ocornut
3563f1e270
Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. ( #8948 )
2025-09-30 18:42:57 +02:00
ocornut
50a8bb2711
Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. ( #8948 )
2025-09-30 17:38:06 +02:00
ocornut
b4514ce64a
Backends: DirectX12: enable swapchain tearing if available. ( #8965 )
2025-09-29 18:36:35 +02:00
ocornut
bd9a37bc60
Backends: DX12: Use one fence instead of one by viewport. (docking) ( #8961 )
2025-09-29 16:27:22 +02:00
Rémy Tassoux
778aadca65
Backends: DX12: Rework synchronization logic. (docking) ( #8961 )
2025-09-29 16:27:22 +02:00
ocornut
1aa91ac426
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
2025-09-29 16:16:16 +02:00
Rémy Tassoux
5ce903af6e
Backends: DX12: Use one fence instead of one by viewport. (master) ( #8961 )
2025-09-29 16:15:46 +02:00
ocornut
3ff195f702
Backends: DX12: let bd->FrameIndex start at 0 to match docking. ( #8961 )
2025-09-29 16:12:33 +02:00
ocornut
e459e5bf0a
Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. ( #8969 , #8920 , #8921 )
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Fix 10d0162
.
x
2025-09-29 16:12:33 +02:00
Rémy Tassoux
217bc445ff
Backends: DirectX12: reuse a command list and allocator for texture uploads. ( #8963 , #8465 )
2025-09-29 15:45:17 +02:00
ocornut
1f020e526a
Backends: Vulkan: ImGui_ImplVulkan_CreatePipeline() for secondary viewport always use the RenderPass created by the ImGui_ImplVulkanH_CreateOrResizeWindow(). ( #8946 , #8110 )
2025-09-29 15:28:38 +02:00
ocornut
bad3c14ff6
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. ( #8946 , #8110 , #8111 , #8686 )
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Amend e4e3c2c
.
2025-09-29 14:57:03 +02:00
ocornut
e4e3c2cc23
Backends: Vulkan: amends for docking. Add PipelineInfoForViewports and SwapChainImageUsage. ( #8946 , #8110 , #8111 , #8686 )
2025-09-26 18:46:17 +02:00
ocornut
f3e85310e7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# docs/CHANGELOG.txt
2025-09-26 18:33:38 +02:00
ocornut
3470e6112b
(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. ( #8946 , #8110 , #8111 , #8686 )
2025-09-26 18:23:51 +02:00
ocornut
e312b99296
(Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. ( #8110 , #8111 )
2025-09-26 18:18:33 +02:00
ocornut
cc0a6690bf
Backends: Vulkan: minor internal renames/tweaks to reduce further patches. ( #8946 , #8110 , #8111 , #8686 )
2025-09-26 18:12:47 +02:00
ocornut
5fe962216a
(Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). ( #8946 , #8110 , #8111 , #8686 )
...
Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
2025-09-26 18:12:47 +02:00
johan0A
01686c6294
Backends: Vulkan: added a way to specify custom vertex/fragment shaders. ( #8585 , #8271 )
2025-09-26 15:44:02 +02:00
David Maas
15c88c4941
Backends: DX10, DX11, DX12: Disabled DXGI's Alt+Enter default behavior on secondary viewports. ( #4350 )
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Removed use of DXGI_MWA_NO_PRINT_SCREEN from original PR.
2025-09-25 17:30:32 +02:00
ocornut
940627d008
Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
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Amend e06b5df
.
2025-09-24 15:29:00 +02:00
ocornut
719ea9c228
Comments
2025-09-24 15:00:24 +02:00
ocornut
e285ecca09
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2025-09-24 14:54:46 +02:00
ocornut
f61a7ef222
Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. ( #7919 , #7786 )
2025-09-24 14:48:33 +02:00
ocornut
e06b5dfe12
Backends: SDL2,SDL3: Shallow tweaks.
...
Toward fallback focused mouse handler to be a closer match docking version.
2025-09-24 14:41:10 +02:00
ocornut
5f6eaa5278
Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. ( #8556 )
...
To be honest I don't believe this is valuable as an optimization, but it makes debug stepping a little nicer.
