Commit Graph

895 Commits

Author SHA1 Message Date
zuiki_inn
fc648e5546 Support ZUIKI MasconPro (#13770)
* Add ZUIKI controller

Support version:
MasconPro

Enable rumble
Disable sensors
2025-09-21 23:38:28 -07:00
Sam Lantinga
1aba421bd3 Wait briefly after enabling effects on DualSense controller
The rumble motors apparently take a short time to power up after enabling enhanced mode.

Fixes https://github.com/libsdl-org/SDL/issues/13909
2025-09-14 09:59:01 -07:00
mitchellcairns
78e0ec7e0d SInput: Version as a capabilities vehicle (#13667)
* SInput: version capabilities compression

This commit includes additions relating to SInput generic device reporting capabilities in a bit more detail, to automatically choose the best input map possible for the given device.

Thanks to Antheas Kapenekakis (git@antheas.dev) for contributing the neat compression algorithm, this is pulled from the PR Draft here: https://github.com/libsdl-org/SDL/pull/13565

Co-authored-by: Antheas Kapenekakis <git@antheas.dev>
2025-09-13 07:21:39 -07:00
Sam Lantinga
3ddc3f1146 Send events for mice and keyboards detected during initialization
Fixes https://github.com/libsdl-org/SDL/issues/12815
2025-09-11 20:07:55 -07:00
Sam Lantinga
df0cc6e98b Make sure we always zero the buffer sent to Steam Controllers
This fixes bad initialization for Steam Controllers with the original firmware
2025-09-08 18:41:17 -07:00
Sam Lantinga
25d9096d41 Fixed rumble strength on DualSense Edge and Bluetooth connected controllers
Fixes https://github.com/libsdl-org/SDL/issues/13771
2025-09-06 11:53:32 -07:00
Sam Lantinga
3572be3998 Improved detection of FlyDigi controllers 2025-09-04 18:21:17 -07:00
Sam Lantinga
637a9b34ab Added a comment explaining the initialization delay 2025-09-03 15:47:21 -07:00
Sam Lantinga
b6a55c2856 Wait a bit for initialization to complete before requesting calibration data
Fixes https://github.com/libsdl-org/SDL/issues/13856
2025-09-03 15:36:58 -07:00
Sam Lantinga
84af0bb53a Updated the 8BitDo Ultimate 2 Wireless Controller dongle update rate
The latest dongle firmware appears to update at 1000Hz
2025-09-02 09:53:09 -07:00
Sam Lantinga
a562e40d2c Revert "Disable rumble for the Ultimate 2 Wireless Controller in dongle mode"
This reverts commit 065fdca953.

8BitDo has fixed the rumble issue with dongle firmware update V1.05
2025-09-02 09:53:09 -07:00
Sam Lantinga
1f007ad5cd Added support for the player LED on Nintendo Switch 2 controllers 2025-09-01 21:11:16 -07:00
Sam Lantinga
4b93e7488f Added support for the Switch 2 Joy-Cons with charging grip 2025-09-01 21:11:16 -07:00
Vicki Pfau
184f6fa231 switch2: Read calibration data 2025-08-29 05:46:19 -07:00
Sam Lantinga
ac5ccbe386 Moved Nintendo Switch 2 Controller initialization from hid.c to SDL_hidapi_switch2.c 2025-08-28 09:10:47 -07:00
Sam Lantinga
fb9fcfa37b Fixed controller name when hotplugging the Nintendo Switch 2 Pro Controller 2025-08-28 09:10:47 -07:00
Ethan Lee
a798da2ec7 hidapi: Add support for NSO GameCube controller via libusb.
Thanks to Nohzockt for the initial libusb init and hidapi polling work!
2025-08-28 09:10:47 -07:00
Ethan Lee
efea62ed61 hidapi: Add a stub driver for Switch 2.
Thanks to kiddkaffeine for the Xcode updates!
2025-08-28 09:10:47 -07:00
wankey
6176235a90 fix wrong index in HandleStatePacket with flydigi controller (#13819) 2025-08-28 04:08:54 -07:00
Sam Lantinga
5291e9bbbd Minor cleanup 2025-08-26 19:28:59 -07:00
Sam Lantinga
065fdca953 Disable rumble for the Ultimate 2 Wireless Controller in dongle mode
The dongle appears to stop sending input reports with some combination of rumble patterns, easily reproduced with Forza Horizon 5. We'll disable rumble temporarily until @8BitDo can investigate.
2025-08-26 08:39:00 -07:00
Sam Lantinga
fe16c620d8 Fix crash when enumerating Steam Controllers
Closes https://github.com/libsdl-org/SDL/pull/13746
2025-08-14 14:49:04 -07:00
Sam Lantinga
2d855e12d2 Fixed style 2025-08-14 14:48:58 -07:00
mitchellcairns
e8b5d90c41 SInput: ABXY Style Application and Code Cleanup (#13624)
ABXY Face Style Application

- The abxy face style extraction now applies to any SInput device.
- The use-case here is that gamepads that allow for changing styles can dynamically adjust the button labels firmware-side to have the physical location better represent the actual button being pressed.

SInput Sub-Type Clarification

- The code has been updated to better reflect the intention behind the sub-type field of the GUID byte 15.
- Any SInput device may utilize the Sub-Type field to indicate variants of the same device (Same device that has rear paddles or additional physical features but is otherwise identical, etc.).

