Commit Graph

  • 156c7badf5 Re-added mappings for older Xbox One controllers on Linux Sam Lantinga 2023-07-09 09:49:09 -07:00
  • 80e1c75e1c Re-added mappings for older Xbox One controllers on Linux Sam Lantinga 2023-07-09 09:49:09 -07:00
  • 3f46546f79 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native Joshua Barnett 2023-07-09 00:12:32 -04:00
  • 547c8c288b Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native Joshua Barnett 2023-07-09 00:12:32 -04:00
  • a5f387f828 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native Joshua Barnett 2023-07-09 00:12:32 -04:00
  • a614d8f8f7 Fixed mapping BTN_TR2 to right trigger Sam Lantinga 2023-07-08 18:18:22 -07:00
  • 4b1dd54a56 Fixed mapping BTN_TR2 to right trigger Sam Lantinga 2023-07-08 18:18:22 -07:00
  • ea60da5b94 Fixed mapping BTN_TR2 to right trigger Sam Lantinga 2023-07-08 18:18:22 -07:00
  • 0e4165e54b X11: Use XFixes to detect clipboard updates Alex Maese 2023-07-08 12:52:41 -05:00
  • cd97e3a833 Fixed clang Windows build Sam Lantinga 2023-07-08 14:10:08 -07:00
  • a29aac603b Quiet warning when using older buggy WGI headers Sam Lantinga 2023-07-08 13:28:22 -07:00
  • acdde129bb X11: Use XFixes to detect clipboard updates Alex Maese 2023-07-08 12:52:41 -05:00
  • 7d894dc1c9 Fixed build warnings Sam Lantinga 2023-07-08 11:16:40 -07:00
  • bb3997d81d Added WGI gamepad added/removed listeners for RAWINPUT Sam Lantinga 2023-07-08 10:24:00 -07:00
  • 035121040f Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet Sam Lantinga 2023-07-07 15:55:40 -07:00
  • f2d016e353 Lazily initialize the WGI gamepad support Sam Lantinga 2023-07-07 14:43:57 -07:00
  • f8a0135edf Added WGI gamepad added/removed listeners for RAWINPUT Sam Lantinga 2023-07-08 10:24:00 -07:00
  • 1f7bc08884 Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet Sam Lantinga 2023-07-07 15:55:40 -07:00
  • de849d5e6f Lazily initialize the WGI gamepad support Sam Lantinga 2023-07-07 14:43:57 -07:00
  • f047e178b6 Added WGI gamepad added/removed listeners for RAWINPUT Sam Lantinga 2023-07-08 10:24:00 -07:00
  • cdfc9634e1 Removed patch note for change already in SDL 2.x Sam Lantinga 2023-07-08 09:35:42 -07:00
  • b858242823 Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers Sam Lantinga 2023-07-08 09:32:24 -07:00
  • a6228e7aaf Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers Sam Lantinga 2023-07-08 09:32:24 -07:00
  • 3a654b4b1c Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers Sam Lantinga 2023-07-08 09:32:24 -07:00
  • a4f3905bb6 Fix uninitialised variable Mathieu Eyraud 2023-07-08 13:04:59 +02:00
  • efed24850a Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet Sam Lantinga 2023-07-07 15:55:40 -07:00
  • 785f57eb91 Lazily initialize the WGI gamepad support Sam Lantinga 2023-07-07 14:43:57 -07:00
  • aab3cbf207 SDL_thread.h: fix parameter name in comment Sylvain 2023-07-07 21:54:20 +02:00
  • 6763369f5b gendynapi.py: always check comment formatting of the public api Sylvain 2023-07-07 21:53:04 +02:00
  • b82d6b8e4e wayland: Set the source surface of the request when raising a window Frank Praznik 2023-07-07 14:23:25 -04:00
  • bcf239e413 Improve sensor detection for Linux gamepad v2 Mathieu Eyraud 2023-07-07 15:03:15 +02:00
  • ed6dc1cc05 Prefer using XInput for rumble over WGI, as it allows rumble in the background Sam Lantinga 2023-07-07 09:47:03 -07:00
  • 9f19b2bd97 Continue running XInput detection while RAWINPUT is active Sam Lantinga 2023-07-07 09:33:53 -07:00
  • 46927b1362 Prefer using XInput for rumble over WGI, as it allows rumble in the background Sam Lantinga 2023-07-07 09:47:03 -07:00
  • 3bee5cf538 Continue running XInput detection while RAWINPUT is active Sam Lantinga 2023-07-07 09:33:53 -07:00