2025-09-23 16:30:07 +02:00
Olivier Gerard
e639ff392c
Backends: Vulkna: added ImGui_ImplVulkan_GetWindowDataFromViewport() accessor/helper. ( #8946 , #8940 )
2025-09-22 21:46:43 +02:00
ocornut
301e652376
Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. ( #8952 )
2025-09-22 16:04:59 +02:00
ocornut
a1c0836bec
Viewports: changed default value of io.ConfigViewportsNoDefaultParent to true. ( #8948 , #3152 , #2871 )
2025-09-22 15:56:10 +02:00
ocornut
aa9476a38a
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.h
2025-09-18 17:02:44 +02:00
ocornut
d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
2025-09-18 16:58:50 +02:00
ocornut
3dd51651e3
Backends: DX12: rename internal functions to match other backends.
2025-09-18 16:51:40 +02:00
ocornut
34bff4672c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_win32_opengl3/main.cpp
# examples/example_win32_vulkan/main.cpp
# imgui.h
2025-09-17 18:48:39 +02:00
ocornut
6274ca4266
Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h.
...
Amend 10d0162
2025-09-15 19:28:01 +02:00
ocornut
d92c8c6aff
Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. ( #8921 )
...
SDL_GetDisplayDPI() seems generally broken on X11/Wayland, but our logs shows that on Wayland we get both a content scale from SDL_GetDisplayDPI() and a framebuffer scale.
2025-09-15 19:20:56 +02:00
ocornut
72c00f39c1
Backends: GLFW: fix ImGui_ImplGlfw_IsWayland() amend broken 10d0162
. ( #8921 , #8920 )
...
Accidentally broke this while shuffling code...
2025-09-15 19:16:05 +02:00
ocornut
2675b7ca26
Backends: GLFW: Content Scales always reported as 1.0 on Wayland, FramebufferScale always reported as 1.0 on X11. ( #8920 , #8921 )
2025-09-15 18:55:09 +02:00
ocornut
10d0162378
Backends: GLFW: added ImGui_ImplGlfw_IsWayland(). ( #8921 , #8920 )
...
(technically presently untested but we've researched this)
2025-09-15 18:40:22 +02:00
ocornut
22a6a83c54
Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. ( #8703 , #4414 )
2025-09-15 15:16:42 +02:00
ocornut
a4cd45f44c
Backends: GLFW: fixed imgui_impl_glfw.cpp being affected by X headers '#define Status' leak since 6b2cdf2
. ( #8884 )
2025-09-12 19:51:31 +02:00
ocornut
37b18acdf5
Backends: GLFW: improve multi-viewport behavior in tiling WMs (X11). Amends. ( #8884 , #8474 , #8289 )
2025-09-10 20:28:30 +02:00
ikos3k
6b2cdf29bc
Backends: GLFW: improve multi-viewport behavior in tiling WMs (X11) ( #8884 , #8474 , #8289 )
...
- Implement _NET_WM_WINDOW_TYPE_DIALOG for viewports
- Fix override_redirect for proper WM control
- Tested on i3wm and xfce4
2025-09-10 20:04:04 +02:00
ocornut
3dcd17f402
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
2025-09-10 19:02:44 +02:00
ocornut
2841c5135d
Backends: OpenGL3: add GL_NEAREST and samplers functions in loader.
2025-09-08 17:24:39 +02:00
ocornut
bf52f4a83c
Backends: OpenGL3: added HasBindSampler storage for readability and consistency.
2025-09-08 17:23:48 +02:00
ocornut
14e076c5bb
Backends: Internal renaming of samplers.
2025-09-08 16:02:23 +02:00
ocornut
ab760992ad
Merge branch 'master' into docking
2025-09-08 13:35:24 +02:00
fgungor
bed08daede
Backends: SDLGPU3: fixed double assignment. ( #8924 )
2025-09-08 11:32:38 +02:00
fdsa
09ebcf1779
Docs: fixed mismatched parentheses & other small changes. ( #8922 )
2025-09-08 11:30:14 +02:00
ocornut
a959617d2e
Backends: Vulkan: rewrite pColorAttachmentFormats deep-copy to avoid issues when calling multiple times. ( #8282 , #8110 )
2025-09-04 18:14:59 +02:00