"Firebird" Company Name Clarification

- "Bonjiri" was a wrong translation. Got clarification from the company and official PID registration for the official English spelling (See 0c5234cd92).
- Fixed this spelling for all references (official mapping strings still pending and this will return NULL until this is provided).

Code Notes
- Various notes have been updated to have more clear indications.
- I have moved the face-type and sub-type debug messages to be paired with the extraction for easier location.
- I've removed an incorrect note left-over from a previous commit regarding command response information.
2025-08-02 19:11:18 -07:00
Antheas Kapenekakis
2b94062482 sinput: fix compiling with debug output on 2025-08-02 06:37:27 -07:00
Antheas Kapenekakis
d04899fcfd Fix setting RGB without a player led (#13524)
There is a bug where SInput checks for player led capability before
setting RGB. This means that if a controller does not have a player led,
RGB commands are not sent.
2025-08-01 09:15:54 -07:00
mitchellcairns
6d580d74f2 Fix Axis Inputs for Generic SInput Device (#13489)
- Implement correct SInput generic mapping string to map analog axes
- Implement 6 axis count fallback for generic SInput Device
2025-07-31 15:36:10 -07:00
Petar Popovic
beea8d604e Replaced binary integer literals with hexadecimal integer literals 2025-07-29 06:34:38 -07:00
Mitch Cairns
49b6bb50c9 Remove Unused Type 2025-07-28 11:05:44 -07:00
Mitch Cairns
2b0b794f86 SInput Generic Types
- Implements 'handheld' flag to indicate whether the SInput device is a gamepad or handheld (ROG Ally etc)
- Implements generic mapping fallback along with face style setting ability
2025-07-28 11:05:44 -07:00
Brenton Bostick
f361034ac3 fix typos 2025-07-27 08:10:03 -07:00
Sam Lantinga
72b7fd10b4 Fixed warning: 'break' will never be executed 2025-07-25 16:20:44 -07:00
mitchellcairns
4a30ee58ca Implement SInput Device Namings (#13391) 2025-07-21 10:08:27 -07:00
mitchellcairns
34d9db3657 SInput Serial MAC Fix (#13388)
* Resolve MAC address Order
2025-07-18 08:08:24 -07:00
Mitch Cairns
46ea7aa80e SInput Serial from MAC 2025-07-17 21:30:39 -07:00
Sam Lantinga
ad52ebf985 Fixed build 2025-07-17 20:56:41 -07:00
Sam Lantinga
e70ecb37c1 Implement the D-pad as a hat for SInput controllers
This lets games that use the joystick API handle the D-pad the same way as other controllers
2025-07-17 20:51:29 -07:00
Sam Lantinga
de20b731f2 Removed unnecessary cast 2025-07-17 19:32:29 -07:00
mitchellcairns
8e5fe0ea61 SInput Timestamp and Protocol Version (#13371)
* Implement Uint32 microseconds timestamp for IMU reporting instead of deltas
* Implement protocol version in feature request response
2025-07-16 10:12:38 -07:00
mitchellcairns
18eeaea054 Implement SInput Device Support (#13343)
This implements a new SDL HID driver for a format developed by Hand Held Legend for their gamepad devices called SInput

Devices that are supported by this change with well-defined mappings

GC Ultimate ( https://gcultimate.com )
ProGCC ( https://handheldlegend.com/products/progcc-kit-wireless-wired-bundle )

The SInput format is documented here: https://github.com/HandHeldLegend/SInput-HID
2025-07-15 18:35:47 -07:00
Sam Lantinga
a53eb5221b Added support for the PDP REALMz Wireless Controller for Switch 2025-07-15 17:41:54 -07:00
Sam Lantinga
d53fcab609 Reordered the 8BitDo Pro 3 controller 2025-07-15 10:09:06 -07:00
8BitDo
3c04c88c6e Add support for Pro3
Add support for Pro3
2025-07-15 03:26:08 -07:00
Andon M. Coleman
a07cf3ecdc Allow 1 kHz sample rate for DualSense Edge over USB
DualSense Edge natively reports at 1 kHz for all connection types, but gyro sample rate was limited to 250 Hz for USB.
2025-07-14 10:02:19 -07:00
Sam Lantinga
afa27243df Ignore sensor delta values that look like they're out of range 2025-06-26 11:10:21 -07:00
Sam Lantinga
8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware
Also updated the reported sensor rate over USB for new firmware
2025-06-26 10:47:35 -07:00
Sam Lantinga
f40bf44928 Removed unnecessary include 2025-06-25 18:50:28 -07:00
8BitDo
6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278) 2025-06-25 18:49:43 -07:00
Vicki Pfau
8442d4f0f7 joystick: Add support Xbox Adaptive Controller
The Xbox Adaptive Controller reports the pressed guide button state as 2
instead of 1. This is contrary to the spec, but it's needed for the guide
button to work.

This also adds a bit more documentation on observed-but-not-known GUIDs.
2025-06-24 16:51:18 -07:00
Rémi Verschelde
db3a35e9bc joystick: Fix MSVC errors C2099 with /fp:strict 2025-06-24 06:58:24 -07:00