  • e16a83d393 Prefer using XInput for rumble over WGI, as it allows rumble in the background Sam Lantinga 2023-07-07 09:47:03 -07:00
  • a0a3957eb6 Continue running XInput detection while RAWINPUT is active Sam Lantinga 2023-07-07 09:33:53 -07:00
  • ec90c2e26d Add 'return' comment to SDL_ClearClipboardData Sylvain 2023-07-07 10:24:14 +02:00
  • d57249034a Fix Cocoa_RaiseWindow activating the app when SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is false Sam Lantinga 2023-07-06 18:14:37 -07:00
  • c5bd2cba98 Fix passing of child window focus in WIN_ShowWindow/WIN_RaiseWindow Sam Lantinga 2023-07-06 18:14:34 -07:00
  • 565e95ac4e Fix windows created with SDL_WINDOW_MINIMIZED having inconsistent SDL_WINDOW_HIDDEN flag on Windows Sam Lantinga 2023-07-06 18:14:27 -07:00
  • be79f62cb7 Fixed warning C4214: nonstandard extension used: bit field types other than int Sam Lantinga 2023-07-06 18:14:22 -07:00
  • 03dcee1731 video(wayland): use both --icon and --icon-name for Zenity (#7897) Takase 2023-07-07 08:53:00 +08:00
  • b90343e512 video(wayland): use both --icon and --icon-name for Zenity (#7897) Takase 2023-07-07 08:53:00 +08:00
  • cb55ce70f0 video(wayland): use both --icon and --icon-name for Zenity (#7897) Takase 2023-07-07 08:53:00 +08:00
  • b42cb1c6f2 emscripten: Add JS library dependencies using EM_JS_DEPS macro Sam Clegg 2023-07-05 13:52:37 -07:00
  • 95033e87e1 SDL 3.0 video modes are sized in points, with a separate pixel density Sam Lantinga 2023-07-06 15:19:17 -07:00
  • 042243471f emscripten: Add JS library dependencies using EM_JS_DEPS macro Sam Clegg 2023-07-05 13:52:37 -07:00
  • dda474504f Fixed prototype definition Sam Lantinga 2023-07-06 13:00:03 -07:00
  • 1528e7c3c9 Fixed mapping a controller other than the first one Sam Lantinga 2023-07-06 12:35:22 -07:00
  • 1bf7898ddf wayland: Remove leftover debug message Frank Praznik 2023-07-06 13:56:22 -04:00
  • d28e9960ce wayland: Use the implicit grab serial for setting the clipboard/primary selection data Frank Praznik 2023-07-06 12:43:24 -04:00
  • 3054c0dc50 Fixed %p formatting when there is following text Sam Lantinga 2023-07-06 08:04:20 -07:00
  • badb7f1e8b Added notes about delayed clipboard rendering on Windows Sam Lantinga 2023-07-06 08:36:49 -07:00
  • 7890985629 Fixed windows debug message formatting Sam Lantinga 2023-07-06 08:33:12 -07:00
  • ddb817a1af Only clear the clipboard if setting empty text Sam Lantinga 2023-07-06 08:32:34 -07:00
  • f4bd17deee Fixed %p formatting when there is following text Sam Lantinga 2023-07-06 08:04:20 -07:00
  • 52d63ba26c Do a full UCS4 zero termination on iconv converted strings Sam Lantinga 2023-07-05 01:22:28 -07:00
  • bad5431a14 Fixed wayland clipboard not always updating in response to Ctrl-C Sam Lantinga 2023-07-05 17:15:25 -07:00
  • 1ab452fc57 Fixed printf formatting for "%p" and added a unit test to check it Sam Lantinga 2023-07-05 13:33:11 -07:00
  • 17e95345e3 Sync SDL3 wiki -> header SDL Wiki Bot 2023-07-06 03:08:15 +00:00
  • cc254d885d Fixed wayland clipboard not always updating in response to Ctrl-C Sam Lantinga 2023-07-05 17:15:25 -07:00
  • c1b11ad54e Expanded automated clipboard tests Sam Lantinga 2023-07-05 13:35:26 -07:00
  • c63aa9545e Fixed printf formatting for "%p" and added a unit test to check it Sam Lantinga 2023-07-05 13:33:11 -07:00
  • ecbbac7c72 Do a full UCS4 zero termination on iconv converted strings Sam Lantinga 2023-07-05 01:22:28 -07:00
  • ae771d4710 Added test shortcuts Alt-C and Alt-V to test the primary selection functionality Sam Lantinga 2023-07-05 01:09:28 -07:00
  • 55ff09de38 Reimplement clipboard text in terms of clipboard data Sam Lantinga 2023-07-04 21:17:53 -07:00
