Refs #10460
Related: #12518
When an input method commits all or part of marked text during keyDown,
AppKit returns the committed text through insertText. Treat that as
text committed by the input method instead of replaying the original key
event to the terminal.
Previously this path only handled arrow-key commits specially. A
control-key shortcut that commits preedit text could still be encoded as
the original control input after composition, such as ctrl+j becoming LF.
Send committed preedit text as a text-only event for any key that causes
the commit. Only replay arrow navigation keys that the existing Korean
IME handling expects, and keep plain left-arrow suppressed because AppKit
already leaves the caret in place.
AI usage: OpenAI Codex helped investigate, implement, test, and refine
this change. I reviewed and tested the resulting code.
macos: suppress control-char input while composing
When AppKit delivers a single C0 control character during marked-text
composition, Ghostty should treat it as input consumed by the composing
state instead of forwarding it to the terminal.
This prevents control-key IME actions, such as Japanese input shortcuts
like ctrl+h/j/m/n, from leaking into the terminal while composition is
still active. Printable text and non-composing control input continue
through the normal key path.
Refs #10460
Related: #2628, #4539
Vouched in #12169
Testing:
- xcodebuild test -scheme Ghostty -destination platform=macOS
-only-testing:GhosttyTests/SurfaceViewAppKitTests
- Manually tested Japanese IME control-key shortcuts on macOS
AI usage:
- OpenAI Codex helped investigate, implement, test, and refine this
change. I reviewed and tested the resulting code.
When AppKit delivers a single C0 control character during
marked-text composition, Ghostty should treat it as input consumed by
the composing state instead of forwarding it to the terminal.
This prevents control-key IME actions, such as Japanese input
shortcuts like ctrl+h/j/m/n, from leaking into the terminal while
composition is still active. Printable text and non-composing control
input continue through the normal key path.
AI usage: OpenAI Codex helped investigate, implement, test, and refine
this change. I reviewed and tested the resulting code.
This helps developers like me to use a separate config for debugging
(which is already supported by the environment variable
`GHOSTTY_CONFIG_PATH`).
I can already use the local scheme to load a debugging config file, but
when opening the config file through Ghostty, it will still open the
default config.
This changes doesn't affect the release build, since `configPath` is
only set in the DEBUG build.
Expose the foreground process PID and TTY device path as read-only properties on the AppleScript terminal class and App Intents TerminalEntity. This enables reliable process-to-terminal mapping for automation tools when multiple terminals share the same CWD.
Closes#11592Closes#10756
Session: 019d341c-a165-7843-a2f7-2f426114cf17
Fix: #11989
Cause identified to: ab352b5af9
Original PR: #10003
Problem: I don't think it is OK to hard code the keybind like this at
all. Ghostty's config is flexible enough to achieve this.
Proposal: Revert the above commit via this PR.
@yasuf @bo2themax
This adds features like:
1. Clicking outside of SearchBar works like typing `escape`
2. Typing `tab` while search bar is focused also works like typing `escape`
Adds progress-style config to control OSC 9;4 progress bar visibility.
Defaults to true, set false to hide.
Fixes#11241
AI Disclosure: Claude Code (Opus 4.6) used for codebase exploration,
code review, and testing assistance. All code written and reviewed by
hand.
Fixes#11396
Track menu items populated from Ghostty keybind actions and only trigger
those from SurfaceView performKeyEquivalent. This avoids app-default
shortcuts such as Hide from pre-empting explicit keybinds.
Fixes#11379
For this pass, I made it a very simple "within 20%" (height-wise) of the
split handle. There is no horizontal component. I want to find the right
balance between always visible (today mostly) to only visible on direct
hover, because I think it'll be too hard to discover on that far right
side.