mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-13 15:23:34 +00:00
aafbf7183f9fc91d17bc87f14cd6dac2dd6a3b05
It's possible for a new texture to be allocated with the same address as a previous one, so we can't just cache the pointer value. Fixes https://github.com/libsdl-org/SDL/issues/14369
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
85.7%
C++
6.6%
Objective-C
3.4%
CMake
1.6%
Perl
0.7%
Other
1.7%