ocornut
934c6a5f5e
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# imgui.cpp
2026-02-25 19:48:53 +01:00
Pascal Thomet
2000008b47
Examples: Emscripten: add tabindex=-1 to canvas in shell_minimal.html. ( #9259 )
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Without tabindex, the canvas element is not focusable in the DOM, so pongasoft/emscripten-glfw's focus/blur listeners on the canvas
never fire. This means glfwSetWindowFocusCallback is never called etc.
Ref: https://github.com/pongasoft/emscripten-glfw/issues/29
2026-02-23 13:35:18 +01:00
ocornut
352a7f101a
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_demo.cpp
2026-02-20 18:07:02 +01:00
r-lyeh
b5ccee78b6
Examples: WGPU: fixed undefined behaviors in example init code. ( #9246 , #9256 ) [@r-lyeh]
2026-02-20 16:23:08 +01:00
Adem Budak
3fecb234c8
Examples: SDL3+WGPU: fixed build warning. ( #9255 )
2026-02-19 11:38:41 +01:00
ocornut
2a1b69f057
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2026-02-17 18:09:30 +01:00
ocornut
ff673d31df
Backends: WebGPU: minor build fix for Emscripten 5.0.0 (note: our examples currently don't build with 5.0.1).
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Getting 'warning: unused function 'CreateWGPUSurface' [-Wunused-function]' in some build paths.
cc #9246
2026-02-16 18:04:20 +01:00
ocornut
3fb22b836b
Merge branch 'master' into docking
2026-02-12 20:08:03 +01:00
ocornut
9c33672e5c
Examples: reword a comment to not mention AddFontDefault() explicitly.
2026-02-12 18:37:31 +01:00
ocornut
943fcc4f10
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2026-02-10 20:52:55 +01:00
tanksdude
5fe48b6a0e
Docs: fixed some typos ( #9217 )
2026-02-10 16:40:52 +01:00
ocornut
2a08c87b8c
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_sdlrenderer2/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_directx11/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_sdlrenderer3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/example_win32_opengl3/main.cpp
# examples/example_win32_vulkan/main.cpp
# imgui_internal.h
2026-01-23 16:05:50 +01:00
ocornut
66bb8add73
Docs: better document Shortcut() related stuff. ( #9188 ) Better document io.ConfigDpiScaleFonts. ( #9179 )
2026-01-22 14:35:16 +01:00
ocornut
8c0b410371
Docs: tweaks.
2026-01-20 18:25:18 +01:00
ocornut
14dfd5bf6b
Examples: DX12: update to VS2019 so it supports WIndows SDK 10.0 simplified versioning.
2026-01-19 11:42:08 +01:00
ocornut
66e08b6575
Merge branch 'master' into docking (require next commit)
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
2026-01-14 19:42:11 +01:00
ocornut
9a6eb0ab25
Backends: Vulkan: ImGui_ImplVulkanH_DestroyWindow() oes not call vkDestroySurfaceKHR(): because surface is created by caller. ( #9163 )
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
2026-01-14 19:37:05 +01:00
Dario Mylonopoulos
84a9d532b6
Backends: GLFW: Load X11 functions dynamically to avoid x11 linking requirement. ( #9116 , #9109 )
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Amend 6b2cdf2 (#8884 , #8474 , #8289 )
2026-01-08 14:55:10 +01:00
ocornut
9ce41a92c3
Misc/shallow merges from docking branch to reduce small drift.
2026-01-08 14:31:25 +01:00
ocornut
396b33d0d0
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2025-12-23 18:19:15 +01:00
ocornut
b7b8f52437
Examples: Android: update for consistency (untested).
2025-12-23 18:16:33 +01:00
ocornut
05581da183
AddFontDefault() now automatically selects an embedded font between AddFontDefaultVector() and AddFontDefaultBitmap).
2025-12-23 18:16:33 +01:00
ocornut
26f7b2f5aa
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2025-12-21 18:05:20 +01:00
ocornut
4e7c05504a
Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now.
2025-12-17 14:30:01 +01:00
ocornut
42e91c3155
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_win32.cpp
2025-12-03 13:35:35 +01:00
ocornut
ae873b1e0d
Misc: rename extraneous parenthesizes from return statements.
