Fixes#11256, which is rather hard to reproduce on macOS 26, but after
adding breaking points on size update, we can see that it happens when
the `intrinsicContentSize` is not properly updated.
<img width="998" height="556" alt="Xnip2026-03-09_11-38-40"
src="https://github.com/user-attachments/assets/8ac1de91-5895-45fc-a443-002eb016a1ce"
/>
When a grapheme expands to width 2 at the screen edge, this path can
write spacer_head before printWrap() sets row.wrap. With an active
hyperlink, printCell triggers hyperlink bookkeeping and page integrity
checks in that intermediate state, causing UnwrappedSpacerHead.
Mark row.wrap before writing spacer_head in this grapheme-wrap path to
keep the intermediate state valid.
When a grapheme expands to width 2 at the screen edge, this path can write
spacer_head before printWrap() sets row.wrap. With an active hyperlink,
printCell triggers hyperlink bookkeeping and page integrity checks in that
intermediate state, causing UnwrappedSpacerHead.
Mark row.wrap before writing spacer_head in this grapheme-wrap path to keep
the intermediate state valid.
This fixes an error if the script was sourced a second time:
bash: __ghostty_ps0: readonly variable
Because this is a non-exported variable, this would only happen if the
script was sourced multiple times in the same bash session.
If an existing PROMPT_COMMAND was a string ending in ; (and maybe some
spaces), we'd add a redundant ;, resulting in a syntax error. Now we
strip any trailing `;[[:space:]]*` characters from the original string
before add ours.
Fixes#11259
If an existing PROMPT_COMMAND was a string ending in ; (and maybe some
spaces), we'd add a redundant ;, resulting in a syntax error. Now we
strip any trailing `;[[:space:]]*` characters from the original string
before add ours.
This fixes an error if the script was sourced a second time:
bash: __ghostty_ps0: readonly variable
Because this is a non-exported variable, this would only happen if the
script was sourced multiple times in the same bash session.
- "Unable to acquire an OpenGL context for rendering."
This could be translated to "No se puede" or "No se pudo", depends on
the context of the message.
If the message is showing a current intent the translation should be "No
se puede", if the message is communicating that Ghostty failed to
acquire the OpenGL then the translation should be "No se pudo", here I
need more context.
Either case the wording "No se puedo" is incorrect.
This adds two new propeties to make it easy to get the frontmost (main)
window and the focused terminal within a tab. We already had a property
to get the selected tab of a tab group.
## Examples
### Send Input to Focused Terminal
```AppleScript
tell application "Ghostty"
set term to focused terminal of selected tab of front window
input text "pwd\n" to term
end tell
```
### Split the Focused Terminal
```applescript
tell application "Ghostty"
set currentTerm to focused terminal of selected tab of front window
set newTerm to split currentTerm direction right
input text "echo split-ready\n" to newTerm
end tell
```
This adds two new propeties to make it easy to get the frontmost (main)
window and the focused terminal within a tab. We already had a property
to get the selected tab of a tab group.
If you have multiple splits and start searching naturally the focus
transfers over to the search widget which would apply the unfocused
options. This could make it difficult to view your matches from
searching without re-focusing the surface.
This was discovered when I tested
https://github.com/ghostty-org/ghostty/discussions/11218 (which is a
different issue)
Remove the stale GHOSTTY_SGR_ATTR_RESET_UNDERLINE entry from the C
header and renumber subsequent GhosttySgrAttributeTag values to match
src/terminal/sgr.zig Attribute.Tag ordering.
This fixes misclassified attributes from ghostty_sgr_next for C
consumers that switch on the enum tags from include/ghostty/vt/sgr.h.
Remove the stale GHOSTTY_SGR_ATTR_RESET_UNDERLINE entry from the C header
and renumber subsequent GhosttySgrAttributeTag values to match
src/terminal/sgr.zig Attribute.Tag ordering.
This fixes misclassified attributes from ghostty_sgr_next for C consumers
that switch on the enum tags from include/ghostty/vt/sgr.h.
Add `aid=$pid` to 133;A and 133;D for nested shell tracking, and fix the
state comparison which was incorrectly using `constantly` (comparing a
string to a function, which always evaluated to true).
OSC 133;B (input start) and 133;P;k=r (right prompt) cannot be reliably
implemented at the script level because Elvish escapes control
characters in prompt function output, and writing directly to /dev/tty
has timing issues because Elvish renders its prompts on a background
thread. Full semantic prompt support requires a native implementation:
https://github.com/elves/elvish/pull/1917
See: #10523
Updated translation for Indonesian (id_ID). This is a duplicate of PR
#10794, as the original PR has not been updated since last week. I think
it would be better to merge this updated translation before the 1.3
release.
Add `aid=$pid` to 133;A and 133;D for nested shell tracking, and fix the
state comparison which was incorrectly using `constantly` (comparing a
string to a function, which always evaluated to true).
OSC 133;B (input start) and 133;P;k=r (right prompt) cannot be reliably
implemented at the script level because Elvish escapes control
characters in prompt function output, and writing directly to /dev/tty
has timing issues because Elvish renders its prompts on a background
thread. Full semantic prompt support requires a native implementation:
https://github.com/elves/elvish/pull/1917
See: #10523
Fixes#10760. The snap launcher script was overriding the default system
EGL vendor directories, preventing NVIDIA's proprietary EGL driver from
being discovered. This caused crashes for users with NVIDIA GPUs on snap
systems.
