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The use case for this is 2D render target overlays on HDR10 output. In this case we've already done the conversion to the output colorspace and we just want to get the pixels on the screen as fast as possible. Video frames still need YUV conversion, so they shouldn't go through this output path.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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