Commit Graph

11468 Commits

Author SHA1 Message Date
Sam Lantinga
031912c4b6 Updated to version 2.28.2 for release release-2.28.2 2023-08-02 08:31:42 -07:00
Ozkan Sezer
348cc05b4f minor os/2 stuff merged from the bitwiseworks' fork
(cosmetics only.)
(cherry picked from commit b58557a3a6)
2023-08-02 17:10:50 +03:00
Ozkan Sezer
e2e87a536c SDL_video.c: move ngage video before offscreen.
Reference issue: https://github.com/libsdl-org/SDL/pull/8069.
2023-08-02 17:00:10 +03:00
Ozkan Sezer
66d5ad19f0 SDL_video.c: move os2 video before offscreen.
as offscreen is enabled in CMakeLists.txt, we get a blanks window
otherwise.

From a patch by Silvan Scherrer, at Bitwiseworks' fork.
2023-08-02 09:26:41 -04:00
Sam Lantinga
94e945ccff Fixed build
(cherry picked from commit ebf2c49b50)
2023-08-02 01:37:24 -07:00
Sam Lantinga
3f93f56b6e Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.

(cherry picked from commit 648de4f9b8)
(cherry picked from commit 38c63afd64)
2023-08-02 01:29:30 -07:00
Sam Lantinga
ed5ef8fed4 Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.

Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again

Fixes https://github.com/libsdl-org/SDL/issues/7979

(cherry picked from commit c3288d113e)
(cherry picked from commit 030bb7282a)
2023-08-02 01:29:30 -07:00
Sam Lantinga
39781eef09 Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.

If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.

Fixes https://github.com/libsdl-org/SDL/pull/6962

(cherry picked from commit a8abe612ed)
(cherry picked from commit 335e9c769a)
2023-08-02 01:29:30 -07:00
Sam Lantinga
3436124804 Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc3, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.

Fixes https://github.com/libsdl-org/SDL/issues/7958

(cherry picked from commit f5ea6ae18d)
(cherry picked from commit 5e9320f6b5)
2023-08-02 01:29:30 -07:00
Sam Lantinga
9267a9032e Fixed build
(cherry picked from commit e2afc1f37a)
2023-08-01 18:58:40 -07:00
Sam Lantinga
02be870c54 Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.

(cherry picked from commit 07578fde3d)
(cherry picked from commit 2468fccf7f)
2023-08-01 18:30:46 -07:00
Ryan C. Gordon
84ad531689 cocoa: Ignore first mouse motion event after enabling relative mode.
Fixes #7918.

(cherry picked from commit dc5dda0f31)
2023-08-01 18:40:24 -04:00
Ryan C. Gordon
e73a81b28a x11: Blocking for window maximization should wait 100 ms, not 1000.
Reference Issue #7070.

(cherry picked from commit 3030fd815c)
2023-08-01 13:55:58 -04:00
Ryan C. Gordon
133ad1915c Revert "x11: check if window size/position has changed during SDL_ShowWindow."
This reverts commit aa536217b3.

(cherry picked from commit 5c3df60ec9)
2023-08-01 13:51:37 -04:00
Sam Lantinga
5733f42c7c Fall back to Xlib if XRandR isn't available
This fixes video initialization on headless systems with VNC

Fixes https://github.com/libsdl-org/SDL/issues/8054

(cherry picked from commit 71099149b8)
(cherry picked from commit 8825fbf713)
2023-07-31 14:41:51 -07:00
Mathieu Eyraud
dda971833e Add missing break
(cherry picked from commit 0500fca00c)
2023-07-29 17:33:20 +03:00
Ozkan Sezer
38a5aed974 minor os/2 stuff merged from the bitwiseworks' fork 2023-07-28 23:56:20 +03:00
Ozkan Sezer
3845fd3c49 fixed typo in prev. patch. 2023-07-28 07:35:24 +03:00
Ozkan Sezer
0d62ce6070 test/testnativecocoa.m: fixed deprecation warnings. 2023-07-28 07:21:28 +03:00
Sam Lantinga
301f227879 Sorted controller list
(cherry picked from commit 3174d0b970)
(cherry picked from commit 507be6c3f8)
2023-07-27 12:50:32 -07:00
Max Maisel
2ca4c0233a Add Steam Deck controller mapping to database.
This adds support for the back paddles, and the "..." key
which are not automatically detected.
* "Back" is mapped to the top left "two windows" key.
* "Start" is mapped to the top right "hambuger menu" key.
* "Guide" is mapped to the "Steam" key.
* The "..." key is just a generic button.

