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If the pipewire thread invokes output_callback() while we're still waiting inside PIPEWIRE_OpenDevice(), we will deadlock. The pipewire thread owns the loop lock and is blocked on the audio device lock, which cannot be released because pw_thread_loop_wait() needs to reacquire the loop lock before it can return and allow PIPEWIRE_OpenDevice() to complete and release the device lock.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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