, so we might as well use the plain bool type.
If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot
9dd8859240
Sync SDL3 wiki -> header
2024-09-18 15:19:01 +00:00
Sam Lantinga
bd04459cde
Fix typos (thanks @qndel!)
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Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb
)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
libm \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
video/khronos \
video/x11/edid.h \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
2024-09-18 08:18:26 -07:00
SDL Wiki Bot
8481d1a12b
Sync SDL3 wiki -> header
2024-09-17 15:54:09 +00:00
Sam Lantinga
d0edf68774
Added Uint32 versions of the atomic functions
2024-09-17 08:53:27 -07:00
Sam Lantinga
8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
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This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Sam Lantinga
f3e419596b
Removed SDL_INIT_TIMER
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This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Sam Lantinga
231ea07617
Added SDL_LogTrace()
2024-09-17 02:04:54 -07:00
SDL Wiki Bot
926d143966
Sync SDL3 wiki -> header
2024-09-16 20:12:52 +00:00
Sam Lantinga
1bbc897e48
Updated documentation for bool return type
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Also updated the test CRC functions to return bool.
2024-09-16 13:12:15 -07:00
SDL Wiki Bot
4a2683e2c1
Sync SDL3 wiki -> header
2024-09-16 20:09:54 +00:00
Sam Lantinga
dc639956ba
Improve logging performance and make log priorities thread-safe
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Fixes https://github.com/libsdl-org/SDL/issues/9679
2024-09-16 13:09:17 -07:00
SDL Wiki Bot
f006d61bd1
Sync SDL3 wiki -> header
2024-09-16 17:57:51 +00:00
SDL Wiki Bot
fd1fcfc951
Sync SDL3 wiki -> header
2024-09-16 17:19:42 +00:00
Caleb Cornett
9416917353
GPU: Rework MSAA ( #10859 )
2024-09-16 12:19:09 -05:00
Caleb Cornett
4f722d372a
GPU: Metal vertex buffer indices should grow upward ( #10837 )
2024-09-15 20:17:43 -05:00
Sam Lantinga
97d40b9218
Removed SDL_CleanupEnvironment()
2024-09-15 10:00:21 -07:00
SDL Wiki Bot
a7f1deae8d
Sync SDL3 wiki -> header
2024-09-15 16:38:38 +00:00
Sam Lantinga
28b94c4758
Re-added SDL_getenv() as a thread-safe getenv() implementation
2024-09-15 09:37:04 -07:00
Sam Lantinga
19243092c6
Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
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Fixes https://github.com/libsdl-org/SDL/issues/10855
2024-09-15 07:46:26 -07:00