ocornut
0a4783309d
Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Amend 4e7c055 for branch.
2025-12-21 18:06:51 +01:00
ocornut
26f7b2f5aa
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2025-12-21 18:05:20 +01:00
ocornut
4e7c05504a
Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now.
2025-12-17 14:30:01 +01:00
ocornut
9ca7ea00c8
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2025-12-11 23:25:47 +01:00
ocornut
bd6f48fe20
Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. ( #8792 , #9112 )
2025-12-11 18:28:23 +01:00
ocornut
a07b2828ce
Backends: GLFW: add IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND. ( #9109 , #9116 )
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cc #8884 , #8474 , #8289
2025-12-10 18:57:02 +01:00
ocornut
9a4fd69f6d
Backends: GLFW: avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary.
2025-12-10 18:35:22 +01:00
ocornut
42e91c3155
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_win32.cpp
2025-12-03 13:35:35 +01:00
ulhc
d27dce58cd
Backends: Win32: handle WM_IME_CHAR/WM_IME_COMPOSITION messages to support Unicode inputs on MBCS Windows. ( #9099 , #3653 , #5961 )
2025-12-03 13:34:57 +01:00
ocornut
87b193399e
Backends: Win32: change param to MultiByteToWideChar() to be consistent (should be no-op?).
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Amend 0a7054c7e4 (#5725 , #1807 , #471 , #2815 , #1060 + #9099 , #3653 , #5961 )
2025-12-03 13:30:59 +01:00
ulhc
962cc2381d
Backends: Win32: viewports created by backend direct messages to DefWindowProcW() in order to support Unicode text inputs. ( #9099 , #3653 , #5961 )
2025-12-03 13:22:06 +01:00
ocornut
75db81cf08
Backends: SDL_GPU3: select between metallib and MSL shaders based on availability. ( #9076 )
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Amend fd887f5
2025-11-26 15:05:05 +01:00
Leon Lysak
fd887f5241
Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. ( #9076 )
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Edit original PR to keep metallib shader binary since next commit is going to use them.
2025-11-26 15:01:03 +01:00
ocornut
772cbfd014
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
2025-11-26 14:33:25 +01:00
ocornut
3a45bae9dc
Backends: Vulkan: helper for creating a swapchain selects VkSwapchainCreateInfoKHR's compositeAlpha based on cap.supportedCompositeAlpha. ( #8784 )
2025-11-24 18:11:23 +01:00
ocornut
eae6e96287
Backends: Vulkan: fixed broken viewports broken by a6645e1. ( #9080 , #9068 )
2025-11-19 13:30:01 +01:00
ocornut
5e462eb29b
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
2025-11-18 19:20:08 +01:00
ocornut
6ae32c696a
Backends: fixed misc zealous Clang warnings.
2025-11-18 16:34:35 +01:00
ocornut
cfb48969af
Examples: CI: backtrack and make example_null embed backend: simpler for all sorts of quick build scripts.
2025-11-17 16:38:07 +01:00
ocornut
0cf5b93a0a
CI, Backends: fixes for example_null building. Add consistent IMGUI_IMPL_API in backend.
2025-11-17 16:18:12 +01:00
ocornut
219ba3b617
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2025-11-17 15:38:58 +01:00
ocornut
b885382a63
Backends: Null: added imgui_impl_null platform/renderer backend.
2025-11-17 15:28:03 +01:00
ocornut
9e15ebb402
Backends: GLFW: fixed last ImGui_ImplGlfw_Shutdown() call not immediately clearing the context map. ( #9075 , #8676 , #8239 , #8069 )
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Amend/fix f633a6058
2025-11-17 13:38:17 +01:00
zentia
a6645e1007
Backends: Vulkan: handle viewport surface creation failure without crashing. ( #9068 )
2025-11-13 17:41:38 +01:00
ocornut
d4c156a0f0
Merge branch 'master' into docking
2025-11-11 21:52:31 +01:00
ocornut
86daa8930e
Backends, Examples: WebGPU: simplified ifndef ( #8381 )
2025-11-07 13:24:16 +01:00
ocornut
3109131a88
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# imgui.cpp
# imgui_internal.h
2025-11-06 18:11:16 +01:00
Clownacy
59db6ceeb1
Backends: GLFW: lower minimum requirement from GLFW 3.1 to GLFW 3.0. ( #9055 )
2025-11-06 15:25:11 +01:00
ocornut
42015f7194
Merge branch 'master' into docking
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incl/ viewport fix for #9054
2025-11-05 19:18:46 +01:00
ocornut
e674f57bb6
Backends: SDL3: Fixed an issue with missing characters events when an already active text field changes viewports. ( #9054 )
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Always use SDL_GetKeyboardFocus().
