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Sam Lantinga 7a0356155a Use the texture colorspace instead of the buffer parameters on Android
The buffer parameters aren't necessarily correct, due to bugs or missing metadata, so we'll use the texture colorspace as a guide for YUV conversion unless it's specifically set to SDL_COLORSPACE_UNKNOWN.
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Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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