2025-11-27 15:01:24 +01:00
Rémy Tassoux
f0699effed
Examples: Win32+DirectX12: Disable breaking on the D3D12_MESSAGE_ID_FENCE_ZERO_WAIT warning. ( #9093 , #9084 )
2025-11-26 15:39:37 +01:00
Leon Lysak
fd887f5241
Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. ( #9076 )
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Edit original PR to keep metallib shader binary since next commit is going to use them.
2025-11-26 15:01:03 +01:00
ocornut
3912b3d9a9
Merge branch 'master' into docking
2025-11-20 18:01:02 +01:00
ocornut
26ff93dadc
Examples: NULL: fixed msvc project.
2025-11-20 14:51:25 +01:00
ocornut
a484fd2b56
Examples: Win32+OpenGL3: enable DPI awareness. ( #9083 )
2025-11-20 14:50:08 +01:00
ocornut
5e462eb29b
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
2025-11-18 19:20:08 +01:00
ocornut
cfb48969af
Examples: CI: backtrack and make example_null embed backend: simpler for all sorts of quick build scripts.
2025-11-17 16:38:07 +01:00
ocornut
7e919a543c
Examples: fix example_null Makefile.
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Amend b885382,eb19a77
2025-11-17 15:58:12 +01:00
ocornut
eb19a77848
Examples: fix example_null Makefile.
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Amend b885382
2025-11-17 15:52:32 +01:00
ocornut
219ba3b617
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2025-11-17 15:38:58 +01:00
ocornut
b885382a63
Backends: Null: added imgui_impl_null platform/renderer backend.
2025-11-17 15:28:03 +01:00
ocornut
d4c156a0f0
Merge branch 'master' into docking
2025-11-11 21:52:31 +01:00
ocornut
86daa8930e
Backends, Examples: WebGPU: simplified ifndef ( #8381 )
2025-11-07 13:24:16 +01:00
ocornut
42015f7194
Merge branch 'master' into docking
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incl/ viewport fix for #9054
2025-11-05 19:18:46 +01:00
BrutPitt
df3f2fff88
Examples: WebGPU: moved CreateWGPUSurface to the bottom of the file due to interference with X.h. ( #8381 )
2025-11-03 19:15:41 +01:00
ocornut
8e5e79054e
Examples: WGPU: tweak headers and standardize other things so examples have less differences. ( #8381 )
2025-11-03 19:05:28 +01:00
BrutPitt
3cc8b470a6
Backends, Examples: WebGPU: header optimization. Added the code for using Dawn “pre-built” library. ( #8381 )
2025-11-03 19:05:28 +01:00
BrutPitt
ff672b2db3
Examples: SDL2+WebGPU, SDL3+WebGPU: add new examples. ( #8381 )
2025-10-31 19:10:23 +01:00
BrutPitt
778aed9966
Examples: GLFW+WebGPU: update to latest specs and to work on Emscripten 4.0.10+ and latest Dawn-Native, WGPU-Native. ( #8381 , #8567 , #8191 , #7435 )
2025-10-31 19:10:23 +01:00
ocornut
1d942eb6c9
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2025-10-30 18:08:56 +01:00
ocornut
2a229c8cb8
Examples: SDL3+OpenGL3: fixed Emscripten makefile + ignore list.
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Can't get this to run however.
2025-10-29 14:21:43 +01:00
ocornut
95e047244e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# examples/example_sdl3_vulkan/main.cpp
2025-10-23 21:05:22 +02:00
ocornut
c72d0b2cbb
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. ( #8946 , #8110 , #8111 , #8686 )
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Merge bad3c14 which was accidentally only pushed to docking. No important side effect.
2025-10-23 21:04:48 +02:00
ocornut
6add99f8d2
Examples: SDL3+Vulkan: Fixed call to ImGui_ImplVulkanH_CreateOrResizeWindow() during resize. ( #9030 )
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Surprisingly it still worked because ImGui_ImplVulkanH_CreateWindowSwapChain() pulls from `cap.currentExtent` when available.
2025-10-23 20:00:57 +02:00