Commit Graph

1003 Commits

Author SHA1 Message Date
ocornut
afe20dc9b6 Backends: warning fix. 2025-06-20 15:23:52 +02:00
ocornut
b580c11303 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl2.cpp
2025-06-20 15:19:36 +02:00
ocornut
e97e55adbc Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda.
2025-06-20 15:18:00 +02:00
ocornut
9a50c09172 Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master.
Amend 9da3e6696a, 8269924c (was broken for master)
2025-06-20 14:38:33 +02:00
ocornut
8d6e66d38c Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false. 2025-06-20 09:49:53 +02:00
ocornut
f7dabede8b Backends: Allegro5: Fixed missing invisible mouse cursor, broken by ee8941e0d. 2025-06-20 09:49:53 +02:00
PlayDay
725d185a31 Backends: DirectX12: fixed build on MinGW. (#8702, #4594) 2025-06-19 20:10:39 +02:00
ocornut
2a8c75f3e6 Backends: GLFW: amend for multi-context support with multi-viewport. (#8676, #8239, #8069) 2025-06-18 17:01:49 +02:00
ocornut
c2c38beec8 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_glfw.h
2025-06-18 16:55:20 +02:00
ocornut
f633a60581 Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069) 2025-06-18 16:46:37 +02:00
ocornut
d290e583c5 Backends: GLFW: fixed WndProc relying on current context. (#8676, #8239, #8069)
This makes the backend closer to support multi-context.
2025-06-18 16:39:57 +02:00
ocornut
344d5ff4b7 Merge branch 'master' into docking 2025-06-17 20:15:12 +02:00
Shawn Hatori
6b3cbb10a2 Backends: Vulkan: correct minimum pool size assertion (#8691) 2025-06-16 11:59:26 +02:00
ocornut
d896eab166 Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our viewports. Amend 7ac99a4 for docking. (#8644) 2025-06-13 17:48:20 +02:00
ocornut
4cf85ee543 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_wgpu.cpp
#	backends/imgui_impl_wgpu.h
2025-06-13 17:43:30 +02:00
ocornut
7ac99a4366 Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our view. (#8644) 2025-06-12 15:44:18 +02:00
ocornut
571dae9664 Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. (#8465) 2025-06-12 15:31:51 +02:00
ocornut
b178fd4286 Backends: WebGPU: moved sampler creation out of ImGui_ImplWGPU_CreateFontsTexture(). 2025-06-12 14:55:46 +02:00
ocornut
7d70c0ff9f Merge branch 'master' into docking 2025-06-11 20:53:33 +02:00
ocornut
e43fd75378 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_sdlgpu3.h
#	backends/imgui_impl_wgpu.cpp
#	backends/imgui_impl_wgpu.h
#	imgui.cpp
2025-06-11 19:04:44 +02:00
ocornut
df068ce11e Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 2025-06-11 18:50:16 +02:00
ocornut
65857236c7 Backends: GLFW, SDL2, SDL3, update for docking to use helpers. 2025-06-11 18:07:43 +02:00
ocornut
6af6cec23f Merge branch 'master_fonts' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_metal.h
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl2.h
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_opengl3.h
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_sdlgpu3.h
#	backends/imgui_impl_vulkan.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl2_directx11/main.cpp
#	examples/example_sdl2_opengl2/main.cpp
#	examples/example_sdl2_opengl3/main.cpp
#	examples/example_sdl2_vulkan/main.cpp
#	examples/example_sdl3_opengl3/main.cpp
#	examples/example_sdl3_sdlgpu3/main.cpp
#	examples/example_sdl3_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
2025-06-11 18:07:19 +02:00
ocornut
b98e92839c Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. 2025-06-11 16:24:04 +02:00
ocornut
8269924c33 Backends: GLFW: added ImGui_ImplGlfw_GetContentScaleForMonitor(), ImGui_ImplGlfw_GetContentScaleForWindow() helpers.
# Conflicts:
#	backends/imgui_impl_glfw.cpp
2025-06-11 16:13:49 +02:00
ocornut
9da3e6696a Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. 2025-06-11 16:12:41 +02:00
thedmd
26c017d5ea Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
#	backends/imgui_impl_metal.h
#	backends/imgui_impl_metal.mm
2025-06-11 15:41:05 +02:00
ocornut
ee8941e0de Backends: Allegro5: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:41:05 +02:00
ocornut
16fe666e36 Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_sdlgpu3.h
2025-06-11 15:38:14 +02:00
ocornut
e538883a20 Backends: SDL_Renderer3: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:38:13 +02:00
ocornut
9fa65cd190 Backends: SDL_Renderer2: added ImGuiBackendFlags_RendererHasTextures support. 2025-06-11 15:37:50 +02:00
ocornut
abe294bfd0 Backends: Vulkan: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2025-06-11 15:33:28 +02:00
ocornut
0430c55b84 Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
Removed ImGui_ImplOpenGL2_CreateFontsTexture() and ImGui_ImplOpenGL2_DestroyFontsTexture().
2025-06-11 15:30:45 +02:00
ocornut
dbb91a574f Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
+ Removed ImGui_ImplOpenGL3_CreateFontsTexture() and ImGui_ImplOpenGL3_DestroyFontsTexture().
2025-06-11 15:29:14 +02:00
ocornut
eefe5d5aac Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
#	backends/imgui_impl_dx12.cpp
2025-06-11 15:27:19 +02:00
ocornut
2d2b1bc1cc Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
2025-06-11 15:27:16 +02:00
ocornut
75efba7ec7 Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
# Conflicts:
#	backends/imgui_impl_dx9.cpp
2025-06-11 15:27:11 +02:00
ocornut
372fd27e71 Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
#	backends/imgui_impl_dx11.cpp
2025-06-11 15:26:00 +02:00
ocornut
e55415bfef (Breaking) renamed/moved ImGuiConfigFlags_DpiEnableScaleFonts -> ioConfigDpiScaleFonts, ImGuiConfigFlags_DpiEnableScaleViewports -> io.ConfigDpiScaleViewports 2025-06-11 15:02:06 +02:00
Dylam De La Torre
201899b611 Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664)
* GL_PRIMITIVE_RESTART is not a valid enum for glEnable&co on GLES 3.20
* GL_CONTEXT_PROFILE_MASK is not a valid enum for glGetIntegerv on GLES 3.20
2025-06-04 23:48:56 +02:00
ocornut
a92b53df7b Backends: Win32: Viewports: handle WM_DPICHANGED in backend when ImGuiConfigFlags_DpiEnableScaleViewports flag is enabled. 2025-06-02 19:21:22 +02:00
ocornut
e11ad6b77e Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2025-05-19 18:48:22 +02:00
ocornut
9361c35176 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. 2025-05-15 15:36:42 +02:00
ocornut
c008c7d494 Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
2025-05-15 14:45:15 +02:00
ocornut
c90ea1315a Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.)
)

Metal backend is not in charge of writing to DpiScale/FramebufferScale (tho it was a neat workaround).
2025-05-15 14:43:30 +02:00
ocornut
63554bcee5 Backends: OSX: rename internal struct for consistency with other backends. 2025-05-15 14:31:55 +02:00
ocornut
b5a73033ab Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637)
# Conflicts:
#	backends/imgui_impl_metal.mm
2025-05-14 18:23:31 +02:00
ocornut
08689c51a9 Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
2025-05-13 15:50:51 +02:00
ocornut
4a6ba95392 Backends: SDL3: Comments (#6146) 2025-05-12 19:19:30 +02:00
tamas-rabel
b9ac32a0d5 Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631) 2025-05-12 00:04:44 +02:00