Commit Graph

1880 Commits

Author SHA1 Message Date
Lukas Senionis
a2e05480d6 Use crc16 return value when calculating GUID
Fixes the regression introduced by 919cd56b20
2023-12-21 07:00:13 -08:00
Sam Lantinga
1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC
This allows the most information possible for the CRC string, which is used to differentiate controllers with the same VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/8724
2023-12-20 19:22:37 -08:00
Sam Lantinga
72c366bf3d Fixed whitespace 2023-12-20 11:06:34 -08:00
Sam Lantinga
c981a597dc Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
2023-12-20 10:40:28 -08:00
Vicki Pfau
a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck 2023-12-19 20:18:37 -08:00
Dimitriy Ryazantcev
43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines.
Cleanup controller list comments block.
2023-12-18 05:43:38 -08:00
Sam Lantinga
4d5949dcf6 Added a controller name for the Steam virtual gamepad 2023-12-17 10:07:46 -08:00
Sam Lantinga
695846f2ed Pass through the name of the controller for the XInput mapping 2023-12-17 09:33:53 -08:00
Dimitriy Ryazantcev
08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice
XInputGetCapabilitiesEx (ordinal 108) is available in XInput 1.4 that is shipped with Windows 8 and newer.
2023-12-17 08:32:10 -08:00
Dimitriy Ryazantcev
0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend.
It turns out that returned PID is zero in this case and it breaks SDL_IsXInputDevice/HIDAPI_IsDevicePresent checks
2023-12-15 08:57:09 -08:00
Sam Lantinga
e6d8ef1a5b Revert "Back out Steam virtual gamepad changes"
This reverts commit 34eb24ebc4.
2023-12-13 09:45:39 -08:00
Max Maisel
69288038ed Refactor away some additional integer types. 2023-12-12 12:51:37 -08:00
Max Maisel
5a21febecb Add new steam deck HIDAPI controller to controller database. 2023-12-12 12:51:37 -08:00
Max Maisel
67d44c1017 Disable lizard mode while steam deck HID device is opened. 2023-12-12 12:51:37 -08:00
Max Maisel
6dd6827343 Translate steam deck HID reports to SDL events. 2023-12-12 12:51:37 -08:00
Max Maisel
94f621e030 Implement steam deck HIDAPI initialization. 2023-12-12 12:51:37 -08:00
Max Maisel
c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 2023-12-12 12:51:37 -08:00
Dimitriy Ryazantcev
c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe
0x02fe is actually PID of Xbox Wireless Adapter for Windows 10 (Model 1790) and creates confusion.

Here is USB descriptor dump: https://github.com/DJm00n/ControllersInfo/blob/master/xboxone/DescriptorDump_Adapter%20(Xbox%20Wireless%20Adapter%20for%20Windows).txt
2023-12-11 11:45:05 -08:00
Sam Lantinga
5173b0c2cc Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595
2023-12-10 12:53:03 -08:00
Sam Lantinga
34eb24ebc4 Back out Steam virtual gamepad changes
We are planning a different approach to handle these
2023-12-10 08:35:35 -08:00
Sam Lantinga
7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 2023-12-09 21:00:32 -08:00
Sam Lantinga
17723381da Sort Steam virtual gamepads by Steam controller slot
This makes sure that games launched by Steam see the first controller first, and the controllers in the game match up with the controllers in the Steam UI.

Fixes https://github.com/libsdl-org/SDL/issues/8672
2023-12-09 20:33:05 -08:00
Sam Lantinga
8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 2023-12-05 09:31:13 -08:00
Sam Lantinga
6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c
warning C6340: Mismatch on sign: 'int' passed as _Param_(4) when some unsigned type is required in call to 'SDL_snprintf_REAL'.
warning C6001: Using uninitialized memory 'devName'.
warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'.
warning C6221: Implicit cast between semantically different integer types:  comparing HRESULT to an integer.  Consider using SUCCEEDED or FAILED macros instead.
2023-12-05 09:31:13 -08:00
Sam Lantinga
14380ec48a Fixed signed/unsigned comparison warning 2023-12-03 15:07:08 -08:00
Dimitriy Ryazantcev
744a29b88f WGI: Cleanup code a bit (#8647) 2023-11-30 11:53:00 -08:00
Ryan C. Gordon
447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Ryan C. Gordon
dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.
2023-11-29 20:50:44 -05:00
Sam Lantinga
571e9796b9 Fixed the GameCube HIDAPI controller mapping
Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
2023-11-28 10:07:06 -08:00
Sam Lantinga
dd984dcd9f Removed HIDAPI controller mappings
These are already provided internally by SDL
2023-11-28 09:54:35 -08:00
Sam Lantinga
f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2023-11-27 12:10:00 -08:00
Sam Lantinga
45938bbfa5 Corrected comment 2023-11-22 10:35:15 -08:00
zoeyjodon
059e550e98 Fix 3DS Analog Values (#8581) 2023-11-22 10:34:01 -08:00
zoey jodon
dbf14df80f Fix joysticks returning invalid device IDs 2023-11-22 10:33:11 -08:00
Anonymous Maarten
f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD 2023-11-22 06:23:00 +03:00
Ozkan Sezer
94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. 2023-11-22 06:21:28 +03:00
Sam Lantinga
e761770c24 No, this wasn't right 2023-11-21 15:26:53 -08:00
Sam Lantinga
b7d7e54895 Fixed uninitialized variable 2023-11-21 15:26:34 -08:00
Sam Lantinga
119e02f314 Always use 'm' for controllers provided by the MFI joystick driver
This makes sure that SDL_JoystickGUIDUsesVersion() returns false and we don't try to match against other similar controllers using old mappings.
2023-11-21 15:19:23 -08:00
Sam Lantinga
75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.

Fixes https://github.com/libsdl-org/SDL/issues/8556
2023-11-21 13:25:02 -08:00
Sam Lantinga
666301f9f9 Fixed build with older macOS SDK 2023-11-16 21:01:28 -08:00
Sam Lantinga
238987df3b Always use physicalInputProfile on OS versions that support it
Also cleaned up @available warnings in the GCController support
2023-11-16 16:08:53 -08:00
Sam Lantinga
e424dcca4b More fixing the build with older macOS SDKs 2023-11-16 12:04:45 -08:00
Sam Lantinga
4ebb0c6dac Revert "Fixed build"
This reverts commit 7abacc9f9f.
2023-11-16 12:03:39 -08:00
Sam Lantinga
7abacc9f9f Fixed build 2023-11-16 11:44:59 -08:00