When looking at the screen, paddles are number
* P1: Top right
* P2: Top left
* P3: Bottom right
* P4: Botom Left

The new controller mapping was created with the SDL3 gamepadmap tool.

(cherry picked from commit 27b8abb056)
(cherry picked from commit f4561db69a)
2023-07-27 12:50:32 -07:00
Anonymous Maarten
44903d8aee SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform
e.g. riscos toolchain
(cherry picked from commit 8105f1d5b5)
2023-07-26 20:39:30 +03:00
Ozkan Sezer
e3f90c6068 remove unused vulkan/*.hpp files.
(cherry picked from commit 611b3dd1fd)
2023-07-26 18:10:00 +03:00
Ozkan Sezer
8cdc2b3eec update docs/README-os2 after the last os/2 audio patch. 2023-07-25 20:51:32 +03:00
Ozkan Sezer
b4d8765426 os2 audio refactoring and capture support
- Fixed audio device detection and usage.
- Implemented audio capture support
- Refactored buffer handling to separate pointers to fill and drain buffers.

Based on patches by josch1710 and Lars Erdmann:
https://github.com/bitwiseworks/SDL2-os2/pull/7
(cherry picked from commit 890bee64a4)
2023-07-25 14:03:00 +03:00
Anonymous Maarten
e6f044ddda ci: bump mymindstorm/setup-emsdk to latest tag 2023-07-22 18:09:14 +02:00
Weng Xuetian
2eb73e2419 Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
2023-07-20 13:37:31 -07:00
Sam Lantinga
fb57ba763d Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked

(cherry picked from commit bd4f155bbb)
(cherry picked from commit f7dc8c0eaa)
2023-07-17 17:46:30 -07:00
Sam Lantinga
63a98d0da2 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
This report is for third party controllers only.

(cherry picked from commit 16dd5f0da4)
(cherry picked from commit bb036ef544)
2023-07-17 17:46:29 -07:00
Sam Lantinga
78f11e05ff Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
That will put the PS5 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit 2fef0be2f6)
(cherry picked from commit 910dad505a)
2023-07-17 17:46:29 -07:00
Sam Lantinga
ac4f5dcadd Relicensed testutils to match other test code
Permission granted in 76a7b629bf (commitcomment-121408342)

(cherry picked from commit 6c2472d459)
(cherry picked from commit a4ad293d4a)
2023-07-16 04:38:48 -07:00
Sam Lantinga
ff4fd93f4c Fixed getting the CRC of virtual joysticks without a VID/PID
(cherry picked from commit b40fb5c51e)
(cherry picked from commit 6089b35706)
2023-07-16 04:38:48 -07:00
Frank Praznik
52a14998a8 wayland/video: Validate the returned window display pointer before dereferencing it
If, in the case where all displays has been disconnected, and some window state change occurs before an active display is re-added and finalized, the pointer returned by SDL_GetDisplayForWindow() will be null necessitating that the returned pointer be checked for validity before dereferencing it.

(cherry picked from commit a999100858)
2023-07-14 11:30:31 -04:00
Anonymous Maarten
14b0b0e6c8 ci: move 'set -eu' to after source_cmd 2023-07-14 15:03:19 +02:00
Sam Lantinga
cb4b41ddf7 RAWINPUT_RegisterNotifications() should return int, for consistency
(cherry picked from commit 1903d7b1bf)
(cherry picked from commit e8b6edd5a0)
2023-07-11 10:54:44 -07:00
Sam Lantinga
5a2d165b7b Improved RAWINPUT <-> XInput/WGI device correlation
If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.

