ocornut
2a194e21a0
InputText: revert truncation behavior from e612536 as it can truncate mid-UTF8. ( #9029 )
2025-10-29 17:24:23 +01:00
ocornut
9753c741b9
Disabled, ButtonBehavior: fixed a bug when a previously enabled item that got nav focus and then turns disabled could still be activated using keyboard. ( #9036 )
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ButtonBehavior() was relying on lack of nav focus for keyboard handling
2025-10-29 16:43:27 +01:00
ocornut
7c483a0eba
Add indentation to ButtonBehavior() - no logic change.
2025-10-29 16:39:37 +01:00
ocornut
0ba9fedf1a
Win32: Revert 1.92.4 change of comparing dwPacketNumber. ( #8556 )
2025-10-29 16:29:47 +01:00
ocornut
95e047244e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl3.cpp
# examples/example_sdl3_vulkan/main.cpp
2025-10-23 21:05:22 +02:00
ocornut
e6125361f9
InputText: paste does a truncate when not fitting instead of ignoring it. ( #9029 )
2025-10-23 20:53:29 +02:00
ocornut
750c5d2a61
InputText: do not require anymore that CursorPos be clamped by user code. ( #9029 )
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Add clamping outside of callback code + simplify logic. The previous logic checking for difference was because old code e.g. 21d03edcb0 required a ImTextCountCharsFromUtf8() which is not required since #7925 .
2025-10-23 18:54:32 +02:00
Rémy Tassoux
05531f898e
Backends: DirectX12: Fixed an issue in synchronization logic improving rendering throughput for secondary viewports. ( #9025 , #8961 )
2025-10-23 17:37:04 +02:00
ocornut
b8573a7e33
Groups: fixed an issue reporting IsItemEdited() signal after EndGroup() for some widgets e.g. Checkbox(), Selectable(). ( #9028 )
2025-10-23 13:54:14 +02:00
ocornut
2a022d997b
Examples: GLFW+WebGPU: removed unnecessary ImGui_ImplWGPU_InvalidateDeviceObjects() call during surface resize. ( #8381 )
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+ Relayout changelog.
2025-10-22 13:42:23 +02:00
ocornut
bdb8243602
Backends: SDl3: Fixed Platform_OpenInShellFn() return value. ( #9027 )
2025-10-22 13:33:36 +02:00
ocornut
b46f099a3f
Backends: GLFW: fixed building on Linux platforms where Wayland headers are not available. ( #9024 , #8969 , #8921 , #8920 )
2025-10-20 23:57:09 +02:00
ocornut
63bfad401f
MultiSelect: added ImGuiMultiSelectFlags_NoSelectOnRightClick. ( #8200 , #9015 )
2025-10-20 18:58:45 +02:00
ocornut
28dabdcb9e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
2025-10-16 20:41:17 +02:00
mwlasiuk
065f9e0269
Backends: Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME. ( #9008 , #7722 , #6582 , #4854 )
2025-10-16 20:36:30 +02:00
BrutPitt
3dc511c71d
Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. ( #8381 , #8898 )
2025-10-16 18:16:28 +02:00
ocornut
36de604a5b
InputText: avoid continuously overwriting ownership of ImGuiKey_Enter / ImGuiKey_KeypadEnter in order to allow e.g. external Shortcut to override behavior. ( #9004 )
2025-10-16 16:12:40 +02:00
ocornut
aa9f6db698
Examples: SDL2+DX11, SDL3+DX11, Win32+DX10, Win32+DX11: fixed one resource leak. ( #9010 , #4350 )
2025-10-16 13:48:24 +02:00
ocornut
2a5e9a15e4
InputTextMultiline: fixed a crash when using ImGuiInputTextFlags_WordWrap and resizing the parent window while keeping the multi-line field active. ( #9007 , #3237 )
2025-10-15 19:12:40 +02:00
ocornut
d7fec5e1d3
Tables: fixed a bug where nesting BeginTable()->Begin()->BeginTable(). ( #9005 )
2025-10-15 16:50:11 +02:00
ocornut
7d8d587bc0
Version 1.92.5 WIP
2025-10-15 16:46:18 +02:00
ocornut
e1b27ce51e
Docs: amend changelog with minor tweaks matching web version.
