mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-13 07:03:54 +00:00
17cf746550419ca91d66e9847b8604e01fe9f224
Because the blend mode is explicitly set to SDL_BLENDMODE_NONE, it doesn't matter if there's a transparency channel in the texture format or not for opaque windows. This ensures that a 32-bit format is used with Metal instead of SDL_PIXELFORMAT_RGB565.
(cherry picked from commit b1f390255a)
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
87.9%
C++
4%
Objective-C
3.4%
CMake
1.8%
Java
0.7%
Other
1.9%