(cherry picked from commit 41882a1acb)
(cherry picked from commit 34c5bde355)
2023-07-11 10:54:44 -07:00
Sam Lantinga
11022c23b2 Fixed crash if RAWINPUT is not initialized
We shouldn't be doing any of this work in that case

(cherry picked from commit dfc5e6964e)
(cherry picked from commit 9117b2e300)
2023-07-11 10:54:44 -07:00
Sam Lantinga
b7c93a2d77 Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers
This report is for third party controllers only, and might be causing issues with fake PS4 controllers.

Reference https://github.com/libsdl-org/SDL/issues/7960

(cherry picked from commit 092a4b780c)
(cherry picked from commit 6bf5f5a221)
2023-07-10 09:49:17 -07:00
Christopher Wellons
078e817ceb Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607)
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>(cherry picked from commit 8231278817)
2023-07-10 03:10:20 +03:00
Ozkan Sezer
aba2be820c SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters.
(cherry picked from commit 0ad822eb70)
2023-07-10 00:15:56 +03:00
Sam Lantinga
0dbeec449f Re-added mappings for older Xbox One controllers on Linux
The xpad kernel driver doesn't know about these controllers and ends up using BTN_C and BTN_Z and the automatic mapping doesn't work correctly.

It turns out VID 0x045e and PID 0x02e0 is used by the 8BitDo SN30 Pro when connecting via Bluetooth in XInput mode.

Fixes https://github.com/libsdl-org/SDL/issues/7925

(cherry picked from commit 80e1c75e1c)
(cherry picked from commit 156c7badf5)
2023-07-09 09:51:10 -07:00
Joshua Barnett
3f46546f79 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native
Linking error experienced while compiling with the following toolchain
due to lack of kernel32.lib

d35e5f8dde/cmake/platforms/WinMsvc.cmake (L317-L321)
2023-07-09 14:03:36 +02:00
Sam Lantinga
a614d8f8f7 Fixed mapping BTN_TR2 to right trigger
(cherry picked from commit ea60da5b94)
(cherry picked from commit 4b1dd54a56)
2023-07-08 18:19:06 -07:00
Sam Lantinga
bb3997d81d Added WGI gamepad added/removed listeners for RAWINPUT
This fixes WGI correlation on startup when the WGI gamepad list isn't populated yet

(cherry picked from commit f047e178b6)
(cherry picked from commit f8a0135edf)
2023-07-08 10:40:56 -07:00
Sam Lantinga
035121040f Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
That will put the PS4 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit efed24850a)
(cherry picked from commit 1f7bc08884)
2023-07-08 10:40:55 -07:00
Sam Lantinga
f2d016e353 Lazily initialize the WGI gamepad support
Initializing "Windows.Gaming.Input.Gamepad" will put Bluetooth PS4 controllers into enhanced report mode, which breaks any game using DirectInput. Let's wait to do this until absolutely necessary.

(cherry picked from commit 785f57eb91)
(cherry picked from commit de849d5e6f)
2023-07-08 10:40:55 -07:00
Sam Lantinga
b858242823 Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
(cherry picked from commit a6228e7aaf)
2023-07-08 09:35:22 -07:00
Sam Lantinga
46927b1362 Prefer using XInput for rumble over WGI, as it allows rumble in the background
(cherry picked from commit e16a83d393)
2023-07-07 09:48:25 -07:00
Sam Lantinga
3bee5cf538 Continue running XInput detection while RAWINPUT is active
This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468.

Fixes https://github.com/libsdl-org/SDL/issues/7940

(cherry picked from commit a0a3957eb6)
2023-07-07 09:48:25 -07:00
Takase
03dcee1731 video(wayland): use both --icon and --icon-name for Zenity (#7897)
video(wayland): use both --icon and --icon-name for Zenity

Many distros ship an older version of Zenity that supports GTK3, while some distros ship newer version of Zenity which uses libadwaita.

This command tries to use --icon and fall back to --icon-name when it fails.

(cherry picked from commit b90343e512)
2023-07-06 18:00:37 -07:00