Sam Lantinga
fe2880fcda
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
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Fixes https://github.com/libsdl-org/SDL/issues/11055
2024-10-04 08:57:03 -07:00
Sam Lantinga
43e7ce7dfc
Updated to version 3.1.3 for the preview release
2024-10-03 23:01:55 -07:00
SDL Wiki Bot
ca0b1eaf5a
Sync SDL3 wiki -> header
2024-10-04 05:54:33 +00:00
Sam Lantinga
93c27a6675
Fixed the documentation for consistency.
2024-10-03 22:54:05 -07:00
SDL Wiki Bot
3ae2af8aa1
Sync SDL3 wiki -> header
2024-10-04 05:53:50 +00:00
Ryan C. Gordon
9a5d5a2839
video: Improve the EGL attribute callbacks.
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Now it has access to information it needs and it's clear who is reponsible
for memory management.
Fixes #11039 .
2024-10-03 22:52:52 -07:00
Ryan C. Gordon
191f3ecbbc
render: Restore previous policy for converting window/render coordinates.
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Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.
Fixes #10978 .
2024-10-03 16:31:56 -04:00
Ethan Lee
a0de6c4abf
Add properties to SDL_IOStreams returned by IOFromMem
2024-10-02 22:09:09 -07:00
Ryan C. Gordon
d287feaddf
render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
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Reference Issue #11032 .
2024-10-02 15:31:20 -04:00
SDL Wiki Bot
e3757f072b
Sync SDL3 wiki -> header
2024-10-02 19:28:35 +00:00
Ryan C. Gordon
35b002be82
audio: Clarified SDL_GetAudioStreamQueued docs.
2024-10-02 15:27:46 -04:00
Sam Lantinga
d5fe6dd627
Don't use const for non-pointer API parameters
2024-10-02 09:17:31 -04:00
Sam Lantinga
91b074beb7
Removed SDL_IPHONE_MAX_GFORCE
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We no longer support interpreting the accelerometer as a joystick.
Fixes https://github.com/libsdl-org/SDL/issues/11005
2024-10-01 18:00:22 -07:00
SDL Wiki Bot
34033d5838
Sync SDL3 wiki -> header
2024-10-01 18:45:52 +00:00
Sam Lantinga
eced9f58a9
Added a userdata parameter for EGL attribute callbacks
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Fixes https://github.com/libsdl-org/SDL/issues/11013
2024-10-01 11:45:19 -07:00
SDL Wiki Bot
798c9574d0
Sync SDL3 wiki -> header
2024-10-01 17:46:16 +00:00
Sam Lantinga
89e68aa801
Added missing return value documentation for bsearch()
2024-10-01 10:45:32 -07:00
Sam Lantinga
4fa92d233d
Include stdbool.h when using Visual Studio 2017+
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Also cleaned up some incorrect return values from bool functions.
2024-10-01 09:57:59 -07:00
Anthony
5f5379dc99
Add SDL_IsTV()
( #11004 )
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Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet().
Added SDL_IsTV(), to mirror existing SDL_IsTablet().
2024-10-01 09:20:00 -07:00
SDL Wiki Bot
6bcf2f919a
Sync SDL3 wiki -> header
2024-10-01 16:16:44 +00:00
Ryan C. Gordon
0b5e01a305
loadso: library handles are now SDL_SharedObject*
instead of void*
.
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Improved the SDL_loadso.h documentation a little, too.
Fixes #11009 .
2024-10-01 12:16:10 -04:00
SDL Wiki Bot
f351395c46
Sync SDL3 wiki -> header
2024-10-01 15:10:40 +00:00
Sam Lantinga
3234a3b902
Simplified internal SDL_Surface structure
2024-10-01 08:10:04 -07:00
Sam Lantinga
1f3a0d12e6
Made texture size and format public in the API
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Also added refcount to textures so they can be retained by application code.