2025-10-14 19:56:35 +02:00
ocornut
e7d2d636af
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2025-10-14 19:33:36 +02:00
ocornut
9a5d5c45f5
Version 1.92.4
2025-10-14 19:26:56 +02:00
ocornut
25e5baf5f0
(Breaking) Clipper: commented out legacy IncludeRangeByIndices name obsoleted in 1.89.9. ( #6424 , #3841 )
2025-10-14 19:00:50 +02:00
ocornut
c8db91b7b4
(Breaking) TreeNode, Selectable: commented out legacy ImGuiTreeNodeFlags_AllowItemOverlap, ImGuiSelectableFlags_AllowItemOverlap names obsoleted in 1.89.7.
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Amend 51f564e
2025-10-14 19:00:49 +02:00
ocornut
94ed5b1408
Docs: improve docking API comments and demo. ( #9000 )
2025-10-14 18:14:59 +02:00
ocornut
702cc9993a
Relaxed internal assert in MarkItemEdited() some more. ( #8997 )
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Amend e7a734f78d , 5a2b1e8482
2025-10-14 16:31:38 +02:00
ocornut
96ad003000
Nav, Docking, Selection: Fixed tab change from reinitializing navigation state. ( #8997 )
2025-10-14 16:30:30 +02:00
ocornut
28ed29078b
Relaxed internal assert in MarkItemEdited() some more. ( #8997 )
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Amend e7a734f78d , 5a2b1e8482
2025-10-14 16:07:07 +02:00
ocornut
2c49902159
Docs: reformat changlog entries.
2025-10-13 15:16:15 +02:00
ocornut
f9571ce4d3
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2025-10-13 15:13:06 +02:00
ocornut
bad5ee167b
Shortcuts: added support for combining ImGuiInputFlags_RouteFocused with ImGuiInputFlags_RouteOverActive,. ( #9004 )
2025-10-13 15:06:34 +02:00
ocornut
878c863af4
Docs: reformat changlog entries.
2025-10-13 13:25:02 +02:00
Rémy Tassoux
9be4f150ef
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. ( #9002 )
2025-10-13 13:19:37 +02:00
ocornut
8de97d14d8
Backends: DX10, DX11: avoid ImGui_ImplXXXX_SwapBuffers() handlers for secondary viewports crashing if SwapChain could not be created.
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It's not really clear when that would fail but someone privately reported, and since we allow failure in ImGui_ImplDX11_CreateWindow() it makes sense to allow it here.
2025-10-10 18:31:20 +02:00
ocornut
2b770a029b
InputText: fixed an infinite loop error happening if a custom input text callback modifies/clear BufTextLen before calling InsertChars(). ( #8994 , #3237 )
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+ misc comments.
2025-10-08 19:06:12 +02:00
ocornut
ee3d16f150
Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
2025-10-06 18:39:10 +02:00
ocornut
2128e2f44b
Style: added ImGuiCol_UnsavedMarker. ( #8983 )
2025-10-06 12:16:48 +02:00
ocornut
f6754fd812
Merge branch 'master' into docking
2025-10-03 19:07:29 +02:00
ocornut
3ac624b795
Update FAQ.md typos. ( #8862 )
2025-10-03 18:26:06 +02:00
omar
a97b0c32ab
Update FAQ.md
2025-10-02 20:31:14 +02:00
ocornut
bcf722e637
Docs: updated FAQ "What is the difference between Dear ImGui and traditional UI toolkits?". ( #8862 )
2025-10-02 20:14:43 +02:00
ocornut
a0a6639fb5
Viewports: rename ImGuiBackendFlags_HasParentViewportId->ImGuiBackendFlags_HasParentViewport. ( #8948 )
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Introduced yesterday by 50a8bb2 .
2025-10-02 16:20:24 +02:00
ocornut
0f7f6284d7
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2025-10-01 18:41:16 +02:00
ocornut
8c22b8aef6
Textures: allowed backend to destroy texture while inside the NewFrame/EndFrame scope. ( #8811 )
2025-10-01 18:39:40 +02:00
ocornut
fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. ( #8977 )
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Amend 9809b0b . Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
2025-10-01 17:49:22 +02:00
ocornut
ea564a6a5e
Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. ( #8977 , #8811 )
2025-10-01 17:40:20 +02:00
ocornut
9809b0b061
Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. ( #8975 )
2025-10-01 14:59:53 +02:00
ocornut
b987970870
Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order.
2025-10-01 14:59:40 +02:00