mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-24 05:40:39 +00:00
8824eace93de228032639f11df262df91a6257a4
The uclibc version of SDL_snprintf() is currently limited to values <ULLONG_MAX due to the `unsigned long long` cast in SDL_PrintFloat(), but it makes sense to at least ensure that it does support the full unsigned 64-bit range. This also covers the one defined case where a 32-bit MSVC build can't assume that _ftoul2_legacy() == _ftol2().
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
86.4%
C++
5.8%
Objective-C
3.4%
CMake
1.6%
Perl
0.8%
Other
1.7%