(tried to defer ImGui_ImplSDL3_PlatformSetImeData() processing for when OS-window is available but it didn't actually work because we don't systemetically OS-focus new viewports and SDL3 only sent characters to keyboard focused window.)
2025-11-05 19:15:47 +01:00
BrutPitt
3cc8b470a6
Backends, Examples: WebGPU: header optimization. Added the code for using Dawn “pre-built” library. ( #8381 )
2025-11-03 19:05:28 +01:00
BrutPitt
c5b2a848fa
Backends: WebGPU: added smaller and debug helpers. ( #8381 , #8831 , #8567 , #8191 , #7435 )
2025-10-31 19:10:23 +01:00
BrutPitt
d0e3b1d4e2
Backends: WebGPU: added ImGui_ImplWGPU_CreateWGPUSurfaceHelper(). ( #8381 , #8831 , #8567 , #8191 , #7435 )
2025-10-31 19:10:23 +01:00
ocornut
1d942eb6c9
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2025-10-30 18:08:56 +01:00
ocornut
130c3e6b75
Backends: Vulkan: tweak comments. ( #9041 )
2025-10-30 16:04:21 +01:00
ocornut
0ba9fedf1a
Win32: Revert 1.92.4 change of comparing dwPacketNumber. ( #8556 )
2025-10-29 16:29:47 +01:00
ocornut
95e047244e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl3.cpp
# examples/example_sdl3_vulkan/main.cpp
2025-10-23 21:05:22 +02:00
ocornut
c72d0b2cbb
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. ( #8946 , #8110 , #8111 , #8686 )
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Merge bad3c14 which was accidentally only pushed to docking. No important side effect.
2025-10-23 21:04:48 +02:00
Rémy Tassoux
05531f898e
Backends: DirectX12: Fixed an issue in synchronization logic improving rendering throughput for secondary viewports. ( #9025 , #8961 )
2025-10-23 17:37:04 +02:00
ocornut
bdb8243602
Backends: SDl3: Fixed Platform_OpenInShellFn() return value. ( #9027 )
2025-10-22 13:33:36 +02:00
ocornut
b46f099a3f
Backends: GLFW: fixed building on Linux platforms where Wayland headers are not available. ( #9024 , #8969 , #8921 , #8920 )
2025-10-20 23:57:09 +02:00
ocornut
28dabdcb9e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
2025-10-16 20:41:17 +02:00
mwlasiuk
065f9e0269
Backends: Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME. ( #9008 , #7722 , #6582 , #4854 )
2025-10-16 20:36:30 +02:00
BrutPitt
3dc511c71d
Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. ( #8381 , #8898 )
2025-10-16 18:16:28 +02:00
ocornut
f9571ce4d3
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2025-10-13 15:13:06 +02:00
Rémy Tassoux
9be4f150ef
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. ( #9002 )
2025-10-13 13:19:37 +02:00
Rémy Tassoux
8d9c903919
Backends: DirectX12: remove unused members. ( #8998 )
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Unused in docking branch. Leftover from a merge.
2025-10-13 13:10:01 +02:00
ocornut
8de97d14d8
Backends: DX10, DX11: avoid ImGui_ImplXXXX_SwapBuffers() handlers for secondary viewports crashing if SwapChain could not be created.
...
It's not really clear when that would fail but someone privately reported, and since we allow failure in ImGui_ImplDX11_CreateWindow() it makes sense to allow it here.
2025-10-10 18:31:20 +02:00
ocornut
5af650fc6d
Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
2025-10-09 19:24:17 +02:00
ocornut
a0a6639fb5
Viewports: rename ImGuiBackendFlags_HasParentViewportId->ImGuiBackendFlags_HasParentViewport. ( #8948 )
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Introduced yesterday by 50a8bb2 .
2025-10-02 16:20:24 +02:00