  • c980ce2120 Removed SDL_EVENT_CLIPBOARD_CANCELLED in favor of the cleanup callback Sam Lantinga 2023-07-04 12:03:35 -07:00
  • 443868143c Added support for clipboard data on Windows Sam Lantinga 2023-07-04 11:09:43 -07:00
  • 35876da3c4 Clipboard data API revamp Sam Lantinga 2023-07-03 23:24:01 -07:00
  • 2a946832ba Added GetClientScreenRect() and fixed build for C89 compilers Sam Lantinga 2023-07-05 11:05:48 -07:00
  • 61ff86617a Added GetClientScreenRect() and fixed build for C89 compilers Sam Lantinga 2023-07-05 11:05:48 -07:00
  • fdcc1d59b9 Fixed crash if mutex functions are used before any mutex has been created Sam Lantinga 2022-12-26 09:49:36 -08:00
  • 488a91eb40 Fixed crash if mutex functions are used before any mutex has been created Sam Lantinga 2022-12-26 09:49:36 -08:00
  • f75c0e3204 center cursor to client area (excludes titlebar thickness) expikr 2023-07-06 00:58:09 +08:00
  • a7326b9396 center cursor to client area (excludes titlebar thickness) expikr 2023-07-06 00:58:09 +08:00
  • 4d4c81d438 Revert "Update SDL_windowswindow.c" Sam Lantinga 2023-07-05 09:22:09 -07:00
  • f49f1434b9 Revert "Update SDL_windowswindow.c" Sam Lantinga 2023-07-05 09:22:09 -07:00
  • 1e6c128c4c Update SDL_windowswindow.c expikr 2023-07-05 11:35:20 +08:00
  • d0fdf6207b Update SDL_windowswindow.c expikr 2023-07-05 11:35:20 +08:00
  • 1c6a649362 cmake: check whether SONAME actualy exists //Have include libunwind.h Anonymous Maarten 2023-07-04 23:40:11 +02:00
  • 0262f757e1 cmake: check whether libunwind can be compiled and linked against Anonymous Maarten 2023-07-04 23:22:38 +02:00
  • 2633540746 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2 Anonymous Maarten 2023-07-05 00:15:46 +02:00
  • 8908d16285 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2 Anonymous Maarten 2023-07-05 00:15:46 +02:00
  • ffcd1c0c26 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL3-shared Anonymous Maarten 2023-07-05 00:12:10 +02:00
  • 00fc50557e Make sure logical presentation is complete before destroying the logical render target Sam Lantinga 2023-07-03 18:29:48 -07:00
  • 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer Sam Lantinga 2023-07-03 17:39:29 -07:00
  • 61808b03b5 Fixed resource leak and crash at exit in the D3D11 renderer Sam Lantinga 2023-07-03 17:39:29 -07:00
  • d65185a6a7 Made error handling more consistent in D3D12_RenderReadPixels() Sam Lantinga 2023-07-03 17:37:17 -07:00
  • 619f65af0c Fixed resource leak and crash at exit in the D3D11 renderer Sam Lantinga 2023-07-03 17:39:29 -07:00
  • 90262f274a Made error handling more consistent in D3D12_RenderReadPixels() Sam Lantinga 2023-07-03 17:37:17 -07:00
  • f3436bc103 The clip rect is defined in terms of the current viewport Sam Lantinga 2023-07-03 17:09:49 -07:00
  • bf277eb808 The clip rect is defined in terms of the current viewport Sam Lantinga 2023-07-03 17:09:49 -07:00
  • 304d425f99 The clip rect is defined in terms of the current viewport Sam Lantinga 2023-07-03 17:09:49 -07:00
  • 5e21571374 fixed windows build after commit 7e8be3f Ozkan Sezer 2023-07-04 02:24:28 +03:00
  • 825b0324cf fixed windows build after commit 7e8be3f Ozkan Sezer 2023-07-04 02:24:28 +03:00
  • b6645bb255 Retry to open the clipboard in case another application has it open Sam Lantinga 2023-07-03 16:06:59 -07:00
  • 3bd5e5ca3c Removed spurious casts Sam Lantinga 2023-07-03 16:06:23 -07:00
  • 699f8697fe Retry to open the clipboard in case another application has it open Sam Lantinga 2023-07-03 16:06:59 -07:00
  • 7e8be3f280 Retry to open the clipboard in case another application has it open Sam Lantinga 2023-07-03 16:06:59 -07:00