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The uclibc version of SDL_snprintf() is currently limited to values <ULLONG_MAX due to the `unsigned long long` cast in SDL_PrintFloat(), but it makes sense to at least ensure that it does support the full unsigned 64-bit range. This also covers the one defined case where a 32-bit MSVC build can't assume that _ftoul2_legacy() == _ftol2().
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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