The fix adds the standard host system paths (/etc/glvnd/egl_vendor.d and
/usr/share/glvnd/egl_vendor.d) to __EGL_VENDOR_LIBRARY_DIRS before the
snap-internal path. This is safe for classic confinement snaps since the
host filesystem is fully accessible.
This adds AppleScript support to the macOS app.
AppleScript is still one of the best ways to script macOS apps. It is
more CLI friendly and share-able than Apple Shortcuts and can be used by
other CLI programs like editors (Neovim plugins), launchers
(Raycast/Alfred), etc. It has been heavily requested to introduce more
scriptability into Ghostty and this is a really good, powerful option on
macOS.
> [!NOTE]
>
> I definitely still want to do something cross-platform and more
official as a plugin/scripting API for Ghostty. But native integrations
like this are a goal of Ghostty as well and this implementation is just
some thin logic over already existing internals to expose it.
I plan on merging this ahead of 1.3. Normally I wouldn't ship a feature
so late in the game but this is fairly hermetic (doesn't impact other
systems) and I plan on documenting it as a "preview" feature since the
API and stability are in question.
## Security
Apple secures AppleScript via TCC by asking for permission when a script
is run whether an app is allowed to be controlled. Because this is
always asked, we do default AppleScript to being enabled. This is
typical of macOS native applications already.
AppleScript can be wholesale disabled via `macos-applescript = false`.
## Future
There is a big question of what else to expose to this to make it
useful. I'm going to make a call to action for the 1.3 cycle to gather
feedback on this, since we can expose mostly anything!
## Capabilities
### Objects
| Object | Key Properties | Key Elements |
| --- | --- | --- |
| `application` | `name`, `frontmost`, `version` | `windows`,
`terminals` |
| `window` | `id`, `name`, `selected tab` | `tabs`, `terminals` |
| `tab` | `id`, `name`, `index`, `selected` | `terminals` |
| `terminal` | `id`, `name`, `working directory` | None |
### Commands
| Category | Command | Purpose |
| --- | --- | --- |
| Application | `perform action` | Execute a Ghostty action string on a
terminal. |
| Configuration | `new surface configuration` | Create/copy a reusable
surface configuration record. |
| Creation | `new window` | Open a new Ghostty window (optional
configuration). |
| Creation | `new tab` | Open a new tab (optional target
window/configuration). |
| Layout | `split` | Split a terminal and return the new terminal. |
| Focus/Selection | `focus` | Focus a terminal. |
| Focus/Selection | `activate window` | Bring a window to front and
activate app. |
| Focus/Selection | `select tab` | Select and foreground a tab. |
| Lifecycle | `close` | Close a terminal. |
| Lifecycle | `close tab` | Close a tab. |
| Lifecycle | `close window` | Close a window. |
| Input | `input text` | Paste-style text input into terminal. |
| Input | `send key` | Send key press/release with optional modifiers. |
| Input | `send mouse button` | Send mouse button press/release. |
| Input | `send mouse position` | Send mouse position update. |
| Input | `send mouse scroll` | Send scroll event with
precision/momentum options. |
| Standard Suite | `count`, `exists`, `quit` | Standard Cocoa scripting
functionality. |
## Examples
### Layout
```AppleScript
-- Tmux-like layout: 4 panes in one tab (2x2), each with a job.
set projectDir to POSIX path of (path to home folder) & "src/ghostty"
tell application "Ghostty"
activate
-- Reusable config for all panes.
set cfg to new surface configuration
set initial working directory of cfg to projectDir
-- Create the first window/tab + split into 4 panes.
set win to new window with configuration cfg
set paneEditor to terminal 1 of selected tab of win
set paneBuild to split paneEditor direction right with configuration cfg
set paneGit to split paneEditor direction down with configuration cfg
set paneLogs to split paneBuild direction down with configuration cfg
-- Seed each pane with a command.
input text "nvim ." to paneEditor
send key "enter" to paneEditor
input text "zig build -Demit-macos-app=false" to paneBuild
input text "git status -sb" to paneGit
input text "tail -f /tmp/dev.log" to paneLogs
send key "enter" to paneLogs
-- Put focus back where you want to type.
focus paneEditor
end tell
```
### Broadcast Commands
```AppleScript
-- Run one command across every open terminal surface.
set cmd to "echo sync && date"
tell application "Ghostty"
set allTerms to terminals
repeat with t in allTerms
input text cmd to t
send key "enter" to t
end repeat
display dialog ("Broadcasted to " & (count of allTerms) & " terminal(s).")
end tell
```
### Jump by Working Directory
```applescript
-- Find the first terminal whose cwd contains this text.
set needle to "ghostty"
tell application "Ghostty"
set matches to every terminal whose working directory contains needle
-- Fallback: try title if cwd had no match.
if (count of matches) = 0 then
set matches to every terminal whose name contains needle
end if
if (count of matches) = 0 then
display dialog ("No terminal matched: " & needle)
else
set t to item 1 of matches
focus terminal t
input text "echo '[focused by AppleScript]'" to t
send key "enter" to t
end if
end tell
```
Change split, focus, close, activate window, select tab, close tab, and
close window commands to accept their target object as a direct parameter
instead of a named parameter. This produces natural AppleScript syntax:
activate window (window 1)
close tab (tab 1 of window 1)
split (terminal 1) direction right
instead of the awkward redundant form:
activate window window (window 1)
close tab tab (tab 1 of window 1)
split terminal (terminal 1) direction right
The implementation moves command logic from NSScriptCommand subclasses
into responds-to handler methods on ScriptTerminal, ScriptWindow, and
ScriptTab, which is the standard Cocoa Scripting pattern for commands
whose direct parameter is an application class.