2024-10-01 08:10:04 -07:00
Ryan C. Gordon
b4fcd1f345
pen: Corrected some documentation.
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Fixes #10863 .
2024-10-01 10:24:17 -04:00
Sam Lantinga
e3dbd74fe7
Improved documentation for SDL_Surface fields
2024-09-30 21:34:00 -07:00
SDL Wiki Bot
c16d7c87d6
Sync SDL3 wiki -> header
2024-09-30 18:18:49 +00:00
Sam Lantinga
ab832f1be0
Added documentation for qsort and bsearch functions
2024-09-30 11:18:17 -07:00
SDL Wiki Bot
dcc7560a5c
Sync SDL3 wiki -> header
2024-09-30 17:23:50 +00:00
Evan Hemsley
afdf325fb4
GPU: Add swapchain dimension out params ( #11003 )
2024-09-30 10:23:19 -07:00
Ryan C. Gordon
1787d6ca5c
main: SDL_AppQuit() now reports the result value.
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Fixes #10994 .
2024-09-29 23:24:04 -04:00
SDL Wiki Bot
62938837c2
Sync SDL3 wiki -> header
2024-09-29 01:10:39 +00:00
Evan Hemsley
fc242abbd2
GPU: recreate swapchain on window pixel size change event ( #10985 )
2024-09-28 18:09:56 -07:00
Sam Lantinga
a923771978
Added SDL_murmur3_32()
2024-09-28 17:19:01 -07:00
Sam Lantinga
039148fb0e
Updated check for stdbool.h
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If you're building in a C99 or newer environment, we'll automatically include stdbool.h.
If you're building in a C89 or C90 environment, we'll assume that stdbool.h isn't available and define bool as an unsigned char. If you have a working stdbool.h and want SDL to use it, you can either include stdbool.h before SDL headers, or define SDL_INCLUDE_STDBOOL_H in your project.
Closes https://github.com/libsdl-org/SDL/pull/10980
2024-09-28 16:55:09 -07:00
Petar Popovic
dee62e1b47
Remove trailing comma in enum
2024-09-28 17:47:37 +03:00
Ryan C. Gordon
7d21a49c9c
filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int.
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Fixes #10955 .
2024-09-28 01:33:40 -04:00
SDL Wiki Bot
0542bbbf1a
Sync SDL3 wiki -> header
2024-09-27 22:55:29 +00:00
Ryan C. Gordon
428f2f35be
filesystem: SDL_CreateDirectory should make parent directories.
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Fixes #10502 .
2024-09-27 18:54:18 -04:00
SDL Wiki Bot
8d6b397cd8
Sync SDL3 wiki -> header
2024-09-27 21:11:58 +00:00
Sam Lantinga
3f446d8fb5
Minor cleanup
2024-09-27 14:10:46 -07:00
SDL Wiki Bot
8377cad974
Sync SDL3 wiki -> header
2024-09-27 20:50:17 +00:00
cosmonaut
c39e8298b7
GPU: Document swapchain dimensions
2024-09-27 13:49:27 -07:00
SDL Wiki Bot
0e5a49542d
Sync SDL3 wiki -> header
2024-09-27 20:39:24 +00:00
David Fort
f32e96f5e2
clipboard: add SDL_ClipboardMimeTypes
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This function allows to retrieve the available mime types without doing any
synthesizing.
2024-09-27 13:38:40 -07:00
SDL Wiki Bot
0befa7d8e9
Sync SDL3 wiki -> header
2024-09-27 20:27:48 +00:00
cosmonaut
eedd2039f9
GPU: 32-bit component texture formats
2024-09-27 16:26:43 -04:00
SDL Wiki Bot
769ff47461
Sync SDL3 wiki -> header
2024-09-27 19:50:13 +00:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write ( #10965 )
2024-09-27 12:49:37 -07:00
Caleb Cornett
5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState ( #10964 )
2024-09-27 11:18:54 -05:00